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[PODCAST] Bringing Solo Back == EPISODE 21 (December 21) *Retribution Episode*

First post First post First post
Author
IIFraII
The Red Circle Inc.
Ministry of Inappropriate Footwork
#101 - 2012-01-15 08:36:46 UTC
really good stuff and it also perfectly complements the videos.

Keep it up! Big smile
Kil2
Club Bear
#102 - 2012-01-16 03:14:55 UTC
added episode 4

covers a fight with a common but difficult situation

covers turret range

covers morale and how to stay positive when soloing (thanks laktos)

hope you enjoy!
Hash Arzi
Hedion University
Amarr Empire
#103 - 2012-01-16 04:29:09 UTC
Could you index the podcast? (i.e. Morale - 42:30)

Good job so far, I'm really enjoying the podcasts :) Good information except sometimes I already know enough about the topic at hand and wish to skip to he next, having an index would help !

A VERY important topic that I believe you should cover is what to do when running into a gate camp. Different situations/ships=different actions.
Jezs
This is not the corporation you are looking for
#104 - 2012-01-16 06:51:27 UTC
A note about falloff, at optimal + falloff you actually do less than half damage (was about 37% last time I tested it) due to the fact that it lowers the hit quality (light hit, etc) as well as doing no damage half the time. This seems to be accurately reflected in eft graphs now although they used to have it at 50% in older versions
Kovorix
Matari Exodus
#105 - 2012-01-16 14:11:53 UTC
Jezs wrote:
A note about falloff, at optimal + falloff you actually do less than half damage (was about 37% last time I tested it) due to the fact that it lowers the hit quality (light hit, etc) as well as doing no damage half the time. This seems to be accurately reflected in eft graphs now although they used to have it at 50% in older versions


Ah nice. That explains why I found (as I said in the podcast) that the cane is doing 50% damage at 28km when the falloff is 30k... was confused about that P thanks
Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#106 - 2012-01-16 18:18:21 UTC
Soloing drives me to drink CryCryCryCryCryCry
Penelope Star
#107 - 2012-01-16 19:35:30 UTC
Really enjoying these Big smile
You're both clearly enjoying the process of producing new episodes and so its a lot of fun to listen to.

This episode got me thinking a lot about setting goals. Mine have always been quite vague but now I'm inspired to make them more specific.

.

Pinaculus
Aliastra
Gallente Federation
#108 - 2012-01-17 03:16:22 UTC
This episode really highlights the biggest frustration I have about EVE. That is, basically, that I was ruined by other MMOs before I got here. Most other MMOs take you by the hand and define success FOR you. You know exactly how good a raider or PVPer you are, because the game has predefined the metrics of success (usually with points or gear drops or something).

EVE doesn't bother with this, but if you've cut your teeth on lesser MMOs then it can be a bit bewildering. I've been playing for a couple of years and I still get lost a lot because I keep expecting EVE to tell me what I'm supposed to be doing. Which, of course, is silly.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Tsubutai
Perkone
Caldari State
#109 - 2012-01-17 08:10:13 UTC
Great stuff in the podcast. One suggestion - since the OP of this thread is serving as a kind of index, it might be worth including little summaries of the topics covered in each issue alongside the links to download them.
Laktos
Perkone
Caldari State
#110 - 2012-01-17 14:26:01 UTC  |  Edited by: Laktos
Ep 4 was great. Probably my favourite so far (has nothing to do with the fact you dropped my name and talked about my suggestion... honest! :P ).

As usual, eagerly awaiting the next instalment!

I found kovorix's comments about why he loves soloing compared to flying with gangmates really interesting as it's pretty much exactly how I feel too.

I absolutely love my corp and the guys in it. And I get a blast from flying with them and chatting to them. But solo offers a form of freedom you can never get in a gang. To just do what you want to do, with nobody to disagree, or tell you why something is stupid or wrong. Plus it's just a lot more relaxing and easier to make decisions by yourself and for yourself, rather than having to communicate and decide on something with other people.

I tend to fly maybe 50-60% solo over the course of a few months on average. And the rest in small gangs with my corp mates. I miss them sometimes, but I find myself flying solo more and more as once you start to get a feel for it and start to truly enjoy it, the pure freedom can take on a certain addictive quality. At least that is my experience.

Latest PVP Video: Perseverance

Sard Caid does not endorse this message.

Alexg567
Republic Military School
Minmatar Republic
#111 - 2012-01-17 14:27:23 UTC
Loving the podcast. One thing I would highlight is one of you(kovorix i think) has an echo around halfway through.
Lady Killjoy
Killjoy's private bang
#112 - 2012-01-17 14:47:30 UTC
I just wanted to say that this podcast is amazing, and i'm gonna go out to pvp because of this.

Thank you for making these!
Cearain
Plus 10 NV
#113 - 2012-01-17 16:50:23 UTC
IMO this is the best podcast out now. Thanks for doing this. I am learning.

I was thinking about doing something like this becaus there is a need. But I won't be able to.

A few topics you may want to discuss:

1) the 2 typse of speed tanking. Tracking versus range speed tanking and how you fit ships differently for each.

2)the importance of knowing scram web and disruptor ranges and what they are with overheat.

3)As well as knowing how much damage your ships does *at the ranges you want to be at.* in other words using the dps graph.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Duncan Tanner
Genos Occidere
HYDRA RELOADED
#114 - 2012-01-17 23:09:11 UTC
@ 0:59:00 I'd like to clarify this part because I think you misunderstood my meaning.

