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[PODCAST] Bringing Solo Back == EPISODE 21 (December 21) *Retribution Episode*

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Raz Lictor
Deep Core Mining Inc.
Caldari State
#141 - 2012-01-31 05:58:48 UTC  |  Edited by: Raz Lictor
I've really been enjoying both the podcast and your videos. Keep up the good work.

I'm halfway through episode 5 and figured I'd chime in on Thermodynamics and the part you seemed less than sure about. First off, I wholly agree with Kingwood that Thermodynamics is probably the single most important pvp skill and the one from which you get the most direct return. It's fair to say that Surgical Strike V is perhaps more useful, but Thermo is only a 3x skill compared to Surgical's 5x, which makes it much more accessible to newer players that still find waiting 20 days for a skill to finish intimidating.

As far as the use of offline mods as "heatsinks", the truth is that offline mods affect heat distribution across the rack in the exact same way as empty slots. Which is to say, that having an offline mod in a slot that would otherwise be empty has no benefit to heat. The only reason to put an offline mod in a slot is if you may have reason to online that mod at some juncture. Salvagers are a great example of this since I love those t2 salvage profits $$$. Offline mods and empty slots lower the heat distribution more than inactive passive modules.

Edit: Further in, I noticed you completely neglected to address heat and tackle mods which is pretty important in my opinion. Especially for people who are in the mindset of not overheating by default. Increasing the range on your tackle mods when you need to gain a tackle/web, or when something is burning away and you need to hold it for longer, or when you want to try to kite something further out than your usual tackle range.
Kovorix
Matari Exodus
#142 - 2012-01-31 06:01:56 UTC  |  Edited by: Kovorix
edit: ^^ Thanks for the clarification, I had thought that but couldn't remember where I'd heard it. Overall it also seems like data collection on heat behavior is hard because of the variability. So guess we have to just listen to CCP P

Kingwood wrote:
So yeah, solo teaches you a lot about PvP and will probably mean you'll be better at it in the long run, but it can't completely replace gang experience.


Thanks for the great comment, and I like this part especially - I agree with this and kind of wish I had emphasized it a bit more in the podcast. I also feel somewhat out of place in gangs especially when they exceed 4 or so people, mostly because damage and dynamics do actually change quite a bit, and it seems to require the development of a somewhat different set of instincts from soloing - there's more to process with both enemy and your own gang's movements, more complex comms, etc.
Havak II
Republic Military School
Minmatar Republic
#143 - 2012-01-31 17:32:53 UTC  |  Edited by: Havak II
Woot my first solo kill!

http://eve.battleclinic.com/killboard/killmail.php?id=15145314#mail

Halfway in the fight another stabber navy issue and a hurricane from the same corp jump in. I think If I had believed I could escape and had aligned I could have warped out in deep stucture. because the first stabber was the only thing pointing me. But yeah I was hoping both my nuets would turn off the scram so I could MWD but no dice. I did Overheat the whole top rack but only after my shields were half down. I should have overheated them from the start. I think its because I can't set them to over heat from cloak and then I am pushing other things and forgot. And when I saw more jump in on me. I was like thats cool I got this guy.

Now to figure out how to reship from null sec :P

Oh and another system I could not get around these two drag bubbles for the life of my pod. good thing it was 100k off the gate so all the hostiles that came and went as I tried to warp back and forth from different celestials and belts trying to get through just ignored me

Thank you again Kil2 and Kovorix for helping me get in some pvp in eve.

Correction. after watching fraps. My nuets did turn off his scram and his prop mod(or at least he went from 600 to 200'ish) and I could have left before the other two jumped in, but what fun is that. it was the second stabber that pointed me. but when I looked up in the fight I saw stabber and one point and assumed it was the guy I was about to kill. So I could not have escaped Kudos to those Pie rats

The loss- I had actually tried to scan that hurricane pilot a system or two back but couldnt find him. he was prolly looking for me and I ran into his backup.
http://eve.battleclinic.com/killboard/killmail.php?id=15145417
Kovorix
Matari Exodus
#144 - 2012-01-31 18:34:26 UTC
^Nice kill, you definitely win the isk war. :) SFI fits like that can beat hurricanes actually because of tracking, so nicely done and good thoughts. And yeah ideally you would have neuted his scram off for a moment, allowing yourself an MWD cycle to get some range and tracking on him, which also might have allowed your escape after he died. All that may very well have been impossible though heh
Anderron Shi
Perkone
Caldari State
#145 - 2012-02-01 00:07:56 UTC
More episodes soon?

.

Rancyin
Balls Deep Inc.
Minmatar Fleet Alliance
#146 - 2012-02-01 13:21:58 UTC
Havak II wrote:
Woot my first solo kill!

http://eve.battleclinic.com/killboard/killmail.php?id=15145314#mail

Halfway in the fight another stabber navy issue and a hurricane from the same corp jump in. I think If I had believed I could escape and had aligned I could have warped out in deep stucture. because the first stabber was the only thing pointing me. But yeah I was hoping both my nuets would turn off the scram so I could MWD but no dice. I did Overheat the whole top rack but only after my shields were half down. I should have overheated them from the start. I think its because I can't set them to over heat from cloak and then I am pushing other things and forgot. And when I saw more jump in on me. I was like thats cool I got this guy.

