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PvE fatigue: Phoebe for PvE

First post First post
Author
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#181 - 2015-05-09 09:43:07 UTC
I just play...smart would be too much effort...
Enso Nibbana
Phoenix Naval Operations
Phoenix Naval Systems
#182 - 2015-05-09 15:45:20 UTC
Why not just remove plex?
Nasar Vyron
S0utherN Comfort
#183 - 2015-05-09 18:11:14 UTC
Enso Nibbana wrote:
Why not just remove plex?


Not too far off the mark. More like remove the subscription.
Iain Cariaba
#184 - 2015-05-09 20:02:59 UTC
Zan Shiro wrote:
afkalt wrote:
Gevlon Goblin wrote:
This is the very problem: currently a normal human player is more or less mandated to buy extra PLEX-es to play EVE, making the game practically pay-to-win


What the hell are you smoking? Never in my life have I heard such utter drivel.

It is not even believable.

Mandated to buy plex indeed, what hogwash.


Its the age of paid dlc's and in app purchases man...people accept and willingly pay for the base game, then the side stuff these days. They now think this common enough to be normal and smart.

Old man rant about the young ones needing stuff now now now....and forgot the value of patience. Me I spammed level 4 then ratted in 0.0 on plain ole drake for quite a while. Then picked up a fire sale raven..spammed it. Noting special about these ships, not isk per our monsters but they paid the bills and made some extra to save up. But thats me, I learned eve is a journey not a destination.

Shame really as its these idiots who ruined gaming as whole really imo. They bought into the whole dlc/in app purchase bit hook line and sinker. I remember many moons ago DLC content was already in the games and paid for. All you had to was unlock it with some good ole fashioned (and free) extra gameplay. Was this stuff unlock in one night? Not really. It was the carrot for replays, playing harder levels, doing off the wall crap in game, etc. Miss these days tbh.

Damn it, CCP!!! Let me like a post more than once! This is one I totally agree with.
afkalt
Republic Military School
Minmatar Republic
#185 - 2015-05-09 21:34:26 UTC
Enso Nibbana wrote:
Why not just remove plex?



Well for me, for all I've never had to use it, it's a nice option to have available.

It's also a beautiful way to 'store' liquid isk if on an extended hiatus
Enso Nibbana
Phoenix Naval Operations
Phoenix Naval Systems
#186 - 2015-05-10 04:22:41 UTC  |  Edited by: Enso Nibbana
Nasar Vyron wrote:
Enso Nibbana wrote:
Why not just remove plex?


Not too far off the mark. More like remove the subscription.


No. Remove ISK values and replace them with the selected regional currency.

afkalt wrote:
Enso Nibbana wrote:
Why not just remove plex?



Well for me, for all I've never had to use it, it's a nice option to have available.

It's also a beautiful way to 'store' liquid isk if on an extended hiatus


Define beautiful.
Petrified
Old and Petrified Syndication
#187 - 2015-05-10 04:59:52 UTC  |  Edited by: Petrified
Quote:
PS: trading is PvP, please don't be the moron who suggest fatigue on setting/modifying orders!

tsk tsk... Gevlon, you cannot logically say: hands off my bread basket when proposing to stick your fingers in the bread basket of other people. PvP is an ISK sink (things go boom, requiring them to be rebuilt/farmed/bought again). Market trading, which I agree is a PvP activity (just ask my market trader), is not an ISK sink - unless you bought Genolution 3 and 4s just before the birthday gift was announced. Big smile But that was not destruction of isk so much as gain/loss. Blink

That said: your premise is incorrect. You propose that giving fatigue to the individual is the better way to increase their activities in other areas of EVE online - like PvP. However, PvP itself is not impacted by fatigue so much as the ability to move large ships great distances over a short span of time. PvE is different from this activity - people have to hunt for their prey - unless they go to the predictable locations for ganking: Mission hubs and mining centers.

Instead, what you really want, and would certainly increase PvP in High Sec by giving people more of a reason to wardec or gank each other is system fatigue. Why should more pirate activity be in and around Osmon when so many people are taking missions to eliminate those same pirates? Over time, what should happen is that frequency and quality of missions, minerals, and rats decreases with sustained capsuleer activity. Both in High Sec, Low Sec, and Null Sec.

