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Recent Increase in Highsec Ganks

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Jonah Gravenstein
Machiavellian Space Bastards
#41 - 2015-04-16 02:01:07 UTC  |  Edited by: Jonah Gravenstein
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Bethan Le Troix
Krusual Investigation Agency
#42 - 2015-04-16 06:59:38 UTC
My friends haven't been ganked that often (They can probably count the losses on one hand from about five years of gameplay.) but I think all the attacks have happened when they haven't been paying full attention to the screen. In terms of haulers you should never use autopilot and never be 'AFK' while flying. Even the most vociferous members of anti-ganking fleets will tell you this so it is just how the game is played and not CODE propaganda.

I think I would tend to agree that there has been a noticeable increase in high sec ganking. It probably started just before the advent of the 'hyper-dunking' tactic/exploit . There are many choke-point systems in high sec between the trade hubs which I won't name here. The majority of the ganking occurs in those systems but by using certain chat channels and using scouts and/or 'webbing alts' you can lessen the risk.
Omar Alharazaad
New Eden Tech Support
#43 - 2015-04-16 08:27:28 UTC
Bethan Le Troix wrote:
My friends haven't been ganked that often (They can probably count the losses on one hand from about five years of gameplay.) but I think all the attacks have happened when they haven't been paying full attention to the screen. In terms of haulers you should never use autopilot and never be 'AFK' while flying. Even the most vociferous members of anti-ganking fleets will tell you this so it is just how the game is played and not CODE propaganda.

I think I would tend to agree that there has been a noticeable increase in high sec ganking. It probably started just before the advent of the 'hyper-dunking' tactic/exploit . There are many choke-point systems in high sec between the trade hubs which I won't name here. The majority of the ganking occurs in those systems but by using certain chat channels and using scouts and/or 'webbing alts' you can lessen the risk.


Pretty much this. There are places where the risk of being ganked is higher than others. These places can be found on the map pretty easily. Scouting ahead and having a buddy to help you get into warp faster can be an invaluable asset... it may seem inconvenient or something of a hassle, but the extra effort can make the difference between getting your cargo to it's destination safely and someone else scooping up what's left of your cargo after a violent incident.

As far as mining goes, keeping an eye on local and D-scan and mining while aligned helps a great deal. With the new rigs you can actually get a fair number of cycles out of a roid even while moving full speed, and being able to jump into warp the moment something lands on grid is a serious boost to survivability.

Come hell or high water, this sick world will know I was here.

Estella Osoka
Cranky Bitches Who PMS
#44 - 2015-04-16 21:52:23 UTC
Bethan Le Troix wrote:
My friends haven't been ganked that often (They can probably count the losses on one hand from about five years of gameplay.) but I think all the attacks have happened when they haven't been paying full attention to the screen. In terms of haulers you should never use autopilot and never be 'AFK' while flying. Even the most vociferous members of anti-ganking fleets will tell you this so it is just how the game is played and not CODE propaganda.

I think I would tend to agree that there has been a noticeable increase in high sec ganking. It probably started just before the advent of the 'hyper-dunking' tactic/exploit . There are many choke-point systems in high sec between the trade hubs which I won't name here. The majority of the ganking occurs in those systems but by using certain chat channels and using scouts and/or 'webbing alts' you can lessen the risk.


You mean like Uedama? Is that the system you can't name?
Sabriz Adoudel
Move along there is nothing here
#45 - 2015-04-16 23:38:00 UTC
I'm glad to see that we are adding tension, chaos and excitement to your gameplay.

I look forward to adding more in future.


I support the New Order and CODE. alliance. www.minerbumping.com

Whiskey Haze
Aliastra
Gallente Federation
#46 - 2015-04-16 23:43:19 UTC
Sabriz Adoudel wrote:
I'm glad to see that we are adding tension, chaos and excitement to your gameplay.

I look forward to adding more in future.




Oh, I agree. I think the danger has taken some of the boredom out of hauling life. Hopefully, more people will want to hire haulers to move their stuff, too. See you out there, Sabriz. o7

Sabriz Adoudel
Move along there is nothing here
#47 - 2015-04-17 00:05:59 UTC
Whiskey Haze wrote:
Sabriz Adoudel wrote:
I'm glad to see that we are adding tension, chaos and excitement to your gameplay.

