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First impressions of a total newbie...

Author
Anu Swaraj
Doomheim
#1 - 2015-04-04 17:25:05 UTC
Well, I may be a newbie in this game but I'm definitely not a newbie at persistent universe space exploration/devastation games...

I've been playing Elite on my 286 back in them good old days. Blink

Anyhou, I've just been playing for a few days but here are some of my mildly coherent thoughts...

Things that I like are as follows:

- Easy to learn controls
- Nice and huge universe, almost reminds me of the real one
- Decent tutorials and missions for new players
- Decent graphics and models, especially for such a small client
- Complex and diverse fitting options for each ship
- Different factions with different traits
- It's easy to make ISK, even for new players
- A multitude of career/game-play options for both PvP and PvE - missions, exploration, mining, trading or just doing random stuff
- Also, RAILS!

And a couple things that I don't like:

- Combat system is way too straight forward and utterly lacking in depth. It basically boils down to a few numbers like DPS and Shield/Armor values. There's simply no "I've just landed a critical hit on the enemy's deflector, therefore, his shields are down. Fire EVERYTHING NAU!" kind of thing. It's kind of silly that a ship left on 10HP functions exactly the same as his undamaged counterpart i.e. individual modules like guns don't get damaged at all... I would also like to see more options in terms of evasive maneuvers and stuff like that.

- I just can't except the fact that in a whole universe there is no option for peaceful exploration. Must every single anomaly, nebula or ancient relic be guarded by whatever ominous presence in form of Pirates-of-whatever-menacing-name...It just makes the whole exploration career look scripted rather than liberating.

- Some in game modules, like the Stasis Webifier for example, are more reminiscent of WoW/LoL spells, than a space game mechanic.

- I don't get why there are no point defense weapons for Battleships/Battle-cruisers (so they don't have to rely on silly WoW spells like the Webifier)

But, all in all, I think the game is great and I'm loving every minute of it.

Also, if someone could post a not-so-overly expensive Moa fit, I would appreciate it.

Gracias.
Tipa Riot
Federal Navy Academy
Gallente Federation
#2 - 2015-04-04 17:51:15 UTC
Welcome!

You my find the pages of http://wiki.eveuniversity.org/ helpful for fitting examples.

Regarding exploration, relic and data exploration sites don't have NPC rats, so this is as peaceful as possible with other players around and after your loot Blink. Yes, fighting in EvE is more of a strategy game, combined with a lot of micro management of modules and some manual piloting, just try it against players ...

I'm my own NPC alt.

Hengle Teron
Red Sky Morning
The Amarr Militia.
#3 - 2015-04-04 18:01:59 UTC
huh?

So, you've got the whole EVE figured out, eh?
Jenn aSide
Worthless Carebears
The Initiative.
#4 - 2015-04-04 18:06:22 UTC
Anu Swaraj wrote:


- Combat system is way too straight forward and utterly lacking in depth. It basically boils down to a few numbers like DPS and Shield/Armor values. There's simply no "I've just landed a critical hit on the enemy's deflector, therefore, his shields are down. Fire EVERYTHING NAU!" kind of thing. It's kind of silly that a ship left on 10HP functions exactly the same as his undamaged counterpart i.e. individual modules like guns don't get damaged at all... I would also like to see more options in terms of evasive maneuvers and stuff like that.


The combat system is simplistic, more so than many would like, and CCP has talked of changing it. But it serves the purpose of keeping things simple enough that several hundred of us can be in a big battle all at once. A more complicated system would be hard on this single shard universe.

Quote:

- I just can't except the fact that in a whole universe there is no option for peaceful exploration. Must every single anomaly, nebula or ancient relic be guarded by whatever ominous presence in form of Pirates-of-whatever-menacing-name...It just makes the whole exploration career look scripted rather than liberating.


You must not be doing the right sites, most 'exploration' sites in EVE don't have defending rats, you are probally finding 'combat sites'. Of course combat sites has rats in them lol.
Quote:

- Some in game modules, like the Stasis Webifier for example, are more reminiscent of WoW/LoL spells, than a space game mechanic.


