These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Market Discussions

 
  • Topic is locked indefinitely.
Previous page12
 

MoonGoo

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#21 - 2015-05-10 14:41:24 UTC
GankYou wrote:
You see, the thing is, that there were and still are no additional 10 players to get this dank ISK, or resources for that matter. Instead, you have one player, which most certainly exists with all of his accounts to his private legal RL entity/natural person, creating 19, 20, 50 artificial entities, which again, are not there if you're looking for a player equivalent, and printing ISK in effect.
And that players with all those account still exists. That's called a multiboxer, and they still exist and always will. And it's still irrelevant how many physical players get to enjoy the fruits of those characters labour.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#22 - 2015-05-10 14:51:01 UTC  |  Edited by: GankYou
Lucas Kell wrote:
GankYou wrote:
You see, the thing is, that there were and still are no additional 10 players to get this dank ISK, or resources for that matter. Instead, you have one player, which most certainly exists with all of his accounts to his private legal RL entity/natural person, creating 19, 20, 50 artificial entities, which again, are not there if you're looking for a player equivalent, and printing ISK in effect.
And that players with all those account still exists.


These multiboxing leveraged accounts are reasonable due to inefficiencies and QoL one has to undergo to operate them.

Don't be surprised that people using Overlays and VFX get banned retroactively in three months' time.

Quote:
That's called a multiboxer, and they still exist and always will.


That is indeed the case, hence ISBotters are separated from us. Smile

Quote:
And it's still irrelevant how many physical players get to enjoy the fruits of those characters labour.


With all-time activity lows, it most certainly is relevant how much ISK enters the economy from accounts that are chart noise, and which assets it targets.

http://eve-offline.net/?server=tranquility

Back to 2008.

CCP has learned the lessons from late 2011-YC113 till now.

We'll recover. Pirate
Lucas Kell
Solitude Trading
S.N.O.T.
#23 - 2015-05-10 15:03:14 UTC
GankYou wrote:
These multiboxing leveraged accounts are reasonable due to inefficiencies and QoL one has to undergo to operate them.

Don't be surprised that people using Overlays and VFX get banned retroactively in three months' time.
Quote:
That's called a multiboxer, and they still exist and always will.
That is indeed the case, hence ISBotters are separated from us. Smile
From a game economy perspective, there is no difference. Both rake in income at the same rate. The reason you are crying about them is because it's one person getting the ISK and you don't like that they are getting more game currency than you. That's literally all this is, jealousy.

GankYou wrote:
With all-time activity lows, it most certainly is relevant how much ISK enters the economy, and which assets it targets.
Which is irrelevant since multiboxers still exist and still aren't the leading cause of ISK flowing into the economy. Roll

GankYou wrote:
We'll recover. Pirate
Recover from what? There is nothing to recover from. You weren't even playing the game, so it's understandable that you don't get that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

GankYou
9B30FF Labs
#24 - 2015-05-10 15:04:30 UTC
Lucas Kell wrote:
GankYou wrote:
These multiboxing leveraged accounts are reasonable due to inefficiencies and QoL one has to undergo to operate them.

Don't be surprised that people using Overlays and VFX get banned retroactively in three months' time.
Quote:
That's called a multiboxer, and they still exist and always will.
That is indeed the case, hence ISBotters are separated from us. Smile
From a game economy perspective, there is no difference. Both rake in income at the same rate. The reason you are crying about them is because it's one person getting the ISK and you don't like that they are getting more game currency than you. That's literally all this is, jealousy.


You're missing the point on purpose.

Enjoy the game, I most certainly will. Blink
u3pog
Ministerstvo na otbranata
Ore No More
#25 - 2015-05-10 15:08:33 UTC
Sabriz Adoudel wrote:
I love reading arguments like this.

Thank you Lucas, GankYou and Zahara for the entertainment.


And all of this was caused by a small ripple in the thread (my reply to the OP), it was a semi forgotten thread, but I just couldn't help it, I am carrying way too much in the moongoo bag and wanted to see what other people think. They say other factors, but have not mentioned them yet. Only way I am emptying the bag is if we see more action in the coming months.
Teckos Pech
Hogyoku
Goonswarm Federation
#26 - 2015-05-10 18:24:52 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Elizabeth Norn wrote:
GankYou wrote:
That's deflation is kicking in, as the ISBotter effects are being mitigated.

Check the price of HACs, Recons or anything else that couldn't be artificially-generated with ISBotting, and you'll see 70-100% increase since the year 2011-YC113. Smile
http://www.teacher-stamps.co.uk/image/cache/data/X12055_working_out-500x500.jpg
Who needs working out when you've got butthurt and guesswork to rely on? This guys swings between "ISBoxers made too much ISK and caused inflation!" and "ISBoxers brought in too many minerals and caused deflation!". Turns out he's only been playing a couple of months, doesn't realise that other factors exist and can be safely ignored.
You can have prices in general rising, inflation, with prices going down in a specific sector.