I look forward to adding more in future.




Oh, I agree. I think the danger has taken some of the boredom out of hauling life. Hopefully, more people will want to hire haulers to move their stuff, too. See you out there, Sabriz. o7




Haulers are definitely charging more than they used to. I used to get billion ISK Jita to Dodi jobs done for 6-7 million, now it's 12-15. I probably move 20 to 50 billion a month in collateralized courier contracts.

It's good for me though - there's now more regional price discrepancies than there were back when CODE. wasn't feared by freighter pilots.

I support the New Order and CODE. alliance. www.minerbumping.com

Noragen Neirfallas
Emotional Net Loss
#48 - 2015-04-17 09:56:36 UTC
Personally my mining ships on my ALTs have never been ganked. Then again they are all permit holders. And I try to lose my mining ship in rens all the time but it never seems to work out. Maybe your doing it wrong because my mining ships end up killing the aggressor's...

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Amarrchecko
Hedion University
Amarr Empire
#49 - 2015-04-17 12:36:59 UTC
Mobadder Thworst wrote:

I think you are missing the OP's point. I think the OP has a valid point.

2 years ago, nobody would have ganked a noob mining vessel. It wasn't worth it. In between wars and flipping/baiting I would occasionally gank a bot miner just because I felt like they were cheating. I always announced it in local so everyone would come watch and give the miner a chance to be a person. It was fun for all.

Ganking wasn't something you saw very often outside hulkageddon, which was a competition.

Now Ganking is normally done all over empire... As a playstyle.

2 years ago, it made more sense to try to steal from a mining vessel to try to get a fight. Now it's safer and more controllable to just gank and let concord kill you.

Short answer: all the guys who play Eve like "GTA: Space" have figured out that ganks are the easiest farmable crime mission.


I'm not convinced that I'm missing the point (or that you got it).

He asked two specific questions, which I addressed. It looks like his losses were half fit retrievers and no-implant pods, once in a .4 and once in a .6. The .6 loss was to a single CODE. guy. And the potential for these losses is enough to ruin his playstyle to the point he's taking a break from Eve? Even though there are a number of simple things he could do to reduce the chance of getting ganked and/or to help survive gank attempts that still happen? I think my reply was appropriate.

Meanwhile, you're talking about when it is "worth it" to gank mining vessels? VENTURES? Come on, man. No one ganks miners to make money. They do it for fun. It's never "worth it" to gank a noob mining vessel. You can hardly make money no matter how you're ganking miners, even when you're getting reimbursed by James 315 AND using a second account to scoop up the little bit of loot there is after a gank.
Bethan Le Troix
Krusual Investigation Agency
#50 - 2015-04-17 14:14:28 UTC
Estella Osoka wrote:
Bethan Le Troix wrote:
My friends haven't been ganked that often (They can probably count the losses on one hand from about five years of gameplay.) but I think all the attacks have happened when they haven't been paying full attention to the screen. In terms of haulers you should never use autopilot and never be 'AFK' while flying. Even the most vociferous members of anti-ganking fleets will tell you this so it is just how the game is played and not CODE propaganda.

I think I would tend to agree that there has been a noticeable increase in high sec ganking. It probably started just before the advent of the 'hyper-dunking' tactic/exploit . There are many choke-point systems in high sec between the trade hubs which I won't name here. The majority of the ganking occurs in those systems but by using certain chat channels and using scouts and/or 'webbing alts' you can lessen the risk.


You mean like Uedama? Is that the system you can't name?


Yes that is the most notable one but there a quite a few others. For those who don't wish to enter low sec systems to shorten journey times avoiding systems like Uedama can turn a nineteen jump one way trip into a thirty-eight jump one way trip. Of course the gankers don't operate 24/7 and there are other things you can do to lessen the risk. But yes I won't name the systems so as not to encourage the less imaginative to join in. Smile
Bethan Le Troix
Krusual Investigation Agency
#51 - 2015-04-17 14:24:32 UTC
Amarrchecko wrote:
Mobadder Thworst wrote:

I think you are missing the OP's point. I think the OP has a valid point.

