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How many POCO's so far?

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Author
Jade Constantine
Jericho Fraction
The Star Fraction
#21 - 2011-12-04 18:40:52 UTC
Manssell wrote:
The question I find more interesting is how many of these POCOs actually have neutrals set for access.


Well Star Fraction certainly deployed ours for neutral access. Currently we're charging everyone friendly/neutral/red a tax rate of 0.01% (it should be zero but the POCO system is currently bugged and it resets a tax rate of actually zero to 5% after downtime). Until this is fixed we're going with the 0.01% rate which hopefully won't inconvenience PI players too much.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Zleon Leigh
#22 - 2011-12-04 19:07:36 UTC
From what I saw on the Dev Blog (as I remember), you can set for a minimum tax, but not a zero tax. Thus the reset after every DT. Guess it's a bug that it is letting you set for 0.01% at all..

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Ranger 1
Ranger Corp
Vae. Victis.
#23 - 2011-12-04 20:34:00 UTC  |  Edited by: Ranger 1
Lone Gunman wrote:
It hasn't even been a week, its way too early, I am sure that the Null alliances that were pushing this disaster are holding back at least for the short term. I would also assume that the vast majority of PCO's have been deployed in Null (Alliance protected) and Worm Hole (to inconvenient to attack). The Low region where I do PI is a different story however. Out of the 40 low systems in the region (about 300 planets) only 4 IBCO's were removed and two PCO's were put up.

Right now in the low system I am in everyone has access to PI using the IBCO's and are just increasing selling prices for the produced PI goods or adjusting for the POS fuel costs. Putting up a PCO (costs approaching 200 mil) in a region where there is only 2 presently not only would be like putting a bull’s eye on the PCO, but the entity that replaced the PCO would be responsible for its protection and replacement.

This was just a ploy by Null alliances to gain another advantage because once the PCO costs are absorbed they will reap the benefits of the higher PI prices by not having to pay the exorbitantly high taxes.


It probably is a bit early in the game to get an accurate read. I also agree that the majority of PCO's have likely been placed by Null Sec or WH based entities, as both groups tend to know how to work together and use the advantages of the area of space they are in to defend their assets.

One of the theories circulating was that Null Sec entities would systematically destroy Low Sec PCO's to remove competition, or would be proactive in destroying Low Sec IBCO's and putting their own PCO's in place while they don't have to deal with reinforcement timers. The latter being somewhat time sensitive.

Perhaps they are just waiting for more Low Sec PCO's to go up to farm kill mails. Smile Vastly increasing the time to take them down by going through a reinforcement timer with little likelihood of getting a fight out of it seems a bit of a stretch though.

I won't debate whether Null Sec Alliances should reap the rewards of leveraging their resources better than less organized groups. I will point out that PI profits (taxes aside) do not go to corporations or alliances. They go directly into the pockets of the industrial grunts, their working class citizens. Even savings for their corp owned POS fuel bills only happen if they have an "arrangement" with their members to receive a discount compared to what the PI harvester could make by simply selling his goods on the market. Obviously there will be alts of the "management" that can provide some of the needed fuel, but that will hardly supply any extensive POS network.

Anyway, that's not the point of this thread. It's more to act as a barometer of just how successful, or how much of a failure, the whole PCO mechanic is.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Brynhilda
Chimp Hoons Export and Expo Service
Scary Wormhole People
#24 - 2011-12-04 21:38:57 UTC
We've set up a few. None have been lost.

How may I drug you with drugs?

Hans Jagerblitzen
Ice Fire Warriors
#25 - 2011-12-04 21:48:55 UTC
POCO's are getting nuked left and right in lowsec, especially around the militia zones. We are happy to take control of the planets and offer Empire citizens discount tax rates as a reward for taking the plunge outside highsec.

If you are in Minmatar space, and are looking for an alternative place to do PI to avoid the ridiculous highsec tax rates, come out to the Huvilma constellation. We're offering discount taxes on planets with even more riches than anything you'd find in highsec.

CPM0 Chairman / CSM7 Vice Secretary

Ranger 1
Ranger Corp
Vae. Victis.
#26 - 2011-12-04 23:47:26 UTC  |  Edited by: Ranger 1
Hans Jagerblitzen wrote:
POCO's are getting nuked left and right in lowsec, especially around the militia zones. We are happy to take control of the planets and offer Empire citizens discount tax rates as a reward for taking the plunge outside highsec.

