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EVE New Citizens Q&A

 
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Miscellaneous Questions

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Minmatar Citizen 534612187
Citizen Corp.
#21 - 2015-04-26 04:34:15 UTC  |  Edited by: Kaeranos
Thanks for all your help, by the way. (This goes for other people who've been in this thread, too.)

I think I may need to learn more about damage types.

Before I start reading the Wiki on damage types: So, if my EHP is primarily shield, then I should bulk up on EM resist? (Yes. Now that I've read some, that seems like it would be a good idea.)
Lost Greybeard
Drunken Yordles
#22 - 2015-04-26 05:35:59 UTC
Ships have semi-unique resistances, shown in the fitting window (though you'll have to float in space to see what they are with all your modules turned on). Strip all passive modules off or put them offline, and the fitting window will show you the base resists of the ship.

Generally the tech 1 ships of a given race will all have the same starting resists, as a rule of thumb, e.g. if you see a Caldari T1 ship then the starting shield resist for EM is 0%, and if you see a Gallente T1 ship then the starting armor resist for EM is 40%. Or something like that.

The core lesson is: read a bunch about various ships and you'll get a feel for the patterns of base defenses pretty fast.
Minmatar Citizen 534612187
Citizen Corp.
#23 - 2015-04-26 16:41:39 UTC
How viable/expensive is it to use a PoS solely as a ship hangar with a lot of storage?
ergherhdfgh
Imperial Academy
Amarr Empire
#24 - 2015-04-26 16:49:03 UTC
Currently PoSs can only be anchored at moons so you need an available moon to anchor one. The cost of one is easy enough to figure out if you do a show info on the tower. Small towers take 10 racial ice blocks, medium 20 and large 40. In high sec you will also need starbase charters. Quantities again are in show info. I'm not in game currently to look up the exact number for you but you can look yourself at the per hour numbers and then check eve-central or your local market hub for prices and do the math.

You should be able to get away with a small for what you are talking about but again you can look in the market and do show info on the PoS mods and do math for fitting compared to the tower that you want to use.

Want to talk? Join Cara's channel in game: House Forelli

Aimee Arbosa
Division 13
#25 - 2015-04-26 16:54:46 UTC
ergherhdfgh wrote:
Currently PoSs can only be anchored at moons so you need an available moon to anchor one. The cost of one is easy enough to figure out if you do a show info on the tower. Small towers take 10 racial ice blocks, medium 20 and large 40. In high sec you will also need starbase charters. Quantities again are in show info. I'm not in game currently to look up the exact number for you but you can look yourself at the per hour numbers and then check eve-central or your local market hub for prices and do the math.

You should be able to get away with a small for what you are talking about but again you can look in the market and do show info on the PoS mods and do math for fitting compared to the tower that you want to use.

Pretty much this.

This site might be of use. There is literally a ton of POS-related resources if you hit google. Smile

But as a rough, off-the-cuff idea, you're generally looking in the area of 100m per week to fuel a large tower, if you buy direct from the market, that is. Smaller the tower, the cheaper the cost, but also less grid and a bigger target you become. Especially if it's in w-space and you're using it to store a lot of valuable stuff.

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Hnngg ♥ Coffee

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Minmatar Citizen 534612187
Citizen Corp.
#26 - 2015-04-26 17:15:10 UTC
Awesome. Thanks for the quick responses.

I was going to use a Small Tower, and it would only store things short-term (for maybe a day at most). Otherwise it'd be relatively empty (containing a Venture and a T1 Hauler).
ShahFluffers
Ice Fire Warriors
#27 - 2015-04-26 17:17:20 UTC  |  Edited by: ShahFluffers
Minmatar Citizen 534612187 wrote:
I think I may need to learn more about damage types.

Before I start reading the Wiki on damage types: So, if my EHP is primarily shield, then I should bulk up on EM resist? (Yes. Now that I've read some, that seems like it would be a good idea.)

