These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Mission Loot Problems and Solutions

Author
Glathull
Warlock Assassins
#21 - 2015-04-09 00:44:45 UTC
Xylem Viliana wrote:
im amazed that domi is alive.



If I'm understanding the things correctly, it doesn't stay alive for very long.



OP, I'm worried that you seem to think that your fit is justifiable based on the way you are responding. You seem to think that fit does something that's not obvious. It doesn't. It doesn't do anything that's not obvious at all.

It does one thing, and it's extremely obvious: it is awful.

Do yourself a favor in 3 easy steps:

1. Train into the fit Estella posted--or literally any other PVE domi fit you can find online
2. Use that fit.
3. There is no step 3

Seriously. Don't ask any more questions. Don't try to explain the rationale behind your fit. Don't try to pretend there was a good idea there. Just forget about your fit, start over from scratch, and we will never think about this again.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Dosi Kusoni
State War Academy
Caldari State
#22 - 2015-04-09 02:04:12 UTC
Isn't it funny?
Mara Rinn
Cosmic Goo Convertor
#23 - 2015-04-09 02:13:40 UTC
Here are some tips which others have not passed on:

  • The basic forms of "tank" (ability to defend from incoming damage) are shield, armour, signature, gank, speed and range
  • Mixing tanks makes each one worse
  • Mission completion times are significantly improved by using gank tank, while all other forms of tank reduce mission completion times
  • Ships that you blow up at extreme range will not be getting close enough to deal damage to your ship


Gank tanking is quite simply the use of sufficient firepower ("DPS") that the enemy doesn't have the opportunity to shoot back.

The immediate upgrades I would look at for your current Dominix fit would be Drone Damage Augmentor II and then T2 variants of the sentry drones you are already using.

Sensor boosters will increase tour targeting range and improve your target lock time. Thus if you MJD to increase your range beyond 100km you will be able to lock targets and shoot them with Warden II, Bouncer II, Curator II sentry drones. Garde II sentry drones have a much shorter range, I can hit targets at 65km with my Dominix.

By upgrading to four Drone Damage Augmentor II modules and using T2 sentry drones and sentry drone rigs, you will add about 50% to your existing DPS, with drones alone provifing about 740 DPS. From there, a decent upgrade would be moving into a Rattlesnake where you can expect to upgrade your DPS to around 1000–1400 depending on skills and equipment.

By using a mixture of guns to deal with ships getting in close you are giving up valuable DPS. You have a MJD, use it. In 12 seconds you can be 100km away from those frigates, shooting them at optimal range while they are powerless against you.

Switch your guns to large railguns. Downsize the guns (there are different sizes of large railguns, 425mm and 350mm), use different variants with lower PG/CPU consumption if necessary, and use rigs to boost your fitting (CPU and PG) so that all the guns have approximately the same range as your drones (Iridium charges for longer range, for example). The extra DPS needs to be applied at the same range for optimal performance.

Then you can use your range and gank tank to reduce your reliance on armour tank.

There are many ways to increase efficiency of converting your time into desired outcomes. Improving the DPS of your ship at a certain range is one of these ways. Splitting guns into ranged groups is actually sub-optimal because you are solving the wrong problem. The problem you are solving is "how do I get rid of ships which get close to me" while the easier pronlem to solve is, "how do I stop ships getting close to me." That problem has two solutions: increase the range, or destroy the targets before they get close.

I hope this missive provides you with some useful information.

Good lick, and have fun!
Veine Miromme
Gallente Federation
#24 - 2015-04-09 03:20:11 UTC  |  Edited by: Veine Miromme
Continued from above...

Schmata Bastanold wrote:
-4- When you finish mission (complete at agent) whole mission scenery despawns but your wrecks and loot and bookmarks stay so you can warp there without any problems.

-5- Use whatever you can for salvaging, I have max noctis skills so I use that.

-6- Seriously, you have hugs know-how problems here. read something, watch youtube, it all out there and on those forums repeated probably hundreds of times.
-4-
ok, I didn't know about that, I had some acceleration gate access denied after the mission was completed and turned in.
It was more likely after starting a new mission from the same agent or in the following as well...

