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Warfare & Tactics

 
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Kiting is not cancer...

First post
Author
Yuri Antollare
Moira.
#81 - 2015-04-28 15:11:01 UTC
Crosi Wesdo wrote:
Yuri Antollare wrote:
Crosi Wesdo wrote:
Yuri Antollare wrote:

All else being equal, nothing, bar cruisers and up, will solo a linked garmur.


lolno


This is a little stifled with no example.


Which is better than just being wrong.


If there's an argument in there somewhere, I'm not finding it convincing.
Bad Messenger
Rehabilitation Clinic
#82 - 2015-04-28 15:25:39 UTC
you guys are hopeless
Bad Messenger
Rehabilitation Clinic
#83 - 2015-04-28 15:30:01 UTC
Demerius Xenocratus wrote:
Bad Messenger wrote:
Demerius Xenocratus wrote:
Garmurs would be alot more reasonable without offgrid links.


i do not see how links affect anything on ship balance.


Because the Worm and Garmur go from really good without links to god mode with them. I don't think we need god mode rewards for bittervets. A ship that punches out 130 DPS with light missiles at 70k with a point at the same range and can hold orbit at 8k m/s is too much. Likewise a linked snaked worm can probably top 6k cold with 200 DPS drones each having the EHP of an interceptor. Having spent a huge amount of time playing this game should not entitle you to a win button. The cumulative advantage in SP, assets, and experience is enough.


now if you use links too it is not problem to tank 200dps for a long time, also using example ship with web range bonus with faction webs and using link boost and heat you sure can web them. Eve is about choices and more choices is always better than only one.
Lug Muad'Dib
Funk'in Hole
#84 - 2015-04-28 15:59:21 UTC
Pilot like Crosi are OP, not the Garmur. If you need a blob to kill a garmur.. Roll two fast 3m isk atron can kill a garmur with def scram, try this versus a worm..

Garmur has lot of counter and great gtfo capacity, more with snake and links, like many other ships..
wilgotna
Perkone
Caldari State
#85 - 2015-04-28 17:29:28 UTC
Lug Muad'Dib wrote:
Pilot like Crosi are OP, not the Garmur. If you need a blob to kill a garmur.. Roll two fast 3m isk atron can kill a garmur with def scram, try this versus a worm..

Garmur has lot of counter and great gtfo capacity, more with snake and links, like many other ships..


No the garmur is op precisely because a super nerd like crosi can use a 3 bil pod and an off grid booster

Eve has an incredibly low skillcap. Any mongo can use a snaked/linked garmur and hit orbit.

Even his garmur fits just screams scared nerd.
Arla Sarain
#86 - 2015-04-28 17:37:38 UTC
wilgotna wrote:
Lug Muad'Dib wrote:
Pilot like Crosi are OP, not the Garmur. If you need a blob to kill a garmur.. Roll two fast 3m isk atron can kill a garmur with def scram, try this versus a worm..

Garmur has lot of counter and great gtfo capacity, more with snake and links, like many other ships..


No the garmur is op precisely because a super nerd like crosi can use a 3 bil pod and an off grid booster

Eve has an incredibly low skillcap. Any mongo can use a snaked/linked garmur and hit orbit.

Even his garmur fits just screams scared nerd.

I hate linked garmurs... linked anything as much as the next guy.

But you sound like crosi is your secret crush and its an unrequited love.
Crosi Wesdo
War and Order
#87 - 2015-04-28 17:46:36 UTC  |  Edited by: Crosi Wesdo
Arla Sarain wrote:
wilgotna wrote:


No the garmur is op precisely because a super nerd like crosi can use a 3 bil pod and an off grid booster

Eve has an incredibly low skillcap. Any mongo can use a snaked/linked garmur and hit orbit.

Even his garmur fits just screams scared nerd.

I hate linked garmurs... linked anything as much as the next guy.

But you sound like crosi is your secret crush and its an unrequited love.


He makes a valid point, because of edge cases like the amount of isk a handful of people put into pvp, the entire game should be rebalanced.

