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Last thread about CSM was closed for not being constructive... Take 2 on the CSM

Author
Jaigar
Native Freshfood
Minmatar Republic
#221 - 2011-12-06 01:54:55 UTC  |  Edited by: Jaigar
Democracy is bullshit, plain and simple. I don't understand why people hold it on such a pedestal.

PvP is what drives EVE. Wthout this, your high sec dwellers (particularly indy) would serve little purpose.

EDIT: Fixed above statement.
Mallak Azaria
Caldari Provisions
Caldari State
#222 - 2011-12-06 01:55:34 UTC
Ishtanchuk Fazmarai wrote:
Point Five: it is a time that the CSM really represents every player an not just those who can rally a few friends to gang together and reach to speak for 5/6th of the game who likely don't know them, neither the candidates know or likelly care of them..


This is not how the CSM works. A potential candidate represents their own interests. If these interests are your own, you vote for that person.

It has been said before & will be said many times more: If you don't like the current CSM, actually stand behind a high sec candidate next time. There is plenty of high sec candidates each year, but carebears never bother to vote. You can't blame lack of representation on anyone but yourselves.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#223 - 2011-12-06 02:08:47 UTC
Jaigar wrote:
Democracy is bullshit, plain and simple. I don't understand why people hold it on such a pedestal.


On the base level it is a nice idea. In reality it's no better than any other form of government.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Ten Bulls
Sons of Olsagard
#224 - 2011-12-06 02:11:43 UTC
Jaigar wrote:
Democracy is bullshit, plain and simple. I don't understand why people hold it on such a pedestal.


Because its the best way to get rid of bad leaders.

If you use strongarm tactics to get rid of bad leaders, then it gets harder and header because the leaders end up being the ones who are good at taking power rather than giving it.

What would you suggest as an alternative ?
Jaigar
Native Freshfood
Minmatar Republic
#225 - 2011-12-06 02:24:50 UTC  |  Edited by: Jaigar
Democracy depends on the premise that all those who are voting are well-informed and rational beings, and that all those involved have an equal stake in the outcome. But this is simply not realistic nor true.

And democracy does not get rid of bad leaders. It creates new leaders who don't stand for anything but the populace's vote.

I'm not saying democracy is worse than the other forms that we have out there; I'm just saying it doesn't deserve reverence.

In the end, the decisions all rest on what CCP thinks is best for EVE (since they own the game). They definately don't want to lose customers, so the customer's opinion should matter. But 1 opinion simply doesn't equal another. A person who runs a major null-sec alliance has more influence over the world of EVE and should have a bigger say over someone who just ice-mines in high sec all day. Yes, the ice-miner is important in the economy and keeps my POS fueled with isotopes, but does he care at all about SC changes? Does his opinion matter here?
Hans Jagerblitzen
Ice Fire Warriors
#226 - 2011-12-06 02:29:49 UTC  |  Edited by: Hans Jagerblitzen
Jaigar wrote:
Democracy is bullshit, plain and simple. I don't understand why people hold it on such a pedestal.

Null sec and W-space are what drive EVE. Wthout those, your high sec dwellers (particularly indy) would serve little purpose.


Null sec space has never driven my experience of EvE. I could care less what goes on out there most of the time, other than I'm disappointed that the sovereignty mechanics out there sound as broken as our own Faction Warfare mechanics in lowsec, and on that point I sympathize. Every player deserves a slice of the game that they find uniquely enjoyable and appealing.

The closest thing Null sec has ever gotten to "driving" my gameplay experience was when Pandemic Legion came back to Amamake and started hot dropping the militia with supercaps left and right. But really, they weren't really "driving" anything, they simply provided a new challenge to adapt to. The militias' own large fleets ground to a halt, and we shipped instead into smaller ships to engage Pandemic's stray subcapitals as they came and went throughout the area. Barring this though, null sec events have had absolutely no impact on my EvE experience, simply because I abstained from ever moving out there.

The idea that null sec somehow "drives EvE" is ridiculous. Likewise, many, many individuals from nullsec and wormhole space have explained in great detail that they are self reliant in their own spheres and do not rely on highsec industrialists to supply them with ships and goods. Your assertion that the only purpose for high sec dwellers (particularly indy) is to serve null sec and W-space would be utterly rejected by most serious null and W-space alliances.