I used to make sure to get the wrecks before continuing/
It can be better to skip them if the rewards are greater.

-5-
yes, if it's worth it. It often is, but I will be better able to find when it is worth less.
Is it a good idea to keep track of what I do and use my results to compare and improve?

-6-
I am not especially looking for fits because this is a Missions & Complexes thread.

In fact, I just heard recently that some player found escalation and some of the criteria to get them.
I never had one yet.

However, I found 2 Ghost sites recently.

[ + What about those Encounter Surveillance System (ESS)? ]


Tengu Grib wrote:
All a black ops is going to do is increase the value of your loss mails. (Hint: It's not faster or easier to move than a Dominix, unless you're in low or 0.0 but even then, seriously, don't use it for missions)

For running missions the dominix is vastly superior to the Sin. If you want an upgrade go to the Navy Domi.

Yes, I agree that the Navy Domi is better and that the Dominix is not Comparable to the Sin or Marauder.
Well, it is comparable, but each ships have their own purposes.
Even the Navy Domi has it's own specialized uses.

I will be able to use the Black Ops for Missions in Low Sec and to move to Null Sec.
However, it will definitely not be the only ship used for mission.
I will have to more nearby escort support for the 1 billion + worth Sin.

However, it is a logical line to upgrade to Sin for moving through Low Sec and Null Sec when the EVE Star Gates are camped.
Or worst, if they are otherwise empty if I don't go through there.

That way, that will allow me to go where I could not have gone before.


Glathull wrote:
Xylem Viliana wrote:
im amazed that domi is alive.

If I'm understanding the things correctly, it doesn't stay alive for very long.

OP, I'm worried that you seem to think that your fit is justifiable based on the way you are responding. You seem to think that fit does something that's not obvious. It doesn't. It doesn't do anything that's not obvious at all.

It does one thing, and it's extremely obvious: it is awful.

Do yourself a favor in 3 easy steps:

1. Train into the fit Estella posted--or literally any other PVE domi fit you can find online
2. Use that fit.
3. There is no step 3

Seriously. Don't ask any more questions. Don't try to explain the rationale behind your fit. Don't try to pretend there was a good idea there. Just forget about your fit, start over from scratch, and we will never think about this again.

The domi is more than able to stay alive longer now, I don't have a problem with the fit.
The matter has to do with the loot and the cargo space required to haul it as fast as possible.
I could bring a Noctis although I don't have one at this time.
I have a running Noctis yes, but not on my active account.

I can try part of the fit Estella posted, however, I don't have Tech 2 and that is not the problem.
I can verify the cost of the Rigs posted, although I still run my ship with no rigs to prevent loss.

Large Auxiliary Nano Pump I - 9.5 m
Large Anti-Explosive Pump I - 7.83 m
Large Trimark Armor Pump I - 7.3 m
So I save 24.63 m

The thing is, even with no cap booster in the hold, it is still a small hold compared to a hauler.
Besides, I stopped doing mission for now since I make more from buying PLEx .


Mara Rinn wrote:
Here are some tips which others have not passed on:
...

Your tips are good and the best, however, please consider this :
The reason I started to learn to fly a Domi and upgrade it so that I could fly a Sin (Black Ops).
The reason I am not spending time switching skills is so to get my Covert Fleet action.
The reason it is faster for me to go that route is because it is more time saving for me.

I can't just take the time to train everything to T2 and hope to have my Black Ops Operational.
The reason I trained the Dominix to be able to mission was that I had to wait to get my Black Ops.
It was better to do that than nothing.
I also learned how to get LP.

Since then, I started to do FW and got over 11k LP in one day.
It still wasn't enough for me compare to 800m I get from other activities.

Drones rigs can be a good idea to test.

I am still open to test all and any of those option given that I have time to compare their results.

I even try supposed bad fit to verify the difference instead of relying on word of mouth or , perhaps , misleading suggestions.
I learned this from a very early time by experience.

I can already fly a Rattlesnake on another pilot. I could not afford to purchase the hull yet though. It also won't be long before I can afford it though.

