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First impressions of a total newbie...

Author
Anu Swaraj
Doomheim
#81 - 2015-04-06 18:52:57 UTC
Jenn aSide wrote:
Tippia wrote:

There are some pretty significant differences between PvE and PvP that require the things you apparently do not like about the system, such as the ability to inhibit motion. They serve only some incidental purpose in PvE, and are critical in PvP — in both cases because of how the two types of combat are interconnected in the overall economy of the game.


+1

There is a straight forwardd way Anu Swaraj can test this himself and thus learn WHY things exist the way they do. He can try PVP, but abstain from using "WoW spells" like Webs, and see how far he gets. That would explain things way more than any of us could.


Well, of course I'm going to use webbers. I mean, I can't let those let faster ships be faster than me. No, wait, that doesn't make sense...
SeenButNotHeard
Perkone
Caldari State
#82 - 2015-04-06 18:53:01 UTC
Tippia wrote:
Anu Swaraj wrote:
As for me not being qualified to discuss EVE's combat system just because I haven't killed any players yet is an even bigger non argument.

I've been gaming for twenty years now, and I am a reasonably well educated and intelligent person. I catch on quickly.
Neither of those make you qualified to discuss EVE's combat system, in particular since your posts belie your last point.

Quote:
And it's quite easy to see that EVE's damage system resembles those old "scale your damage" RPGs of the past. You use a Railgun +2, instead of a Mace +2, but it's the same exact thing.

You hit something and than the server calculates your damage done through the intricate ways of second grade math.

Your alpha minus your target's resistances equals damage done.
No, it doesn't work that way. Had you caught on a bit more quickly (or just researched the topic), you would be a bit more qualified to comment on the system without making such fundamental errors.

Quote:
It's pretty straightforward and works the same for PvE and PvP
There are some pretty significant differences between PvE and PvP that require the things you apparently do not like about the system, such as the ability to inhibit motion. They serve only some incidental purpose in PvE, and are critical in PvP — in both cases because of how the two types of combat are interconnected in the overall economy of the game.

Oh, and…
Quote:
It's really not all that impressive
You understand that pretty much everyone who's actually involved in making these kinds of games are hugely impressed by how EVE does it, yes? One more thing that some research (and 20 years in gaming) would have taught you. No-one else does anything even remotely similar.



Tippia has been wheeled out. You are doomed.
Jenn aSide
Worthless Carebears
The Initiative.
#83 - 2015-04-06 18:54:40 UTC  |  Edited by: Jenn aSide
Anu Swaraj wrote:
Tippia wrote:
Anu Swaraj wrote:
As for me not being qualified to discuss EVE's combat system just because I haven't killed any players yet is an even bigger non argument.

I've been gaming for twenty years now, and I am a reasonably well educated and intelligent person. I catch on quickly.
Neither of those make you qualified to discuss EVE's combat system, in particular since your posts belie your last point.

Quote:
And it's quite easy to see that EVE's damage system resembles those old "scale your damage" RPGs of the past. You use a Railgun +2, instead of a Mace +2, but it's the same exact thing.

You hit something and than the server calculates your damage done through the intricate ways of second grade math.

Your alpha minus your target's resistances equals damage done.
No, it doesn't work that way. Had you caught on a bit more quickly (or just researched the topic), you would be a bit more qualified to comment on the system without making such fundamental errors.

Quote:
It's pretty straightforward and works the same for PvE and PvP
There are some pretty significant differences between PvE and PvP that require the things you apparently do not like about the system, such as the ability to inhibit motion. They serve only some incidental purpose in PvE, and are critical in PvP — in both cases because of how the two types of combat are interconnected in the overall economy of the game.


And this, ladies and gentlemen, is how you make a counter argument post that contains ZERO actual counter arguments.

Such solid statements like "You're wrong..." with no elaboration on how or why I'm wrong.

Or as Borat would say: "Great success!"



Ok bro, now you're making a fool of your self. I've been explaing in detail why you're wrong and you've ignored it (which simply means that, as with many people, you aren't actually interested in the truth but rather interested in advancing your opinion).

You are nearing the "hopeless" zone. Pump your breaks and actually try to learn why we are telling you the things we are telling you.
Tippia
Sunshine and Lollipops
#84 - 2015-04-06 18:56:06 UTC  |  Edited by: Tippia
Anu Swaraj wrote:
And this, ladies and gentlemen, is how you make a counter argument post that contains ZERO actual counter arguments.

