These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Hi-Sec Drifters and Seekers

Author
Joe Atei
Aes Dei Asher
#81 - 2015-05-06 15:10:11 UTC
Ferni Ka'Nviiou wrote:
Dangeresque Too wrote:
Also one other thing, does the DD hit for perfect on any target regardless of speed/size?

Yes. There is no possible way to mitigate the incoming damage from the doomsday.

When the overshield is depleted, all active locks are lost, a 5 point scram with a range of 500km targets your ship, and the Drifter will doomsday you with full damage as long as you are targetable on grid.

In the case of warping before the Drifter can fire its doomsday, the next ship you return in will be doomsdayed.


You have proven to be very knowledgeable one this subject and I just wanted to post a thank you.

Thank you.

Even though I haven't read the entire thread yet, I want to add to this post that I did engage some of these fellows in my mission ship and warped off before they could kill me. A hour later, in the same system on a different mission, they invaded my mission and whooped my ass.
Joe Atei
Aes Dei Asher
#82 - 2015-05-06 15:26:24 UTC
Dangeresque Too wrote:
One of my guys was actually playing around with the Drifters the other day and when he warped away from them, he actually saw the sneaky jerks pass him in warp, and they were on grid when he landed.


This explains a lot for me. I have had instances where they were at two places at once. Just turns out they were warping faster than me lol
mannyman
Relics United
#83 - 2015-05-06 17:56:42 UTC
Dangeresque Too wrote:
I thought I had mentioned on the Rattlesnake fit that I had a perfect booster providing links? *Sorry, I had passably casually mentioned links, but not that I had my perfect boost character in a vulture with a mindlink providing the extra to bridge the gap*

Yeah, on its own it can't make the ehp requirement, but with a perfect link boost it easily tops it, with extra hp and higher resists.

Kk, played around with it a bit further based on the suggestions and wow, apparently a 4th extender rig does a lot more than the 3rd extender in the mids so good call.

[Rattlesnake, max buffer]
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Caldari Navy Power Diagnostic System
Damage Control II

Pithum A-Type Adaptive Invulnerability Field
Pith X-Type EM Ward Field
Large Shield Extender II
Pithum A-Type Adaptive Invulnerability Field
Large Shield Extender II
Large Shield Extender II
Pithum A-Type Adaptive Invulnerability Field

Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Small Tractor Beam II

Large Core Defense Field Extender II
Large Core Defense Field Extender II
Large Core Defense Field Extender II

Gecko x1
Federation Navy Garde x2
Republic Fleet Berserker x2

Overheated (lasts for 2-3 minutes) with perfect links you get 1.15 million ehp, and 2400 omni dps tank. Also to keep in mind, you don't have to do a terrible amount of dmg to the overshield before it goes down, so the 70k shield at an average of 93% would be more than sufficient to hold the dps and take the DD. The only downside is the 3rd deadspace invul adds another billion to the cost. You can also buff it a touch more with the 3 or 4% shield implants for cheap.

Like you said, it will be interesting to see how CCP responds to the snake and frigate scenarios with the next pass on Drifters.

PS. Using a full Genolution implant set with both 6% shield implants you can get to 2600 dps tank and 1.25 million ehp... but again, not cost effective if only to say you beat a Drifter solo and to farm 15-20m in loot from each one.


Just for the fun of it I did purchase this fit for a Scorpion Navy issue ingame on Tranq, I was thinking to transfer the ship to Sisi, but it didnt transfer it today.

Since I already had a rattlesnake the Navy Scorp gives a few thousand more base HP.. so I went for this fit.

I wondered about >1m EHP calculation you did here, and I wanted to try it out in real eve.. so, I dragged my booster toon over to Jita and undocked, and with my skills, which is missing one lvl on caldari BS, and 2 lvl on shield resist skills to be maxed, I got 533k EHP ingame, while EFT says 620k EHP. ( I also got SM-705 and SP-905 plugged in ).

When I overload with t1 links, I get 815k EHP ingame with Navy Scorp.

I can only assume that the calculation you came up with here is based on EFT tool, not ingame fittings window ?

I believe EFT calculates the numbers differently.


Dangeresque Too
Pistols for Pandas
#84 - 2015-05-06 21:07:23 UTC
mannyman wrote:
I wondered about >1m EHP calculation you did here, and I wanted to try it out in real eve.. so, I dragged my booster toon over to Jita and undocked, and with my skills, which is missing one lvl on caldari BS, and 2 lvl on shield resist skills to be maxed, I got 533k EHP ingame, while EFT says 620k EHP. ( I also got SM-705 and SP-905 plugged in ).

When I overload with t1 links, I get 815k EHP ingame with Navy Scorp.

