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Player Features and Ideas Discussion

 
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How about plopping new players in null-sec?

First post
Author
JonnyRandom
#1 - 2011-12-03 22:49:30 UTC
I'm sure this must have been suggested before, but the search comes up with nothing.

What if new players had a choice to start in null-sec instead of high-sec? Say, when they make a character they are giving the option if they want to focus on pvp or focus on industry. Devote one single system in null-sec to be 1.0 security, with concord and rules against killing newbies in it, just like in current newbie systems. Have this system be in the NPC-controlled null-space. So, one 1.0 newbie system surrounded by 0.0. Or maybe more than one to alleviate the inevitable gate camps?

This way newbies get to finish their tutorials at their own pace, but after that they're thrown straight into the ocean if that's what they decide they want when starting the game.
Nova Fox
Novafox Shipyards
#2 - 2011-12-03 22:51:41 UTC
I rather have wormhole exits than this idea...

Its bad enough players are tying to kill the noobs as they spawn in the game despite the looming threat of permaban handouts.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

JonnyRandom
#3 - 2011-12-03 22:57:24 UTC
Wormholes is actually a better idea than gates. Can't really effectively camp the newbies that way.
Russell Casey
Doomheim
#4 - 2011-12-03 23:05:10 UTC
I've suggested this myself, though my idea was for the null starting areas to be for pirate factions like Angels or Guristas with newbie-friendly PvE that was better than the empire equivalents and rookie ships that had limited functionality for both PvE and PvP. Not sure how you'd prevent people from perma-camping the gates outside it though other than to have the NPC cops patrolling just those gates with dozens of exits past that.

But I do know people who were taken straight to null and don't have a clue about highsec, so it's possible already, just a matter of the right person finding the right corp.
Tequoka
Doomheim
#5 - 2011-12-04 00:42:08 UTC
I like this idea, though the starting systems entrance would have to iether be in an undetectable deadspace pocket or give out harsh standings penalties for players who shoot characters in the npc starting faction and their alliance. Something could be worked out, i know back in the day you could start out in null-sec.
Weiland Taur
The Icarus Expedition
Solyaris Chtonium
#6 - 2011-12-04 01:10:51 UTC
What happened to the sandbox?

It seems as if every other day there is a new thread about finding ways to force the "carebears" into nullsec. These ironicly come from the same people who complain (forgive the generalization) that CCP does too much to protect paper thin hulks and transports from gank ships. How about the nullsec alliances stop trying to get CCP to force the sandbox into a certain shape and make nullsec more inviting. It has the action, the profit, hell even mining is more fun in null (and you can make an ISK or two at it). The other thing it has is arrogant vets drunk on a spiced mixture of virtual tears and pixel dust pretending that gun mining anoms, ratting belts and shooting the same target as fifty other people is somehow more honorable than anything high sec has to offer. If you want players to migrate to Null make the move attractive. Build it and they shall come, stop asking for CCP handouts and relocation programs.

I for one remember how much fun and oddly enough how scary crossing some of those thresholds were; my first wandering into losec, my first wormhole, my first time watching how pretty the sky was and wondering why my ship was screaming as my shields went red... Let's try and keep Eve dynamic.

Those to whom this does not apply please avoid the knee jerk "your tears sustain me" tirade.

The Mittani
State War Academy
Caldari State
#7 - 2011-12-04 01:21:55 UTC
Goonswarm begins in nullsec.

vOv

~hi~

JonnyRandom
#8 - 2011-12-04 01:59:48 UTC
Weiland Taur wrote:
force the "carebears" into nullsec.


JonnyRandom wrote:
had a choice to start in null-sec


JonnyRandom wrote:
giving the option


JonnyRandom wrote:
if that's what they decide they want


Did you fail reading comprehension in middle school? Roll

JonnyRandom
#9 - 2011-12-04 02:00:49 UTC
The Mittani wrote:
Goonswarm begins in nullsec.

vOv


Does it? If I made a new character and applied to Goonswarm right away, would I be taken to null-sec and shown the ropes?
Russell Casey
Doomheim
#10 - 2011-12-04 02:35:35 UTC
Weiland Taur wrote:


Those to whom this does not apply please avoid the knee jerk "your tears sustain me" tirade.



Only knee-jerk response is yours. OP merely suggested giving people the option of starting in 0.0.
Tippia
Sunshine and Lollipops
#11 - 2011-12-04 02:38:59 UTC  |  Edited by: Tippia
JonnyRandom wrote:
The Mittani wrote:
Goonswarm begins in nullsec.

vOv
Does it? If I made a new character and applied to Goonswarm right away, would I be taken to null-sec and shown the ropes?
By the sounds of the SA recruitment thread, yes (but then again, that's only for GW, not the swarm as a whole)… but of course, going that route requires you to fulfil the SA requirements to begin with.

