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IGB POS Planner 0.65 (2016.05.08)

Author
Chigiku
DDo Squad Gaming
#21 - 2015-04-16 13:56:09 UTC  |  Edited by: Chigiku
Hey there, i'm quite happy the tools got updated, i use it since the end of 2013 and always like it.

edit : ok i read it wrong my mistake ( the minmatar pos has a higher base em resist hence the close to site resist pre math change)

Thanks again for that nice tool =)
Qalten
Minmatar Egg Hucker Industries
#22 - 2015-04-16 14:05:21 UTC
Darvids0n wrote:
Thanks for updating the POS planner!

I noticed there's a bug when you add a new module, it seems to remove all your offline modules (even after building the URL manually).

Apart from that, it's working well :)


Whoops, sorry about that! This has been fixed as of this post :)
Karamba PL
C0VENIACY
Goonswarm Federation
#23 - 2015-04-17 09:53:52 UTC
Hello

resist are not working correctly
Qalten
Minmatar Egg Hucker Industries
#24 - 2015-04-17 16:42:50 UTC
Karamba PL wrote:
Hello

resist are not working correctly

Can you elaborate? Are they not working according to the newly implemented values the community has discovered, or the previous implementation, or something else?
Alicia Dnari
Dnari Mining and Manufacturing
#25 - 2015-04-21 04:35:25 UTC
Qalten wrote:
Darvids0n wrote:
Thanks for updating the POS planner!

I noticed there's a bug when you add a new module, it seems to remove all your offline modules (even after building the URL manually).

Apart from that, it's working well :)


Whoops, sorry about that! This has been fixed as of this post :)

Seems to be working correctly for adding new modules, but I just tried changing the tower while some modules were offlined, and they disappeared.

Great tool, btw! Thanks for building and updating it.Cool
Qalten
Minmatar Egg Hucker Industries
#26 - 2015-04-21 17:20:49 UTC
Alicia Dnari wrote:

Seems to be working correctly for adding new modules, but I just tried changing the tower while some modules were offlined, and they disappeared.

Great tool, btw! Thanks for building and updating it.Cool


Ah, double whoops. That's been fixed. Thanks for the heads up!
Karamba PL
C0VENIACY
Goonswarm Federation
#27 - 2015-04-22 11:54:30 UTC
Qalten wrote:
Karamba PL wrote:
Hello

resist are not working correctly

Can you elaborate? Are they not working according to the newly implemented values the community has discovered, or the previous implementation, or something else?


Example:

Right now:

Ammar Control tower large with 4x Photon Scattering should have resist: 68%
Program shows: 53%

Before update works correctly
Coelomate Tian
KarmaFleet
Goonswarm Federation
#28 - 2015-04-27 19:01:30 UTC
Karamba PL wrote:
Qalten wrote:
Karamba PL wrote:
Hello

resist are not working correctly

Can you elaborate? Are they not working according to the newly implemented values the community has discovered, or the previous implementation, or something else?


Example:

Right now:

Ammar Control tower large with 4x Photon Scattering should have resist: 68%
Program shows: 53%

Before update works correctly


Check the links earlier in this thread - it's the game that's bugged, I believe the IGB POS planner has been updated to display the correct resistance amounts.

The game incorrectly displays resistances as though no stacking penalty applies, but testing and reviewing logs proves shield hardening arrays are subject to normal stacking penalties.
Selaria Unbertable
Bellator in Capsulam
#29 - 2015-04-28 11:26:22 UTC
Current version looks good. However, one thing:
Adding assembly arrays or labs displays manufacturing capabilities with a number of slots. Those were removed, neither assembly arrays nor laboratories (same with stations and outposts) have a limitation of jobs anymore. You can now run as many jobs as you like in them.
Wreck It
Whatever Brah
#30 - 2015-04-28 13:36:49 UTC
Thank you SO MUCH for updating this invaluable tool!