In the end, its not even about one sector of the game "driving" the other. It's about diversity. Diversity in player attitudes, player interests, diversity of gameplay options available. Players enjoy different levels of risk, different levels of reward, different levels of safety, and different activities to engage in different areas.

I believe that "end game" activities should be present wherever a pilot decides to plant his / her roots. For some like myself, the battles between the warring militias have been the end game. We specialize in subcap warfare, and are a committed group of PvP'ers that live every day to improve our skills in a smaller fleet environment, pushing ourselves more and more as we've grown older. We enjoy flying in combat where we are not a number or a target to be called in alphabetical order, but a team of friends that rely on each other's individual decision-making in the heat of a battle.

High sec dwellers should have their end-game options as well. PvE content that is rich, compelling, and challenging should go beyond level 4 missions (stale as year-old bread) and Incursions (Great idea, but how fast can anyone get into a fleet? There isn't enough activity here to support all that want to partake.) Not only that, but some of the most cutthroat market games and industry wars also take place in high-sec around the trade hubs. CCP touts scamming and deception in the market as a viable core form of gameplay, and no where is this more alive than deep in the heart of Jita. Since Alliances have been very clear they don't rely on high sec industrialists, I think its very evident that the only thing driving high sec is high sec itself.

The CSM should not be comprised of members who represent one demographic or the other, but of individuals who treat all players as being valid for wanting to live and play where they want to live and play, and are willing to encourage that seriously broken systems are fixed regardless of the security space they reside in. Your marginalization of a group of players because they don't play the way you do is just poor sportsmanship, plain and simple.

CPM0 Chairman / CSM7 Vice Secretary

Jaigar
Native Freshfood
Minmatar Republic
#227 - 2011-12-06 02:45:31 UTC
Hans Jagerblitzen wrote:
Jaigar wrote:
Democracy is bullshit, plain and simple. I don't understand why people hold it on such a pedestal.

Null sec and W-space are what drive EVE. Wthout those, your high sec dwellers (particularly indy) would serve little purpose.


Null sec space has never driven my experience of EvE. I could care less what goes on out there most of the time, other than I'm disappointed that the sovereignty mechanics out there sound as broken as our own Faction Warfare mechanics in lowsec, and on that point I sympathize. Every player deserves a slice of the game that they find uniquely enjoyable and appealing.

The closest thing Null sec has ever gotten to "driving" my gameplay experience was when Pandemic Legion came back to Amamake and started hot dropping the militia with supercaps left and right. But really, they weren't really "driving" anything, they simply provided a new challenge to adapt to. The militias' own large fleets ground to a halt, and we shipped instead into smaller ships to engage Pandemic's stray subcapitals as they came and went throughout the area. Barring this though, null sec events have had absolutely no impact on my EvE experience, simply because I abstained from ever moving out there.

The idea that null sec somehow "drives EvE" is ridiculous. Likewise, many, many individuals from nullsec and wormhole space have explained in great detail that they are self reliant in their own spheres and do not rely on highsec industrialists to supply them with ships and goods. Your assertion that the only purpose for high sec dwellers (particularly indy) is to serve null sec and W-space would be utterly rejected by most serious null and W-space alliances.

In the end, its not even about one sector of the game "driving" the other. It's about diversity. Diversity in player attitudes, player interests, diversity of gameplay options available. Players enjoy different levels of risk, different levels of reward, different levels of safety, and different activities to engage in different areas.

I believe that "endgame" gameplay is wherever you decide to plant your roots. For some like myself, the battles between the warring militias have been my endgame. We specialize in subcap warfare, and are a committed group of PvP'ers that live every day to improve their skills in a smaller fleet environment, pushing ourselves more and more as we've grown older.

High sec dwellers should have their end-game options as well. PvE content that is rich, compelling, and challenging should go beyond level 4 missions (stale as year-old bread) and Incursions (Great idea, but how fast can anyone get into a fleet? There isn't enough activity here to support all that want to partake.) Not only that, but some of the most cutthroat market games and industry wars also take place in high-sec around the trade hubs. CCP touts scamming and deception in the market as a viable core form of gameplay, and no where is this more alive than deep in the heart of Jita. Since Alliances have been very clear they don't rely on high sec industrialists, I think its very evident that the only thing driving high sec is high sec itself.

