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Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta

First post
Author
Axhind
Eternity INC.
Goonswarm Federation
#201 - 2015-05-17 09:41:10 UTC  |  Edited by: Axhind
I have a few issues that really make the new map nearly unusable



  • the pointer is way way too large and difficult to work with
  • When double clicking on an object to centre the map on it the zoom level should NOT change
  • The objects block the pointer being able to select the moving arrows to actually position the probes (the objects should be on top so they are seen in front of the white box but for the mouse interaction the moving box should be on the top as it is what I want to move not the sig). This makes it almost impossible to move the probes around the central parts of the solar system unless you turn of all the markers.
  • Finally please, for love of god, remove the zooming in to the solar system animation when I open the map. It looks slick but it gets old very very fast and slows down everything. Start me zoomed in on the solar system and then I can decide where I want to go from there.
Soldarius
Dreddit
Test Alliance Please Ignore
#202 - 2015-05-18 15:48:17 UTC
I feel a couple QoL issues need to be addressed.

1. Loss of functionality. Maximum zoom level is not what we used to be able to get in the old map. A: It is no longer possible to discern asteroid belts and moons from planets. B: I used to be able to get an extra 20% on my combat probe results by zooming way in and moving the probes closer to the target. This is no longer possible. Fix: Need to be able to zoom in much closer.

2. It took me quite a while to figure out how to open the solar system map in w-space. Since we can't just zoom in, it seems the only way is to close everything, open the probe scanning tool, and then click on the map icon in the probing tool. If I close the map for any reason, I have to close and then reopen the probing tool first. Just clicking on the map icon again will open the galactic map, not the solar system map.

Fix: Give us a way to just open the solar system map.

3. Accuracy of pins on the map seems to be a bit off-center, especially at higher zoom levels. More accurate plz.

http://youtu.be/YVkUvmDQ3HY

Matthew Viliana
Aliastra
Gallente Federation
#203 - 2015-05-19 03:00:49 UTC
I'm not sure why, but anytime I zoom too closely on the new map, my client crashed and I had to clear the cache otherwise I'll crash if I enter the game. It is completely broken for me. I want an option to be added to settings to allow me to stick with the old map and completely remove the new map from the game client.
Wilj0
#204 - 2015-05-19 03:39:10 UTC
Matthew Viliana wrote:
I'm not sure why, but anytime I zoom too closely on the new map, my client crashed and I had to clear the cache otherwise I'll crash if I enter the game. It is completely broken for me. I want an option to be added to settings to allow me to stick with the old map and completely remove the new map from the game client.


As mentioned before, you can disable the beta map and use the old map by going to the Esc menu -> General Settings -> (bottom left) Experimental Features -> Try the New Map. Just un-check that.
Matthew Viliana
Aliastra
Gallente Federation
#205 - 2015-05-19 04:03:38 UTC
Thank you, didn't notice that.
Tyranis Marcus
Bloody Heathens
#206 - 2015-05-19 22:13:09 UTC
Basil Pupkin wrote:
Tyranis Marcus wrote:
I love how the new map rotates around whatever point I have centered, instead of the center of the solar system. Whatever else anyone has to say about it, that is a godsend. Thanks for that! I'm using it for scanning and I don't plan on going back to the old one. Ever.

You could doubleclick on an object in a scan list and it would rotate around it.
...which is not true for new map, you must double-click objects in the map itlself, instead of the list, and map has many objects of similar type with the same icon and no text.

Tyranis Marcus wrote:
I am having an issue, though, where my own bookmarks and other things can obscure the red dots for my scan results. I can get around it, momentarily, but it's annoying and keeps things from being as smooth as they should be.

I tried it for the first time today and found A LOT more issues.
FPS drops from 120 to 40, looks choppy, pointer sucks, lagging a lot, view is obstructed by useless stuff I have no interest for at the moment, and sigs vanish indeed.

Back to beta pls CCP.


You could center on a scan result, but not center the rotation around it. Near the middle of a solar system it was less obvious, but at the edge of really big solar systems it was a real pain in the ass.