I'll copy-paste myself from this thread:

(NOTE: the following is a fast and dirty rundown and off the top of my head. Some information here may not be entirely correct)

Damage Types

There are 4 damage types in the game: EM, Thermal, Kinetic, and Explosive.

Nearly all ships in the game are geared towards using certain types of weapons... which in turn deal between 1 to 3 types of damage at any given time.

For example:
The Atron, a Gallente Frigate, is bonused towards using Hybrid weapons... which deal Thermal and Kinetic type damage.
The Punisher, an Amarr Frigate, is bonused towards using Laser weapons... which deal EM and Thermal type damage.

In PvE things are pretty simple; most NPCs are inherently weak against certain kinds of damage (the same damage they deal coincidentally enough).

In PvP things are... complicated.
PvP ships try to omni-tank (see: they try to get all their resistances as high and even as possible)... because you never know what ships/weapons a target/opponent will use.
However, certain "high-end" ships have VERY high innate resistances... making certain weapons (which deal certain damage types) fairly ineffective.


Minmatar Citizen 534612187 wrote:
Awesome. Thanks for the quick responses.

I was going to use a Small Tower, and it would only store things short-term (for maybe a day at most). Otherwise it'd be relatively empty (containing a Venture and a T1 Hauler).

Just a quick thing about POSs: really ask yourself WHY you need a POS and how it will be better than using a station.

The reason I say this is because keeping a small POS fueled for about a month easily costs about 100 million (+ the initial cost for the POS itself, any additional structures you attach to it, and Strontium fuel (for when someone attacks it)).

You also open yourself up to a level of warfare that you may or may not be ready for. Someone may want your moon for whatever reason... and tearing down POSs for other players is an actual business in EVE.
Aimee Arbosa
Division 13
#28 - 2015-04-26 17:30:32 UTC
Minmatar Citizen 534612187 wrote:
Awesome. Thanks for the quick responses.

I was going to use a Small Tower, and it would only store things short-term (for maybe a day at most). Otherwise it'd be relatively empty (containing a Venture and a T1 Hauler).

Sure.

Would this be a little farming outpost in wormhole space? If so then you'll need a ship or two capable of clearing the sites you want to run. I'd also advise you to keep an alt in a scanning ship offline in the hole, for the event your main character (and it will happen) get's podded out and you need to find your way back in.

Small towers are magnets for trouble in wormhole space though. You'll want to ensure you fit it well, which can be hard with very limited power/CPU grid, and even still you will almost certainly find people poke it occasionally. My personal experience with small towers has almost always been bad, but that's not to say your experience may be different.

If you're thinking highsec or low then stick with basing out of a station.

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Hnngg ♥ Coffee

╚══════.♥.═╝

Minmatar Citizen 534612187
Citizen Corp.
#29 - 2015-04-26 17:40:06 UTC
It would, in fact, be for wormhole space. I would base out of a station otherwise.

I don't expect it to live very long, but I'd like to see what happens.

I just need a ship/fitting hangar, storage space, and I guess some defenses.
Cara Forelli
State War Academy
Caldari State
#30 - 2015-04-26 17:40:40 UTC  |  Edited by: Cara Forelli
Aimee Arbosa wrote:
wormhole space

Ah, I thought this was you. The beautiful portrait gave it away. Blink

OP another useful item for a small base in space would be a mobile depot. You can keep extra fittings in your hauler and refit at the depot for your desired task (the SMA in a POS fulfills this same function but mobile depots can be carried with you).

Edit:

Minmatar Citizen 534612187 wrote:
I don't expect it to live very long, but I'd like to see what happens.

Depending on where you place it, it could last for quite a while. Siegeing a POS is kind of a pain in the lower class wormholes because you can't bring capitals. C1s especially, where the largest ship you can bring is a battlecruiser because of mass limitations on the holes. You'll often see POS with a bunch of ECM mods as the only defense (because the natural counter to ECM is to use marauders or dreadnaughts which are immune to ECM and those ships don't fit through the holes). ECM can still be circumvented using drones though, so it can be done with Ishtars or other sentry ships.

