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Possible way to encourage people to run missions together?

Author
Xe'Cara'eos
A Big Enough Lever
#21 - 2015-04-07 20:23:36 UTC
Frostys Virpio wrote:
Xe'Cara'eos wrote:
Frostys Virpio wrote:
Corraidhin Farsaidh wrote:
One way I have considered this before is rather than simply throw more rats at the group of players have there be several locations and objectives at once, all of which must be completed within a time that cannot be accomplished by a single player (without some fearsome multibox skills in which case fair play to them...). Mix in hacking and scanning too so that more than combat ships are required.


The issue with most stuff like that is that it does not value player interaction but alts interaction.


mmmmh, and that is something that I have not been able to get beyond, because a 3-player alt fleet would be just as capable at running these as a 3-player fleet with 3 people.


Which is part of the root of the problem. The retention rate of the game basically said that if you don't get involved with other player, you will quit faster than if you do. If any work is to be done on PvE, it should be aimed toward stuff that can't be done by a SINGLE PLAYER. If it can be multi-boxed with alts, it's useless as it does not reward player interaction. If you burn-out of running missions, you will burn out of running 2 missions at a time. You might also burnout while running missions with a buddy but your social interaction might also attach you more strongly to the game.


as a side topic, I would dearly love mission objectives that forced multiple PLAYERS rather than characters, but cannot see a way to do it... however, in the meanwhile these would provide something to incentivise low level teamwork, rather than penalizing it

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Nevyn Auscent
Broke Sauce
#22 - 2015-04-07 21:17:24 UTC  |  Edited by: Nevyn Auscent
You can't stop people using alts rather than other people, but you can at least make it's worth peoples time to invite someone else along rather than solo.
However your mission idea will not do this, especially not the arbitrary scaling way you are proposing.
Atomeon
Federal Navy Academy
Gallente Federation
#23 - 2015-04-07 21:37:53 UTC
Xe'Cara'eos wrote:

as a side topic, I would dearly love mission objectives that forced multiple PLAYERS rather than characters, but cannot see a way to do it... however, in the meanwhile these would provide something to incentivise low level teamwork, rather than penalizing it

How about IP check? Same IP=Same person(alt), different IP=different player Big smile
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#24 - 2015-04-07 22:08:37 UTC
Atomeon wrote:
Xe'Cara'eos wrote:

as a side topic, I would dearly love mission objectives that forced multiple PLAYERS rather than characters, but cannot see a way to do it... however, in the meanwhile these would provide something to incentivise low level teamwork, rather than penalizing it

How about IP check? Same IP=Same person(alt), different IP=different player Big smile


You'd need to check MAC address rather than IP to determine a different computer and that doesn't tell you if it is soeone multi-boxing. Hence my thinking of multiple sites with different gameplay, so maybe a sleeper cache style site where if you aren't concentrating you get toxic gassed, another site with multiple hacks to complete, another with heavy combat. Basically things that are attention heavy to make multi-boxing impractical.
Zan Shiro
Doomheim
#25 - 2015-04-07 22:13:32 UTC  |  Edited by: Zan Shiro
Atomeon wrote:
Xe'Cara'eos wrote:

as a side topic, I would dearly love mission objectives that forced multiple PLAYERS rather than characters, but cannot see a way to do it... however, in the meanwhile these would provide something to incentivise low level teamwork, rather than penalizing it

How about IP check? Same IP=Same person(alt), different IP=different player Big smile




NAT says hi. YOu and others hit the NAT device (built in to even common home routers), generates NAT table. Outbound side broadcasts as another address (it can transmit several as 1 ip address even). On the inbound NAT table goes oh this packet is for you, this packet is for the other guy. You should have this turned on. And not for games only. Its low level internet security SOP.

Siblings and maybe even parents in the same house, cybercafés, etc....

I have seen paranoids do this for voice comms. All it does it make the TS admin have to work to allow the use of several same ip's.

OP you can make missions shared now. Don't bring the uber mission stomping rides. Do fun combo's like hac/af rushing. Mix in logi (frigs or cruisers) if motivated. Several players several ships...there ya go. Or incursions....
Donnachadh
United Allegiance of Undesirables
#26 - 2015-04-08 01:56:58 UTC
Xe'Cara'eos wrote:
technical issues - fair play
as for being ABLE to run them as fleets, sure, but there's a financial disincentive for doing so, which I was trying to remove.

I hope this is joke. In a fleet we can run more missions in the same amount of time than any of us could run solo so we actually make more ISK per hour in a good fleet and that is exactly how it should be.

Atomeon wrote:
Xe'Cara'eos wrote:

as a side topic, I would dearly love mission objectives that forced multiple PLAYERS rather than characters, but cannot see a way to do it... however, in the meanwhile these would provide something to incentivise low level teamwork, rather than penalizing it

How about IP check? Same IP=Same person(alt), different IP=different player Big smile

Not even sure this is practical or possible given the state of current technologies and the vast array of ways that one could log on.

If it was possible then I would say OK as long as the same one person, one character online at the same time was applied to ALL forms of play in the game. If your intent would be to limit if to PvE activities only then a huge -1 as that would unbalance the game in more ways than there is space to discuss here.
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