Anyone with a basic familiarity of mathematics would realize this. Roll
Indeed you can, not sure why that's relevant in context, but when prices do rise the reason generally isn't "because ISBoxers did it". I know you like to pretty much follow me around disagreeing with me, but are you honestly going to sit there, straight-faced, and tell us that you think ISBoxer is/was the main reason that prices fluctuate?


It is relevant because in this economy there are, in the immediate to short run, potentially binding supply constraints. So if more ISK flows into the New Eden economy, then you have "too much" ISK "chasing" all goods in the economy. While the increased output in minerals may be partially matched by the increased ISK, it is not at all given that that is where all the extra ISK entering the economy will go. In fact, I highly doubt every ratting with ISBoxer pulling in...IDK, says 12 billion a month over and above his PLEX expense is going to be buying 12 billion of mined materials. Maybe, but it strikes me as an unlikely outcome.

Since moon goo production is capped if we hit that cap due to extra ISK entering the New Eden economy we end up where the supply curve is "vertical" or more precisely the supply price elasticity is inelastic. That is price increases will NOT result in anymore moon goo entering the market. In that case, we can see prices rising rapidly in the moon goo market and also the down stream markets (e.g., T2 component markets, the T2 module and ship markets). To make matters less clear though, we have the potential drop in mineral prices as well a recent change to research/invention. For example, the T1 component going into the T2 item may be cheaper thus offsetting some of the cost increase due to moon goo price increases. Also, if one no longer needs to spend 300 million a month on a POS that too could help offset the price increase. Additionally, CCP reworked their moon goo requirements which dropped the price of technetium as well.

So, to see if ISBoxer is having a negative impact on the economy via accelerating inflation it would take a considerable amount of analysis and data. You's have to control for all of the factors I described above. Just to give you an idea it would probably have to be done using what is known as panel data. Basically cross sectional data over time, possibly even at the account level.

And when you have something that has the potential to result in increasing rates at which ISK enters the New Eden economy, then yeah it also has the potential not just cause price fluctuations, but price fluctuations in one direction, upwards. And programs like ISBoxer were tolerated. My guess is because a few players used them and it wasn't an issue. Some players used it in instances that helped move ISK around--i.e. it created no new ISK, so not a problem. Some might have used it in PvP which actually helps in some regard as it destroys in game assets (i.e. it sinks minerals thus helping to bolster demand for minerals) and in some instances may help reduce the rate at which ISK enters the game (e.g., killing ratters). But as its popularity grew it reached a point where CCP felt it had to act for the sake of the in-game economy.

So, no I'm not saying anything at all about price fluctuations, but about in game inflation rates, money supply growth rates and the like. As usual you completely missed the target.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#27 - 2015-05-10 18:41:38 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
GankYou wrote:
Because you can't milk the moon for more than 100 * 24 * 30 = 72,000 units per material type per month, Lucas. Smile
And that is relevant why? That still does not mean that ISBoxer is responsible for price changes. You seem to be of this opinion that ISBoxer existed, and a price changed, therefore ISBoxer was the cause.


What Gank You is saying is that the way moon goo works in the New Eden economy is that there is an upper limit in the immediate to short run on how much moon goo can be produced.

Lets say we have 200 moons of product X. So we have 14,400,000 units of that goo produced, at most, each day. If the demand on a daily basis goes beyond that, if we added up how much everyone wanted and it was say 15,000,000 units we have entered a portion of the supply curve where supply in totally inelastic. When a product has either demand or supply that is inelastic then price changes have zero impact on the quantity demanded or supplied.

Example, electricity is considered a highly inelastic in terms of demand. Raise prices and consumption does not respond very much. To get a big increase you have to raise prices quite a bit. At least in the short term.

In this situation if people using ISBoxer who are ratting are then turning around and spending their ISK On things that require moon goo, they are essentially "shifting" the demand curve.

A shift in the demand curve is different from moving along the demand curve. A shift occurs when you have say an increase in wealth. For example, if I increased the money in your bank accounts by a factor 100 you'd undoubtedly go out shopping. For you, your "demand curve" has shifted outwards. At all price levels you'll be buying more "stuff" (in general). A movement along the demand curve happens when the supply curve shifts. So ISBoxer has the potential to shift demand (outwards) so that at all price levels there is more consumption of in game goods and services. Yes prices will rise, but that will not move demand back down to its original level because of the wealth effect.

A change in preferences can also shift the demand curve as well. For example, if CCP comes in and says, "Ship X needs a buff so we are buffing it as follows...." people's preferences towards that ship will change so that demand again, shifts outward and the price goes up, more are made and more are bought and sold. The price increase will not "shift" demand back down.