Now to figure out how to reship from null sec :P

Oh and another system I could not get around these two drag bubbles for the life of my pod. good thing it was 100k off the gate so all the hostiles that came and went as I tried to warp back and forth from different celestials and belts trying to get through just ignored me

Thank you again Kil2 and Kovorix for helping me get in some pvp in eve.

Correction. after watching fraps. My nuets did turn off his scram and his prop mod(or at least he went from 600 to 200'ish) and I could have left before the other two jumped in, but what fun is that. it was the second stabber that pointed me. but when I looked up in the fight I saw stabber and one point and assumed it was the guy I was about to kill. So I could not have escaped Kudos to those Pie rats

The loss- I had actually tried to scan that hurricane pilot a system or two back but couldnt find him. he was prolly looking for me and I ran into his backup.
http://eve.battleclinic.com/killboard/killmail.php?id=15145417


Good Job, If you would of know the area abit more. you would of known Choke point are always with back up. Or camping that UBX gate. And you was lucky they didn't have 2 Falcons ready.



badasskitty
Aliastra
Gallente Federation
#147 - 2012-02-02 11:07:09 UTC
hi again,

episode 5 was very helpful.
- heat: what you guys stated about using heat as a last resort thing. spot on! hahaha. I will try to spread my heat usage more.
- killability: that bit was nice. a drake can be a nice surprise snowflake based on the fact that people might judge it low on the killability scale.

eagerly awaiting kil2's new vids btw.

keep it up guys xD
Pixxie Twilight
#148 - 2012-02-04 20:48:50 UTC
Attention Excellent show, with a very savvy hands on insight. Love the PvP focus, hope I'm so brave at PvP one day. Cool Hoping for many many more episodes! Thank you!

Pixxie T Blink
>^^<

[b]~~~ NEW PLAYER PODCAST ~  PIXXIE'S EVE ONLINE PODCAST ~~~ Latest Episode EPISODE 10*SWTOR, DIABLO 3, Inferno, HULKAGEDDON* ~~~~~~~~  On iTunes and at http://pixxietwilight.podbean.com/ ~~~~~~~~[/b]

drdxie
#149 - 2012-02-06 19:49:23 UTC
You have inspired me to try solo, blobbing in drakes gets a bit boring. I have just switched my training so I can get T2 HAM's.
Question I have is it better to use kinetic missiles or EM when shooting shield tanked ship's like cane's, etc?

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Kovorix
Matari Exodus
#150 - 2012-02-06 22:54:12 UTC  |  Edited by: Kovorix
drdxie wrote:
You have inspired me to try solo, blobbing in drakes gets a bit boring. I have just switched my training so I can get T2 HAM's.
Question I have is it better to use kinetic missiles or EM when shooting shield tanked ship's like cane's, etc?


Some canes these days dont plug their EM hole at all, in which case it would be advantageous. (~40% resist gap)

But in general people put at least an anti-em screen which fills the hole 30% and makes kinetic the right choice again. Drakes also may not specifically plug EM damage, but given their generally high resists the difference between kinetic and EM will be less than the 25% damage bonus you get for kinetic. Given that uncertainty and the possibility of having more targets, i personally load kinetic in every case except strong T2 gallente and caldari resists. Also furies are great against shield tanked bcs, of course.
Havak II
Republic Military School
Minmatar Republic
#151 - 2012-02-07 04:16:36 UTC
Anderron Shi wrote:
More episodes soon?


Every two weeks. So 15th'ish mabey
Sade Onyx
Brutor Tribe
Minmatar Republic
#152 - 2012-02-07 10:17:57 UTC  |  Edited by: Sade Onyx
I've had this in a tab for a while now kept meaning to listen to it.

Generally though I hate podcasts, sitting there staring blankly at nothing listening to people talk, I quickly get bored start looking at something else.

I stuck at it though, and listened to most of these casts, I'm very glad I did! Even though they did drag on a bit I learned a lot and really got some inspiration. I think I'd prefer shorter casts, more frequently.

But what was more interesting where your short bite pvp solo videos.... this is WAY much more up my street, even though it was 1am watched them all. it goes to show that A video doesn't have to be long, intricate and amazing, just these short examples have helped me adjust my attitude a bit more to pvp.

I always imagined solo pvp or small gang to just be a case of suicide where your always going to just get blobbed, but some of the tactics you reveal show that its just not as simple as that.

I did have some questions / comments though ;

Hyperion - Several times I hear you go on about this ship as some kind of 'win-ship' but I dont get it, why? what does it have that the megathron or dominix cant do much better? You mentioned "destroying pirates with a hyperion" but deliberately not going in a hyperion to not scare them away... Video of this pls? or some explanation as to why you hold it with so much reverence.