2 years ago, nobody would have ganked a noob mining vessel. It wasn't worth it. In between wars and flipping/baiting I would occasionally gank a bot miner just because I felt like they were cheating. I always announced it in local so everyone would come watch and give the miner a chance to be a person. It was fun for all.

Ganking wasn't something you saw very often outside hulkageddon, which was a competition.

Now Ganking is normally done all over empire... As a playstyle.

2 years ago, it made more sense to try to steal from a mining vessel to try to get a fight. Now it's safer and more controllable to just gank and let concord kill you.

Short answer: all the guys who play Eve like "GTA: Space" have figured out that ganks are the easiest farmable crime mission.


I'm not convinced that I'm missing the point (or that you got it).

He asked two specific questions, which I addressed. It looks like his losses were half fit retrievers and no-implant pods, once in a .4 and once in a .6. The .6 loss was to a single CODE. guy. And the potential for these losses is enough to ruin his playstyle to the point he's taking a break from Eve? Even though there are a number of simple things he could do to reduce the chance of getting ganked and/or to help survive gank attempts that still happen? I think my reply was appropriate.

Meanwhile, you're talking about when it is "worth it" to gank mining vessels? VENTURES? Come on, man. No one ganks miners to make money. They do it for fun. It's never "worth it" to gank a noob mining vessel. You can hardly make money no matter how you're ganking miners, even when you're getting reimbursed by James 315 AND using a second account to scoop up the little bit of loot there is after a gank.


Aye. Suicide ganking mining vessels is usually a loss making exercise in terms of CODE operations as they are policing belts following their own rulebook. If you're operating in the field of resource protection then there is probably a profit motive for the contractors but not for the actual pilots of the suicide ganking vessels other than the gankers fee for completed contracts.

There is a lot of ISK to be made from ganking small and large hauling vessels given that so many overfill their holds and use tactics that leave them fully open to attack. I see many people doing this for hours at a time and making a lot of ISK - potentially billions - but It's not something I would be interested in doing personally.
Whiskey Haze
Aliastra
Gallente Federation
#52 - 2015-04-17 15:19:20 UTC
Quote:
It looks like his losses were half fit retrievers and no-implant pods, once in a .4 and once in a .6. The .6 loss was to a single CODE. guy.


As I said elsewhere in this thread, and should have stated in my OP, I am not really talking about the retriever losses on this character. I was mostly talking about hauler ganks. I apologize for not being good at posting clearly yet. I have been a lurker for decades and I'm still learning how to post clearly and with preemptive answers to assumptions and questions.

I do not publish the name of my hauler because I fear someone tracking it. Next time I will make that more clear.

Since posting, I have actually learned a lot about staying safe while hauling thanks to some of you and just doing better homework. As far as mining goes, the retriever is just off the table for me now. I was lucky for years with that.

And as far as taking a break goes, everyone should take breaks now and then. Especially if you feel frustrated, which I did when I first posted and that's understandable. If EVE were not frustrating sometimes, it would not be the brutal game we love.
Mobadder Thworst
Doomheim
#53 - 2015-04-17 16:28:22 UTC  |  Edited by: Mobadder Thworst
Amarrchecko wrote:
Mobadder Thworst wrote:

I think you are missing the OP's point. I think the OP has a valid point.

2 years ago, nobody would have ganked a noob mining vessel. It wasn't worth it. In between wars and flipping/baiting I would occasionally gank a bot miner just because I felt like they were cheating. I always announced it in local so everyone would come watch and give the miner a chance to be a person. It was fun for all.

Ganking wasn't something you saw very often outside hulkageddon, which was a competition.

Now Ganking is normally done all over empire... As a playstyle.

2 years ago, it made more sense to try to steal from a mining vessel to try to get a fight. Now it's safer and more controllable to just gank and let concord kill you.

Short answer: all the guys who play Eve like "GTA: Space" have figured out that ganks are the easiest farmable crime mission.


I'm not convinced that I'm missing the point (or that you got it).