If you are in Minmatar space, and are looking for an alternative place to do PI to avoid the ridiculous highsec tax rates, come out to the Huvilma constellation. We're offering discount taxes on planets with even more riches than anything you'd find in highsec.


That's excellent. I hadn't considered that the militia's might get involved, but it only makes sense.

Two things:

1: I'm assuming you mean the existing IBCO's (InterBus Customs Offices) are the one's getting nuked, not one's put up by players. Is that correct?

2: Are you charging some sort of nominal tax to cover the cost of the PCO?

Excellent thinking by the way. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Il Feytid
State War Academy
Caldari State
#27 - 2011-12-05 00:51:19 UTC
Lone Gunman wrote:
This was just a ploy by Null alliances to gain another advantage because once the PCO costs are absorbed they will reap the benefits of the higher PI prices by not having to pay the exorbitantly high taxes.


Your right.

Do something about it.
Hans Jagerblitzen
Ice Fire Warriors
#28 - 2011-12-05 02:08:24 UTC
Ranger 1 wrote:
Hans Jagerblitzen wrote:
POCO's are getting nuked left and right in lowsec, especially around the militia zones. We are happy to take control of the planets and offer Empire citizens discount tax rates as a reward for taking the plunge outside highsec.

If you are in Minmatar space, and are looking for an alternative place to do PI to avoid the ridiculous highsec tax rates, come out to the Huvilma constellation. We're offering discount taxes on planets with even more riches than anything you'd find in highsec.


That's excellent. I hadn't considered that the militia's might get involved, but it only makes sense.

Two things:

1: I'm assuming you mean the existing IBCO's (InterBus Customs Offices) are the one's getting nuked, not one's put up by players. Is that correct?

2: Are you charging some sort of nominal tax to cover the cost of the PCO?

Excellent thinking by the way. Smile


Yes, and yes. I think industrialists will find our prices in the Huvilma constellation (Gulmorogod, Lulm, and Bosboger - which is adjacent to highsec) quite reasonable compared to NPC taxes....

A few player ones have been nuked, I assisted a fleet the other night as we attacked an Amarrian POCO coming out of reinforcement, but the Amarrian carriers had already repaired it enough by the time our fleet warped in that when we attacked and drove them off it only went into reinforced again.....sadly.

The POCO's are about as easy to siege / defend as a small tower, except for the lack of defenses. There are indeed players ones being replaced by other players, depending on who's active in the region and can muster the fleets to defend / attack them.

Reports of Goons or other large alliance entities pissing on them left and right are greatly exaggerated, however. That would require projection of power too widespread for most Alliances, and open up capital ships to being attacked if they werent serious about actually sticking around to defend them. No one's out to just pad up their killboard with POCO's. 'Cuz that would be lame. It's the regional powers that are managing them for the most part. I'm only speaking from my experience here in lowsec, of course.

CPM0 Chairman / CSM7 Vice Secretary

Ranger 1
Ranger Corp
Vae. Victis.
#29 - 2011-12-05 05:57:45 UTC  |  Edited by: Ranger 1
Hans Jagerblitzen wrote:
Ranger 1 wrote:
Hans Jagerblitzen wrote:
POCO's are getting nuked left and right in lowsec, especially around the militia zones. We are happy to take control of the planets and offer Empire citizens discount tax rates as a reward for taking the plunge outside highsec.

If you are in Minmatar space, and are looking for an alternative place to do PI to avoid the ridiculous highsec tax rates, come out to the Huvilma constellation. We're offering discount taxes on planets with even more riches than anything you'd find in highsec.


That's excellent. I hadn't considered that the militia's might get involved, but it only makes sense.

Two things:

1: I'm assuming you mean the existing IBCO's (InterBus Customs Offices) are the one's getting nuked, not one's put up by players. Is that correct?

2: Are you charging some sort of nominal tax to cover the cost of the PCO?

Excellent thinking by the way. Smile


Yes, and yes. I think industrialists will find our prices in the Huvilma constellation (Gulmorogod, Lulm, and Bosboger - which is adjacent to highsec) quite reasonable compared to NPC taxes....