Where to start - a lot of what you talk about is interesting but quite deep, I've got a few characters 20m sp and 50m sp and even with this much sp and a reasonable amount of ISK I'm always apprehensive of pvp. Where should a beginner start to build up confidence? frigates, cruisers or BC. It seems BC's are the best place to start and you talk about the HAM drake a lot.. but what about other race's BC's
Kifette
Aliastra
Gallente Federation
#153 - 2012-02-07 10:35:17 UTC
Great podcast guys, please keep it coming ;-)

SnF gang PvP video https://forums.eveonline.com/default.aspx?g=posts&t=238775 Flipboard EVE magazine http://flip.it/evRpD

Miriam Sasko
Matari Exodus
#154 - 2012-02-07 11:48:46 UTC
Sade Onyx wrote:
Hyperion - Several times I hear you go on about this ship as some kind of 'win-ship' but I dont get it, why? what does it have that the megathron or dominix cant do much better? You mentioned "destroying pirates with a hyperion" but deliberately not going in a hyperion to not scare them away... Video of this pls? or some explanation as to why you hold it with so much reverence.

I've not actually listened to the later podcasts (shame on me, will do one of these days) and still think I can answer that. Ships in general have reputations. If you want to have good fights, you have to make the ship you are sitting in perform better than it's reputation, so people engage based on the rep and still get surprised.

Now, the Hype is a very special case since it's reputation is far better than it's actual performance. People see "tank bonus" so "hard to kill" and "blaster bonus" so "omg he's gonna have wtfbbq dps", so the semiinformed campers that you generally look for while sitting in tank heavy ships will treat it about the same as a Maelstrom, which has half again as much tank and dps, in their threat assessment. So gangs that you actually can fight with Hypes will, generally, run, since the Hype does not, actually, perform any better than Megas or Domis who still get viewed as less scary.

This is speaking purely from a traditional armortank (dualrep) solo view. Shield gank Hypes are scary but hardly work on their own.

Latest Video: The Graf Spee Legacy

Fon Revedhort
Monks of War
#155 - 2012-02-07 13:21:23 UTC  |  Edited by: Fon Revedhort
Kovorix wrote:
Drakes also may not specifically plug EM damage, but given their generally high resists the difference between kinetic and EM will be less than the 25% damage bonus you get for kinetic.

That's a mistake. No matter how high the resist is, the percentage difference is still the same.

Say, base EM resist is 0%, base kinetic 40% (for the sake of simplicity). In this case kinetic missiles deal (100-40)*1.25 % of their base damage while EM ones deal full 100, so it's 75/100 ratio.
Let's assume he plugs in 2 invuls and his resists go up more or less this way: 50% EM, 70% kinetic. The damage output is now (100-70)*1.25 for kinetic and (100-50) for EM. The ratio is 37.5/50 - still the same.

Even in case you're doing like 0.1 damage per missile (due to sig/speed ratio or whatever) loading more suitable damage type will always give you the same percentage difference.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

ycb Shazih
Pecunia Infinita
#156 - 2012-02-07 18:42:25 UTC
still shooting with bonus dmg is always a good idea instead of constantly reloading, trying to find a hole, unless you clearly can't break the tank
Sade Onyx
Brutor Tribe
Minmatar Republic
#157 - 2012-02-07 18:44:45 UTC
Miriam Sasko wrote:


Now, the Hype is a very special case since it's reputation is far better than it's actual performance.


Thanks, I think I understand!
Jezs
This is not the corporation you are looking for
#158 - 2012-02-07 18:51:38 UTC
You also have to take into account the fact that you have to go through their armor too, mostly important when shooting at canes where it actually makes thermal damage better than EM even if they don't have an em rig
Kovorix
Matari Exodus
#159 - 2012-02-07 19:03:26 UTC  |  Edited by: Kovorix
Fon Revedhort wrote:
Kovorix wrote:
Drakes also may not specifically plug EM damage, but given their generally high resists the difference between kinetic and EM will be less than the 25% damage bonus you get for kinetic.

That's a mistake. No matter how high the resist is, the percentage difference is still the same.

Say, base EM resist is 0%, base kinetic 40% (for the sake of simplicity). In this case kinetic missiles deal (100-40)*1.25 % of their base damage while EM ones deal full 100, so it's 75/100 ratio.
Let's assume he plugs in 2 invuls and his resists go up more or less this way: 50% EM, 70% kinetic. The damage output is now (100-70)*1.25 for kinetic and (100-50) for EM. The ratio is 37.5/50 - still the same.

Even in case you're doing like 0.1 damage per missile (due to sig/speed ratio or whatever) loading more suitable damage type will always give you the same percentage difference.



Thanks for the correction, not sure why I thought damage mod and resists were independent Oops

Sade Onyx wrote:
Miriam Sasko wrote:


Now, the Hype is a very special case since it's reputation is far better than it's actual performance.


Thanks, I think I understand!


Miriam hit the nail on the head - I hope we weren't referring to the hype as a godly ship, I definitely don't think it is (in fact it may be one of the few ships ive never gotten a decent fight in). It's more that it typifies the brawly kind of ship traditionally used for busting pirate camps in lowsec, in instances where enemy ships are slower and match the hype's ideal damage range.
LakeEnd
Brutor Tribe
Minmatar Republic
#160 - 2012-02-08 11:20:54 UTC
This is my new favourite podcast, I love the concept.