He asked two specific questions, which I addressed. It looks like his losses were half fit retrievers and no-implant pods, once in a .4 and once in a .6. The .6 loss was to a single CODE. guy. And the potential for these losses is enough to ruin his playstyle to the point he's taking a break from Eve? Even though there are a number of simple things he could do to reduce the chance of getting ganked and/or to help survive gank attempts that still happen? I think my reply was appropriate.

Meanwhile, you're talking about when it is "worth it" to gank mining vessels? VENTURES? Come on, man. No one ganks miners to make money. They do it for fun. It's never "worth it" to gank a noob mining vessel. You can hardly make money no matter how you're ganking miners, even when you're getting reimbursed by James 315 AND using a second account to scoop up the little bit of loot there is after a gank.



While your reply was efficient at pointing out how he could avoid these losses, I saw this as somewhat self-evident.

I thought your reply was flippant and missed the important point I saw in his post, which was that Ganking is out of balance.

I think Ganking is out of balance, and that the easiest way to kill a ship in high sec should be to pick a fight and get your opponent to acquiesce to the engagement.

I know you're going to talk about duels, but that system is ineffective because I cannot provoke anyone... So why would they duel?

As it is now I can get a higher probability of a kill vs my cost by Ganking than by suspect baiting.



Shortly said, baiting for profit is now harder than Ganking for profit. Thus, Ganking is what we do.


I believe this is an inversion in the game mechanics and that it is destructive. ( to game quality, not just miners)
Jasmine Cheryu
Bearers of Impurism
#54 - 2015-04-17 22:58:53 UTC
Shocked oh it's 'this thread again' -- noob miners crying about code and other ganks

How to avoid being ganked 101:

1. Keep local open + make all characters, alliances, and corporations (that you know of) red to all mining characters... therefore do not AFK mine and keep watching your local so you can gtfo when a red(s) comes into system.

2. This is a nice trick that everyone should learn to do -- go dock up where you, live, work, eat, ****, whatever (even the market hubs) and then instantly undock. Open people and places on the neocom and go to places tab (i think.. im on holiday at the moment and i'm not near a PC capable of playing eve, so excuse me) and 'save location' -- call it whatever you like.. personally i call it 'Base' or whatever.. --- why do this? This puts you right on top of the station you want to dock at, so you dont have the fly that extra 2,000m or so which happens on occasion when you right click and hit dock on a station in the drop down...

3. You can use ALL the mining ships, but you need to know their weaknesses and strengths. For those who are lazy and cant be bothered to figure it out:

Hulk//Covetor -- FLEET MINING ONLY (note: these ships are paper thin and are easy as hell to gank, even if tanked well. watch local when flying one)

Mackinaw//Retriever -- GREAT FOR SOLO MINING (note: these ships have a little more tank than hulks or covs, although they are still rather easy to gank if the gankers know what they are doing.

Procurer//Skiff -- FABULOUS SHIP (note: this ship mines around the same amount as a mackinaw or retriever, but has the added risk of mining 'dead ore' (if you have a spin of 3,800m3's with your single mining laser on your skiff and you have a veldspar rock with only 1m3 of ore left.. you can pop that in 0.2 seconds, but if you leave it longer to run the full cycle.. you are mining 'dead ore') -- therefore, learn to 'active mine' and make assessments about when you need to turn off your mining laser, and reactivate it again. The skiff is brilliant, but if you wish to get the most out of it, one needs to active mine.
Also note that these things tank like battleships.. i've flown them before with 110,000 EHP and can take on level 4 security missions, its a blast.

4. There are some VERY interesting methods to avoid being ganked, or to make things more difficult for the gankers, which i will outline now.