A few player ones have been nuked, I assisted a fleet the other night as we attacked an Amarrian POCO coming out of reinforcement, but the Amarrian carriers had already repaired it enough by the time our fleet warped in that when we attacked and drove them off it only went into reinforced again.....sadly.

The POCO's are about as easy to siege / defend as a small tower, except for the lack of defenses. There are indeed players ones being replaced by other players, depending on who's active in the region and can muster the fleets to defend / attack them.

Reports of Goons or other large alliance entities pissing on them left and right are greatly exaggerated, however. That would require projection of power too widespread for most Alliances, and open up capital ships to being attacked if they werent serious about actually sticking around to defend them. No one's out to just pad up their killboard with POCO's. 'Cuz that would be lame. It's the regional powers that are managing them for the most part. I'm only speaking from my experience here in lowsec, of course.



Outstanding! Thanks for the update.

Apparently it pays to support your local militia. Smile

Oh, and lest I forget, kudo's to Star Fraction as well.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jessie Kenan
Doomheim
#30 - 2011-12-05 10:54:37 UTC
Reminds me of that fable with that scorpion and the toad.
thekiller2002us
The J8sters
#31 - 2011-12-05 10:59:37 UTC
i remember it as the scorpion and the fox. maybe its a different version

I'm with Brick on this one- make thouse carebearing b******s squeal..

Jade Constantine
Jericho Fraction
The Star Fraction
#32 - 2011-12-05 11:28:11 UTC

I honestly don't see large 0.0 alliances being able to cover all the bases to monopolize these things. There are too many, they are too (relatively easy) to attack and if they spread themselves thin to defend these things they will lose ships in embarrassing ganks to pirates, FW, anti pirates, random lowsec groups far in excess of the value of the POCOs.

I think this concept is a great success for CCP design. Now we just need a patch to enable the zero tax option and resolve a couple of remaining glitches and we're good to go.

Also, lets have a hologram with corp logos on top!
(and some kind of a "message from our sponsor")

Come on CCP artists I know you can do it. Just steal the code from the TCUs.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ingvar Angst
Nasty Pope Holding Corp
#33 - 2011-12-05 12:56:00 UTC
thekiller2002us wrote:
i remember it as the scorpion and the fox. maybe its a different version


You sure it wasn't the scorpion and the drake?

Six months in the hole... it changes a man.

Ranger 1
Ranger Corp
Vae. Victis.
#34 - 2011-12-05 15:35:31 UTC
Jade Constantine wrote:

I honestly don't see large 0.0 alliances being able to cover all the bases to monopolize these things. There are too many, they are too (relatively easy) to attack and if they spread themselves thin to defend these things they will lose ships in embarrassing ganks to pirates, FW, anti pirates, random lowsec groups far in excess of the value of the POCOs.

I think this concept is a great success for CCP design. Now we just need a patch to enable the zero tax option and resolve a couple of remaining glitches and we're good to go.

Also, lets have a hologram with corp logos on top!
(and some kind of a "message from our sponsor")

Come on CCP artists I know you can do it. Just steal the code from the TCUs.


Interesting idea.

Since they are owned by corps rather than by players, I don't see why not. Free advertising!

I agree that Null Sec alliances, for the most part, will have little to do with the Low Sec PCO's.

There are too many to deal with in any significant way.
Reinforcement timers mean coming back at possibly awkward times, and puts their ships at risk for no real reason.
Forcing the troops to shoot thousands of PCO's with nothing to show for it in return would likely lead to rebellion. Smile

Still, I"m sure there will be limited exceptions here and there... that will likely be portrayed as "happening everywhere". Smile

Are you sure you want zero tax though? I doubt anyone would mind if it was a reasonable one, to compensate you for the trouble and expense.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jade Constantine
Jericho Fraction
The Star Fraction
#35 - 2011-12-05 15:49:37 UTC
Ranger 1 wrote:
Jade Constantine wrote:

I honestly don't see large 0.0 alliances being able to cover all the bases to monopolize these things. There are too many, they are too (relatively easy) to attack and if they spread themselves thin to defend these things they will lose ships in embarrassing ganks to pirates, FW, anti pirates, random lowsec groups far in excess of the value of the POCOs.

