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Issues, Workarounds & Localization

 
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Notification of Combat Booster Side-Effects: Incorrect/Inconsistent

Author
Justin Perelta
School of Applied Knowledge
Caldari State
#1 - 2015-04-28 10:09:26 UTC  |  Edited by: Justin Perelta
I originally posted this in Warfare and Tactics to get some feedback since I wasn't sure if this was a bug, feature or simply unknown mechanics. Seems others have the same issue and I did some testing and proved that the side-effect notification is bugged and also that some effects wear off before the booster does (not a bad thing but the underlying mechanics are not known and I'd like to know if they are related to any to the Neurotoxin skills).

Post of my findings:
"Justin Perelta" wrote:
OK, so I did some research and took some screen shots. From this one test it seems to be a combination of side-effects not lasting the full booster duration AND a UI bug showing side-effects that I don't actually have!

Since I was testing Exile I needed a ship with a turret and a launcher to see all possible side effects. I used a PVE Nemesis:

Before booster, capacitor capacity is 443 GJ, explosion radius is 405m:
Stats before booster

Just after taking booster I get capacitor capacity and explosion radius side-effects. The capacitor is now down to 368 GJ (the correct 17% reduction) but explosion radius is unchanged at 405m:
Stats just after taking booster

Near the end of the booster effect the capacitor side-effect has gone and I have 443 GJ again. I still have the missile effect but the stat is still unchanged at 405m:
Stats near end of booster

Justin


Edit: Screen shot stats were generated by "Show Info" on the turret and the launcher ammo to make sure the ship/pilot stats are factored in.