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New push for usable full incarna

Author
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#1 - 2011-12-04 19:02:16 UTC
One perk came from incarna and development of

1. better avatars, able to repose them at moments notice

I have had avatars from before the improvement that happened years before the incarna re-release. They were really bad compared to the new ones. I spent 15 dollars for a one time change to avatar to the first improvement because the initial ones (that were unchanging) were that bad. Then incarna avatars came, and for fweee at any time I could change it, that's a big improvement.

The big downfall was the lack of any player interaction during release, and subsequent releases. Add to that, the incarna part is really graphics intensive. Doing the single player game with a few rooms is overwhelming my cpu. Now add larger station environments, multiple people yea, no wonder it hit a rock wall. Even now months latter, new expansion multiple races captain quarters are being released, not the full or real incarna.

Relating to that, axing went on with the clothing shop and world of darkness. http://www.tentonhammer.com/eve/spymaster/69

I would say this is all tied together

1. The clothing shop failed because you can't show off anything below the shoulders and never really meet people in stations. If the game really became a second life in space, I would garner a huge demand would exist for new clothing. In addition to current players would be new players who might do nearly a exclusive space second life.

2. the intensive graphics make it hard to do the single player station room game, and stalls developing large scale multiplayer social game.

In-spite of incarna initially hitting a rock, and the whole idea getting scorned by many other infamous pod pilots and forum warriors, who suggest exclusively improving the 'flying in space' part of the game. I suggest that ccp still make a new push for incarna, but for lower graphics similar to other mmo's. Considering the game is one server and hundreds of people can be in any given spot, it is a must. CCP should be pushing more for practical graphics that work for massive populations, then trying to make extremely good graphics. Push for extreme graphics after a multiplayer station game exists period. The graphically intensive current avatars are good for screenshots and avatar pictures, but.... I can't say much else.

Give it, a place like jita has more then a thousand 24/7, and being in giant room that is more like a city would be a monumental task. So I would say that multiple identical districts should exist, and you travel between them for the shared space, anywhere between 100-200. Privet rooms on top of that for multiple people, because I doubt I relay want to be polluted with the jita chatter 24/7, even if it is one district of a 50-100. Practical and realistic solutions to getting the full incarna working should trump any pushes for absolute realism or a 'perfect' one that less then 1% computers in the current world can play.

Also during the same release some form of entertainment should exist in the stations with multiple people, coin flips, dice rolls, card games. Got to be something, also the video monitors should be able manipulated to show information you want to see.

Also, any clothing from world of darkness would be great to bring to eve in the future (no need for lost development) I would imagine quite a bit of it fitting the galactic kings that are the middle ages inspired ammar, or the cosmopotian gallente (punk and goth) could use the styles, and likewise the other races could be influenced and use clothing.
Wolodymyr
Breaking Ambitions
#2 - 2011-12-04 19:09:16 UTC  |  Edited by: Wolodymyr
I refuse to get excited about incarna until I can find the neutral market alt in my station, kick open the door to his little apartment, and shoot him directly in the face.

CCP if you make this happen I will buy all the "Men's Precision Boots" you want

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#3 - 2011-12-04 19:15:55 UTC  |  Edited by: Sephiroth Clone VII
Another thought to the world of darkness thing. I think its good they stopped it, but they can always try it again. Though I think the majority of the staff working on that are still around should refocus on the incarna game. Then after that is playable with multiple people then they can go expand on it same engine to the world of darkness thing. Maybe reusing the same backgrounds too, I think cyberpunk, city's and castles and landscape would all fit nicely inside of the mammoth sized stations. Lore and physics wise the stations are huge, nearly deathstar scale being the size of 10 or 50 titans. The space faring people including pod pilots are opulently wealthy to a scale unmatched by any king of a past era, so they can recreate just about anything to a hearts content. Also reuse avatars and clothing. Human is human after all, and vampires are basically altered humans.

Going back to my experience navigating the single player game. If the backgrounds are larger then one room, really need lots of fast and very fast travel, fast walking running. Airports have walkways and scooters going around. Elevators going multiple directions and railways.