What the CSM needs is not someone who represents this area of the game or the other, but one who treats all players as being valid for wanting to live and play where they want to live in play, and is willing to encourage that what is seriously broken is fixed regardless of the security space it resides in. Marginalizing a group of players because they don't play the way you do is just poor sportsmanship, plain and simple.

The problem is ships don't get consumed unless they are blown up (or if you horde T3s like I do). And I really should have said low sec and null sec space; W-space is mainly just there for small skirmishes and T3 Production.

Yeah, the game needs to cater to both casual, hardcore, and everywhere inbetween. But what happens if you don't cater to your hardcore people (in this case, lets say null sec)? Those people who are the reason epic fleet fights even occur, if they were all gone, would EVE even be worth playing?
Hans Jagerblitzen
Ice Fire Warriors
#228 - 2011-12-06 02:58:38 UTC  |  Edited by: Hans Jagerblitzen
Jaigar wrote:

Yeah, the game needs to cater to both casual, hardcore, and everywhere inbetween. But what happens if you don't cater to your hardcore people (in this case, lets say null sec)? Those people who are the reason epic fleet fights even occur, if they were all gone, would EVE even be worth playing?


Again, I disagree that the "hardcore" = null sec. Many Alliances are simply well organized large bodies of low-skilled pilots, who in the absence of central leadership would be (and have proven to be) utterly rubbish in combat situations on their own. There are just as many meh pilots in nullsec as there are ace pilots in and around low sec and high sec.

You are still trying to make the assertion that nullsec players are somehow more important than high sec players, simply because they engage in "3pic battles".

I'm sorry, but "X"-ing up in a battleship and following a fleet around for hours only to die instantly once primaried in a massive 300-person attrition battle is NOT my definition of fun. I've never moved out to 0.0 and made a habit of that kind of PvP because I simply don't find it that hardcore. Supercaps are even more one-dimensional and boring. I'll take flying a Scimitar in a small BC gang any day over that nonsense. I want my actions to have meaning, the larger the fleet, the less of a difference I make.

Your corrected statement that PvP drives industry, is absolutely correct. Our own corp has industrial roots in high sec, that fuel our war machine in lowsec. However, your argument that the "hardcore nullsec" crowd is somehow more vital to the game than everyone else (and should therefore have more influence on the council) is ridiculous.

CPM0 Chairman / CSM7 Vice Secretary

Harelip Jenkins
Swine Capitalism
#229 - 2011-12-06 04:04:06 UTC
I think making in-game voting (not compulsory) with an eve-mail alert (or something similar) would get more High-sec people involved.

My guess is that most high-sec players don't spend a lot of time trolling the Eve-O forums.
Fix My Lasers
Center for Advanced Studies
Gallente Federation
#230 - 2011-12-06 04:33:52 UTC
Harelip Jenkins wrote:
I think making in-game voting (not compulsory) with an eve-mail alert (or something similar) would get more High-sec people involved.

My guess is that most high-sec players don't spend a lot of time trolling the Eve-O forums.


+1.
Yup, it's better to have some fun then wasting time here.

Those past years showed it's pointless arguing here.
CCP makes some visibility that they see what's going on, respond and nothing happends.

Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html

flank steak
Deep Core Mining Inc.
Caldari State
#231 - 2011-12-06 04:46:05 UTC
I have more likes than you, does that mean I can be in teh CSM?

I can see it now.... CSM flank steak...

oh wait you didn't like Crucible?

you want an expansion named what?

Incursion II, Rise of the Belt Rats?
Comrade Commizzar
Eve Revolutionary Army
#232 - 2011-12-06 05:25:08 UTC
The CSM is nothing more than a tool of the Goons and the Large Zero Alliances. To say that it is simply a matter of High Sec voter turnout to change that is pure ignorance and self serving posturing.

The election process as it currently exists makes certain that only large coordinated groups will continue to control the CSM as long as it remains a "one toon-one vote" democracy where the simple majority wins a seat. This method of election does NOT represent the players at large or on average, but elects ONLY those representatives that reflect the interests of the LARGEST BLOCKS in Eve. By definition, Zero Space Alliances and the Goons are large blocks because they are the only groups that can survive in zero, so naturally they will win the elections since they can bring to bear the most BLOCKS OF VOTES. This is compounded by Alts voting.

High Sec is made up of disorganized smaller groups who do not coordinate their votes due to lack of any central control and disparate interests. Additionally, part of High Sec (about the same number as in Zero) are actually Zero Alts, so there are fewer voters not affiliated with Zero than you might think.

