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Capital Ship-Manufacturing Questions

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Author
Pardesi
Rocke-Starr Supply Svc.
#1 - 2011-12-04 23:40:45 UTC
I hope I am not posting in the wrong thread, but my problem is kinda weird and I did not want to pigeon-hole it in one place or another.

I am a solo-er with three accounts. Among the three of 'us' we mine and produce ships for sale. Recently I decided to give capital ships a go. So I bought a Moros BPC and set about producing all the required components. Did you know there are 253 peices altogether? In all they make up 2 full and one partial Charon load. My Charon pilot has maxxed out her skills so she can haul almost a million square metres worth per load.

Imagine my surprise when I finally finished the last batch of components- 31 capital siege arrays- and tried to start the actual ship manufacturing in Hisoufad, which in in hi-sec space. I got a nasty message telling me I could not build it. Doing further research (on this forum) I was dismayed to learn that I had to build in lo-sec space. To be honest, I don't go there. My corp is a manufaction corp and not a fighting one.

I have moved all my parts to a safe system next to a level 4 one. Now my only problem is trying to sneak 2.something Charon loads of goods in there. I have timed it, and it takes 51 seconds for the Charon to align and get into warp drive after a jump. Fifty-one seconds people! A lot can happen in that time. I could be warp scrambled and murdered. Someone could block my ship from getting into warp while he or she calls their buddies.

I could just sell all the parts in the safety of the storehouse where they are right now- but I trained for and had my heart set on building the Moros. What should I do? No wise-cracks please.

Also, since I've read that it is not possible to dock a capital ship in a space station, where will the Moros be when it is complete? Will it be in space? I know that sounds dumb but I have to know before I continue. Thanks for any constructive feedback.

Sincerely,
Pardese
rodyas
Tie Fighters Inc
#2 - 2011-12-04 23:44:08 UTC
Go to russia moros build you there.

I would use charon to move things close to the low sec gate, but then change to cov ops transporter and use that to move it into low sec. Also just plant a cloak alt next to the gate ya go through for easier navigation of it as well.

Signature removed for inappropriate language - CCP Eterne

RubyPorto
RubysRhymes
#3 - 2011-12-04 23:50:20 UTC
You've found a problem, and in order to become a capital ship manufacturer, it's your job to figure out how to fix or bypass that problem. Good luck.



(This resource may be of help to you)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

CCP Phantom
C C P
C C P Alliance
#4 - 2011-12-04 23:53:36 UTC
Dear Pardesi,

That is indeed a really NASTY surprise which you got there. It is true, you cannot build capital ships (except freighters) in high sec. But it is already good to see that you don't give up and that you are looking for a solution to that problem.

You can of course try to sell these components to someone who needs them, thus not making (a big) loss or even making a profit. Or you could accept the new challenge and go ahead with the plan and start building in low sec, probably at a station.

You can try to contract some logistic corp to move your items, though that will cost something and cut into your profits. You can look at the Sell Orders forum to find some logistic corp that delivers also into low sec.

Or you can have a good intel ready and a good webber to speed up your freighter getting into warp.

Capital ships can dock at stations, so you wouldn't have any problem building the Moros and deliver it to the station. Only supercapital ships cannot be manufactured or docked in stations.

Good luck!

CCP Phantom - Senior Community Developer

Rattus Norwegius
#5 - 2011-12-04 23:55:23 UTC
You can dock the Moros, and any ship, except Titans and Supercarriers.

As for moving the stuff to low-sec, a Jump freighter is your best option. Black Frog will do it for a fee. Incidentally, the volume of the minerals is a lot smaller than the volume of the components, so if you wish to keep doing it, building the components in low sec too will be advisable.

If you use a Charon, you should get a webbing alt in fast frig with two webifyers on. As the Charon starts aligning, web it, and it will instawarp. With some luck, anyway. Blink This won't save you if there are ebil people already on the gate, but the webber will also function as a scout.

Also, 51 seconds? Train some agility skills. It will cut the align time in half. Won't save you in a gate camp, but it just might save your sanity while hauling stuff in highsec. Smile
Brock Nelson
#6 - 2011-12-04 23:56:16 UTC
This is what happens when someone doesn't do their research

Signature removed, CCP Phantom

rodyas
Tie Fighters Inc
#7 - 2011-12-05 00:14:59 UTC
Also if this seems to hard and already spent isk and might not make it back easy, you can always set up a hauler order to black frog then gank them when they try to deliver it. Just a last resort to break even.