Modules like webs are necessary, if you didn't have webs, people would just fly out of range all the time, creating not fun gameplay.

You should ask WHY something exists before criticizing it.

Quote:

- I don't get why there are no point defense weapons for Battleships/Battle-cruisers (so they don't have to rely on silly WoW spells like the Webifier)


Point defense weapons for BC and BS are called "other people in space ships". EVE isn't a solo game ('soloing' is possible however, just not the focus of the game).
Jenshae Chiroptera
#5 - 2015-04-04 18:08:12 UTC
Hengle Teron wrote:
huh?
So, you've got the whole EVE figured out, eh?
Watch this space for when he has conquered the whole of Null Sec. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Serene Repose
#6 - 2015-04-04 18:19:42 UTC
Anu Swaraj wrote:
...the Stasis Webifier... more reminiscent of WoW/LoL spells, than a space game mechanic.....

- I don't get why there are no point defense weapons for Battleships/Battle-cruisers (so they don't have to rely on silly WoW spells like the Webifier)
At last. Someone who gets it! (This crowd is so addicted to webscram you're saying "take the bleggy from the babies" with this. Prepare for several "knowledgeable and irrefutable" arguments to the contrary. LoL spells. That's funny. Good one.)

We must accommodate the idiocracy.

Gallowmere Rorschach
The Scope
Gallente Federation
#7 - 2015-04-04 18:27:26 UTC  |  Edited by: Gallowmere Rorschach
Serene Repose wrote:
Anu Swaraj wrote:
...the Stasis Webifier... more reminiscent of WoW/LoL spells, than a space game mechanic.....

- I don't get why there are no point defense weapons for Battleships/Battle-cruisers (so they don't have to rely on silly WoW spells like the Webifier)
At last. Someone who gets it! (This crowd is so addicted to webscram you're saying "take the bleggy from the babies" with this. Prepare for several "knowledgeable and irrefutable" arguments to the contrary. LoL spells. That's funny. Good one.)

I would have no problem with webs and scrams being removed, assuming that propmods went with them. Better yet, get rid of long points too, and make it so bubbles are the only tackle and can be used in any space. ;)

EDIT: would need to get rid of nullification as a mechanic as well though, for that last part.
Felter Echerie
Profit Prophets
#8 - 2015-04-04 18:29:16 UTC
webs are silly if you think about it... not sure what u'd putin place of it... but webs are still silly, looks more like a spell than technology
Rowells
Pator Tech School
Minmatar Republic
#9 - 2015-04-04 18:31:21 UTC
Anu Swaraj wrote:

And a couple things that I don't like:

- Combat system is way too straight forward and utterly lacking in depth. It basically boils down to a few numbers like DPS and Shield/Armor values. There's simply no "I've just landed a critical hit on the enemy's deflector, therefore, his shields are down. Fire EVERYTHING NAU!" kind of thing. It's kind of silly that a ship left on 10HP functions exactly the same as his undamaged counterpart i.e. individual modules like guns don't get damaged at all... I would also like to see more options in terms of evasive maneuvers and stuff like that.
I would normally disagree, but i have no idea how you approach this aspect so i can't say anything without being vague.

Anu Swaraj wrote:
- I just can't except the fact that in a whole universe there is no option for peaceful exploration. Must every single anomaly, nebula or ancient relic be guarded by whatever ominous presence in form of Pirates-of-whatever-menacing-name...It just makes the whole exploration career look scripted rather than liberating.
I'm inclined to agree with the scripted point, however there does tend to be some sort of risk needed for these kinds of thins.

Anu Swaraj wrote:
- Some in game modules, like the Stasis Webifier for example, are more reminiscent of WoW/LoL spells, than a space game mechanic.

