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Missions & Complexes

 
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Incursions should be in low/null sec

Author
Marcus McTavish
Volcel Police
#141 - 2012-01-22 15:33:33 UTC
The Anti-incursion coalition has closed 3 highsec incursions by killing the mom.
In doing so, they denied over 1,000,000,000,000 or 1 TRILLION per incursion.

This is a problem and CCP said they are going to fix it.

You can get on your knees now :p
Dzajic
#142 - 2012-01-22 17:37:02 UTC
And may you be so kind to provide some source for such a magic number?
A'Brantox Foson
A'Brantox Foson Corporation
#143 - 2012-01-22 19:15:23 UTC  |  Edited by: A'Brantox Foson
Lisan al-Gaib wrote:
Payout per Vanguard should be 7.5m ISK in highsec IMO.


As much as i enjoyed running them and the people there, I think 5million/site, tops. Any more and you get force multiplyers that are thru the roof.

For example; I used to fly a maelstrom, but after enough sites I had enough to buy a machariel. I then got picked up and off in to sk33t. I then made one time from 1 5xrun (150k LP, 150million isk), well over a billion, that billion in turn went straight onto caldari navy invulns, those invulns lasted forever. I then ran another 1000 sites, with a further 2-3million LP on +6% implants, sold for 500-750mil each, with a few more 5x meta 2 capital mods here and there.

I made a **** tonne and am still living off those iskies and ships.


Literally no skill or brain power was used on my part.
Dzajic
#144 - 2012-01-22 19:30:28 UTC
Do you understand how pointless Incursions would become with such numbers?

Say constant 5 minute ticks. So 12 ticks per hour.

@7.5m you get 90M\hr ... any decent Faction BS and Marauder can top that. Machs and Tengus going above and way past 100m/hr of course.

@5m you are talking about miserable 60M/hr. Well skilled T1 BS can reach that.

At both numbers Incursions pretty much become pointless compared to ordinary L4 missions.

Without need to spend time on finding a fleet and grouping up, without trusting survival of your ship to others... being able to start and leave whenever you like.
Tian Nu
Ministry of War
Amarr Empire
#145 - 2012-01-22 21:40:02 UTC
i agree to disagree whith everithing above this -------------------------

Father O'Malley about Darius III begging for whelp: “Hows that working out for ya ? I make it 02:21 and all I see is you begging Riverini to get numbers and trying to recruit from the incursion public channel.”

Cardval Simalia
Doomheim
#146 - 2012-01-22 22:12:42 UTC
Simple fix to high sec Incursion. Dropp sec status to 0.4 and actually make the game as stated. Concord is overwhelmed yet currently they still find time to fly through massive waves of Sansha to pick on me for shooting some one?

This makes zero sense fix high sec incursions by making it low sec for remainder of incrusion. If incursion is not repulsed then that system would remain a low sec system for ever. Shrinking high sec and incouraging people to actually fight for the security of the system instead of exploiting a game mechanic and farming the incursion.
Spineker
#147 - 2012-01-22 22:22:20 UTC
Dzajic wrote:
Do you understand how pointless Incursions would become with such numbers?

Say constant 5 minute ticks. So 12 ticks per hour.

@7.5m you get 90M\hr ... any decent Faction BS and Marauder can top that. Machs and Tengus going above and way past 100m/hr of course.

@5m you are talking about miserable 60M/hr. Well skilled T1 BS can reach that.

At both numbers Incursions pretty much become pointless compared to ordinary L4 missions.

Without need to spend time on finding a fleet and grouping up, without trusting survival of your ship to others... being able to start and leave whenever you like.



If you are talking about missions in Mach and Tengu making 90mil an hour well that is jut wrong. 30 to 60 is more like, so ummm wow a miserable 60mil and hour... the horror. 60 is not the norm either.
Spineker
#148 - 2012-01-22 22:24:22 UTC
Cardval Simalia wrote:
Simple fix to high sec Incursion. Dropp sec status to 0.4 and actually make the game as stated. Concord is overwhelmed yet currently they still find time to fly through massive waves of Sansha to pick on me for shooting some one?

This makes zero sense fix high sec incursions by making it low sec for remainder of incrusion. If incursion is not repulsed then that system would remain a low sec system for ever. Shrinking high sec and incouraging people to actually fight for the security of the system instead of exploiting a game mechanic and farming the incursion.