I think this concept is a great success for CCP design. Now we just need a patch to enable the zero tax option and resolve a couple of remaining glitches and we're good to go.

Also, lets have a hologram with corp logos on top!
(and some kind of a "message from our sponsor")

Come on CCP artists I know you can do it. Just steal the code from the TCUs.


Interesting idea.

Since they are owned by corps rather than by players, I don't see why not. Free advertising!

I agree that Null Sec alliances, for the most part, will have little to do with the Low Sec PCO's.

There are too many to deal with in any significant way.
Reinforcement timers mean coming back at possibly awkward times, and puts their ships at risk for no real reason.
Forcing the troops to shoot thousands of PCO's with nothing to show for it in return would likely lead to rebellion. Smile

Still, I"m sure there will be limited exceptions here and there... that will likely be portrayed as "happening everywhere". Smile

Are you sure you want zero tax though? I doubt anyone would mind if it was a reasonable one, to compensate you for the trouble and expense.


The zero tax angle is an ideological one really - part of Star Fraction roleplay. Jericho Fraction corporation has run with zero tax for eight years now. The bottom line on the POCO's is they will pay for themselves eventually just allowing our own PI guys to export for free and we want to encourage other neutrals to our theatre of operations so we can sell things to them :)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Tanya Powers
Doomheim
#36 - 2011-12-05 16:04:10 UTC
Manssell wrote:
The question I find more interesting is how many of these POCOs actually have neutrals set for access.



Actually it's everyone's interest that neutrals can access to those and get lurked by small taxes, this means more inty's around to shoot, more peeps coming in to low/null because the risk/reward is there, overall low/null sec alliances have all interest to set neutrals capable to use those for small fees or even free, this will bring them potential targets.

It's all good for the game and the economy.
Tanya Powers
Doomheim
#37 - 2011-12-05 16:06:00 UTC
Jade Constantine wrote:
Ranger 1 wrote:
Jade Constantine wrote:

I honestly don't see large 0.0 alliances being able to cover all the bases to monopolize these things. There are too many, they are too (relatively easy) to attack and if they spread themselves thin to defend these things they will lose ships in embarrassing ganks to pirates, FW, anti pirates, random lowsec groups far in excess of the value of the POCOs.

I think this concept is a great success for CCP design. Now we just need a patch to enable the zero tax option and resolve a couple of remaining glitches and we're good to go.

Also, lets have a hologram with corp logos on top!
(and some kind of a "message from our sponsor")

Come on CCP artists I know you can do it. Just steal the code from the TCUs.


Interesting idea.

Since they are owned by corps rather than by players, I don't see why not. Free advertising!

I agree that Null Sec alliances, for the most part, will have little to do with the Low Sec PCO's.

There are too many to deal with in any significant way.
Reinforcement timers mean coming back at possibly awkward times, and puts their ships at risk for no real reason.
Forcing the troops to shoot thousands of PCO's with nothing to show for it in return would likely lead to rebellion. Smile

Still, I"m sure there will be limited exceptions here and there... that will likely be portrayed as "happening everywhere". Smile

Are you sure you want zero tax though? I doubt anyone would mind if it was a reasonable one, to compensate you for the trouble and expense.


The zero tax angle is an ideological one really - part of Star Fraction roleplay. Jericho Fraction corporation has run with zero tax for eight years now. The bottom line on the POCO's is they will pay for themselves eventually just allowing our own PI guys to export for free and we want to encourage other neutrals to our theatre of operations so we can sell things to them :)


This is what I can call excellent player driven content. I may not agree on everything you guys do, we'd get bored if so, but this small little thing is very important and show example to this community.

gratz
Manssell
OmiHyperMultiNationalDrunksConglomerate
#38 - 2011-12-05 16:46:51 UTC
Tanya Powers wrote:
Manssell wrote:
The question I find more interesting is how many of these POCOs actually have neutrals set for access.



Actually it's everyone's interest that neutrals can access to those and get lurked by small taxes, this means more inty's around to shoot, more peeps coming in to low/null because the risk/reward is there, overall low/null sec alliances have all interest to set neutrals capable to use those for small fees or even free, this will bring them potential targets.