As for the 100 km away from frigates, it doesn't take them long to travel 100 km .
Although that, mission frigates often are out-of-range and will not venture that far.




Again, the problem is not the fit but the cargo for the loot and how to best handle it.

Even though I have better offer than even leaving wreck while other missions are more profitable...

I can also make 800m ISK + in about 12 hours.
I took over 60 hours and didn't even get 10% of that.

That Black Ops will come in handy to kill pirates.

Ship Type : Out of pod (for now)

Nuclear Tap
The Scope
Gallente Federation
#25 - 2015-04-09 03:38:20 UTC  |  Edited by: Nuclear Tap
Glathull wrote:
Xylem Viliana wrote:
im amazed that domi is alive.



If I'm understanding the things correctly, it doesn't stay alive for very long.



Yes, it seems he had lost 10 or more Dominixes, and probably will lost many more.

to OP:

BlackOps are suboptimal ships. If i'm undesrtanding your goal, you will get frustrated with the results. If you want to gank in null or lowsec, you will be much better with a few T3 cruisers (better tank, better speed and agility, and the same DPS than a BlackOps), or just set all your toons with CovertOps or Recons. The covert hot drop is not that effective, unless you do it with a gang of expert veterans, with proper intel and a few scouts. It seems that's not the case.

You probably are tired of losing ships. Here a decent fitting for a low skill level Domi (612 DPS, target range of 109 km) :

[Dominix, Dominix PVE Sniper low skill]

Lowslots:
Drone Damage Amplifier I
Drone Damage Amplifier I
Drone Damage Amplifier I
Reactive Armor Hardener
Prototype Armor Kinetic Hardener I
Prototype Armor Thermic Hardener I
Large 'Accommodation' Vestment Reconstructer I

Medslots:
Large Micro Jump Drive
Omnidirectional Tracking Link I, Optimal Range Script
Omnidirectional Tracking Link I, Optimal Range Script
Optical Tracking Computer I, Optimal Range Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 400

Highslots:
Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I
425mm Prototype Gauss Gun, Thorium Charge L
425mm Prototype Gauss Gun, Thorium Charge L
425mm Prototype Gauss Gun, Thorium Charge L

Rigs:
Large Ionic Field Projector I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Drones:
Caldari Navy Warden x5
Federation Navy Garde x5
Federation Navy Hobgoblin x5

About rigs: those rigs cost 15 milions, all 3! It is silly to not use it in a 200 milions ship!

You just use the MJD to jump 100 km from the pirates, and kill them all easily with Wardens!

(Sorry for my bad english!)

Edit: frigates take 4~5 minutes to travel 100 km (NPC frigates). Enoungh time to wipe them all with Wardens or Gardes. If they are the triggers, you just let them orbit you, kill every other rats, then change to light drones and kill them very fast.
Nuclear Tap
The Scope
Gallente Federation
#26 - 2015-04-09 03:51:21 UTC  |  Edited by: Nuclear Tap
doble post
erg cz
Federal Jegerouns
#27 - 2015-04-09 11:42:18 UTC
Biggest strength og the Dominix is drone optimal range bonus. No other ship offer you this. That is what makes it better sniper mission runner for beginners than any other ship, IMHO. Machariel and Rattlesnake are much more demanding for the player personal experience with missions (do not shoot triggers, fall on clowns etc...) So you need to give it range - both optimal and drone control range. Thats why middle slots are for omnitracking modules and high slots - for drone link augmentors. You do not really need guns on that ship, so if you have problem with fitting - drop guns completely. Just keep light and medium drones in you drone bay as well.
[Dominix, beginner]
Drone Damage Amplifier I
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Federation Navy Drone Damage Amplifier
Shadow Serpentis Large Armor Repairer
Damage Control II
Drone Damage Amplifier I

Large Micro Jump Drive
F-90 Positional Sensor Subroutines, Targeting Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script

Medium 'Solace' Remote Armor Repairer
Tachyon Modulated Energy Beam I, Radio L
Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I
Drone Link Augmentor I

Large Drone Scope Chip I
Large Auxiliary Nano Pump I
Large Drone Control Range Augmentor I

Federation Navy Garde x5
Imperial Navy Curator x5
Caldari Navy Warden x5

Should let you put about 500 dps with wardens at 140 km. Simply turn away from NPC and LMJD jump. Stop and deploy drones.
I use this fit:
[Dominix, Expedition]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Federation Navy Drone Damage Amplifier
Shadow Serpentis Large Armor Repairer
Damage Control II
Federation Navy Drone Damage Amplifier

Large Micro Jump Drive
F-90 Positional Sensor Subroutines, Targeting Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script

Tachyon Modulated Energy Beam I, Radio L
Tachyon Modulated Energy Beam I, Radio L
Tachyon Modulated Energy Beam I, Radio L
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II

Large Drone Scope Chip II
Large Ionic Field Projector I
Large Drone Control Range Augmentor II

light and medium dornes
Warden II x5
Curator II x5

3 guns are able to kill frigates while they burn toward you with 0 transversal velocity. They deal from 50 to 125 dps starting at 106 km optimal range. That allows drones to keep working on more important targets like cruise missle spammers (your only threat at 150 km range) Tank is weak, but as soon as you get rid of very few NPC, that can reach you at 150 km range - you do not need it. Range is your tank here.

SIN is a very bad ship for mission running IMHO. And low sec is where you will get killed. Carebears get ISK doing missions in high sec and spend them loosing ships in low sec. Not otherwise.

Any faction BA aka Navy Dominix are primarely ships for PvP, not for PvE. PvE BS are pirates, maradeurs and dominix ;)
Veine Miromme
Gallente Federation
#28 - 2015-04-09 13:20:22 UTC
Well thanks, but I'll try to explain the best about what happened when I come back from courts.

As I said, this forum is about Missions & Complexes, not ship fitting, although some may be applied regarding it (Missions & Complexes)...
I am trying to revise the loot procedures to solve related problems and calculate the difference in isk / hr or other parameter or factors.

I have other questions, but they will be better left for other threads since there is already confusion permeating the thread.
(Or attempts thereof.)

Like I said, I am pretty busy.

Ship Type : Out of pod (for now)

Estella Osoka
Cranky Bitches Who PMS
#29 - 2015-04-09 14:58:40 UTC
1. Where are you flying missions? Hisec, lowsec, or nullsec? Sometimes the location denotes what you should fit.

2. If you are really into drone boats, the next step up is a Rattlesnake. However, it is a shield tank ship and also requires you to train Caldari BS skill.

3. Rigs make a huge difference in fits, and T1 rigs are relatively cheap. You should not disregard them just because they make your ship a little more expensive.

4. Click on your ship, do a Show ship info, click on the mastery tab, train the skills for at least mastery level 3 for the short term, and mastery level 5 for the long term. The prerequisites skill just allow you to fly the ship, they don't mean you can fly it proficiently. That is what the Mastery levels are for.
Ploing
Blue Republic
RvB - BLUE Republic
#30 - 2015-04-09 15:13:56 UTC
i believe he is Lar Tadaruwa Big smile
Dersen Lowery
The Scope
#31 - 2015-04-09 15:52:17 UTC  |  Edited by: Dersen Lowery
Veine Miromme wrote:

Capacitor Management > Level 3
Capacitor Systems Operation > Level 3
Controlled Bursts > Level 2
CPU Management (x1 skill) > Level 4 (not 5 yet due to Black Ops skills requirement learning)
Power Grid Management (x1 skill) > Level 4 (same...)


Train these up now. I know that sounds harsh, but I made the same mistake when I was new. I know they seem tedious. I know they don't seem to get you anything new or interesting. But I can't overstate how much easier fitting and flying ships--especially active-tank ships--will be when these are fully skilled up. It's worth it.

In the mean time, fitting projectile weapons isn't a bad idea. AC and Artillery Domis aren't as common as they once were, but they're not unheard of. The Dominix is an extremely versatile hull.

For one thing:

Veine Miromme wrote:
For me to have one set of guns will be possible once the Power Grid matter is solved.


Getting rid of all the cap boosters will free up a goodly amount of PG. As an aside, how are your Navigation skills? A lot of those affect capacitor either directly (Afterburner, Fuel Conservation) or indirectly (Acceleration Control, Navigation--because faster means fewer cycles of your prop mod means less cap drain).

Veine Miromme wrote:
I don't know what else I could put than guns, maybe some energy leech or something else.


Drone Link Augmentors increase your drone control range. They're almost necessary for using Curators and Wardens effectively.

Incidentally, "omnis" are Omnidirectional Tracking Links, mid slot modules which can be modified with Optimal Range Scripts and Tracking Speed Scripts, or left unmodified to provide a more modest boost to both. They boost your drones, so they're common on drone boats. The Optimal Range Script is particularly nice with sentries.

Other stuff:

Using different sets of drones for different reasons is common--it's why your drone bay is so much bigger than your bandwidth. But the most efficient way to use them is to field a full flight of 5 at a time. If you're dropping Curators, drop 5. If you need to switch to Warriors, drop 5. The exceptions are the little-used EWAR drones, which, except for the ECM drones, are essentially useless in groups of more than two.

You should never need more than two hardeners on a PVE boat. If you find yourself tempted, the Energized Adaptive Nano Membrane II and the Reactive Armor Hardener are both more slot-efficient (though you really want to train the Armor Resistance Phasing skill up to make the latter more effective). Adaptive Nano Plating II is also good (better than a T1 EANM) and extremely easy to fit, but more common on PVP boats.

Rigs aren't a waste of money if they keep your ship alive. Just sayin'. Some of them can be incredibly effective.

Last, if you look around Missions & Complexes it's very common to offer fits and fitting advice here. It's good that you have something that you're content with, but that doesn't exclude the possibility that you could have something much better.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Daerrol
Republic University
Minmatar Republic
#32 - 2015-04-09 16:34:00 UTC
@OP you asked two direct questions, I will give you two direct answers:

If you want to hold loot more in your dominix (Your initial question), you will need to either use Cargo Hold Rigs, or do as others have said and bookmark the MTUs, and warp back in a larger cargo ship after the mission.

Encounter Surveliance Systems (ESS) are a nullsec thing for killing belt rats. It increases the value of the belt rat.

*******
Based on your responses in this thread, I would advise you to not even look at the ESS for 3 months while you learn the basics of this game. I would also advise you to drop this blacktops love thing you have going on. There is very good PVE to do in Lowsec and Null Sec. You are not ready for this....

If you can afford all those plex, consider perhaps what you need the ISK for instead of considering ways to spend a lot of ISK to make a little.
Nuclear Tap
The Scope
Gallente Federation
#33 - 2015-04-09 17:04:22 UTC
Veine Miromme wrote:
Well thanks, but I'll try to explain the best about what happened when I come back from courts.

As I said, this forum is about Missions & Complexes, not ship fitting, although some may be applied regarding it (Missions & Complexes)...
I am trying to revise the loot procedures to solve related problems and calculate the difference in isk / hr or other parameter or factors.

I have other questions, but they will be better left for other threads since there is already confusion permeating the thread.
(Or attempts thereof.)

Like I said, I am pretty busy.


In accordance to your narrative, we are seeing serious issues of inefficiency in your game slyle. That's why all this tips. It may greatly improve your performance.

However, directly answering your questions:

1) Loot procedures: during pocket cleaning with your main, you must click on one of the wrecks and save the waypoint in "corporate" in People and Places window. You must do this for every pocket of the mission. Then deliver the mission and complete it. A secondary character, preferably in a Noctis (or in other dedicated salvage ship) should go to each waypoint and loot + salvage. This is the best way to do it in your situation. With experience you can control both accounts at the same time, entering clean pockets with Noctis while you jump to the next pocket with the main char.

After delivering the mission, the wrecks position cease to be Deadspace and become regular space, then you can warp to zero ton each wreck waypoint.