It will vary with the other GS corps.
Kyle Myr
Brutor Tribe
Minmatar Republic
#12 - 2011-12-13 05:47:34 UTC
JonnyRandom wrote:
The Mittani wrote:
Goonswarm begins in nullsec.

vOv


Does it? If I made a new character and applied to Goonswarm right away, would I be taken to null-sec and shown the ropes?


Yep. I was out in null listening to Mittani speeches not even a week into this game.

I've since explored low sec, high sec, and wormholes, but in GSF, you start out in 0.0.
NaturalBeast
Pator Tech School
Minmatar Republic
#13 - 2011-12-13 05:51:35 UTC
Ever seen a Lion smack his lips at the sight of fresh meat? Big smile

I fully endorse this product or service!

Skunk Gracklaw
Caldari Provisions
Caldari State
#14 - 2011-12-13 05:53:45 UTC
JonnyRandom wrote:
The Mittani wrote:
Goonswarm begins in nullsec.

vOv


Does it? If I made a new character and applied to Goonswarm right away, would I be taken to null-sec and shown the ropes?

Yep. As soon as the corp application gets approved we have newbees pod jump to our space in null where they are showered with isk from bitter vets and training from one of our mentors. I laugh when I hear people insist that you need millions of skillpoints before leaving the warm embrace of empire space. Newbies in rifters are the heart of the swarm.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#15 - 2011-12-13 06:02:24 UTC
I plopped myself in nullsec but then I took an arrow to the knee

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Aggressive Nutmeg
#16 - 2011-12-13 06:20:16 UTC
Nullsec is too much of a safety blanket.

Better to start players off in highsec where they'll be confused and alone with all the can flippers and suicide gankers.

Never make eye contact with someone while eating a banana.

Teamosil
Good Time Family Band Solution
#17 - 2011-12-13 06:50:31 UTC
It's an interesting idea, but ultimately probably not workable. The reality is that EvE is a very complex game. It takes you at least a few months just to get a handle on whats what. Everybody that started in null sec would just get blown up over and over and ragequit way before they even figured out how to fit a ship properly or that d-scan exists.

I would instead focus on how to transition players with a couple months or more over to null sec. The biggest hurdle new players face going to null sec IMO is that they need to join one of the big alliances, and don't really know how to go about it or don't really want to join them because many of them are perceived as douchefests. And, half the opportunities they get offered to join a null sec corp are scams and they have no way to distinguish the real ones after just a couple months. There needs to be a newbie friendly, non-douche, 0.0 corp that is more friendly to players earlier on. Maybe some kind of 0.0 NPC corp that they can join that defends it's sov and blocks cyno or maybe something like eve university for null sec. I don't know the solution really, but the problem is the hurdles to joining a 0.0 alliance.
Never Learn
Doomheim
#18 - 2011-12-13 06:55:50 UTC
As someone who has gone the route you suggested by heading straight to nullsec and working for pirate factions I feel i should share my experience here.

My presence did not go unnoticed for long, soon i had groups of older players hunting for a week old newbie. The highest number i ever saw hunting me was 43 at once while usually it was only 3 to 6 of them hunting me.

I think you need to realize there is no depth of degradtion the nullsec types won't sink to in thier desperate attempts to get killmails. It doesn't matter a rats ass if it's an hour old toon - any killmail will validate hours of effort to kill even helpless enemies.

so expecting something positive to come from a newbies attempt at nullsec is just naive ...you need to consider the lenghts the "pvpers" go to to achieve any kind of kill. They would circle like starving sharks at the outflow pipe from a butchery waste room.
saltrock0000
State War Academy
Caldari State
#19 - 2011-12-13 06:57:59 UTC
The fastest way to loose new players IMO.

Only way it could work is if they were given free ISK/ships, and ccp got away with the SP lost when podded with a insufficient clone

\'''\<(o_O)>/'''/

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#20 - 2011-12-13 07:01:17 UTC
Nova Fox wrote:
I rather have wormhole exits than this idea...

Its bad enough players are tying to kill the noobs as they spawn in the game despite the looming threat of permaban handouts.


^^ This is very true.

You may think it's a good idea to give the option for new players to start in nullsec but honestly, a newbie player, first-timer to Eve would literally be chased-away from this game because of the repeated (early) deaths which would await him or her. It's bad enough with the very steep learning curve, throw-in being killed very early-on in Eve and we say goodbye to yet another potential long-time player.

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