- I don't get why there are no point defense weapons for Battleships/Battle-cruisers (so they don't have to rely on silly WoW spells like the Webifier)
Don't disrespect the space-magic.
Mr Epeen
It's All About Me
#10 - 2015-04-04 18:38:01 UTC
Quote:
First impressions of a total newbie...


My first impressions of a total newbie usually run along the lines of, they are so adorable in their enthusiasm and excitement. How sad that a week from now they'll probably be posting on their FB page how much they hate EVE and what a bunch of psychopaths play this game.

Or something along those lines.

Mr Epeen Cool
SKINE DMZ
The Scope
Gallente Federation
#11 - 2015-04-04 18:52:12 UTC
Anu Swaraj wrote:
I would also like to see more options in terms of evasive maneuvers and stuff like that.


I'd advice going into Faction Warfare and looking at the small gang PVP side of things, you'd be surprised (look at slingshotting for example) in terms of manoeuvring and the reason for webs and combat mechanics etc.

Also for non combat exploration, go for relic and data sites. These do not have enemy NPC's in them except for wormholes.

I disagree

Tristan Valentina
Moira.
#12 - 2015-04-04 19:01:13 UTC  |  Edited by: Tristan Valentina
I am not sure what you mean about Webs being very spell like. I actually cant think of a single piece of eve level science fiction that does not have something similar to them.

It would be amazing if BS had point defense guns would really make them the ships of the line they are suppose to be.

You bring up Elite, I might be wrong but isn't that a game mostly about dog-fighting? If so the combat is probably on a different scale then EVE. EVE is all about multiple kms, Elite is all about what is going on inside 1 km. Again could be wrong. I hope that helps with the perception of EVE combat Space Ship fights are pretty boring when you think about it. That is also why we don't have evasive maneuver buttons it is impossible to dodge something flying from 10km away when it can either follow you or crosses the space in seconds.

Ok unorganized post complete. Thanks for your thoughts Newbro. Now CCP give us point defense systems so I can see my Maelstrom put up a fighter screen!

Tristan
Jenn aSide
Worthless Carebears
The Initiative.
#13 - 2015-04-04 19:02:54 UTC
Felter Echerie wrote:
webs are silly if you think about it... not sure what u'd putin place of it... but webs are still silly, looks more like a spell than technology


He Webbed Crimea!

(yea, today is stupid joke day) Big smile
Jenn aSide
Worthless Carebears
The Initiative.
#14 - 2015-04-04 19:04:29 UTC  |  Edited by: Jenn aSide
Gallowmere Rorschach wrote:
Serene Repose wrote:
Anu Swaraj wrote:
...the Stasis Webifier... more reminiscent of WoW/LoL spells, than a space game mechanic.....

- I don't get why there are no point defense weapons for Battleships/Battle-cruisers (so they don't have to rely on silly WoW spells like the Webifier)
At last. Someone who gets it! (This crowd is so addicted to webscram you're saying "take the bleggy from the babies" with this. Prepare for several "knowledgeable and irrefutable" arguments to the contrary. LoL spells. That's funny. Good one.)

I would have no problem with webs and scrams being removed, assuming that propmods went with them. Better yet, get rid of long points too, and make it so bubbles are the only tackle and can be used in any space. ;)

EDIT: would need to get rid of nullification as a mechanic as well though, for that last part.


This demonstrates why webs and scrams exist, without them you'd damn near have to rewrite the game.

The question shouldn't be "why does EVE have webs and scams", it should be "why do ships in EVERY other sci-fi universe sit there and die when they could have just warped/jumped/wormholed/hyperspaced away"??

Or why is it that the WARP ENGINES are always the 1st to go in any space fight (and why don't they put freaking shields around the warp engines) lol?
Ralph King-Griffin
New Eden Tech Support
#15 - 2015-04-04 19:11:19 UTC
Anu Swaraj wrote:

Combat system is way too straight forward and utterly lacking in depth

Can't see the forest for all the trees.
P3ps1 Max
Deaths Consortium
Pandemic Horde
#16 - 2015-04-04 19:54:39 UTC
Great game but I'd love to see more module visuals. Each mod should have a distinct feel to it. My brother put on his first bastion module and there wasn't any visual to coincide with the drilling noise it made. To me this would provide better immersion and a better feel to the gameπŸ„πŸŠ
Gallowmere Rorschach
The Scope
Gallente Federation
#17 - 2015-04-04 19:59:00 UTC
Jenn aSide wrote:
Gallowmere Rorschach wrote:
Serene Repose wrote:
Anu Swaraj wrote:
...the Stasis Webifier... more reminiscent of WoW/LoL spells, than a space game mechanic.....

- I don't get why there are no point defense weapons for Battleships/Battle-cruisers (so they don't have to rely on silly WoW spells like the Webifier)
At last. Someone who gets it! (This crowd is so addicted to webscram you're saying "take the bleggy from the babies" with this. Prepare for several "knowledgeable and irrefutable" arguments to the contrary. LoL spells. That's funny. Good one.)

I would have no problem with webs and scrams being removed, assuming that propmods went with them. Better yet, get rid of long points too, and make it so bubbles are the only tackle and can be used in any space. ;)

EDIT: would need to get rid of nullification as a mechanic as well though, for that last part.


This demonstrates why webs and scrams exist, without them you'd damn near have to rewrite the game.

The question shouldn't be "why does EVE have webs and scams", it should be "why do ships in EVERY other sci-fi universe sit there and die when they could have just warped/jumped/wormholed/hyperspaced away"??

Or why is it that the WARP ENGINES are always the 1st to go in any space fight (and why don't they put freaking shields around the warp engines) lol?

That was essentially my point. If you did away with webs and scrams, you'd either have to do a whole bunch of **** to compensate, or you'd never kill anything that wasn't...wait, now I get it.
Mr Epeen
It's All About Me
#18 - 2015-04-04 19:59:26 UTC  |  Edited by: Mr Epeen
P3ps1 Max wrote:
πŸ„πŸŠ


Explain this abomination to the monochromatic wasteland known as the EVE-O General Discussion forum.

Mr Epeen Cool
Jenshae Chiroptera
#19 - 2015-04-04 20:03:40 UTC
Felter Echerie wrote:
webs are silly if you think about it... not sure what u'd putin place of it... but webs are still silly, looks more like a spell than technology
Propulsion targetting weapons that do permanent damage to your speed so that even if you do manage to pull range you still crawl along like a snail.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Tipa Riot
Federal Navy Academy
Gallente Federation
#20 - 2015-04-04 20:12:58 UTC
Jenn aSide wrote:
Gallowmere Rorschach wrote:
Serene Repose wrote:
Anu Swaraj wrote:
...the Stasis Webifier... more reminiscent of WoW/LoL spells, than a space game mechanic.....

- I don't get why there are no point defense weapons for Battleships/Battle-cruisers (so they don't have to rely on silly WoW spells like the Webifier)
At last. Someone who gets it! (This crowd is so addicted to webscram you're saying "take the bleggy from the babies" with this. Prepare for several "knowledgeable and irrefutable" arguments to the contrary. LoL spells. That's funny. Good one.)

I would have no problem with webs and scrams being removed, assuming that propmods went with them. Better yet, get rid of long points too, and make it so bubbles are the only tackle and can be used in any space. ;)

EDIT: would need to get rid of nullification as a mechanic as well though, for that last part.


This demonstrates why webs and scrams exist, without them you'd damn near have to rewrite the game.

The question shouldn't be "why does EVE have webs and scams", it should be "why do ships in EVERY other sci-fi universe sit there and die when they could have just warped/jumped/wormholed/hyperspaced away"??

Or why is it that the WARP ENGINES are always the 1st to go in any space fight (and why don't they put freaking shields around the warp engines) lol?

Lol ... Probably because those universes are fictional and don't need to pass the test of reality ... EvE is Real Lol

I'm my own NPC alt.

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