No. You are not going to "encourage", ie; force people to pvp in low sec get over it.
Dzajic
#149 - 2012-01-22 23:18:13 UTC
Spineker wrote:
Dzajic wrote:
Do you understand how pointless Incursions would become with such numbers?

Say constant 5 minute ticks. So 12 ticks per hour.

@7.5m you get 90M\hr ... any decent Faction BS and Marauder can top that. Machs and Tengus going above and way past 100m/hr of course.

@5m you are talking about miserable 60M/hr. Well skilled T1 BS can reach that.

At both numbers Incursions pretty much become pointless compared to ordinary L4 missions.

Without need to spend time on finding a fleet and grouping up, without trusting survival of your ship to others... being able to start and leave whenever you like.



If you are talking about missions in Mach and Tengu making 90mil an hour well that is jut wrong. 30 to 60 is more like, so ummm wow a miserable 60mil and hour... the horror. 60 is not the norm either.


50M/hr in T2 fit Dominix doing highsec L4. So you are doing something very wrong then.
Spineker
#150 - 2012-01-22 23:51:06 UTC  |  Edited by: Spineker
Dzajic wrote:
Spineker wrote:
Dzajic wrote:
Do you understand how pointless Incursions would become with such numbers?

Say constant 5 minute ticks. So 12 ticks per hour.

@7.5m you get 90M\hr ... any decent Faction BS and Marauder can top that. Machs and Tengus going above and way past 100m/hr of course.

@5m you are talking about miserable 60M/hr. Well skilled T1 BS can reach that.

At both numbers Incursions pretty much become pointless compared to ordinary L4 missions.

Without need to spend time on finding a fleet and grouping up, without trusting survival of your ship to others... being able to start and leave whenever you like.



If you are talking about missions in Mach and Tengu making 90mil an hour well that is jut wrong. 30 to 60 is more like, so ummm wow a miserable 60mil and hour... the horror. 60 is not the norm either.


50M/hr in T2 fit Dominix doing highsec L4. So you are doing something very wrong then.



Hahaha yes of course I am.
Expulsion
Tavern Industries
#151 - 2012-03-04 00:46:15 UTC
Quote:
Lowsec is fine. Really. I live there, and it's some of the most fun space in Eve to me. Most of the people saying it's broken are the ones who have never made an effort to actually live there. There's lots of money to be made, pew to be had, and cool people to fly with. What more could you really ask for?


^Whoever said this, he/she is clueless. Like, having not a slightest idea what he/she is talking about.


And ontopic, high sec carebears have 3 active incursions, zero space has 3 and low sec only ONE active at a time..
I've spent some time reading bullshit most of you posted on this topic and i am sorry for wasting my time on it.

Reaver Glitterstim
The Scope
Gallente Federation
#152 - 2012-03-04 01:14:38 UTC
I prefer the idea of reducing highsec incurion pay as opposed to removing highsec incursions.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Daphny Naarma
Imperial Academy
Amarr Empire
#153 - 2012-03-04 13:13:58 UTC
Everyone who tries to argument by explaining how high the risks are yada yada "possibly losing my Xbil ship" - you DO understand those arguments are worth zero out of the perspective of inflation (eg topic), right? If some players lose their Xbil ships now and then (which ofc happens and won't be argued), it still means NULL, as long as the total/resulting ISK-flux is disproportionately large.

Your arguments equal: "ok, so we set up these money printing presses but look - sometimes one of them break down and has to be replaced".

Personally, I don't care if they are high or low sec. It is clear that too much money has been 'printed' lately and that is something CCP will have to take care of in some way, if they want to keep a functional player based eonomy in their sandbox. Money or hard currency have to be created and destroyed at an equal pace to keep a balanced economy. With the crazy income from incursions, that balance has been challenged. Ofc CCP is aware, but there is no easy solution where all subscribers come out happy.

tl;dr: Whether you risk losing a 3bil ship or not is IRRELEVANT out af an economical perspective, as long as the total influx of ISK is disproportionately large.
Mith'riin
Caldari State
#154 - 2012-03-04 18:26:42 UTC  |  Edited by: Mith'riin
Edit: Also sry for my grammar, english is not my first language.