Unlike jump fatigue this would be more dynamic in that the fatigue is ever present but fluctuates with activity - higher activity results in the system having higher fatigue for a given category while a drop in activity leads to a lessening of the fatigue.

While there is somewhat of a natural control on mining now via depletion of belts, they respawn at a predictable rate. If there were system wide fatigue on mining, then the rate of renewal on the roids would be lower and continue to decrease until the system fatigue begins to reverse. Miners would then need to migrate more often, seeking systems with less fatigue.

Mission givers would start running out of missions as the system fatigue increased. It would start by causing mission runners to travel further to complete the mission until the mission giver has lower quality missions to give (that level 4 agent has only what a level 1 agent has to offer - but further to travel to complete) and even, if the fatigue is high enough, no missions to give until a day or two later. The fatigue would build up by the type of missions as opposed to missions overall. but would still impact any areas of cross over - mining missions would be impacted and impact mining fatigue in a system. shooting red things would be impacted by belt ratting and would likewise impact belt ratting and anomolies. Hauling missions would be impacted by actual market activity of a system.

In Null Sec, while arrays can make it easier to locate anomolies that can be adjusted to lower the rate of fatigue accrual - but not negate it. An overly ratted null sec system will eventually find they have exhausted the local pirates to the point of submission. The Arrays will allow the fatigue to recover faster, but carrier ratters will eventually need to move to other systems to rat.

Market Fatigue: hey, brokers are busy people and the market hubs should see higher broker fees. After all - the more they work, the more they should be paid - and since it is regional... well... the fatigue would be regional as well.

Industry has already had the equivalent of jump fatigue in the form of the dynamic increase in fees paid to research and manufacture. Clearly nothing would need to be done there again.

ps - plex increase from last year is under 20% from roughtly 720million to 850million.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Teckos Pech
Hogyoku
Goonswarm Federation
#188 - 2015-05-10 06:52:47 UTC
Petrified wrote:
Quote:
PS: trading is PvP, please don't be the moron who suggest fatigue on setting/modifying orders!

tsk tsk... Gevlon, you cannot logically say: hands off my bread basket when proposing to stick your fingers in the bread basket of other people. PvP is an ISK sink (things go boom, requiring them to be rebuilt/farmed/bought again). Market trading, which I agree is a PvP activity (just ask my market trader), is not an ISK sink - unless you bought Genolution 3 and 4s just before the birthday gift was announced. Big smile But that was not destruction of isk so much as gain/loss. Blink

That said: your premise is incorrect. You propose that giving fatigue to the individual is the better way to increase their activities in other areas of EVE online - like PvP. However, PvP itself is not impacted by fatigue so much as the ability to move large ships great distances over a short span of time. PvE is different from this activity - people have to hunt for their prey - unless they go to the predictable locations for ganking: Mission hubs and mining centers.

Instead, what you really want, and would certainly increase PvP in High Sec by giving people more of a reason to wardec or gank each other is system fatigue. Why should more pirate activity be in and around Osmon when so many people are taking missions to eliminate those same pirates? Over time, what should happen is that frequency and quality of missions, minerals, and rats decreases with sustained capsuleer activity. Both in High Sec, Low Sec, and Null Sec.

Unlike jump fatigue this would be more dynamic in that the fatigue is ever present but fluctuates with activity - higher activity results in the system having higher fatigue for a given category while a drop in activity leads to a lessening of the fatigue.

While there is somewhat of a natural control on mining now via depletion of belts, they respawn at a predictable rate. If there were system wide fatigue on mining, then the rate of renewal on the roids would be lower and continue to decrease until the system fatigue begins to reverse. Miners would then need to migrate more often, seeking systems with less fatigue.

Mission givers would start running out of missions as the system fatigue increased. It would start by causing mission runners to travel further to complete the mission until the mission giver has lower quality missions to give (that level 4 agent has only what a level 1 agent has to offer - but further to travel to complete) and even, if the fatigue is high enough, no missions to give until a day or two later. The fatigue would build up by the type of missions as opposed to missions overall. but would still impact any areas of cross over - mining missions would be impacted and impact mining fatigue in a system. shooting red things would be impacted by belt ratting and would likewise impact belt ratting and anomolies. Hauling missions would be impacted by actual market activity of a system.