The only thing i can recall about wilgotna is he was just as bitter at me when i flew only maulus for a year lol.

Lots of people, in and out of game, lack the introspection to apply the same standards to people they dislike (for whatever reason) as they do to those they like, or particularly themselves. We have an acute case here.
Dread Operative
Lowlife.
Snuffed Out
#88 - 2015-04-28 18:33:36 UTC
Quote:
.... because of edge cases like the amount of isk a handful of people put into pvp, the entire game should be rebalanced.

Lots of people, in and out of game, lack the introspection to apply the same standards to people they dislike (for whatever reason) as they do to those they like, or particularly themselves. We have an acute case here.


So much win in this statment, if people are willing to risk the isk and have the SP, who are we to bad mouth them? Heaven forbid a whole Corp does it though, cause then it's easy mode..... Complimant and tongue in cheek in the same post. I like.
Crosi Wesdo
War and Order
#89 - 2015-04-28 18:54:10 UTC  |  Edited by: Crosi Wesdo
Dread Operative wrote:
Quote:
.... because of edge cases like the amount of isk a handful of people put into pvp, the entire game should be rebalanced.

Lots of people, in and out of game, lack the introspection to apply the same standards to people they dislike (for whatever reason) as they do to those they like, or particularly themselves. We have an acute case here.


So much win in this statment, if people are willing to risk the isk and have the SP, who are we to bad mouth them? Heaven forbid a whole Corp does it though, cause then it's easy mode..... Complimant and tongue in cheek in the same post. I like.


Its a fair point, assuming that 'easy mode' qualifies as 'bad mouthing' rather than just a statement of fact. Also, this is a question of game design rather than just a bunch of high SP chars grouping together for easy ganks.

Challenge can only be measured against the task. When you have an 80 man t3/guard fleet all with lg/hg slaves, with caps and supers on standby to fight 40 t1 bs and another 40 cruisers and 20 frigates who only fly together on that scale once or less per week (and 1/3 are fail-fit), that really is a good shot at easy mode. Specially when you guys only undock when you have eyes on the target and often have a 30 man squid fleet ready to help you lol.

Im not complaining, im just saying its easy mode. Ive been there. Im shocked how hard snufd have made it look in recent weeks though.

If you wanted to draw any parallel from what im talking about, i fight any number of people. It would be like snufds 80 man fleet fighting anywhere from 160 to 1000s of people since i often look for kills while massively outnumbered in the garmur. Though, in a lot of occasions between being outnumbered im open to and accept that it is easy mode.
Arla Sarain
#90 - 2015-04-28 19:22:39 UTC  |  Edited by: Arla Sarain
Crosi Wesdo wrote:

because of edge cases like the amount of isk a handful of people put into pvp, the entire game should be rebalanced.



The game should be rebalanced because if it isn't its going to snowball into that direction, as it did with T3Ds. Garmurs just have a higher entry threshold which is why it isn't too late.

The snowballs comes from the fact that even if something costs a lot of cash, and has high prerequisites, it doesn't matter how edge the case is, because it's going to become more common since it's worth the large investment. One-off payment that has a long lasting value (since the value isn't diminished by being destroyed all the time).
Dread Operative
Lowlife.
Snuffed Out
#91 - 2015-04-28 19:31:32 UTC
Math is hard.
wilgotna
Perkone
Caldari State
#92 - 2015-04-28 19:42:08 UTC
Yea lets celebrate a culture where the nerds who spend the most isk invariably win.

Sounds like a great basis for a pvp game.
Crosi Wesdo
War and Order
#93 - 2015-04-28 20:23:36 UTC  |  Edited by: Crosi Wesdo
Dread Operative wrote:
Math is hard.


No doubt in your tz they are a bit weaker, snufd actually push suj local to 100 in theirs if they ping and people actually log on.

wilgotna wrote:
Yea lets celebrate a culture where the nerds who spend the most isk invariably win.

Sounds like a great basis for a pvp game.