Another thing to add sometime after a multiplier incarna (not really super important as other things driving people to a social environment) is a way to go to a personal assets warehouse, and have other players be invited to go in too. Being able to see every item in the game with the scale of a person would be awesome. Not the most important thing but some down the road. Might need to have npc's on cranes moving the items around out of your hanger when you sell them, and to access them for better viewing.
Stahlregen
Federal Navy Academy
Gallente Federation
#4 - 2011-12-04 19:53:30 UTC
Ugh Vampires are sooo 2010

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A VHS INTO THE SLOT. IT'S CHRONICLES OF RIDDICK AND RIGHT THEN AND THERE I START DOING THE MOVES ALONGSIDE THE MAIN CHARACTER, RIDDICK. I DO EVERY MOVE AND I DO EVERY MOVE HARD. MAKIN' WHOOSHING SOUNDS WHEN I SLAM DOWN SOME NECRO BASTARDS. NOT MANY CAN SAY THEY ESCAPED THE GALAXY'S MOST DANGEROUS PRISON. I CAN.

Velicitia
XS Tech
#5 - 2011-12-04 21:49:33 UTC
Wolodymyr wrote:
I refuse to get excited about incarna until I can find the neutral market alt in my station, kick open the door to his little apartment, and shoot him directly in the face.

CCP if you make this happen I will buy all the "Men's Precision Boots" you want


^^ this ... but I'd be going for the ladies' boots... Cool

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Berendas
Ascendant Operations
#6 - 2011-12-04 21:59:47 UTC
It's way too early to talk about working on Incarna again. It's development nearly destroyed EVE. Don't expect to see any progress made on it in at least a year, hopefully longer.
Velicitia
XS Tech
#7 - 2011-12-04 22:33:51 UTC
Have to agree with Berendas ... hopefully WiS gets the same :18 months: treatment they tried pulling with FiS.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#8 - 2011-12-05 05:01:57 UTC  |  Edited by: Sephiroth Clone VII
Berendas wrote:
It's way too early to talk about working on Incarna again. It's development nearly destroyed EVE. Don't expect to see any progress made on it in at least a year, hopefully longer.


Well maybe...... but still, it would be good to have some walking in stations. What if incarna was released and it was a success.

Its kind of like something else, you want it to be strong and big and then it's small limp and flaccid. With all the effort that went it, you just can't throw it all away.

Without the WOD stealing development eve can get incarna and it will not be limp.
Berendas
Ascendant Operations
#9 - 2011-12-05 05:47:24 UTC  |  Edited by: Berendas
Sephiroth CloneIIV wrote:
Berendas wrote:
It's way too early to talk about working on Incarna again. It's development nearly destroyed EVE. Don't expect to see any progress made on it in at least a year, hopefully longer.


Well maybe...... but still, it would be good to have some walking in stations. What if incarna was released and it was a success.

Its kind of like something else, you want it to be strong and big and then it's small limp and flaccid. With all the effort that went it, you just can't throw it all away.

Without the WOD stealing development eve can get incarna and it will not be limp.



Incarna was released, and it was a dismal failure. The "release" didn't contain half as much content as WiS was built up to have over the years it was being developed. All the effort that went into it worked against EVE by letting it decay.
Sepheir Sepheron
State War Academy
Caldari State
#10 - 2011-12-05 10:13:02 UTC
Bump for keep developing Incarna but stop worrying so much about graphics.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#11 - 2011-12-06 03:21:01 UTC  |  Edited by: Sephiroth Clone VII
Sepheir Sepheron wrote:
Bump for keep developing Incarna but stop worrying so much about graphics.


That's the big point, going for near perfect graphics made the whole thing crash into a wall because the single player game was putting graphics cards to the limit. Alot of effort went into that one room and ultra realistic characters that could have been spent on a realistic multiplayer environment (one which my cpu and many others could play in).

A what if is, what if CCP pushed for economy instead of extreme graphics they might have had content that was full and able to be multiplayer on the massive scale that the game is. Not a personal room but whole city inside a station. CCP can't change the past but they can change the future in the approach they go about it.
Bienator II
madmen of the skies
#12 - 2011-12-06 04:33:02 UTC
the major flaw is that items aren't destroyable. Its almost impossible to change it now. You would have to make it around 100x less expensive and "manufactorable" ingame and somehow reset the wallet from everyone (which is not feasible). "Blueprint copies" only via aur but tradeable.

the current system does not fit to eve. There is NO reason to buy anything via aur. Just buy it via isk and if you don't like it sell it again. It does not wear off and it can't be destroyed. This basically killed the already tiny demand, you see it at the collapsed ISK prices - they all cost only a fraction of its original aur value.

last but not least: no WOD -> no WIS

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Berendas
Ascendant Operations
#13 - 2011-12-06 05:03:32 UTC
I don't know why you guys are trying to keep this thread afloat. No offense OP, but the player base has spoken and most people don't want Incarna.
Gevlin
Pator Tech School
Minmatar Republic
#14 - 2011-12-06 11:21:14 UTC
Correction FIS was on the back burner for 24 months, not 18!