In Null Sec, while arrays can make it easier to locate anomolies that can be adjusted to lower the rate of fatigue accrual - but not negate it. An overly ratted null sec system will eventually find they have exhausted the local pirates to the point of submission. The Arrays will allow the fatigue to recover faster, but carrier ratters will eventually need to move to other systems to rat.

Market Fatigue: hey, brokers are busy people and the market hubs should see higher broker fees. After all - the more they work, the more they should be paid - and since it is regional... well... the fatigue would be regional as well.

Industry has already had the equivalent of jump fatigue in the form of the dynamic increase in fees paid to research and manufacture. Clearly nothing would need to be done there again.

ps - plex increase from last year is under 20% from roughtly 720million to 850million.


I really doubt you'd see the outcome you are thinking would occur.

People who like PvP, by and large leave hi sec. Except for people who like to war dec or gank already, primarily PvE players are not going to suddenly start ganking and war deccing. When system fatigue gets too high...they'll simply move to another system. If this subgroup of players like PvP they'd already be war deccing, ganking, or moving to low sec or null sec. They haven't so it is unlikely they will.

Also, there is the problem that you cannot secure a HS system except with substantial resources...resources that only organizations like NS alliances/coalitions can provide and only for a brief time (a few days, a week or two tops). No matter how many people you war dec that have been running mission in Fricoure, once the fatigue starts to recede non-war decced mission runners will come in. And players can move to NPC corps and new players can stay in noob corps...so no war decs there. That pretty much leaves ganking...and ganking in systems above 0.6 is not easy. Again you'll need several players and unless you have several hundred good luck ganking enough people in a major mission running hub. And you cannot lock people out of station...or lock their assets in. And ganking has sec status issues too. Soon you might have to start using an alt to bring in ships and an orca.

Yeah, I don't see too many dedicated HS PvE type doing this...why it sounds like being a HS pirate.

And the industry version of "fatigue" has had little to no effect on HS PvP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alavaria Fera
GoonWaffe
#189 - 2015-05-10 06:58:27 UTC
An endless number of activities that need to have fatigue timers attached to them, this thread really revolutionized the way I think about eve online, an internet timer spreadsheet

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Petrified
Old and Petrified Syndication
#190 - 2015-05-10 10:08:14 UTC  |  Edited by: Petrified
Teckos Pech wrote:
Petrified wrote:
...


I really doubt you'd see the outcome you are thinking would occur.

People who like PvP, by and large leave hi sec. Except for people who like to war dec or gank already, primarily PvE players are not going to suddenly start ganking and war deccing. When system fatigue gets too high...they'll simply move to another system. If this subgroup of players like PvP they'd already be war deccing, ganking, or moving to low sec or null sec. They haven't so it is unlikely they will.

Also, there is the problem that you cannot secure a HS system except with substantial resources...resources that only organizations like NS alliances/coalitions can provide and only for a brief time (a few days, a week or two tops). No matter how many people you war dec that have been running mission in Fricoure, once the fatigue starts to recede non-war decced mission runners will come in. And players can move to NPC corps and new players can stay in noob corps...so no war decs there. That pretty much leaves ganking...and ganking in systems above 0.6 is not easy. Again you'll need several players and unless you have several hundred good luck ganking enough people in a major mission running hub. And you cannot lock people out of station...or lock their assets in. And ganking has sec status issues too. Soon you might have to start using an alt to bring in ships and an orca.

Yeah, I don't see too many dedicated HS PvE type doing this...why it sounds like being a HS pirate.

And the industry version of "fatigue" has had little to no effect on HS PvP.


My personal feeling on the whole matter is this: forms of regulation always end up hurting the small and the new more than the established. Where I am from, a lot of larger corporations will shrug at legislation that would impact them simply because such legislation impacts those that would start up and compete against them.

Worse, is that jump fatigue only effects a certain aspect of PvP: frequency of moving a capital via Cyno. Gevlon's proposal impacts a far wider area than simply moving a capital without a gate: it impacts how long you can perform an activity. To draw a better comparison it would be more appropriate if Gevlon's proposal fell on the heels of a nerf to PvP that said: after 1 hour/day of PvP you cannot PvP anymore. Likewise: after 1 hour/day of mining, you cannot mine any more.