2) calculate isk / hour: You will need to change your fitting. Period. Because this seems to be your ultimate goal, everyone is giving fitting suggestions. Your play style seems so inefficient that your question about loot / salvage remained in the background, because if you change your fitting and style of playing, your profit will increase so much that abandon the wrecks and not salvage at all may perhaps make sense.

Sorry for the bad english, and I hope this give some answers.
Veine Miromme
Gallente Federation
#34 - 2015-04-09 21:20:22 UTC
In accordance to your narrative, we are seeing serious issues of inefficiency in your game slyle.

I found the omnis referred were Omnidirectional Tracking Link...
I will have to take the time to verify.

I got the sad news that one of my telecom system ceased to operate in my city and I lose $80 as a result.

If I didn't spend $35 to get the pilot active and $110 to pay for internet time, I'd have gotten $80 more.

On top of $110 + $35 = $145 + $80 = $225 - $20 for 1 month = 12 PLExes.

Thank for the ESS tips Daerrol, I will try to check.

I am out of time for now...


As for Nuclear Tap, I use 2 pilots for loot, but I still don't make enough.

The only thing mission would be good for me would be to get standing back if negative or something...
Maybe jump clones, but even then, I just use Estel for that.
I even found one for WH.

I will check the loot cargo option

Ship Type : Out of pod (for now)

Schmata Bastanold
In Boobiez We Trust
#35 - 2015-04-09 22:10:27 UTC
I might be wrong but this thread reads like something Lar Tadaruwa would write. Anybody remembers that dude from last year?

Anyway, you say you don't make enough. Thing is you are doing it wrong.

I just cleared Smash The Supplier and 2nd part of Mordu's Folly which took me maybe 40 minutes in total. Those missions are against factions so no bounties but rats drop tags. Effect? 40 minutes = approx. 70 mil in tags. I don't salvage, it's not worth it, MTU is enough.

I didn't destroy structures that are objectives in both missions so after next 6 downtimes I will just do those missions again and will pocket around 500mil in loot for like 4 hrs of missioning / week.

I could pull missions from same 2 agents with at least 3 other characters and there are high chances missions like those above or Angel Extravaganza or The Blockade (which are mostly about bounties, approx 45mil for both, but loot is also decent) would repeat quite often.

Can you see the potential here if I could only be bothered to make Eve my second job?

Do you see where our ways differ?

Oh, and btw I'm using 3bil marauder not crippled, failfit domi. It earned its price already and I barely have time to log in.

Invalid signature format

Mara Rinn
Cosmic Goo Convertor
#36 - 2015-04-09 22:38:20 UTC
Veine Miromme wrote:
I am trying to revise the loot procedures to solve related problems and calculate the difference in isk / hr or other parameter or factors.


Hire Pro Synergy. Loot/salvage problem solved, and none of your time wasted picking up loot when you could be completing missions faster (for higher ISK/hr from the agent's rewards) or blowing stuff up (to complete missions faster since you're not slow-boating around picking up junk).
Ploing
Blue Republic
RvB - BLUE Republic
#37 - 2015-04-09 22:38:31 UTC
Schmata Bastanold wrote:
I might be wrong but this thread reads like something Lar Tadaruwa would write. Anybody remembers that dude from last year?



after his last post it´s definatly Lar. Big smile ...so where is my damn tin foil hat?.....
Hakaari Inkuran
State War Academy
Caldari State
#38 - 2015-04-09 22:56:23 UTC
Agreed this is Lar. I used to report all his posts
Ploing
Blue Republic
RvB - BLUE Republic
#39 - 2015-04-09 23:11:14 UTC
no dont do this, because he has questions and dont started a new blog on eo.

we should only think about his loot problem. nothing else.
as mara rinn stated before pro synergy is a valid option.
Veine Miromme
Gallente Federation
#40 - 2015-04-09 23:17:07 UTC
lol, I didn't read this yet but I got my $80 back and another $80 on top.

+ Light and medium drones have less DPS but kill frigate faster than Sentry and are hard enough to hit to miss.

I used to loot in a trasher which is pretty cheap.
I will look at which frigate have the most low slots to fit extra Expanded Cargohold.

Ship Type : Out of pod (for now)

Previous page123Next page