Do not run. We are your friends.

Hoody Allen
Doomheim
#207 - 2015-05-21 05:42:42 UTC
Useless for bookmarking. The map is so laggy that the bookmarks all appear at the end of a run for midpoints. Basically unusable, although it is pretty and I want to like it.
CCP Turtlepower
C C P
C C P Alliance
#208 - 2015-05-21 08:58:46 UTC
Hoody Allen wrote:
Useless for bookmarking. The map is so laggy that the bookmarks all appear at the end of a run for midpoints. Basically unusable, although it is pretty and I want to like it.


Hi, could you please elaborate on this? Screenshots would be appreciated as well Blink
Mara Rinn
Cosmic Goo Convertor
#209 - 2015-05-21 22:25:34 UTC  |  Edited by: Mara Rinn
Just letting CCP know that I've been using the new map for probing, and it's working okay for me apart from the issues I mentioned earlier in this thread. I've been using the new map exclusively since it was in beta, and the old map feels "wrong" for me now.

My other half has had issues with the probing controls getting detached from the probes themselves. The map icons getting in the way of the probing controls has been really driving OH around the bend. OH walks away from the computer several times a session simply due to the frustration of the icon layering and control detachment.

It's great to see that you issued a patch to address the control detachment issues, I'll let OH know that it should work better now.
Yeza
Doomheim
#210 - 2015-05-22 02:30:23 UTC
If the map is out of BETA, why does it still show the BETA symbol on the NEOCOM?

And why do I get the message that my account is 2 days old and I have to wait 5 wasted minutes to post another message?

It clearly is older than that and how damn stupid is that message anyways? Don't you want feedback?

Wilj0
#211 - 2015-05-22 20:51:38 UTC
* * * *
* * *
|_| |_| |_| |_| |_| |_|

Don't mind me. I'm just collecting Yeza's tears.

And to answer her questions... the post delay is there to prevent spam and double postings. Also, I don't think the beta icon hurts anyone and serves as a marker to distinguish from the old map if you happen to have both of them on the neocom.
Lil' Brudder Too
Pistols for Pandas
#212 - 2015-05-23 00:12:41 UTC
I tried again to use the new map for probing. I almost walked away from the computer out of frustration. Nowhere near as functional and still VERY clunky. All i was doing was scanning for a gank vexor at his safe at a gate in HS...not exactly a complicated matter...with no reason for that amount of frustration.
afkalt
Republic Military School
Minmatar Republic
#213 - 2015-05-25 08:52:28 UTC
Confirming scanning is still annoying and the second biggest issue is the statistic highlighting is still not good enough. Not even close. It's far to hard too discern 0 from <4. Which when you're hunting cynos/watching for them going up is a nightmare.

Still need distances to be shown as well, this is critical for dscanning

Still annoying is the fact the thing doesn't follow me around in WHs, it stays a system behind.


Here's the bottom line for me - there's nothing the new map offers me in terms of usability or useful information that the old one does not and the old one does it better. Much, much better. Again I'm sorry it's so negative, I try and be positive/constructive but right now it's like you've stuck triangular wheels on a car. Prettier than the round ones to be sure, just not as useful to actually use.
Veskin Sentinel
University of Caille
Gallente Federation
#214 - 2015-05-25 09:34:43 UTC
I just noticed that the Tactical Overlay doesn't work in the new map system view. Can't have a clue on the size of the sytem unless I open the old map. This needs to be fixed.

Overall I like the new map, but it still needs tweaking if we want it to be as powerful as the old map.

www.veskin7.blogspot.com - my EVE related blog.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#215 - 2015-05-27 01:09:33 UTC
no on, repeat no one, who lives in wormholes uses the new map for scanning.
Dangeresque Too
Pistols for Pandas
#216 - 2015-05-29 01:58:07 UTC
Just going to put this here for now, too tired to mess with actually putting the example images up...

The old map, you could pan around and remain at the same distance from the map, for example scrolling from the bottom to the top and all the star systems were still the same size and distance from the camera.

But on the new map, even when you flatten the map, if you start panning one direction or another, you will notice yourself either getting closer or further from the systems, they will get smaller and the labels will start to look more faded than they are normally.

Its also not possible when in the solar system level to see any neighboring systems or where the jumps lead to without having to open up the info window and read it listed there. Stuff is just too dark and faded.
Dominous Nolen
The Graduates
The Initiative.
#217 - 2015-05-29 16:11:50 UTC
Trinkets friend wrote:
no on, repeat no one, who lives in wormholes uses the new map for scanning.

Yup. first thing I did was go right back to the trusted old map.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Tatsuj Khan
Republic University
Minmatar Republic
#218 - 2015-06-02 17:31:35 UTC
Natya Mebelle wrote:

You might want to read this: https://forums.eveonline.com/default.aspx?g=posts&m=5524993#post5524993

And then you want to read this: https://forums.eveonline.com/default.aspx?g=posts&m=5702402#post5702402

Since system scanning went live, I have not seen a SINGLE person saying they preferred the new map over the old one. Not a single one. This includes forum, corp chat, other chats. This includes people who hardly scan, to those who scan for a living, ranging from PvE hacking to scanning down ships quickly in order to warp a fleet to the target.

Only because it "looks" wicked awesome, doesn't mean it FUNCTIONS better than before. Which it clearly does not.

Usability is more important than looks. Make it useful first, then improve the looks WITHOUT cutting down on functionality.
Sadly, this mantra seems to be forgotten more and more each passing year, on a global scale.

I haven't made a comment on the new map because I had the F10 choice to use the old system map for my scanning needs. But no improvements have been made in Carnyx and I fear the day when this player choice is taken away.

Devs:
Heed the voices. For people like myself who scan hundreds if not a few thousand signatures every month, even several seconds of added delay per sig in the new system map add to a few valuable hours of time wasted over the month:

- many issues listed above by veteran scanners and a few that bother me are...
- I'm interested in quick snappy results, not sluggish eye-candy;
- System map can't be made truely full screen;
- Sun is not present which cuts out vital functionality;
- In the old map, BMs are visible and usable, but not as large and obtrusive as seen in the new map;
- stacked BMs and system objects take several seconds to list (in old map list is nearly instantaneous) .

The loss of functionality hurts even more with a significant bump in the hours wasted as scanners take extra steps to adjust for the loss.

Also check out Natya Mebelle's links above, the points listed are valid imho and worth noting.
flaming phantom
Unlimited LTD
#219 - 2015-06-02 18:43:54 UTC
I sometimes like to probe signatures, and I figured I would give it a shot with the new map last night, and it was unfortunately a nightmare to deal with.


The probes are always in the way. I don't want to click on the probes (which doesn't do anything), I want to move the center of my probing group. it takes me like 20 tries to just click on the cube in the center. I have learned that I can grab one of the arrows sticking out and move the whole group that one direction, and then I can grab the cube like I want to, but that is just a pain...

On that point, the circular pointer is really weird and I don't like it. I want something that has a more defined point so I can exactly click on things.

Moving the group is also really weird. I want to move it and move it, not move it and wait for it to catch up with my cursor, and then keep going after I let go. it's like an ice level in an RPG where the character needs time to get up to speed and then keeps sliding after you have stopped and I find it really annoying.

It has taken me about 10 minutes to scan down one site because it is just so weird, where i used to be able to do it in like 30 seconds before. It also just seems like I can't accurately track down the red dots, but I hope that's just getting used to the new display.

In general, make it more definitive and less "fluidy/slippery" movement with probes, and make it so i can click on the cube and not the probes please
Learux Depran
Ministry of War
Amarr Empire
#220 - 2015-06-02 21:42:08 UTC
Didn't read every post.

My biggest problem with the new map is that the probes cover up the cube and I am unable to grab it until I use one of the arrows to move away from the probes.

Sometimes the area is so cluttered that I cant see what I am scanning for.


I don't mind the circular mouse pointer too much but do find it hard to sometimes find the correct area to decrease scan range.

Thanks