Signature removed for inappropriate language - CCP Eterne

RubyPorto
RubysRhymes
#8 - 2011-12-05 00:17:20 UTC
rodyas wrote:
Also if this seems to hard and already spent isk and might not make it back easy, you can always set up a hauler order to black frog then gank them when they try to deliver it. Just a last resort to break even.


Mmm, ganking a JF cynoing in on a station. Good luck.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

non judgement
Without Fear
Flying Burning Ships Alliance
#9 - 2011-12-05 00:21:02 UTC  |  Edited by: non judgement
Would it be easier to build the pieces in a lowsec system to start off with? How many freighter loads of minerials would it be?

Also you can find quiet lowsec systems. I'd actually spend the time looking for a system which doesn't have many people with manufacturing slots in a station and is next to highsec.
RubyPorto
RubysRhymes
#10 - 2011-12-05 00:22:11 UTC
non judgement wrote:
Would it be easier to build the pieces in a lowsec system to start off with? How many freighter loads of minerials would it be?



All the mins for a supercarrier fit in 1 JF load.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aiwha
School of Applied Knowledge
Caldari State
#11 - 2011-12-05 00:32:26 UTC
Rattus Norwegius wrote:

As for moving the stuff to low-sec, a Jump freighter is your best option. Black Frog will do it for a fee.



Black frog's an awesome group, highly reccomend them.



If you REALLY want to move it into lowsec yourself, have both your alts fitted with webbers, when your freighter decloaks, web the freighter immediately and you will warp almost instantly.

Sanity is fun leaving the body.

Brock Nelson
#12 - 2011-12-05 00:35:21 UTC
RubyPorto wrote:
non judgement wrote:
Would it be easier to build the pieces in a lowsec system to start off with? How many freighter loads of minerials would it be?



All the mins for a supercarrier fit in 1 JF load.


If it was compressed, yes

Signature removed, CCP Phantom

RubyPorto
RubysRhymes
#13 - 2011-12-05 00:48:00 UTC
Brock Nelson wrote:
RubyPorto wrote:
non judgement wrote:
Would it be easier to build the pieces in a lowsec system to start off with? How many freighter loads of minerials would it be?



All the mins for a supercarrier fit in 1 JF load.


If it was compressed, yes


Shhh, I was trying to get OP to do his own research.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tamiya Sarossa
Resistance is Character Forming
#14 - 2011-12-05 01:24:45 UTC
Your freighter is pretty safe if you find a quiet system. Wait until no one is in local - this happens surprisingly often - and you'll be fine jumping in. On the off chance that someone somehow gets on grid with your freighter before you warp, log. Your ship will disappear in 30 seconds assuming you log *before* they manage to aggress you, and there is almost zero chance of them having the dps to drop you in that time. Then just use your alt scout to log in once the coast is clear. This mechanic exists, no reason not to use it to save a freighter if needed.
Mioelnir
Brutor Tribe
Minmatar Republic
#15 - 2011-12-05 01:48:07 UTC
Pardesi wrote:

I have timed it, and it takes 51 seconds for the Charon to align and get into warp drive after a jump. Fifty-one seconds people! A lot can happen in that time. I could be warp scrambled and murdered. Someone could block my ship from getting into warp while he or she calls their buddies.


(a) It looks scarier than it actually is.

(b) 51 Seconds is ok'ish in a Charon that only travels highsec. For lowsec operation, you want full skills (44 Seconds). Add gangbonus (39 seconds), mindlink (37 seconds) and AY-2 (35 seconds). See? Way better.
(c) jumpfreighters are awesome
(d) webbing is awesome
Pardesi
Rocke-Starr Supply Svc.
#16 - 2011-12-05 03:02:12 UTC
This has been a fascinating discussion. I am considering several of the suggestions here. Excuse me if the idea of webbing my Charon with Alts in order to go to insta-warp sounds a bit far-fetched. I may try it in hi-sec space first to see.