Nongrat
MOON 437
#31 - 2015-04-30 07:53:58 UTC
Hi.
Thanks a lot for updating this tool!

Is it possible to make "add one" button in added modules? Such as "remove one" (X) button there.
Qalten
Minmatar Egg Hucker Industries
#32 - 2015-05-01 00:27:21 UTC
Selaria Unbertable wrote:
Current version looks good. However, one thing:
Adding assembly arrays or labs displays manufacturing capabilities with a number of slots. Those were removed, neither assembly arrays nor laboratories (same with stations and outposts) have a limitation of jobs anymore. You can now run as many jobs as you like in them.


Oh, right. Forgot they did that for POS modules as well. I've removed the extraneous information!
vil MbIIIIb
Viluchinsk
#33 - 2015-05-05 00:16:34 UTC  |  Edited by: vil MbIIIIb
Good work. Thank you.
little wrong - icon in CT Chart (screenshot)
Barking Spiders
Broken Halo.
#34 - 2015-05-13 23:00:59 UTC
Qalten

Thank you for updating this great tool! I have used it for years even though it was a little outdated. I was wondering if you could update both the Mobile Laboratory and the Mobile Laboratory - Hyasyoda. Both were to the following

Mobile Laboratory was changed to Design Laboratory and 120,000 mw (PWG) and 600 tf

Mobile Laboratory - Hyasyoda was changed to Hyasyoda Research laboratory and 110,000 (PWG) and 600 tf

Thank You
Degnar Oskold
Moira.
Villore Accords
#35 - 2015-05-14 14:22:14 UTC
Thanks for making such a great tool. I've used it extensively over the last 2 weeks, am loving it.
Pook600
Wormhole Tourz
#36 - 2015-05-15 20:34:51 UTC
Coelomate Tian wrote:
Karamba PL wrote:
Qalten wrote:
Karamba PL wrote:
Hello

resist are not working correctly

Can you elaborate? Are they not working according to the newly implemented values the community has discovered, or the previous implementation, or something else?


Example:

Right now:

Ammar Control tower large with 4x Photon Scattering should have resist: 68%
Program shows: 53%

Before update works correctly


Check the links earlier in this thread - it's the game that's bugged, I believe the IGB POS planner has been updated to display the correct resistance amounts.

The game incorrectly displays resistances as though no stacking penalty applies, but testing and reviewing logs proves shield hardening arrays are subject to normal stacking penalties.


DUDE! Thanks for this info! We were wasting POS space with extra unneeded hardeners.
Quiggle Queue
POS Party
Ember Sands
#37 - 2015-06-22 18:37:29 UTC
Great tool, I think this item is no longer in the game though, but it is still in the planner.

https://wiki.eveonline.com/en/wiki/Mobile_Laboratory
Pappy5
Deep Core Mining Inc.
Caldari State
#38 - 2015-07-08 14:13:01 UTC
Hey There,
I'm designing my first POS and found that I had a hard time comparing the bonuses of each pos. I see a need for a table with the racial bonuses of using each tower. for example, this excerpt from Evelopedia for Gallente :

Racial Bonuses:
25% bonus to Hybrid Sentry Damage
100% bonus to Silo Cargo Capacity

I think this could easily be incorporated into the Control Tower Comparison chart located here : http://eve.1019.net/pos/index.php?indx=ct

If you would like I'll do the copy work to make this happen. Is this project on Github?
Edward Sanmora
Pan Galactic Gargle Blasters
Ocularis Inferno
#39 - 2015-07-18 05:27:24 UTC
Recently setup a large Gallente POS with 3 Explosion Dampening Array, and on Photon Array. The in game stats say 35% Photon, 50% Ballistic, 57% Explosion, 25% heat. However the tool lists 49% for Explosion.
Serenit Adoulin
Stille Gewalt
#40 - 2015-08-22 11:42:36 UTC
Are there plans to updated the laboratory data ?

It is quite confusing how it is atm.
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