What I am trying to illustrate to Gevlon is that if he were proposing something along the lines of a jump fatigue for PvE, then what I propose is more in line to that than his proposal. Additionally, what I propose would make more sense than: oh sorry, you spent an hour doing X - no more X for you. Blink

Another way to put is that Gevlon proposes an Apple to CCP's Orange of Jump Fatigue. I offer a Tangerine.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Gevlon Goblin
Science and Trade Institute
Caldari State
#191 - 2015-05-12 04:34:46 UTC
CCP Fozzie wrote:
Quote:
Nobody should feel the need to play the game 24/7 in order to be competitive.

Which is the problem with PvE. Even if you run incursions or capital escalations, you'll earn less than the guy who run 10 veldspar miners all day. His main will have more ships, more mercs, more everything.

People who can spend their limited time better should earn more ISK, not the people who have more time to run their accounts.

My blog: greedygoblin.blogspot.com

James Baboli
Warp to Pharmacy
#192 - 2015-05-12 05:07:20 UTC
Gevlon Goblin wrote:
CCP Fozzie wrote:
Quote:
Nobody should feel the need to play the game 24/7 in order to be competitive.

Which is the problem with PvE. Even if you run incursions or capital escalations, you'll earn less than the guy who run 10 veldspar miners all day. His main will have more ships, more mercs, more everything.

People who can spend their limited time better should earn more ISK, not the people who have more time to run their accounts.

Lol, the no lifers are vastly outnumbered by the casuals, even in hardcore incursion communities and mining corps, so no one is required to be on 24/7 to be competitive. At the usual income rates, it takes about 2.25 hours per week to plex, far from "no-life" territory, and then it isn't a major issue.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Teckos Pech
Hogyoku
Goonswarm Federation
#193 - 2015-05-12 05:55:24 UTC
Petrified wrote:


My personal feeling on the whole matter is this: forms of regulation always end up hurting the small and the new more than the established. Where I am from, a lot of larger corporations will shrug at legislation that would impact them simply because such legislation impacts those that would start up and compete against them.


You have not gone far enough, IMO. Those big corporations will actually support such regulations precisely because it reduces the competition and creates a barrier to entry. There is actually a term for this, rent seeking.

Petrified wrote:

Worse, is that jump fatigue only effects a certain aspect of PvP: frequency of moving a capital via Cyno. Gevlon's proposal impacts a far wider area than simply moving a capital without a gate: it impacts how long you can perform an activity. To draw a better comparison it would be more appropriate if Gevlon's proposal fell on the heels of a nerf to PvP that said: after 1 hour/day of PvP you cannot PvP anymore. Likewise: after 1 hour/day of mining, you cannot mine any more.

What I am trying to illustrate to Gevlon is that if he were proposing something along the lines of a jump fatigue for PvE, then what I propose is more in line to that than his proposal. Additionally, what I propose would make more sense than: oh sorry, you spent an hour doing X - no more X for you. Blink

Another way to put is that Gevlon proposes an Apple to CCP's Orange of Jump Fatigue. I offer a Tangerine.


I understand, but I don't think it will work other than to spread PvE people and have them become more nomadic...and the one group where securing a system is actually doable and rotating between systems and exploiting things in a systematic way...null sec.

Personally, I think there is probably too much ISK flowing into the game economy, however there are ways to deal with it other than this which is extremely imprecise.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#194 - 2015-05-12 06:11:56 UTC
Gevlon Goblin wrote:
CCP Fozzie wrote:
Quote:
Nobody should feel the need to play the game 24/7 in order to be competitive.

Which is the problem with PvE. Even if you run incursions or capital escalations, you'll earn less than the guy who run 10 veldspar miners all day. His main will have more ships, more mercs, more everything.

People who can spend their limited time better should earn more ISK, not the people who have more time to run their accounts.


So what, all he is doing is mining all day.

And frankly how can a human player play "all day"...every day? I'm calling Bravo Sierra. And such a "player" who is logging in day in and day out and mining will be scrutinized very heavily by CCP.

So the entire premise of yours is extremely dubious, therefore the conclusions are too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

afkalt
Republic Military School
Minmatar Republic
#195 - 2015-05-12 07:23:19 UTC
Gevlon Goblin wrote:
CCP Fozzie wrote:
Quote:
Nobody should feel the need to play the game 24/7 in order to be competitive.