I had one idea of my own. I am thinking of creating safe spots at 30 degree increments and bookmarking them. That way, no matter which way the Charon is facing when I jump in, I can warp straight away without aligning. That's what takes the longest. Then, once in my safe spot, I can align with the factory at my leisure. No one can find me in the amount of time it would take to align and warp out. The only problem is creating all those safe-spots in the proper positions.

As for not researching this problem beforehand, I have been building ships, mostly BS, for year. It never dawned on me that there would be any thing different. It's a matter of not knowing what one doesn't know.

Thanks for all the feedback. Oh by the way, I have my Iteron V up to 38k square metres, by means of skill, rigs, and expanders. At that size I can haul in 3 pieces at a time. It will take me a mere 84 roundtrips, should I decide to go that route. I've already tried a few loads and so far no problems.

Cheers,
Pardesi
RubyPorto
RubysRhymes
#17 - 2011-12-05 03:05:14 UTC
Pardesi wrote:
This has been a fascinating discussion. I am considering several of the suggestions here. Excuse me if the idea of webbing my Charon with Alts in order to go to insta-warp sounds a bit far-fetched. I may try it in hi-sec space first to see.

I had one idea of my own. I am thinking of creating safe spots at 30 degree increments and bookmarking them. That way, no matter which way the Charon is facing when I jump in, I can warp straight away without aligning. That's what takes the longest. Then, once in my safe spot, I can align with the factory at my leisure. No one can find me in the amount of time it would take to align and warp out. The only problem is creating all those safe-spots in the proper positions.

As for not researching this problem beforehand, I have been building ships, mostly BS, for year. It never dawned on me that there would be any thing different. It's a matter of not knowing what one doesn't know.

Thanks for all the feedback. Oh by the way, I have my Iteron V up to 38k square metres, by means of skill, rigs, and expanders. At that size I can haul in 3 pieces at a time. It will take me a mere 84 roundtrips, should I decide to go that route. I've already tried a few loads and so far no problems.

Cheers,
Pardesi


You come out of jump not moving. Passive align is a myth.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Messoroz
AQUILA INC
Verge of Collapse
#18 - 2011-12-05 03:08:34 UTC  |  Edited by: Messoroz
The magic of the capital ship market is it takes effort. You can build them in any low sec but that low sec should also be in a good area, if it's not you also need capital pilots to jump them to a better part of low sec with more potential buyers.
Ardamalis
State War Academy
Caldari State
#19 - 2011-12-05 03:17:44 UTC  |  Edited by: Ardamalis
If all the above is not an option, you could just buy a rigged badger mk II or an iteron mk V and just haul all the pieces in batches of 1 to 3 parts per trip (each part is about 10,000m3 isn't it?). Not exactly grand, fast, or daring, but it'll at least get your moros built eventually without a chance for epic financial loss.
Magnus Orin
SUNDERING
Goonswarm Federation
#20 - 2011-12-05 03:27:41 UTC
Pardesi wrote:
This has been a fascinating discussion. I am considering several of the suggestions here. Excuse me if the idea of webbing my Charon with Alts in order to go to insta-warp sounds a bit far-fetched. I may try it in hi-sec space first to see.

I had one idea of my own. I am thinking of creating safe spots at 30 degree increments and bookmarking them. That way, no matter which way the Charon is facing when I jump in, I can warp straight away without aligning. That's what takes the longest. Then, once in my safe spot, I can align with the factory at my leisure. No one can find me in the amount of time it would take to align and warp out. The only problem is creating all those safe-spots in the proper positions.

As for not researching this problem beforehand, I have been building ships, mostly BS, for year. It never dawned on me that there would be any thing different. It's a matter of not knowing what one doesn't know.

Thanks for all the feedback. Oh by the way, I have my Iteron V up to 38k square metres, by means of skill, rigs, and expanders. At that size I can haul in 3 pieces at a time. It will take me a mere 84 roundtrips, should I decide to go that route. I've already tried a few loads and so far no problems.

Cheers,
Pardesi


Aligning has nothing to do with the direction your ship faces at a stand still. "Aligning" in Eve, means getting to 75% max velocity, not turning to face your warp path. The game mechanics do not differentiate the nose and tail of your ship, they treat it like an orb that has a vector. With 0 velocity it will take the exact same amount of time to align to every single possible warp path in the system, whether it is in front or behind you.
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