It's all good for the game and the economy.


This is the argument I just don't buy, I hope I'm wrong, but I don't see it happen in anything other than a few isolated cases. I mean why would you want people to use your poco? The taxes? Well is it really better to collect the taxes on PI or to have a competitor locked out of the PI market thus rising the value of your PI by much more? Is taxing you competition really better than a monopoly? I would think the latter, by a lot. And as far as having neutrals in your space, no one lets you dock out their outpost to just have you around now, why would this be any different. Suddenly alliances are going to be nice and let neutrals into their space to to make cash, out of the kindness of their hearts?

If having your competitors use your POCO for a tax is such a great money making idea, then why doesn't Coke rent out space in it's machines to Pepsi for a little cash?
Jade Constantine
Jericho Fraction
The Star Fraction
#39 - 2011-12-05 16:49:50 UTC
Manssell wrote:
Tanya Powers wrote:
Manssell wrote:
The question I find more interesting is how many of these POCOs actually have neutrals set for access.



Actually it's everyone's interest that neutrals can access to those and get lurked by small taxes, this means more inty's around to shoot, more peeps coming in to low/null because the risk/reward is there, overall low/null sec alliances have all interest to set neutrals capable to use those for small fees or even free, this will bring them potential targets.

It's all good for the game and the economy.


This is the argument I just don't buy, I hope I'm wrong, but I don't see it happen in anything other than a few isolated cases. I mean why would you want people to use your poco? The taxes? Well is it really better to collect the taxes on PI or to have a competitor locked out of the PI market thus rising the value of your PI by much more? Is taxing you competition really better than a monopoly? I would think the latter, by a lot. And as far as having neutrals in your space, no one lets you dock out their outpost to just have you around now, why would this be any different. Suddenly alliances are going to be nice and let neutrals into their space to to make cash, out of the kindness of their hearts?

If having your competitors use your POCO for a tax is such a great money making idea, then why doesn't Coke rent out space in it's machines to Pepsi for a little cash?


Speaking for our organization we build ALOT of tech2. We use ALOT of tower products, we buy ALOT of stuff. Having PI industrialists producing and selling locally is good. Sure its part of our RP ideology to be zero tax freespace etc but its also sound business strategy to encourage healthy markets.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Ranger 1
Ranger Corp
Vae. Victis.
#40 - 2011-12-05 17:08:27 UTC
Manssell wrote:
Tanya Powers wrote:
Manssell wrote:
The question I find more interesting is how many of these POCOs actually have neutrals set for access.



Actually it's everyone's interest that neutrals can access to those and get lurked by small taxes, this means more inty's around to shoot, more peeps coming in to low/null because the risk/reward is there, overall low/null sec alliances have all interest to set neutrals capable to use those for small fees or even free, this will bring them potential targets.

It's all good for the game and the economy.


This is the argument I just don't buy, I hope I'm wrong, but I don't see it happen in anything other than a few isolated cases. I mean why would you want people to use your poco? The taxes? Well is it really better to collect the taxes on PI or to have a competitor locked out of the PI market thus rising the value of your PI by much more? Is taxing you competition really better than a monopoly? I would think the latter, by a lot. And as far as having neutrals in your space, no one lets you dock out their outpost to just have you around now, why would this be any different. Suddenly alliances are going to be nice and let neutrals into their space to to make cash, out of the kindness of their hearts?

If having your competitors use your POCO for a tax is such a great money making idea, then why doesn't Coke rent out space in it's machines to Pepsi for a little cash?


Here is how it will play out for at least some Null Sec alliances.

The good PI planets that are close to them will get PCO's for thier own use, and likely exclude others from using it.

PI planets that are within their territory but not close enough to be used regularly will be set for others to use, either just blues or to anyone in hopes of bringing in some juicy targets to the area. Plus, tax income on planets you aren't harvesting are a good thing.

Low Sec planets that are within hot drop range might optionally be set up to be open to everyone for the sole purpose of drawing good fights, if the alliance has nothing better to do.


Keep in mind:

You will never have a monopoly on PI assets anyway, as there are simply too many planets out there.

Since you can have as many PCO's as you like, far more than you could ever use, they still serve as passive income or a source of good fights. This has value to many.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

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