The main factor though, is, does someone want the hole you've chosen? There's plenty of empty wormholes so most people moving in will just choose an empty one rather than try to push you out. Usually they will need a good reason to evict you (personal grudge, your hole has really nice PI or system effects) because no one likes POS bashing.

PS Wormholes 101

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Minmatar Citizen 534612187
Citizen Corp.
#31 - 2015-04-26 17:44:27 UTC
Currently, I've got... 5 mobile depots floating around, and was considering a few more. I figured it'd be way easier to just use a single PoS for storage instead.
Aimee Arbosa
Division 13
#32 - 2015-04-26 17:50:34 UTC
Cara Forelli wrote:
Aimee Arbosa wrote:
wormhole space

Ah, I thought this was you. The beautiful portrait gave it away. Blink

Hi. ♥

My name is Aimee, and I'm from nullsec.

Cara Forelli wrote:
OP another useful item for a small base in space would be a mobile depot. You can keep extra fittings in your hauler and refit at the depot for your desired task (the SMA in a POS fulfills this same function but mobile depots can be carried with you).

Really the best solution for you OP. Made even easier if you have an alt in that hauler.

Learn about making safe spots, find yourself a comfy hole (preferably one without inhabitants because once they're onto you they'll like hunt you), then make a safe spot - anchor a big container there perhaps, to store spare stuff and as your 'base'. Containers can't be scanned down, and you can simply online your alt in a hauler, anchor your depot, play with fits and stuff in relative safety. Don't leave your depots anchored and laying around.

If you're not familiar with it, learn to use your directional scanner. It's your eyes in wormhole space and without it you will end up asploded pretty quickly. Check youtube for some great Dscan tutorials.

But yeah, dive in. So long as you don't mind losses or expense if it all goes bad, then just jumping in will be a great adventure and you'll probably fall in love with wormholes. Just do your homework first and have fun.

╔═.♥.══════╗

Hnngg ♥ Coffee

╚══════.♥.═╝

Solar Prane
Prane Industries
#33 - 2015-04-27 05:36:34 UTC
Ralph King-Griffin wrote:
Rooks And Kings

(set some time aside and grab a beer before watching thatBlink)


Coolest vid ever.
Minmatar Citizen 534612187
Citizen Corp.
#34 - 2015-05-01 22:20:32 UTC
This may be a dumb one, but I can't figure it out.

I can press every other shortcut twice to open, then close the window. Pressing Alt + W when the wallet is open will close it.

Is there a way to get this to work with the Browser? It seems like Alt + B is the only shortcut that doesn't minimize what it opens.
Paranoid Loyd
#35 - 2015-05-01 22:38:35 UTC
Hmm, that's a head scratcher

https://wiki.eveonline.com/en/wiki/Keyboard_Controls

The above link indicates if the window is the active window, it can be closed with ctrl+W

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Minmatar Citizen 534612187
Citizen Corp.
#36 - 2015-05-05 03:24:40 UTC  |  Edited by: Kaeranos
Ah. I couldn't find anything either. Thanks for trying, though. I opened up a threadin the suggestion forums on the off chance none of the Devs have thought about it before.

I've been having a god damned blast with this game, but there's still a lot of information to effectively parse. Eventually, I'd like to clear wormholes (gas, relics, and all). In WH as sites, there's a 17 - 23 min. window before sleepers get there. Is this the case with relic and hacker sites? One of the few times I died was visiting a relic site and immediately getting sniped out by a tower, but that could have just been super-unluckiness (I avoid the "Ordinary Perimiter Reservoirs" like the plague).

Does Entosis Link also affect PoS? Or is it only for Sov. stuff?
Can one use target disruption on NPCs (on Sleepers, for example)?
Minmatar Citizen 534612187
Citizen Corp.
#37 - 2015-05-06 02:21:15 UTC
Is there a most active combat-ship or setup—if possible, PvE oriented?

I'm sure there are some ships where one basically sits there and lets some form of automation do the work, but I'd like to really have to pilot the ship, and hopefully get results from having to do it.
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