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New Damage Control icon - April fools ?

First post First post
Author
Stoffl
Viziam
Amarr Empire
#201 - 2015-05-02 10:40:15 UTC
Just checking in. Is it still **** ?

Yup. It's still ****.

https://youtu.be/bGFhIl7SzXw
Boltorano
Center for Advanced Studies
Gallente Federation
#202 - 2015-05-02 11:02:36 UTC
I'm willing to accept change, if that change can be justified.

EVE's old icons, dating all the way back to 2003, might be cartoonish, but for the most part they are easy to quickly identify and differentiate between.

If this is what "the future" and "progress" will bring for us, I am very, very worried.
FraXy
Hostile.
PURPLE HELMETED WARRIORS
#203 - 2015-05-02 11:46:40 UTC
Rain6637 wrote:
Passive Damage Control please, & do whatever you want with the icon, especially if it looks nice like the one linked.

+1

Although changing suitcase icon should've been on the bottom of the entire module rebalancing that needs doing. Then again the arts department could always need a motivator and getting half the playerbase upset about changing an iconic module is one way of getting one.

One man's junk is FraXy's choice of weapon to kill you with.

Kikusama
Ministry of War
Amarr Empire
#204 - 2015-05-02 12:29:33 UTC
Stoffl wrote:
Just checking in. Is it still **** ?

Yup. It's still ****.

https://youtu.be/bGFhIl7SzXw


Guns make the news. Science doesn't.

CLOVNEA
Scrap Iron Flotilla
Electus Matari
#205 - 2015-05-02 16:37:03 UTC
Lil' Brudder Too wrote:
Jenn aSide wrote:
Added to the fact that it looks like an arcade game power-up and, well, it's all just bad. The Suitcase is better.

Yes. The suitcase was crisp and clear, and very well defined. The new icon, very dull and almost blurry with almost too much detail squeezed into what feels like a smaller space. It almost goes backwards in the functionality.

Remember back when you (CCP) tried to change ALL turret icons (among other things) to all look realistic and like exact copies of the models that physically occupied the hardpoint. How exactly did that go again? This seems to be attempting to go back down that line of thought....please don't.


When you look at a rack of modules now the DC looks like is not from the same game.I hope you are not changing all the icons to something completely different. I understand the need to change eve and not let it stale but please keep the same base shapes, (a ball with jets coming out= inertia stabilizers and a cube with diagonal reinforcements should always be a nano fiber etc.... )
Lady Spank
Get Out Nasty Face
#206 - 2015-05-03 08:48:20 UTC
War Kitten wrote:
CCP Darwin wrote:
No, this is not a joke.


You guys missed the boat on that opportunity to "fix" it. The suitcase is already iconic. You can't just completely change the icon to something entirely different now.


Pretty much this.

The new one is horrible.

Even if your intention was to replace what you thought wasn't fitting. You went ahead, after years of having it on a to-do list, to drop in a horribly designed eyesore. It isn't in line with the other icons in any way.

You even retained the first-aid symbol which doesn't make sense for a module that adds resistances. First-aid implies healing, not resistance to damage.

With horrible design choices such as this, the flat textured indistinguishable sidebar icons and the laggy new map, Eve is losing it's functionality for the sake of a fresh coat of unwanted paint.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Stoffl
Viziam
Amarr Empire
#207 - 2015-05-04 13:03:22 UTC
It's still ****.


Also what Spank said.
Stoffl
Viziam
Amarr Empire
#208 - 2015-05-18 10:23:43 UTC
Checking in again, is it still **** ?

Yup. New DCU Icon still ******* ****.
Lord Okinaba
Aliastra
#209 - 2015-05-18 12:54:25 UTC
Already gotten used to it.
Pak Narhoo
Splinter Foundation
#210 - 2015-05-18 13:09:58 UTC
Lady Spank wrote:
War Kitten wrote:
CCP Darwin wrote:
No, this is not a joke.


You guys missed the boat on that opportunity to "fix" it. The suitcase is already iconic. You can't just completely change the icon to something entirely different now.


Pretty much this.

The new one is horrible.

Even if your intention was to replace what you thought wasn't fitting. You went ahead, after years of having it on a to-do list, to drop in a horribly designed eyesore. It isn't in line with the other icons in any way.

You even retained the first-aid symbol which doesn't make sense for a module that adds resistances. First-aid implies healing, not resistance to damage.

With horrible design choices such as this, the flat textured indistinguishable sidebar icons and the laggy new map, Eve is losing it's functionality for the sake of a fresh coat of unwanted paint.



Agree. Welcome back btw. :)
Yazzinra
Scorpion Ventures
#211 - 2015-05-18 13:44:03 UTC
Looks like something id expect to see in a 1980s 8-bit Megaman title. Dunno why, it just does.

Not a fan of the bland " new" icons at all, but considering how often i log in anymmoore, i dont think it matters either.
ColdCutz
Frigonometry
#212 - 2015-05-19 01:23:46 UTC
Yeah, the old suitcase needs to come back.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#213 - 2015-05-19 21:42:26 UTC
Still looks like ****, still forgetting to turn it on, maybe because it's not the suitcase or maybe because it's so dark and nondescript.. CCPlease fix!