Its probably not very humanitarian to respond to wil at this point as its clear something deeper is at play,
wilgotna
Perkone
Caldari State
#94 - 2015-04-29 00:52:55 UTC
the fleet meta is already isk2win

the frigate meta doesnt have to be that way
Yuri Antollare
Moira.
#95 - 2015-04-29 05:51:45 UTC
Lug Muad'Dib wrote:
Pilot like Crosi are OP, not the Garmur. If you need a blob to kill a garmur.. Roll two fast 3m isk atron can kill a garmur with def scram, try this versus a worm..

Garmur has lot of counter and great gtfo capacity, more with snake and links, like many other ships..


Those two derptrons have about 4k ehp each, one if not both will be dead by the time they get close enough to think they had a chance. Lest we mention the defensive scram for the survivor.

You are correct though, Crosi is one of the best pilots around, I'm not a fan of links but at least he uses them 'right,' taking on odds where any other setup would die.

This doesn't have to be so personal. Individuals aside, the Garmur has probably the least number of counters out there. Most other frigates with boosts, Incursus/other brawlers, or LML frigate/slicer, still have plenty of hard counters out there, even if the opponent doesn't have his own boosts. Cookie Cutter Slasher fits will trash a linked brawler, and even with boosts the traditional kiting ships out there have their weaknesses from weapons range to overall speed. I could slap a RF long point and boosts on a Slicer, but I'd have to lose my pulse lasers, I could do the same to a condor but I'm still limited to my missile range (42km), which is putting you at least within the margin of error of being ****** with by someone competent.

With the Garmur, you could fit a specific hard counter, with the same boosts/implants, and still only have a 1/2 chance of making it out alive let alone killing the Garmur. The entire t1 frigate line is no good, all are significantly slower and lack the EHP to survive chasing down a Garmur and getting scram, the defensive scram again, a serious final hurdle.

Other faction/pirate frigates and EAFs, I'd give it a shot in a structure tanked blaster Comet. I'm still slower by 2k m/s and again if the Garmur has a defensive scram, chances are not great. Now a Dram gets close, still slower all else being equal and again, the defensive scram is rough. You could fit an overdrive and drop a gyrostab, leaving you with the same dps as a Garmur, but with the Garmur having 70km of lead time to shoot you in the face, your small AAR only runs 40 seconds without a cap booster as well. You could medium shield extend it but you only get 2.8k more ehp than the Garmur just running a DCU, bout 25 seconds worth of Garmur shooting you in the face. Again, presuming the Garmur is running away that 25 seconds won't cover the time it takes you to catch him, which is never because again, you're still slower.

Apparently Hyena and Sentinel were bandied about but I'm going to assume those were troll suggestions. A hyena could web out to 68km, might take him a while to kill you with his 25 dps though. Sentinel, 30km neuts versus a ship almost twice as quick as you orbiting at 60km...

Just seems too dominant to me, bonuses in point/weapon range and inherent strong stats that scale amazingly well with boosts, OP is built into the ships DNA. Hands down best in class by a massive margin.
wilgotna
Perkone
Caldari State
#96 - 2015-04-29 07:01:16 UTC
yuri says the same thing as me

but he prefaces it by gently caressing crosi's tiny little peanuts

good strat yuri good strat
Crosi Wesdo
War and Order
#97 - 2015-04-29 08:53:44 UTC  |  Edited by: Crosi Wesdo
Yuri Antollare wrote:
Lug Muad'Dib wrote:
Pilot like Crosi are OP, not the Garmur. If you need a blob to kill a garmur.. Roll two fast 3m isk atron can kill a garmur with def scram, try this versus a worm..

Garmur has lot of counter and great gtfo capacity, more with snake and links, like many other ships..


Those two derptrons have about 4k ehp each, one if not both will be dead by the time they get close enough to think they had a chance. Lest we mention the defensive scram for the survivor.

You are correct though, Crosi is one of the best pilots around, I'm not a fan of links but at least he uses them 'right,' taking on odds where any other setup would die.