4.a:
Mobile Microjump unit -- this is a recent deployable which has the ability to jump your ship 100km away, in the direction your ship is facing (if memory serves me well.. it takes 12 seconds to activate, so you need to be on the ball to use it).
It WILL NOT WORK if your ship is being WARP DISRUPTED, but it will indeed work if you are being WARP SCRAMBLED (know the difference between your mods)... After you have been, effectively teleported 100km away, you can then warp to safety

4.b:
Mobile Depot -- keep mods in your ship so you can change mods on the fly, if you see your gankers warp in, quickly change your lowslots out for armor tanking mods (for a little extra buff) and a damage control II

4.c:
This is a very effective method, which I designed myself and called it 'belt prospecting'.
It is making bookmarks around the belt, which are, A: still in range of all the rocks in the belt, and B: not right smack in the middle of the rocks, nor at the typical warp-in point of the belt itself.. so maybe 25km above the belt and above the rocks works nicely.
These bookmarks once created will work consistently and will always drop you off at your location, even after downtime. Although do note, if you are ganked at one of these bookmarks, it would be wise to remove that bookmark and class it as 'void' and make another bookmark, similar to the last, but in a different location around the belt, whilst still being in range of the rocks

4.d:
Keep a combat ship in your ship maintenence array on an orca (and of course maxtank your orca for anti-gank and NOT max cargo space. You can then switch ships accordingly if you need to defend yourself




these ideas are just a little 'food for thought' and can indeed save your life if applied properly. There are certainly many many great ideas which can help with mining and avoid being ganked as well... ALTHOUGH, the best defence you have is setting standings of gankers to red, keeping local open and visible at all times (even in highsec....) and not AFK mining

TL;DR -- treat highsec like lowsec, or nullsec and HTFU Big smile
Garmyne Atavuli
Pator Tech School
Minmatar Republic
#55 - 2015-04-18 00:46:07 UTC  |  Edited by: Garmyne Atavuli
Jasmine Cheryu wrote:
Shocked oh it's 'this thread again' -- noob miners crying about code and other ganks


Hmmm, thread title: "Recent Increase in Highsec Ganks"
Sure miners are affected but this is not just about miners, the tread is about hisec in GENERAL.
I have seen no 'crying' here.

As for the rest of what you said, verbatim regurgitation.
Nothing anyone who mines hasn't read on any number of threads/sites.

We have learned nothing from you, other than your ability to seem 'superior'



EDIT...
And the only reference I see to CODE. is a mention of loyalanon.
Perhaps you should read the FULL thread before posting next time.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#56 - 2015-04-19 08:46:09 UTC  |  Edited by: Barbara Nichole
Yes, there have been more ganks in high sec... but no, it has nothing to do with clones. The key is that there has been a shift by high sec gankers to different targets. Mining populations have been reduced thanks to CCPs action against botting and changes to ice belts and refining. Because the the target base is smaller there is more of a chance you'll be hit. Just remember the risk is there in high sec .. even if the reward has been somewhat gutted.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

baltec1
Bat Country
Pandemic Horde
#57 - 2015-04-19 11:46:02 UTC
Mobadder Thworst wrote:
.

I think Ganking is out of balance


What do you base this on?

All records show ganking is well below its high point of a few years ago.
Mike Adoulin
Happys Happy Hamster Hunting Club
#58 - 2015-04-19 19:46:41 UTC
Jasmine Cheryu wrote:
4.a:
Mobile Microjump unit -- this is a recent deployable which has the ability to jump your ship 100km away, in the direction your ship is facing (if memory serves me well.. it takes 12 seconds to activate, so you need to be on the ball to use it).
It WILL NOT WORK if your ship is being WARP DISRUPTED, but it will indeed work if you are being WARP SCRAMBLED (know the difference between your mods)... After you have been, effectively teleported 100km away, you can then warp to safety



It's the other way around. Points have no effect on microjumps (mobile or otherwise) while a scram shuts them down.

Other than that a good post.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Jasmine Cheryu
Bearers of Impurism
#59 - 2015-04-19 20:54:59 UTC
Mike Adoulin wrote:


It's the other way around. Points have no effect on microjumps (mobile or otherwise) while a scram shuts them down.

Other than that a good post.




Oh thanks -- I was 100% sure, I did the testing when the deployable was released, but obviously got confused between the modules =)

Anyway thanks for the compliment, I appreciate it Smile
Aleyla Chonis
The Scope
Gallente Federation
#60 - 2015-04-23 16:57:51 UTC
Is ganking on the rise? Not sure, but I certainly lost several ships while still in hi-sec.

Easy way to solve the problem: move to null. It's really quiet and certainly more profitable.
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