Now, if demand shifts and we are on the portion of the supply curve that is inelastic, then even though price might increase, even by quite a bit, the quantity cannot increase (aside from maybe a stockpile some players might have, but that is only temporary because said stockpiles are not infinite). In this case prices can start rising dramatically.

It is debatable if we were actually at this point, but I'd argue "if we are heading towards that point, better to stop it now".

Edit: Even in the long run there is a limit to moon goo production. We could, if player growth was strong enough, end up on the vertical portion of the supply curve even without some third party program resulting in too much ISK entering the game economy. However, I don't think we are near that point.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#28 - 2015-05-10 20:37:29 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
What Gank You is saying is that the way moon goo works in the New Eden economy is that there is an upper limit in the immediate to short run on how much moon goo can be produced.
Which has absolutely nothing to do with whether or not ISBoxer exists. My issue isn't with the proposition that moon goo rises in price, my issue is with his idea that price rises are the fault of ISBoxer. There are countless other reasons for the price rises which he ignores simply because he's butthurt about ISBoxer and will complain about it at every turn. Seriously, read his posts. Everything is ISBoxer this and ISBoxer that. In reality ISBoxer had such a small effect on the economy that much of the game barely noticed it being banned. The reality is that most ISK coming into the economy is coming in through AFK ratting from null groups, which doesn't require ISBoxer and never has.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sabriz Adoudel
Move along there is nothing here
#29 - 2015-05-11 00:03:25 UTC
When ISboxer was legal, 1 PLEX exchanged for about 270 million Tritanium.

When it was removed, 1 PLEX exchanged for about 150 million Tritanium. (It's now about 160m).

That was its impact. (ISBoxer had nothing to do with ISK really, not many people used it for incursions, it's multiboxed at-the-keyboard null ratting and highsec incursions that vomit the most ISK into the economy).

I support the New Order and CODE. alliance. www.minerbumping.com

Teckos Pech
Hogyoku
Goonswarm Federation
#30 - 2015-05-11 00:23:49 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Teckos Pech wrote:
What Gank You is saying is that the way moon goo works in the New Eden economy is that there is an upper limit in the immediate to short run on how much moon goo can be produced.
Which has absolutely nothing to do with whether or not ISBoxer exists. My issue isn't with the proposition that moon goo rises in price, my issue is with his idea that price rises are the fault of ISBoxer. There are countless other reasons for the price rises which he ignores simply because he's butthurt about ISBoxer and will complain about it at every turn. Seriously, read his posts. Everything is ISBoxer this and ISBoxer that. In reality ISBoxer had such a small effect on the economy that much of the game barely noticed it being banned. The reality is that most ISK coming into the economy is coming in through AFK ratting from null groups, which doesn't require ISBoxer and never has.


First, I never said much of this Lucas. The potential for supply of moon goo to be inelastic is independent of ISBoxer. I did not write anything to indicate other wise.

And yes, prices could rise for other reasons, but when the rate of money growth is greater than the growth of goods and services then you have inflation. We don't have a nearly 220 page threadnaught about CCP changing broadcasting/multiplexing for ISBoxer without ISBoxing players feeling they have "lost" something. I know you have argued that ISBoxer does nothing to increase ISK entering the New Eden economy, but I think you are flat out wrong...220 page threadnaught and all that.

Yeah, many people ratting in null don't NEED or REQUIRE ISBoxer, the question is can a player with ISBoxer, pushing 1 button to kill rats make ISK at a faster rate than a player without ISBoxer? I find your positions and arguments in the ISBoxer (stickied) thread laughable (you are so perfect with tiled screens you can issue commands to 8 clients in 1 second without error, but if you use round robin you'll make an error).

Edit: Right, rite or write. Sheesh. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#31 - 2015-05-11 06:26:44 UTC
Teckos Pech wrote:
I know you have argued that ISBoxer does nothing to increase ISK entering the New Eden economy, but I think you are flat out wrong.
Actually, I think ISBoxer does nothing to increase ISK entering the economy that manual multiboxing does not do in it's place. And I know you think I'm wrong. You follow me around telling me that everything I say is wrong. Your opinion on my correctness is irrelevant since it's driven by some level of hatred rather than reason.

Teckos Pech wrote:
Yeah, many people ratting in null don't NEED or REQUIRE ISBoxer, the question is can a player with ISBoxer, pushing 1 button to kill rats make ISK at a faster rate than a player without ISBoxer?
AFK ratting doesn't require button pushes. That's the whole point of it. You just fly whatever number ratters you want to anoms, pop drones and wait, then repeat. The chances of you having to launch all of your drones on all clients simultaneously is slim to none.

I take it you've never actually used ISBoxer by the way?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Previous page12