I can only assume that the calculation you came up with here is based on EFT tool, not ingame fittings window ?

I believe EFT calculates the numbers differently.
EFT does calculate different than in game, I believe in game just takes your lowest resist and then sets the ehp as if all of your resists were the same as your lowest, I think. Whereas EFT does the specific calcs of the split omni damage against each resist on its own.

In game will never show true ehp as it is not figuring numbers correctly. I've confirmed this via hand calculations as well. I also think in game does some fuzzy math with rounding resist percentages.

Also, I was using a perfect T2 link booster in the appropriate mindlink/ship for max bonus. I mean what else is there for my 3rd pilot to train after I capped out most of the industry stuff?
Ferni Ka'Nviiou
Doomheim
#85 - 2015-05-07 06:04:29 UTC
Just a fair warning for anyone reading who wants to engage Drifters, their stats adapt quickly with threads like these.
Use SiSi and/or be wary, if you cannot afford to replace your ship.

Mosaic changed Drifter stats to decrease their gun's signature resolution by 50% (to 20m). If you wanted to take out Ventures solo, sorry, that can no longer be done.

Along with that, Drifters now seem to only doomsday the ship that caused the final blow to the overshield.
This cuts out that method (and opens a new one), but, point is, a lot of previously stated replies earlier in the thread are probably invalidated.

Damage output hasn't changed, but still, be careful.
mannyman
Relics United
#86 - 2015-05-07 09:44:41 UTC
Dangeresque Too wrote:

Also, I was using a perfect T2 link booster in the appropriate mindlink/ship for max bonus. I mean what else is there for my 3rd pilot to train after I capped out most of the industry stuff?


hehe good one.. yeah.. what is there more to train, well I took my booster to become a ratting support to grind even more isk.. with that jumpable battleships.. Sin.. awesome for ratting.. and dont need to use gates.

So, Given that EFT shows 620k, then overload I should pass the drifter damage with good margin. So to avoid shields going down, a repper to keep shields max until drifter DDs.

If I could just transfer the ship to Sisi to test this. The copy ships command didnt copy the brand new setup Scorpion Navy for some reason..

Dangeresque Too
Pistols for Pandas
#87 - 2015-05-07 11:05:39 UTC
mannyman wrote:
If I could just transfer the ship to Sisi to test this. The copy ships command didnt copy the brand new setup Scorpion Navy for some reason..
I think it only works after a downtime has cycled. I was going to do the same thing with Entosis Links but it was quicker to just build the darn things than wait for downtime since they aren't seeded yet.
mannyman
Relics United
#88 - 2015-05-07 11:06:52 UTC
Ahh, the copyships command is done from a daily snapshot of TQ. so I guess tonight around 1800 evetime I should be able to copy the ship over to test this on sisi drifters.
mannyman
Relics United
#89 - 2015-05-07 22:10:55 UTC  |  Edited by: mannyman
Ok, ship got copied to Sisi, and I found 2 drifters..

A few interesting things:
My "logi" which is a battleship with 5x remote large shield reps can hold the drifter normal damage on the Navy Scorp when 2 drifters engaged. which is cool. The logi doesnt get aggroed as long as the logi never attacked drifters.

The first drifter I engaged, I overloaded mid slots before drifter shield went down. I survived and it took me down to 30% shield. 47k raw damage on the Navy scorpion. Then my logi repped me back up to 100% shield.

Then I engaged second drifter, without overloading. It took me down to 40% armor. 70k raw damage. Survived again.

I dont think I ever would test this without overloading on TQ.

Need full shield to do this, so logi is required to keep shield full to tank the drifter DD.

I tried a second time not to overload, haha.. 85k raw damage and popped..

This tells me the drifter DD varies somewhat in the amount of damage given.

So, the navy scorpion we have to overload to survive the DD.
Jenshae Chiroptera
#90 - 2015-05-09 01:38:14 UTC
I am noticing that the black rectangular boxes seem to have been turned white.

I always felt that black ones were a nod to Arthur C. Clarke's "2001 Space Odessey" where he finds the weird artifact.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Gary Bell
Therapy.
The Initiative.
#91 - 2015-05-10 12:35:10 UTC
Im seeing a discussion that drifters will not engage the dd on a ship they cannot point.. IE Bastion marauder? Can anyone confirm this on the test server as i currently have no used it lol..

Thanks

This is cool **** wish there was more isk in it for the ships to be worth it
mannyman
Relics United
#92 - 2015-05-11 08:49:43 UTC
I can confirm that being in Bastion mode with Drifters on the testserver makes you pop when lowering the drifter shield !

So it doesnt work with not being vulnerable to electronic warfare.