Which is the problem with PvE. Even if you run incursions or capital escalations, you'll earn less than the guy who run 10 veldspar miners all day. His main will have more ships, more mercs, more everything.

People who can spend their limited time better should earn more ISK, not the people who have more time to run their accounts.



You fail to show how it is required to be 'competitive'.

The thing about Eve is, throwing isk at a fight doesn't win it. This is why you don't see officer fit frigates. This is why people still laught at stupid bling deaths.
Scatim Helicon
State War Academy
Caldari State
#196 - 2015-05-12 07:58:56 UTC
I love you Gevlon Goblin.

If you didn't already exist we'd have had to invent you ourselves.

Every time you post a WiS thread, Hilmar strangles a kitten.

Null Infinity
Imperial Academy
Amarr Empire
#197 - 2015-05-12 08:50:09 UTC
Serendipity Lost wrote:
I dare everyone to ignore this an allow it to gracefully fall to the bottom of the forums.


I think this post has gathered most likes in the whole unfortunate thread for a reason. Please stop feeding him, would we? Just ignore it.

New mining menthods: interactive mining and comet mining

Felix Judge
Regnum Ludorum
#198 - 2015-05-12 12:19:41 UTC
Null Infinity wrote:
Serendipity Lost wrote:
I dare everyone to ignore this an allow it to gracefully fall to the bottom of the forums.


I think this post has gathered most likes in the whole unfortunate thread for a reason. Please stop feeding him, would we? Just ignore it.

Yes, ignore it!

OHHHHHH, the irony! LolLolLol
Felix Judge
Regnum Ludorum
#199 - 2015-05-12 12:41:05 UTC
Tyberius Franklin wrote:
Felix Judge wrote:
* Market activity already HAS not only a fatigue, but actually a hard limit that hits much quicker than after 50+ hours / week of doing it regularly, for all of those who are apparently oblivious of it: each character can only have 305 active buy/sell orders at the same time. [...]
This statement is fundamentally flawed. You consider your activity hard capped by having 305 orders but my activity uncapped when as a combat PvE'er I can engage at most 13 targets at a time (max 8 weapon hardpoints + 5 drones all engaging individual targets, which is a terrible thing to do but demonstrates a point). He clearly has the advantage there and nothing prevents the use of additional characters to get around that limit. Unlike me he doesn't even have to have those characters on different accounts for them to act simultaneously. In a single account I'm capped at 13 engagements but he can have up to 915.

You can still rat all day, while a trader cannot do much worth his time after he has filled his order allotment. Updating and putting up 5-10 new ones each day hardly lasts 10+ hours a day, even with 3 market characters to an account.

Tyberius Franklin wrote:
Felix Judge wrote:
[only bots and vegetables play for more than 10 hours / day for longer than 2 weeks, so very few players would be affected directly by a 100 hours/week - fatigue]
There is arguably no actual justification of the measure in what you stated here. You argue that the measure will affect only a very small number of people, meaning the actual changes aren't worth the dev time as the number of players causing what we can't even agree is an issue is inconsequential.

Further you again bring up the issue of using actions that are against the EULA and have their own means of being dealt with as a justification for what is, again, so isolated in practice that it's not worth implementing.

I argue that it will indeed affect few players directly (this word was included in my original quote, you may have overlooked that). It will affect bots and vegetables a lot, though. And since it will decrease influx of ISK and material from these heavily, it will affect all real, actively playing players positively.
And it would be another, smart way to deal with an activity that violates the EULA, and that conventional methods are not entirely successful at preventing so far. It is an auto-smart mechanism that would work all by itself, without the need to manually identify the longer-running bots and ban them. Team Security could focus on finding shorter-running bots and other villains.
afkalt
Republic Military School
Minmatar Republic
#200 - 2015-05-12 17:08:33 UTC
Now I know you're trolling. Orders are adjusted 23.5/7/365. Likewise cancelled and fulfilled.

Or are you going to try and tell me 0.01isking doesn't happen? Are you going to tell me the trader who does this all day, every day can be competed with by someone playing an hour a night?

Life isn't fair, neither is eve.