Popular Democracy is Dictatorship of the Masses, but when the the masses serve the will of "The One" (as in the Goons) or the The Few (as in the large Alliances) then you get what you have in Eve. This is the reason for Republican forms of government, to protect the few from exploitation of the many. Welcome to Political Science 101.
Malcanis
Vanishing Point.
The Initiative.
#233 - 2011-12-06 06:46:29 UTC
Hans Jagerblitzen wrote:


Ultimately I think its a fallacy to pitch this whole CSM battle as a "highsec vs nullsec" divide. When nullsec is fixed and bored Alliances return home, high sec players win to. When high sec game play is improved, more new players stick around long enough to eventually add their numbers to the Alliance ranks. Lowsec, too, plays a critical role in all of this. The game needs to be developed holistically, instead of being viewed as three distinct zones warring for arbitrary representation.


This man gets it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ishtanchuk Fazmarai
#234 - 2011-12-06 09:23:35 UTC
Lord Zim wrote:
Ishtanchuk Fazmarai wrote:
That line from Hilmar is very interesting. It may be worth keep hammering that nail until it makes its way into decission-making. Nullsec whiners are only but ONE of CCP's troubles with customer satisfaction...

Let me ask you a question, then. What do you do in EVE? What kind of content would you like to see added? I assume, by your "The CSM doesn't represent me!" attitude, that you've got a list.


You're right, i've forwarded a few suggestions with disparage success. Will dive into the forums for them if you really want the links, but here's a list:

- Many suggestions to add social content to WiS, including but not limited to: a "videoconference" mode with "holographic avatars" that was parallel to private chat; the ability to hire public areas for private meetings; agent offices to meet them ""in person""; the ability to dance actual ball styles; certain amount of interactable NPCs to spend a while chatting (maybe providing gossip, news from Interstellar correspondents, notices on dev blogs... that is, CCP or community-made content)

- a way to implement on-demand consensual PvP and a "PvP league"

- a suggestion to replace nullsec belts with gravity sites so bots stop messing with mining

- a suggestion to give miners a "one shot shield" that allowed them to flee and survive anything short of a blob

- a suggestion to give miners a sort of "warpable POS shield" so they can retreat and flee from anything short of a blob

Ironically i haven't thought much on what to do with mission running. I would go the PvP League way if I could, plus the social WiS, actually.

Also i've been munching on some nicer stuff for WiS (FAI, "holodecks" borrowing DUST assets so capsuleers could shoot each other without dieing).

The point is: you got one hour, you want to have fun and/or meet a challenge, what can EVE do for you?

"Nothing" and "risk to be anally fu**ed by bored bullies" are suicidal anwsers.

Ishtanchuk Fazmarai wrote:
And won't start on the moral sillines about "being risk averse" in a game where, after all, your character never dies, police will not chase you all over the place until the end of times for as much as breaking the law once, shooting defenseless ships is deemed "elite" and until a week ago insurance companies would pay you for having your ship blown by the Police... Lol

I don't know where you get the "elite" bit from. I think the word you're looking for is "hilarious".[/quote]

Well, "elite" players used to blow miners "for fun" so I guess that if "elite" blows out miners, then blowing miners is "elite".

Anyway I may be confused by being so "risk averse" that I can't risk to blow a expensive, defenseless ship worth weeks of gameplay, to have fun and f**k somebody else.

In between "butthurt miner", my miner alt never had a PvP encounter, not even during the last Hulkageddon; it's just that i wonder WTF are thinking those ORE guys by designing 200 millon ISK bullseyes in an universe where they can be blown to pieces by any granma and her peashooter...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#235 - 2011-12-06 09:37:33 UTC  |  Edited by: Ishtanchuk Fazmarai
Funny... this thread has been moved to Jita Park. I may go dive for my other threads too...

Here, the Incarna thread:

https://forums.eveonline.com/default.aspx?g=posts&m=149000#post149000

And here, the PvP League thread:

https://forums.eveonline.com/default.aspx?g=posts&m=297847#post297847

Now they can all be ignored in this empty corner of the forums. Lol

("move and leave a ghost thread behind" should be an option in moderator's control panel. Just sayin')

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tore Vest
#236 - 2011-12-06 10:06:32 UTC
Nice move.... again.. CCP Bear

No troll.

Malcanis
Vanishing Point.
The Initiative.
#237 - 2011-12-06 10:47:03 UTC
Comrade Commizzar wrote:
The CSM is nothing more than a tool of the Goons and the Large Zero Alliances. To say that it is simply a matter of High Sec voter turnout to change that is pure ignorance and self serving posturing.

The election process as it currently exists makes certain that only large coordinated groups will continue to control the CSM as long as it remains a "one toon-one vote" democracy where the simple majority wins a seat. This method of election does NOT represent the players at large or on average, but elects ONLY those representatives that reflect the interests of the LARGEST BLOCKS in Eve. By definition, Zero Space Alliances and the Goons are large blocks because they are the only groups that can survive in zero, so naturally they will win the elections since they can bring to bear the most BLOCKS OF VOTES. This is compounded by Alts voting.

High Sec is made up of disorganized smaller groups who do not coordinate their votes due to lack of any central control and disparate interests. Additionally, part of High Sec (about the same number as in Zero) are actually Zero Alts, so there are fewer voters not affiliated with Zero than you might think.

Popular Democracy is Dictatorship of the Masses, but when the the masses serve the will of "The One" (as in the Goons) or the The Few (as in the large Alliances) then you get what you have in Eve. This is the reason for Republican forms of government, to protect the few from exploitation of the many. Welcome to Political Science 101.


The trouble with this analysis is the statistic that over 70% of the votes cast for CSM6 went to candidates who got elected, and most of the 30% that didn't see their candidate elected also voted for "0,0" guys as well. The problem with "hi-sec representation" isn't that the devious 0.0 Bilderbergs ran a divide-and-conquer spoiling operation to split the "hi-sec vote", it's that people overwhelmingly just didn't vote for hi-sec candidates.

I note that for all the hurfblurf about how the ebil 0.0 alliances are oppressing the groaning multitudes of hi-sec via their adamantine tyranny of the CSM, still no-one has been able to come up with any specific example of abuse other than "everyone knows they're doing it all the time".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Comrade Commizzar
Eve Revolutionary Army
#238 - 2011-12-06 15:17:39 UTC
Malcanis wrote:
Comrade Commizzar wrote:
The CSM is nothing more than a tool of the Goons and the Large Zero Alliances. To say that it is simply a matter of High Sec voter turnout to change that is pure ignorance and self serving posturing.

The election process as it currently exists makes certain that only large coordinated groups will continue to control the CSM as long as it remains a "one toon-one vote" democracy where the simple majority wins a seat. This method of election does NOT represent the players at large or on average, but elects ONLY those representatives that reflect the interests of the LARGEST BLOCKS in Eve. By definition, Zero Space Alliances and the Goons are large blocks because they are the only groups that can survive in zero, so naturally they will win the elections since they can bring to bear the most BLOCKS OF VOTES. This is compounded by Alts voting.

High Sec is made up of disorganized smaller groups who do not coordinate their votes due to lack of any central control and disparate interests. Additionally, part of High Sec (about the same number as in Zero) are actually Zero Alts, so there are fewer voters not affiliated with Zero than you might think.

Popular Democracy is Dictatorship of the Masses, but when the the masses serve the will of "The One" (as in the Goons) or the The Few (as in the large Alliances) then you get what you have in Eve. This is the reason for Republican forms of government, to protect the few from exploitation of the many. Welcome to Political Science 101.


The trouble with this analysis is the statistic that over 70% of the votes cast for CSM6 went to candidates who got elected, and most of the 30% that didn't see their candidate elected also voted for "0,0" guys as well. The problem with "hi-sec representation" isn't that the devious 0.0 Bilderbergs ran a divide-and-conquer spoiling operation to split the "hi-sec vote", it's that people overwhelmingly just didn't vote for hi-sec candidates.

I note that for all the hurfblurf about how the ebil 0.0 alliances are oppressing the groaning multitudes of hi-sec via their adamantine tyranny of the CSM, still no-one has been able to come up with any specific example of abuse other than "everyone knows they're doing it all the time".


