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Despawning people's sites

Author
MooMooDachshundCow
University of Caille
Gallente Federation
#61 - 2015-04-23 13:48:26 UTC
You missed my point earlier. You make more isk/hr across your group if you all go do your own thing solo ratting, but you don't wanna hear it so I'm gonna stop trying to spoon feed you.

On a side note: People warping to your sites in your home system is a total non-issue if you run sites everyday, because then you'll spawn your sites anyway so it's not reducing any availability.

The only way these sites are lost is if you're trying to hoard them up and run a bunch all at once, because just running 3-4 isn't seen as worth your time perhaps?

In any case, just run your sites every day and suddenly people warping to them has LITERALLY NO EFFECT ON YOUR ISK.

Otherwise just find a hole with a shitload of sites and expo into it until they're gone.

/thread

Yeah, well, it's just like my opinion, man.

Ghenghis Kralj
Big Johnson's
#62 - 2015-04-23 15:00:20 UTC
again, it is NOT common practice for people to activate other wh's sites. SOME do it, but the VAAAAAAAAAAAAST majority gives 0 *****. Unless it's an instrumental =D
Dizzy Uzzy
Caldari 1
Caldari Alliance
#63 - 2015-04-23 16:00:04 UTC
What day is it?

April 1st?

Erica Dusette
Division 13
#64 - 2015-04-23 16:21:19 UTC
Ghenghis Kralj wrote:
again, it is NOT common practice for people to activate other wh's sites. SOME do it, but the VAAAAAAAAAAAAST majority gives 0 *****.

Pretty much this.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#65 - 2015-04-23 17:07:24 UTC  |  Edited by: Tsukino Stareine
I think people missed the point from the first post.

I'm at fault too I got lost in the bullshit too.

What I proposed (24 hour site time to die) means that there could well be no sites at home one day when we want to escalate. However this could be (KEY PHRASE HERE, DOES NOT MEAN GUARANTEED TO) remedied with the site re-allocation in 24 hours instead of possibly weeks if the sites end up in space that nobody goes to.

This provides the additional benefit of making this stupid mechanic of griefing people's income, with no risk to themselves, obsolete.

You all came in here with your pre-conceived idea that this was a whine thread by someone who wants to have a closed island to farm sleepers in.

Learn to ******* read seriously.
Viggo Konstanin
School of Applied Knowledge
Caldari State
#66 - 2015-04-23 18:57:52 UTC  |  Edited by: ISD Dorrim Barstorlode
Tsukino Stareine wrote:
...want to have a closed island to farm sleepers in.



Sounds like you need a money pit hole, luv.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#67 - 2015-04-23 19:00:59 UTC
out of context quoting is extremely clever
blue coeur
Chicka Chicka Boom Boom
#68 - 2015-04-23 19:53:30 UTC
Well... that went south fast.
Andrew Jester
Collapsed Out
Pandemic Legion
#69 - 2015-04-23 20:35:13 UTC
Erica Dusette wrote:
Ghenghis Kralj wrote:
again, it is NOT common practice for people to activate other wh's sites. SOME do it, but the VAAAAAAAAAAAAST majority gives 0 *****.

Pretty much this.



I do it out of spite

On a totally different note, WTB entrance to OP's hole. Think this will be better than cloaky camping a null system B)

If thuggin' was a category I'd win a Grammy

Candi LeMew
Division 13
#70 - 2015-04-23 21:35:24 UTC
Andrew Jester wrote:
Think this will be better than cloaky camping a null system B)

I've got 5 catalysts standing by.

🍌

Remember... in Anoikis Bob Is Always Watching...

"I been kicked out of better homes than this" - Rick James

Andrew Jester
Collapsed Out
Pandemic Legion
#71 - 2015-04-24 00:28:33 UTC
I know where a triple-MSE skiff is))

If thuggin' was a category I'd win a Grammy

Edward Harris
Inner Geek
#72 - 2015-04-26 14:11:51 UTC
Tsukino Stareine wrote:
This, in my opinion, is really BM.

However without this mechanic we would have a ton of systems that hoard sites with nobody to despawn them until you happen upon them by accident.

So I propose this: combat anoms have a 24 hour lifetime regardless of someone activating them or not.

Might not be the best idea ever but maybe we as a community can come up with something better.


Ok, so you propose anoms that last one day, meaning you always need to run them down - yet you complain about other giving you a 4-day timer to run your anoms which you so urgently need to fund your pvp but you can only run them 2 days a week?

Not the best idea ever is an understatement..
Edward Harris
Inner Geek
#73 - 2015-04-26 14:16:22 UTC
Tsukino Stareine wrote:

We want to escalate when we have the people together in the limited time working people have.


We want to find site runners without having to roll too many holes - plz fix CCP..

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#74 - 2015-04-26 14:19:52 UTC
Edward Harris wrote:
Tsukino Stareine wrote:
This, in my opinion, is really BM.

However without this mechanic we would have a ton of systems that hoard sites with nobody to despawn them until you happen upon them by accident.

So I propose this: combat anoms have a 24 hour lifetime regardless of someone activating them or not.

Might not be the best idea ever but maybe we as a community can come up with something better.


Ok, so you propose anoms that last one day, meaning you always need to run them down - yet you complain about other giving you a 4-day timer to run your anoms which you so urgently need to fund your pvp but you can only run them 2 days a week?

Not the best idea ever is an understatement..


where did 2 days a week come from?

24 hour lifetime anoms mean that sites will be constantly spawning and despawning all across anoikis which basically means when there's downtime, it doesn't last for too long.
All Supers Log'In
The Scope
Gallente Federation
#75 - 2015-04-26 17:42:15 UTC
read the op, my thoughts:

http://i.imgur.com/9X7ZnkW.jpg
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#76 - 2015-04-26 19:08:40 UTC
Andrew Jester
Collapsed Out
Pandemic Legion
#77 - 2015-04-26 21:19:41 UTC
All Supers Log'In wrote:
read the op, my thoughts:

http://i.imgur.com/9X7ZnkW.jpg


oh this is the best post itt

If thuggin' was a category I'd win a Grammy

Terrorfrodo
Interbus Universal
#78 - 2015-04-27 10:22:42 UTC
Ab'del Abu wrote:
MooMooDachshundCow wrote:

According to reputable sources, the despawn is currently set to one week if the site isn't activated otherwise.


Yeah, some dev posted this info on the forums a couple of months ago. Still pretty sure, it's not working as intended.

It's definitely not working. Due to RL reasons I couldn't do anything in my system for more than one month, and was lucky that nobody triggered the sites, and they have kept piling up one by one with none disappearing. Some of them are now more than 4 weeks old.

.

Hans Bonderstadt
#79 - 2015-04-28 23:02:08 UTC  |  Edited by: Hans Bonderstadt
Tsukino Stareine wrote:
This, in my opinion, is really BM.

However without this mechanic we would have a ton of systems that hoard sites with nobody to despawn them until you happen upon them by accident.

So I propose this: combat anoms have a 24 hour lifetime regardless of someone activating them or not.

Might not be the best idea ever but maybe we as a community can come up with something better.

L
M
F
A
O
this is a good one

edit) : itt entitled C6 carebears whining about carebearing

the trap is our venue pussy is on the menu

joecuster
Anime Masters
#80 - 2015-04-28 23:04:19 UTC
Wait isn't lowclass the artists who think its fun to activate people's sites? Man, karma is finally paying back. I hope you never get another garrison or strong hold you krabicci scum xaxaxaxaxaxaxaxxa. I will seed an alt into your corp just to make sure you krabits never get to do cycles or I'll pop your static xaxaxax