Most of the work to start incarna has been completed, but the 80% incarna 20% fis has been switched to 20% incarna to 80% FIS which I think is important.

By putting less resources on an experimental technology it can focus on its implementation at less of a cost. Results in Less canceled projects and more production pushed out the door.

I look forward to baby steps of incarna, but killing it is like building a house with out a roof and saying forget it I am done.

I am looking forward to content like:
--> Localised markets - buying it off a preferred shop and a shop only selling to preferred customers.
-->Specialized Items - Modified ships that tweek a BS to be altering the Sig radious for more Shields (a 4 rig that can't be removed)
-->Player made adventures through Bots:- Though the use of book marks and corpes, alliances can make missions that improve their strength of hold over an area.
--> Hell even contract to kill some one.
--> Silly mini games and POKER!!
Incarna has such a possibility to expand eves tool base for players to create a personalized portion of space.

saying no to incarna is like saying no to tech 3 ships.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Rina Asanari
CitadeI
#15 - 2011-12-06 11:45:30 UTC
Gevlin wrote:
saying no to incarna is like saying no to tech 3 ships.


Bad comparison. Tech 3 ships do have a use.

As said elsewhere, this is EvE. It is about flying in space. It's not an FPS, nor is it Star Wars online or Habbo hotel. Development in CQ and its surroundings should be treated as dogwash tasks, and there is much more to be done about FiS.
Lucius Arcturus
Peoples Capitalist Liberation Front
#16 - 2011-12-06 14:53:54 UTC
Gevlin wrote:

Most of the work to start incarna has been completed, but the 80% incarna 20% fis has been switched to 20% incarna to 80% FIS which I think is important.


Even 20% Incarna is too much. CCP needs to cut their losses and abandon further development of it. We need more spaceship content in this spaceship game.
Shaera Taam
Khanid Prime Free Irregulars
#17 - 2011-12-06 15:44:06 UTC
i dont mind incarna development as long as it doesnt impede fis development, its just that simple

and no further roll-out of incarna should happen until the gpu-melting problem (op's rock wall, iirc) is solved to the point where someone on a celeron running xp can play it. my machine is a damn-sight better than that, i assure you, but it still runs a bit too warm.

i want (and im pretty sure ccp does to) for everyone who clicks the cq button to enjoy incarna and walking around in stations without worrying about the stability of the machine they run it on.

the rest of us will be outside, flying in space

win win


...sudden radical thought: maybe this is where the universe could use some sharding? wis and fis on two diff sets of servers? this way the jita node doesnt melt with the combined wis and fis load? meh, just a thought...

Thus Spake the Frigate Goddess!

FloppieTheBanjoClown
Arcana Imperii Ltd.
#18 - 2011-12-06 17:38:33 UTC
Wolodymyr wrote:
I refuse to get excited about incarna until I can find the neutral market alt in my station, kick open the door to his little apartment, and shoot him directly in the face.

CCP if you make this happen I will buy all the "Men's Precision Boots" you want


This. I certainly don't want WiS to become a way to pass the time while avoiding PVP. If you want to be perfectly safe, sit in your docked ship and spin away. That should be the only 100% safe space if/when WiS comes about.

Founding member of the Belligerent Undesirables movement.

Vertisce Soritenshi
The Scope
Gallente Federation
#19 - 2011-12-06 20:07:15 UTC
Berendas wrote:
I don't know why you guys are trying to keep this thread afloat. No offense OP, but the player base has spoken and most people don't want Incarna.


Well...no...the most vocal have spoken and stated they don't want Incarna. "MOST" of the playerbase would enjoy seeing Incarna finished as would the large number of players that would join EvE just to see it.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Goose99
#20 - 2011-12-06 20:15:05 UTC
Vertisce Soritenshi wrote:
Berendas wrote:
I don't know why you guys are trying to keep this thread afloat. No offense OP, but the player base has spoken and most people don't want Incarna.


Well...no...the most vocal have spoken and stated they don't want Incarna. "MOST" of the playerbase would enjoy seeing Incarna finished as would the large number of players that would join EvE just to see it.


The SIMS playerbase has moved into Eve.Big smile
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