This doesn't have to be so personal. Individuals aside, the Garmur has probably the least number of counters out there. Most other frigates with boosts, Incursus/other brawlers, or LML frigate/slicer, still have plenty of hard counters out there, even if the opponent doesn't have his own boosts. Cookie Cutter Slasher fits will trash a linked brawler, and even with boosts the traditional kiting ships out there have their weaknesses from weapons range to overall speed. I could slap a RF long point and boosts on a Slicer, but I'd have to lose my pulse lasers, I could do the same to a condor but I'm still limited to my missile range (42km), which is putting you at least within the margin of error of being ****** with by someone competent.

With the Garmur, you could fit a specific hard counter, with the same boosts/implants, and still only have a 1/2 chance of making it out alive let alone killing the Garmur. The entire t1 frigate line is no good, all are significantly slower and lack the EHP to survive chasing down a Garmur and getting scram, the defensive scram again, a serious final hurdle.

Other faction/pirate frigates and EAFs, I'd give it a shot in a structure tanked blaster Comet. I'm still slower by 2k m/s and again if the Garmur has a defensive scram, chances are not great. Now a Dram gets close, still slower all else being equal and again, the defensive scram is rough. You could fit an overdrive and drop a gyrostab, leaving you with the same dps as a Garmur, but with the Garmur having 70km of lead time to shoot you in the face, your small AAR only runs 40 seconds without a cap booster as well. You could medium shield extend it but you only get 2.8k more ehp than the Garmur just running a DCU, bout 25 seconds worth of Garmur shooting you in the face. Again, presuming the Garmur is running away that 25 seconds won't cover the time it takes you to catch him, which is never because again, you're still slower.

Apparently Hyena and Sentinel were bandied about but I'm going to assume those were troll suggestions. A hyena could web out to 68km, might take him a while to kill you with his 25 dps though. Sentinel, 30km neuts versus a ship almost twice as quick as you orbiting at 60km...

Just seems too dominant to me, bonuses in point/weapon range and inherent strong stats that scale amazingly well with boosts, OP is built into the ships DNA. Hands down best in class by a massive margin.


Problem with this analysis, is you take all the attributes possible for a garmur and assume every garmur has them all. A tank, long lock range, extreme damage projection, extreme speed, good dps, expensive mods, long and short point etc. While the garmur is extremely good its nessasary to pick which attributes you get since you cant have them all. One little note, the dram is faster than the garmur.

In the end i dont disagree that the garmur has few counters on a 1v1 level when you scale up the isk and support. Though boosted, snaked dual tackle garmurs are quite rare in my experience. Have killed a couple wth 2/3 derptrons tho, boosts wouldnt have mattered since the derp can do 10kms OH if you come correct, and element of shock is worth more than 1000 defensive scrams.

I also dont disagree with the idea of removing a mid slot to force people to chose their engagement envelope but when he suggested it wil had already mentioned my man meat twice so i thought he was more interested in that.

Speaking of which, unfortunate relapse there wil :( dont give up man. You will be a lot happier when you start giving your own genitals at least as much attention as mine.
Nathan Shepert
Federal Defense Union
Gallente Federation
#98 - 2015-04-29 10:00:35 UTC
Estella Osoka wrote:
And that is why you have d-scan and don't engage those ships. Once people stop leroying into obviously kite fit ships sitting in a plex, the less you will see people flying them.

Don't feed them, and they will eventually either die or change their habits.



^^^^^Easy like that !!!

People buy things they don´t need, with money they don´t have, to impress people they don´t like !

Walter Slezak

Nook Alms
Moira.
#99 - 2015-04-29 12:48:27 UTC
Crosi's garmur is easy to beat, just join GalMil, haven't lost to him once
wilgotna
Perkone
Caldari State
#100 - 2015-04-29 14:28:40 UTC
crosi's garmur is easy to beat because he's a coward who runs double sebo

the instant you land on grid with a fast ship he's gonna warp or die because his fit is purely for KM whoring so he can have a nice killboard while being a rubbish pilot

thats also why you should take crosi's argument that the garmur can be killed by an atron or a dramiel with a grain of salt. because he doesnt fit the thing that makes the garmur truly op: the long range defensive scram