Also, I don't think I said anything about reaching a point where you never make mistakes or never die because I think that's impossible (I've died almost 500 times lol). That sort of thing sounds like the domain of people who camp stations with carrier support to scoop their ships while aggressed or those who do the same thing with orcas on lowsec gates into hisec (back when these things were possible).

Anyway, I was refering specifically to roaming solo in frigates when I said that if you've died it's because you've made a mistake.

When learning to pvp I did not like that soloing in larger ships could sometimes result in situations I couldn't control and therefore couldn't really learn from. It's why I chose to do it in frigates (interceptors/t1) because their mobility gives them the ability to completely control when and how you decide to engage. So dying unintentionally (i.e. apart from suiciding for a kill) is because you made a mistake somehow and from that I felt you could learn something from every death. It's true that they are very unforgiving ships but I just saw that as more opportunity to learn from mistakes. I think this control that they give you is part of why the people that fly them solo like them so much.

If I had to make the same type of comment in more general terms, I'd say:

Trying to analyze how you could've handled a situation differently is more constructive than blaming your death on factors outside your control and then dismissing it. There are certainly situations you can get into where there wasn't anything you could've done but in the majority of situations there is usually is something you could've done differently. I don't think this can ever lead to perfection and never losing ships but I think it will make you better at pvp. I think that never making mistakes and never losing ships is impossible unless you don't ever undock. However, you can always improve by learning from your mistakes.

Keep up the good work btw.

.

Viribus
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#115 - 2012-01-18 00:14:55 UTC
I wish I could afford to lose enough ships to get good at eve.
Hayley Enaka
Bookmark Both Sides
#116 - 2012-01-18 01:31:13 UTC
Great podcast so far, just finished episode two and there's alot of good info and tips in there. Loving the PVP commentaries on the youtube channel as well.

Forgive me if this has been covered in Ep 3 or 4, but when you were talking about finding fights in episode two, I don't believe there was any talking about determining if a ship or gang is "engagable". When I was starting out, this was something I had a fair bit of difficulty with, that is, does my "x" beat the enemies "y". I understand that this is very situational, but even some general tips would be useful for newer pilots, such as being careful about engaging ships with neuts or drone boats, or what types of ships to avoid based on what size/class of ship you're flying. Perhaps identiy what kinds of ships can be large threats and why, such as recons or fast tackle.

Overall, very good podcasts, can't wait till I get home from work to listen to episodes 3 and 4, and any after that. Keep it up.
Fon Revedhort
Monks of War
#117 - 2012-01-18 02:43:27 UTC
Hayley Enaka wrote:

Forgive me if this has been covered in Ep 3 or 4, but when you were talking about finding fights in episode two, I don't believe there was any talking about determining if a ship or gang is "engagable". When I was starting out, this was something I had a fair bit of difficulty with, that is, does my "x" beat the enemies "y"

'Engagable' has nothing to do with 'beats'. Do you really believe all the moviemakers start their fights being sure they'll win? Cool

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Kil2
Club Bear
#118 - 2012-01-18 02:52:09 UTC
Hayley I like that question a lot. I'm not sure if its something that can be pinned down in a very neat way, but I really like the idea of giving some kind of process by which a newer player can maybe make a conclusion about the prospect of engaging a certain group over another. Even if the exact outcome was unknown (which it usually is), doing some work towards establishing what groups might be good to engage and which might not would probably be useful for a lot of folks.

I'll keep it in mind and see if we can work it in somehow, even if just to outline how the decision was made about engaging or not engaging in the first section of the podcast where we talk about a particular fight.

Thanks everyone else as always for feedback.

And thanks Duncan for the write up, I didn't mean to misrepresent you even though I did exaggerate a bit for effect =)
Hayley Enaka
Bookmark Both Sides
#119 - 2012-01-18 03:40:24 UTC
Fon Revedhort wrote:
Hayley Enaka wrote:

Forgive me if this has been covered in Ep 3 or 4, but when you were talking about finding fights in episode two, I don't believe there was any talking about determining if a ship or gang is "engagable". When I was starting out, this was something I had a fair bit of difficulty with, that is, does my "x" beat the enemies "y"

'Engagable' has nothing to do with 'beats'. Do you really believe all the moviemakers start their fights being sure they'll win? Cool


Haha thats true, the challenge of having the odds against you is part of the fun. These podcasts are making me want to go roaming again, been sitting in one place too long
Akbhar
Steam-Powered
#120 - 2012-01-18 04:05:33 UTC
I am trying to get myself into small scale and solo PvP and this Podcast helps a lot. I really enjoy it and I learn a lot. Flying active Ferox now and I must say it's actually an amazing ship in small engagements and a lot of fun to fly.

I really like the idea of frapsing every fight and likely will do it in the future. It sure gives you a different perspective on losses and you have the option of reviewing your engagement and identify stuff to improve on.

As Hayley Enaka suggested I would find it very helpful to know how you guys decide if you should engage a specific gang or not. I think this is where you can loose the fight first (as in not getting, or in not winning).
I'd also like to hear about options how to dodge fights that I decided I don't want to take. I know you can't always dodge fights but techniques to try to could be a topic.


I find it absolutely amazing that you both spend so much time and effort on my (and others) education as an eve player. I really appreciate it.

Shout out to all Movie-makers, you guys are amazing.