Soooooooo much hypocrisy in this thread. Null sec bears QQ'ing than incursions give the same or better isk than sanctums. Tell you what...i've been in 0.0, i've been in sanctums and all kind of pve involved. You are inside your corp/alliance systems carebearing sanctums, with all the intel you can have (No, you won't get "Suicide ganked", and if you get, you are a plain idiot).

The only ones who can actually QQ, it's the Wh crew, were things are actually harder than the movement between 0.0, and you have no local at all. "Bubbles" QQ don't make sense, just go in with nulified ship, and there you go.

NPC 0.0 is actually way more dangerous than PC 0.0. Hell, even a high traffic constellation in low sec is riskier than deep in your corp 0.0.


I'm so tired of reading ppl thinking they are the l33tz of pvp by living in 0.0 and they should be able to have x20 more isk than "Low/High sec carebears" just because they can be killed. Guess what, you can be killed in ANY place in this game.


Do you want to have a "Riskier" than 0.0 experience ? Fit a 2b+ Tengu and go missioning in Irjunen (0.5). In one hour you will have at least 3-4 tornados waiting for your little pimp of a ship.


Stop believing you are special snowflakes by living in 0.0. I just don't want to have the hassle to log in and go to Ts/Vent to hear some random ppl talking about "xxxxxxx". I just want to play this game without more rules (At the time). That's just the difference between you and me. I know how to move my **** around 0.0, low sec, wh.



The sad thing is that if new players are attracted to low sec for example in some kind of strange way, they are so many idiots gate camping gates (And so many more than don't know how to escape that situation) that it's, in the 90% of the cases, a No-No for new players. So what you want the new players to do ? To gain 10m isk/h (Poor miners, make less than this in high sec) and quit the game after 2 months ?.

Bird is the word

Hans Momaki
State War Academy
Caldari State
#155 - 2012-03-05 00:50:26 UTC
Come on, not that one again.

Close incursions by yourself and you will nerf ISK // hour.

Oh wait, someone did that allready and closed 3 incursions. Looks like it's more easy to scream "nurf nurf nurf" then actually doing something against. If incursions are a harm for your playstyle, DO SOMETHING AGAINST them. Stop complaining if you're too lazy to get off your asses.

This moronic thread and the even more moronic "ideas" on how to "nurf" the more green grass on the other side is getting BORING.

Lazy wimps here :/
Remscar
Caldari Provisions
Caldari State
#156 - 2012-03-05 02:35:37 UTC  |  Edited by: Remscar
There should be no CONCORD in incursion constellations, which mean it becomes temporarily low (or maybe null) sec and you can kill whoever you want.
What a twist would that be!

Technically CONCORD are tied up fighting Sansha elsewhere, so how come they can magically appear to roflfuckpirates.
Zathryon
Amarr General Drilling and Construction
#157 - 2012-03-05 19:44:10 UTC
you people whine alot.
Mith'riin
Caldari State
#158 - 2012-03-05 19:54:22 UTC
Remscar wrote:
There should be no CONCORD in incursion constellations, which mean it becomes temporarily low (or maybe null) sec and you can kill whoever you want.
What a twist would that be!

Technically CONCORD are tied up fighting Sansha elsewhere, so how come they can magically appear to roflfuckpirates.


With the exception that the so called "Pirates" are often a gangbang squad that preys on the weak in low sec. I would love to see a tiny pirate gang trying to take down 15+ pilots with logistics, webs and tp's.

Bird is the word

Hans Momaki
State War Academy
Caldari State
#159 - 2012-03-05 22:47:25 UTC
Remscar wrote:


Technically CONCORD are tied up fighting Sansha elsewhere, so how come they can magically appear to roflfuckpirates.


You missed one point. Concord is not fighting sanshas, they pay capsuleers to fight them :D
Remscar
Caldari Provisions
Caldari State
#160 - 2012-03-05 23:32:51 UTC
Hans Momaki wrote:
Remscar wrote:


Technically CONCORD are tied up fighting Sansha elsewhere, so how come they can magically appear to roflfuckpirates.


You missed one point. Concord is not fighting sanshas, they pay capsuleers to fight them :D


That's stupid.