Such solid statements like "You're wrong..." with no elaboration on how or why I'm wrong.
How and why you're wrong has already been described.

Your problem is that you fail to realise what the post is a counter argument to, and why it contains all the counters required for the job.

Quote:
Well, of course I'm going to use webbers. I mean, I can't let those let faster ships be faster than me. No, wait, that doesn't make sense...

It makes complete sense. You just refuse to grasp why it needs to happen that way.
SeenButNotHeard
Perkone
Caldari State
#85 - 2015-04-06 18:58:03 UTC
Where did you go Tippia? This was a quieter (less accurate) forum while you were gone.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#86 - 2015-04-06 18:58:14 UTC  |  Edited by: Eve Solecist
YAY TIPPIA! :D

I wondered where you are just ten minutes ago!

(now i have to check your posting history)
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Tippia
Sunshine and Lollipops
#87 - 2015-04-06 18:59:48 UTC
SeenButNotHeard wrote:
Where did you go Tippia? This was a quieter (less accurate) forum while you were gone.

Thesis work. Brrr… Only about a chapter to go.
Jenn aSide
Worthless Carebears
The Initiative.
#88 - 2015-04-06 19:00:20 UTC  |  Edited by: Jenn aSide
Anu Swaraj wrote:
Jenn aSide wrote:
Tippia wrote:

There are some pretty significant differences between PvE and PvP that require the things you apparently do not like about the system, such as the ability to inhibit motion. They serve only some incidental purpose in PvE, and are critical in PvP — in both cases because of how the two types of combat are interconnected in the overall economy of the game.


+1

There is a straight forwardd way Anu Swaraj can test this himself and thus learn WHY things exist the way they do. He can try PVP, but abstain from using "WoW spells" like Webs, and see how far he gets. That would explain things way more than any of us could.


Well, of course I'm going to use webbers. I mean, I can't let those let faster ships be faster than me. No, wait, that doesn't make sense...


It doesn't make sense because your understanding of the subject doesn't make sense, you use webs to keep another player (regardless of size) in warp disruption range (or outside of a structures shields/docking range, as other examples).

Another use for webs is in fleet warfare, lots of times, a fleet is "aligned out", if you can web (and warp disrupt) someone, eventually the fleet will leave them behind, and now being outside of logistics support range, he will die. Without Webs (and in some case scrams) that would never happen.

The 'point defense' stuff you talk about in your OP wouldn't do any of that, meaning that fights as we know them wouldn't even be possible.

It remains to be seen whether or not you are capable of learning. So far,it does not seem so.
SeenButNotHeard
Perkone
Caldari State
#89 - 2015-04-06 19:01:46 UTC
Tippia wrote:
SeenButNotHeard wrote:
Where did you go Tippia? This was a quieter (less accurate) forum while you were gone.

Thesis work. Brrr… Only about a chapter to go.


Welcome back.
SeenButNotHeard
Perkone
Caldari State
#90 - 2015-04-06 19:03:22 UTC
Jenn aSide wrote:
Anu Swaraj wrote:
Jenn aSide wrote:
Tippia wrote:

There are some pretty significant differences between PvE and PvP that require the things you apparently do not like about the system, such as the ability to inhibit motion. They serve only some incidental purpose in PvE, and are critical in PvP — in both cases because of how the two types of combat are interconnected in the overall economy of the game.


+1

There is a straight forwardd way Anu Swaraj can test this himself and thus learn WHY things exist the way they do. He can try PVP, but abstain from using "WoW spells" like Webs, and see how far he gets. That would explain things way more than any of us could.


Well, of course I'm going to use webbers. I mean, I can't let those let faster ships be faster than me. No, wait, that doesn't make sense...


It doesn't make sense because your understanding of the subject doesn't make sense, you use webs to keep another player (regardless of size) in warp disruption range (or outside of a structures shields/docking range, as other examples).

Another use for webs is in fleet warfare, lots of times, a fleet is "aligned out", if you can web (and warp disrupt) someone, eventually the fleet will leave them behind, and now being outside of logistics support range, he will die. Without Webs (and in some case scrams) that would never happen.

The 'point defense' stuff you talk about in your OP wouldn't do any of that, meaning that fights as we know them wouldn't even be possible.

It remains to be seen whether or not you are capable of learning. So far,it does not seem so.


You are being unusually awesome with your advice today. I quite like it. Not convinced OP is listening mind.
Ralph King-Griffin
New Eden Tech Support
#91 - 2015-04-06 19:08:42 UTC
SeenButNotHeard wrote:
Tippia wrote:
SeenButNotHeard wrote:
Where did you go Tippia? This was a quieter (less accurate) forum while you were gone.