Funny, NOTHING you said in any way contradicted the FACTS I set out. Was there a point to your "Hurf Durf" as you call it?
But then you are the King of Hurf Durf, aren't you?Blink
Hans Jagerblitzen
Ice Fire Warriors
#239 - 2011-12-06 15:57:31 UTC
Comrade Commizzar wrote:
FACTS


You imply with your statement that the only votes that can be gathered are the ones forced by Alliance blocs, and since there is no one forcing high sec players to vote a certain way, their votes cannot be concentrated onto a single candidate. Have you considered the possibility that voters have free will and can support a candidate voluntarily? I don't think you're giving high sec players enough credit here, you seem to feel that everyone is akin to cattle to be herded rather than a bunch of independent thinkers.

Lets assume for a moment that you are right, how than do you suggest a bunch of disparate groups that can't agree on anything and don't want to vote be best represented on the council?

I'm asking genuinely here, these are very important things to discuss, I'm hoping we can keep the conversation civil and avoid the doomsday rhetoric as much as possible.

No matter what form of government the CSM is modelled after, there will always be minority interests that don't have a candidate that directly represents them. The challenge, of course, for those that feel a majority vote system is unfair, is to suggest a reform system that can ensure minority interests are protected despite the existence of voting blocs.

With or without CSM electoral reform, I think we need to migrate away from the divisive idea that CSM candidates must represent a particular demographic or constituency, and implement their agendas. That has never been the purpose or design of the CSM, although I completely understand (and sympathize with) the fact that the council is currently comprised mostly of nullsec candidates, despite high sec residents being in the majority. This imbalance if nothing else builds distrust with the community since nullsec alliances have real power in the way that an individual from a small high sec or low sec corp may not.

However, in the CSM just as real life politics, it is impossible for any candidate to guarantee that an agenda, platform, etc can actually be implemented anyways. Certainly not when its evident that CCP has the final say in what gets developed, and in what order. At this point and time the CSM has been frank they simply provide feedback on the topics CCP cares to discuss with them. Instead of parsing the whole debate in terms of direct representation and special interests, I think voters would be best served by evaluating the character and wisdom of prospective candidates, and elect members based on who they trust isn't solely in the council seat to gain an advantage for their constituency.


CPM0 Chairman / CSM7 Vice Secretary

Lord Zim
Gallente Federation
#240 - 2011-12-06 16:08:12 UTC
Ishtanchuk Fazmarai wrote:
- Many suggestions to add social content to WiS, including but not limited to: a "videoconference" mode with "holographic avatars" that was parallel to private chat; the ability to hire public areas for private meetings; agent offices to meet them ""in person""; the ability to dance actual ball styles; certain amount of interactable NPCs to spend a while chatting (maybe providing gossip, news from Interstellar correspondents, notices on dev blogs... that is, CCP or community-made content)

The dancing bit sounds like ew, but whatever. I see nothing particularly bad about this, I'm sure they'll eventually get around to this if they don't go back to ******* up EVE with vampires and other dumb games.

Ishtanchuk Fazmarai wrote:
- a way to implement on-demand consensual PvP and a "PvP league"

Add the ability to place bets on who wins or loses, and you have another hisec activity, while people who want to be ~elite PVPers~ can pretend they are.

Ishtanchuk Fazmarai wrote:
- a suggestion to replace nullsec belts with gravity sites so bots stop messing with mining

They'll just get the ability to probe, or someone'll probe for them and give them bookmarks. Oh dear what a hurdle.

Ishtanchuk Fazmarai wrote:
The point is: you got one hour, you want to have fun and/or meet a challenge, what can EVE do for you?

"Nothing" and "risk to be anally fu**ed by bored bullies" are suicidal anwsers.

Trade, build, chat, get new orders, check market, do a spot of exploring, do some PI, manipulate the market a bit. vOv

Ishtanchuk Fazmarai wrote:
Well, "elite" players used to blow miners "for fun" so I guess that if "elite" blows out miners, then blowing miners is "elite".

Anyway I may be confused by being so "risk averse" that I can't risk to blow a expensive, defenseless ship worth weeks of gameplay, to have fun and f**k somebody else.

In between "butthurt miner", my miner alt never had a PvP encounter, not even during the last Hulkageddon; it's just that i wonder WTF are thinking those ORE guys by designing 200 millon ISK bullseyes in an universe where they can be blown to pieces by any granma and her peashooter...

Again, goons blowing up miners has absolutely nothing to do with "being elite", and everything with it being absolutely ******* hilarious. Have you seen some of the tears of rage some people come up with? And then they pay you for protection, and get even more rage going when you blow them up yet again?

That's worth money, that is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat