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Amarr Love

Author
Lady Zarrina
New Eden Browncoats
#1 - 2015-04-16 23:12:12 UTC
When are the Amarrian ships going to get some love. On paper they never seem that bad. Their lasers have decent damage projection out farther than most, and they can quickly change their damage projection. But.... the market has spoken. Amarrian ships on the whole are always about 25% less than the average. I'm sure there are a few exceptions, but none that are currently popping to mind ( my alcohol laden mind to be clear).

So I am just wondering, is there any hope for Amarrian ships, or are they just delegated to be eternally worse than timex knock-offs. Actually I wonder how many people nowadays have actually seen a timex :) sorta like I wonder how many people actually see Amarrian ships in use.

EVE: All about Flying Frisky and Making Iskie

Liam Inkuras
Furnace
Thermodynamics
#2 - 2015-04-16 23:20:37 UTC
I see Amarr ships used all the time, and use them extensively myself. Perhaps you should expand your perspective to encompass all activities in eve

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Lady Zarrina
New Eden Browncoats
#3 - 2015-04-16 23:25:48 UTC
Care to expand a little? What aspects of eve am I missing. Most doctrines I have seen use drones, missiles, rails or projectiles. Sure there are a few that make exceptions for the inclusion of Amarrian ships, but rarely are they the focal point.

EVE: All about Flying Frisky and Making Iskie

Dato Koppla
Spaghetti Militia
#4 - 2015-04-16 23:37:23 UTC
Having your ship be a part of a nullsec doctrine doesn't make it the best, it just makes it good at being a big fleet ship. There are many good Amarr ships and just because they are cheaper on the market doesn't mean they are worse, it's a supply and demand thing. The Rattlesnake is a prime example it's an excellent ship, very popular for L4 missions and extremely powerful for PvP yet it's so cheap, and this is because Guristas null is farmed to hell and back means theres a huge supply.

Here's some solid Amarr ships for PvP that I like and fly: Executioner, Tormentor, Sentinel, Vengeance, Omen, Omen Navy, Augoror Navy, Arbitrator, Curse, Pilgrim, Sacrilege, Armageddon, Prophecy. These are just the ones I like and think are awesome, there are many others too.
Lady Zarrina
New Eden Browncoats
#5 - 2015-04-16 23:57:02 UTC
Yup all valid points Dato.

Supply and demand does effect the price. I don't think Amarrian ships are over supplied, but I could be wrong. Well I once I said that, I guess they are over supplied, because if they were under supplied, the price should be at least average. So maybe I am way off base and everyone loves Amarrian ships (or at least producing Amarrian ships?)

I think we need Provi to stand strong and enforce Amarrian only fleets. Plus I might have 1 or 2 extra for sale?

EVE: All about Flying Frisky and Making Iskie

Paranoid Loyd
#6 - 2015-04-17 00:01:33 UTC  |  Edited by: Paranoid Loyd
Liam is talking about small gangs, Navy Omen is arguably the best kiter in the current meta. The videos of them farming Brave are both hilarious and very educational, check them out.

Purifier is the most popular SB, Navy Aug is a ridiculous brick, Slicer is probably the best kiting frig if you know how to fly it, Oracles cover a wide range of uses from cheap POS bashers to being able to solo gank fail fit Occators. The Curse and the Pilgrim are both very good for cheapish solo cloaky hunting, Armageddon is a decent alternative if you can't afford a Bhaalgorn. Confessor is pretty damn fun to fly and very popular.

Making an argument that they are not used because they are not in fleet doctrines is just silly.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Lady Zarrina
New Eden Browncoats
#7 - 2015-04-17 00:08:06 UTC
Yup I can't find a whole lot of fault in any reply so far. I guess Amarrian ships are just largely over produced. And the doctrine designers all own non-Amarrian BPO's.

EVE: All about Flying Frisky and Making Iskie

Paranoid Loyd
#8 - 2015-04-17 00:37:31 UTC  |  Edited by: Paranoid Loyd
Lady Zarrina wrote:
Plus I might have 1 or 2 extra for sale?
Figured this was your motivation, if you have an Omen, Tormentor (for slicer) or Augoror BPO, consider making an FW alt and turn them into Navy versions.

These corps will have the chips you need if you want to run missions to get them:
Amarr Constructions, Ardishapur Family, Carthum Conglomerate, Ducia Foundry, Further Foodstuffs, HZO Refinery, Imperial Armaments, Inherent Implants, Joint Harvesting, Noble Appliances, Nurtura, Royal Amarr Institute, Viziam, Zoar and Sons

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#9 - 2015-04-17 00:51:24 UTC
Amarr ships are great. Particularly when you need something with an enormous armor buffer.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#10 - 2015-04-17 04:29:07 UTC
First impression after reading was like amarrian ships are bad cause they are cheap. Then was like they are bad cause you don't see them on doctrine listing. And at the end these ships are bad duhe to poor dps comparing with other factions.

I think you have all the feedback provided has cleared your vision of amarr ships.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Lan Wang
African Atomic.
Dreadnought Diplomacy.
#11 - 2015-04-17 08:41:04 UTC  |  Edited by: Lan Wang
Lady Zarrina wrote:
Care to expand a little? What aspects of eve am I missing. Most doctrines I have seen use drones, missiles, rails or projectiles. Sure there are a few that make exceptions for the inclusion of Amarrian ships, but rarely are they the focal point.



no legions, apoc navy, zealots, purifiers, bhaalgorns, archons, redeemers, sacrileges are all top doctrine ships not to forget guardians

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lost Greybeard
Drunken Yordles
#12 - 2015-04-17 10:51:13 UTC
Amarr ships are excellent, but mostly in non-doctrine roles and for solo / small fleet.

The big usage gap is fleet doctrines, which never have anything to do with real balance, they're just trendy FOTM stuff.
Brea Lafail
Center for Advanced Studies
Gallente Federation
#13 - 2015-04-17 17:21:32 UTC
Amarr are underused more due to to the popularity of shield tanking on sub-battleship hulls (and the popularity of sub-battleship doctrines). There are some great Amarr ships, but they're probably not being lost in the same numbers as null-doctrine ships, thus the over supply by industrialists that don't do market research.

That's my hunch, anyway. I can't be bothered to pull up actual data, so I'm just going to assume that I'm right.
SFM Hobb3s
Perkone
Caldari State
#14 - 2015-04-17 19:47:58 UTC
Stop by my Confessor and be absolved of your sins. And your hull. And your pod.
To mare
Advanced Technology
#15 - 2015-04-18 11:20:51 UTC
Lady Zarrina wrote:
When are the Amarrian ships going to get some love. On paper they never seem that bad. Their lasers have decent damage projection out farther than most, and they can quickly change their damage projection. But.... the market has spoken. Amarrian ships on the whole are always about 25% less than the average. I'm sure there are a few exceptions, but none that are currently popping to mind ( my alcohol laden mind to be clear).

So I am just wondering, is there any hope for Amarrian ships, or are they just delegated to be eternally worse than timex knock-offs. Actually I wonder how many people nowadays have actually seen a timex :) sorta like I wonder how many people actually see Amarrian ships in use.

as someone who use ships from all the race i have to say i usually buy less amarr ships just because they dont die as often as the other races ships, with the right fleet they are extremely effective and reliable.
SpyCow
Doomheim
#16 - 2015-04-22 05:06:42 UTC  |  Edited by: SpyCow
Amarr ships are often underrated for some reason.

They are bloody brilliant!!

it's actually getting to the point where I'm thinking of not flying them as they can be borderline OP with the new small beam lasers etc.
Xequecal
Ministry of War
Amarr Empire
#17 - 2015-04-23 12:28:46 UTC  |  Edited by: Xequecal
Amarr problems:

1. Amarr ships use a weapon system designed for kiting yet mostly get hulls designed for brawling. It's the exact inverse of the problem Minmatar ships have, namely that they get a weapon system designed for brawling and all their hulls are designed for kiting.

Amarr ships are in general too slow to kite and lasers are simply terrible if your opponent gets into web range. Tracking sucks, high cap use, thermal damage, etc. The few Amarr ships that break this mold and actually can kite, like the Navy Omen, are very, very good.

2. Amarr ships are stupidly skill intensive. Lasers are designed for kiting, and the only way you can kite on ships with 6 or 7 low slots is to run a paper thin active tank or even run no tank at all, active or passive. This means one tiny mistake = instant death. Really good players that know how to exploit the ship can run a Navy Omen 1v20, get six kills, and then get away. Most players will just horribly die even 1v1.

3. Amarr ships are also stupidly SP intensive. The overpowered FOTM Navy Omen fit requires AWU V AND Energy Weapon Rigging V to fit, for example. The same goes for trying to fit tachyons to battleships, AWU V is basically required while you don't need AWU at all to fit rails to a Megathron.

4. Lasers are a very, very bad weapon system for new players to learn on. If you don't have Scorch, they're complete ****. Minmatar has exactly the same issue with their weapons and Barrage. Railguns, missiles, and drones, by comparison, still put out decent numbers even at T1.

5. The main Amarr advantages, namely that their weapons are great at kiting and sniping, have been completely usurped by sentry drones. Zealot/Guardian fleets used to be a mainline doctrine, today this is an epic joke considering Ishtars do about double the DPS with triple the tracking and triple the range while selecting damage type and using no cap and etc etc etc.

6. Amarr T2 resists are rather ****. Here's a pretty much comprehensive list of the sources of explosive damage that actually get used in the game right now:

- Bombers
- Sentry drones
- Doomsdays

If you're running a ship with T2 resists, you don't care about bombers or doomsdays anyway. If you're running an Amarr ship (Read: A ship without sentry drones) against a ship using sentry drones, you lose by default since sentry drones are > everything to an absurd degree.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#18 - 2015-04-23 12:55:14 UTC
Xequecal are you mad bro?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Solomar Espersei
Quality Assurance
#19 - 2015-04-23 15:23:01 UTC
Yeap, sounds mad, but still made damn good points.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

SFM Hobb3s
Perkone
Caldari State
#20 - 2015-04-24 14:54:45 UTC
Yes, he made a very well thought out post, +1 from me. I would heartily agree with everything he said.
I would say that perhaps the best 'kiting' amarr ship in the game right now is the sniping confessor...at least for the rest of the week. It's the one exception to the rule where you can have good speed, engagement range (70 optimal), good tracking, and decent dps. If you can keep your distance from blobs, anything that is generally faster than you can usually be killed extremely quickly in sharpshooter mode (or at least driven off). Unless you're being chased by 10mn svipuls.
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