Thesis work. Brrr… Only about a chapter to go.


Welcome back.

seconded , welcome back.

Tippia wrote:

Your problem is that you fail to realise what the post is a counter argument to, and why it contains all the counters required for the job.

i missed this.
Anu Swaraj
Doomheim
#92 - 2015-04-06 19:10:39 UTC  |  Edited by: Anu Swaraj
Jenn aSide wrote:
[quote=Anu Swaraj]

Ok bro, now you're making a fool of your self. I've been explaing in detail why you're wrong and you've ignored it (which simply means that, as with many people, you aren't actually interested in the truth but rather interested in advancing your opinion).

You are nearing the "hopeless" zone. Pump your breaks and actually try to learn why we are telling you the things we are telling you.


Yeah, please don't use "bro" when addressing me. It makes me cringe...truly.

Secondly, I came into this thread with opinions that were mostly positive, but you and a few others choose to focus on the few negative ones and turned this thread into a school yard.

Thirdly, get over yourself. It's just a video game. It's not Encyclopedia Galactica. It can be figured out in less than 8 years.

Fourthly, I understand perfectly the purpose of webbers in both PvE and PvP (actually did the "research" that was mentioned), and my opinion remains unchanged.

It's a game mechanic that could easily be replaced with something more sensible like EM pulse rockets that can disable engines, or God forbid, giving the combat system a "Welcome to the 21st century.." makeover by giving the players the ability to target individual modules of the enemy's ship...

You just shoot enemy's engines and he won't be going anywhere.

Current methods of point and click immobilization are, IN MY HUMBLE OPINION, skill-less, utterly redundant and silly-looking.

Again, these are just opinions from my limited experience, as you have profusely pointed out, so I guess I'll see you in seven years when I'll apparently have earned the right to discuss a game's features in the said game's Forum without getting ostracized.

Expect no more replies of mine in this thread.

I'll go talk to a wall instead.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#93 - 2015-04-06 19:11:05 UTC
It feels like he thinks he knows what he is talking about,
not realising everything he doesn't know.

Logic always makes sense, but that doesn't mean it's always correct.

He doesn't seem like deliberately doing it,
but his prejudice about "trolls" clouds his mind.

It's easy to call people trolls when they disagree,
especially when people aren't capable of accepting their mistakes.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Jenn aSide
Worthless Carebears
The Initiative.
#94 - 2015-04-06 19:13:18 UTC
Eve Solecist wrote:
It feels like he thinks he knows what he is talking about,
not realising everything he doesn't know.

Logic always makes sense, but that doesn't mean it's always correct.

He doesn't seem like deliberately doing it,
but his prejudice about "trolls" clouds his mind.

It's easy to call people trolls when they disagree,
especially when people aren't capable of accepting their mistakes.


My take: TO WIKIPEDIA!!
Jenn aSide
Worthless Carebears
The Initiative.
#95 - 2015-04-06 19:15:26 UTC
Anu Swaraj wrote:
Jenn aSide wrote:
[quote=Anu Swaraj]

Ok bro, now you're making a fool of your self. I've been explaing in detail why you're wrong and you've ignored it (which simply means that, as with many people, you aren't actually interested in the truth but rather interested in advancing your opinion).

You are nearing the "hopeless" zone. Pump your breaks and actually try to learn why we are telling you the things we are telling you.


Yeah, please don't use "bro" when addressing me. It makes me cringe...truly.

Secondly, I came into this thread with opinions that were mostly positive, but you and a few others choose to focus on the few negative ones and turned this thread into a school yard.

Thirdly, get over yourself. It's just a video game. It's not Encyclopedia Galactica. It can be figured out in less than 8 years.

Fourthly, I understand perfectly the purpose of webbers in both PvE and PvP (actually did the "research" that was mentioned), and my opinion remains unchanged.

It's a game mechanic that could easily be replaced with something more sensible like EM pulse rockets that can disable engines, or God forbid, giving the combat system a "Welcome to the 21st century.." makeover by giving the players the ability to target individual modules of the enemy's ship...

You just shoot enemy's engines and he won't be going anywhere.

Current methods of point and click immobilization are, IN MY HUMBLE OPINION, skill-less, utterly redundant and silly-looking.

Again, these are just opinions from my limited experience, as you have profusely pointed out, so I guess I'll see you in seven years when I'll apparently have earned the right to discuss a game's features in the said game's Forum without getting ostracized.

Expect no more replies of mine in this thread.

I'll go talk to a wall instead.


Hopelessness confirmed.... Bro. No one is ostracizing you, you are doing that to yourself.


But +1 for pretending you aren't reading this
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#96 - 2015-04-06 19:15:32 UTC  |  Edited by: Eve Solecist
Bro wrote:
I am the wall..

You are right that it takes no skill to activate modules.

But knowing when... not panicking ...
... not clicking the wrong one (oh look, does take skill) ...
... knowing your engagement range blindly just by looking into space ...
... and so many other things.


Yeah sorry but you have no ground for a proper opinion yet,
because you lack the essentials. Experience.

Practise > Theory. Theory can't teach you practise,
but practise can teach you theory.

Also... Tippia abandoned GD for the whole month of march
to instead post in the UI Icon devblog thread.

YOU DIDN'T EVEN SAY HI JUST ONCE! :(
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Tipa Riot
Federal Navy Academy
Gallente Federation
#97 - 2015-04-06 19:17:55 UTC
The OP will certainly do well in EvE's meta game ...

I'm my own NPC alt.

Tippia
Sunshine and Lollipops
#98 - 2015-04-06 19:18:06 UTC  |  Edited by: Tippia
Anu Swaraj wrote:
Thirdly, get over yourself. It's just a video game. It's not Encyclopedia Galactica. It can be figured out in less than 8 years.
Funnily enough, the longer you play, the more you understand the falsehood in this… It's almost Socratic in how the interdependence of the game creates a deeper fascination with age.

Quote:
Fourthly, I understand perfectly the purpose of webbers in both PvE and PvP (actually did the "research" that was mentioned), and my opinion remains unchanged.

…and those purposes are…? If you say “reduce speed”, then no, you haven't quite understood it.

e: I guess that, since you've supposedly taken your ball and gone home, it's only fair that I explain the purposes to you. You might accidentally learn something.

The purpose of the webbers in PvE is the same as everything else in PvE: to create money. The purpose of the webbers in PvP is the same as everything else in PvP: to destroy goods (although there is also a couple of emergent-gameplay cases where it will inhibit the destruction of goods… but that's EVE for you). In PvE, it does this by acting as a mechanism for altering your damage calculations and by making your point defence weapons more efficient (you know, those two details you poo-pooed as not really existing?). In PvP, they do the same, but they are more relevant in how they reduce the ability to perform defensive manoeuvres, and make sure people don't get away too easily — again, the speed change is just a mechanism to a greater goal rather than a purpose in and of itself. The goal is destruction, which feeds a demand for goods, which feeds a demand for ISK, which feeds a demand for PvE.

Quote:
It's a game mechanic that could easily be replaced with something more sensible like EM pulse rockets that can disable engines, or God forbid, giving the combat system a "Welcome to the 21st century.." makeover by giving the players the ability to target individual modules of the enemy's ship.

Again, you keep missing the point: what you want is something that deliberately does not exist in the game, and for good reason. You are also complaining about lore — the in-explanation for why some effect happens — which is pretty silly, when that reason is almost entirely irrelevant.

Quote:
You just shoot enemy's engines and he won't be going anywhere.
The problem with that is that it would be pretty bad from a gameplay standpoint.

Quote:
Current methods of point and click immobilization are, IN MY HUMBLE OPINION, skill-less, utterly redundant and silly-looking.
So why do you suggest something that is even worse in each every of those respects? What purpose would it serve and how would it affect the gameplay of the people involved?
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#99 - 2015-04-06 19:18:55 UTC
Jenn aSide wrote:
Eve Solecist wrote:
It feels like he thinks he knows what he is talking about,
not realising everything he doesn't know.

Logic always makes sense, but that doesn't mean it's always correct.

He doesn't seem like deliberately doing it,
but his prejudice about "trolls" clouds his mind.

It's easy to call people trolls when they disagree,
especially when people aren't capable of accepting their mistakes.


My take: TO WIKIPEDIA!!

Exactly that ... but I stopped using it,
because so many people don't know anything about it anyway,
while thinking they understand what's going on .................
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#100 - 2015-04-06 19:23:05 UTC
Tippia wrote:
The problem with that is that it would be pretty bad from a gameplay standpoint.

Why?? It would be HILARIOUS!

I'd shoot engines all day and autopiloters just sit in space FOR HOURS,
NOT MOVING AT ALL! Imagine all the tears and rage of people who can't
even move to the station!

What a magnificent idea that would be!!
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -