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Wormhole Collapsing Guide ☼ Cheap & timed at 57 seconds

Author
Krops Vont
#1 - 2015-04-01 20:12:12 UTC  |  Edited by: Krops Vont
What you need:
Bare minimum - 1 Higgs rigged fit battleship with 100mn prop mod. Battleship has to have under 100m mass for the prop mod + higgs to jump through a C4/C3/C2 wormhole.

Recommended - 3 Higgs rigged battleships OR pilots with 1 battleship taking turns.
1 Heavy interdictor with 4 warp disruption field generators. (Higgs rig this as well with 100mn prop mod


This is for wormholes that no one have gone through and have these stats: ~ 2,000,000,000 kg mass & 300,000,000kg max jump able mass
How to do it once you have the stuff:

  • Battleship should have 300 million mass with prop mod active
  • Hictor should have 150 million mass with prop mod active
  • Jump 3 HIGGS Rigged battleships out ONE at a time with Prop mod active before you initiate jump.
  • If it does not shrink once all 3 have jumped out with prop mod active (300m + 300m + 300m = 900m Mass total) , it is normal mass or +10% mass
  • -key part here-
  • If it does not shrink Jump the higgs rigged Heavy Interdictor out with Prop mod Active
  • If it does shrink Jump the higgs rigged Heavy Interdictor WITHOUT prop mod
  • -end-
  • All 3 HIGGS Rigged battleships returning back should put the wormhole at another 900m Mass (1.8 b Mass, leaving it at the crit line as we called it. Right before stage 3/critical/ect.
  • Jump the Heavy interdictor back WITH prop mod active
  • Hole should close with tipping it over 2 b


ArrowNumber of pilots needed per times
1 character - 16 minutes
2 characters - 8 minutes
3 characters - 4 minutes
4 characters - Less than a minute

Note - this is for a freshly spawned wormhole. Use caution if you think there have been people through the wormhole.Attention

So, be aware of how much mass it has as you jump through either side.


FITS - EXAMPLES

[Megathron, Higgs Fleet]
Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II

100MN Microwarpdrive II
100MN Afterburner II
Large Micro Jump Drive
Heavy Capacitor Booster II, Cap Booster 25

Large 'Vehemence' Shockwave Charge
Large 'Vehemence' Shockwave Charge
Large 'Vehemence' Shockwave Charge
[empty high slot]
[empty high slot]
Core Probe Launcher I, Sisters Core Scanner Probe
Prototype Cloaking Device I

Large Transverse Bulkhead I
Large Transverse Bulkhead I
Large Higgs Anchor I

Hornet EC-300 x5
Vespa EC-600 x5
Sisters Core Scanner Probe x8

EST PRICE - 204 M



[Devoter, collapse]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
800mm Reinforced Steel Plates II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

[empty med slot]
100MN Afterburner II
[empty med slot]

Warp Disruption Field Generator I
Warp Disruption Field Generator I
Warp Disruption Field Generator I
Warp Disruption Field Generator I
Prototype Cloaking Device I
Core Probe Launcher I, Core Scanner Probe I

Medium Higgs Anchor I
Medium Ancillary Current Router II

Hornet EC-300 x5
Hornet EC-300 x5
Sisters Core Scanner Probe x8

EST PRICE - 300 M




Tags - Collapse, Wormhole, Guide, C5, C6, C4, C3, C2, C1, Class, Class 4, Class 3, Class 2, Class 5, Class 6, Class 1, Low, Class, High Class, KG, Mass, higgs, cheap, Krops, Vont, Krops Vont,

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Wormhole Finding & Selling

o/ Play for fun

Keskora Yaari
POS Party
Ember Sands
#2 - 2015-04-01 20:22:53 UTC
It should be noted that for low class wormholes you can only use Attack Battleships (Megathron, Raven, Typhoon, Geddon) as your higgs rig ships. All other battleships will be too large to enter the hole with the prop mod on.


Also another method is to just use 4 higgs rigs ships. You can jump 3 of them out with the prop mod off and then the final one with it on. Then bring all 4 back with it on. We use this method for our C2 statics all the time and very rarely have to end up using our HIC.
Krops Vont
#3 - 2015-04-01 20:24:49 UTC  |  Edited by: Krops Vont
C5 / C6 Wormholes

1 Higgs fit battleship
1 Dreadnaught

Jump the battleship out and back (All battleships can fit out)

Wormhole is prepped

Jump the Dreadnaught out, mwd back

Jump back, wormhole collapses.

1 Minute 20 Seconds total
1 character - 6 minutes
2 characters - around a minute (5 hours if no one actually does anything P)

--==Services==--

Propaganda/Art/Media

Wormhole Finding & Selling

o/ Play for fun

Krops Vont
#4 - 2015-04-01 20:30:16 UTC



Keskora Yaari wrote:
Also another method is to just use 4 higgs rigs ships. You can jump 3 of them out with the prop mod off and then the final one with it on. Then bring all 4 back with it on. We use this method for our C2 statics all the time and very rarely have to end up using our HIC.


As much as I would love the 4th method, I also factored in human error. You're bound to end up with this:

"Wait, it collapsed?"

What?!

"Oh... I thought I was suppose to keep mine on?"

....

Vs
Everyones mindset is keep it on.

Keskora Yaari wrote:
It should be noted that for low class wormholes you can only use Attack Battleships (Megathron, Raven, Typhoon, Geddon) as your higgs rig ships. All other battleships will be too large to enter the hole with the prop mod on.


I mentioned this with the battleship has to have less than 300m to jump and 100m by default since the Higgs rig doubles bs mass (100m to 200m kg) and adds 50m to prop mod (100m total) 300m kg total

--==Services==--

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Wormhole Finding & Selling

o/ Play for fun

Krops Vont
#5 - 2015-04-01 20:40:17 UTC
C1 Wormholes

Max jumpable mass - 20,000,000 kg (20m mass)

If you really need to collapse one, use a combat fit devoter, battlecruiser, or if you feel like you are up for it, Retriever & Bustard

All other wormholes relatively follow C2/C3/C4 mass restrictions except an X702.

http://www.ellatha.com/eve/wormholelist.asp?order=wormholeType shows mass for each wormhole

& here https://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Identification

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Wormhole Finding & Selling

o/ Play for fun

Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2015-04-01 21:12:39 UTC
tlr;dr: Jump fat ships through the WH till it's gone

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

umnikar
Fishbone Industries
#7 - 2015-04-01 22:51:47 UTC
Why are you doing that?
Aren't we all out in our chains to find gudfights?
Joseph Barnacle O'Sullivan
The Dark Space Initiative
Scary Wormhole People
#8 - 2015-04-02 05:56:11 UTC
umnikar wrote:
Why are you doing that?
Aren't we all out in our chains to find gudfights?


You do it when your chain has NOBODY in it so that you can get a new chain with people to pew!
calaretu
Honestly We didnt know
#9 - 2015-04-02 08:14:31 UTC
Joseph Barnacle O'Sullivan wrote:
umnikar wrote:
Why are you doing that?
Aren't we all out in our chains to find gudfights?


You do it when your chain has NOBODY in it so that you can get a new chain with people to pew!


We thought we had exhausted our chain last night. Then out of the blue come Division Blue to try and gank a Paladin we had running sites in our home (we have a rule that people are not allowed to keep static wormholes closed). Quick formup and a good fight was had.

People scan like never before. You never really know who is in your chain. Ofc if you want the drop on someone then rolling is a good way to get a fresh chain.
umnikar
Fishbone Industries
#10 - 2015-04-02 08:36:19 UTC
Joseph Barnacle O'Sullivan wrote:
umnikar wrote:
Why are you doing that?
Aren't we all out in our chains to find gudfights?


You do it when your chain has NOBODY in it so that you can get a new chain with people to pew!


Oh really? Does it matter then if you roll in 57s or some minutes after scanning/scouting a chain which takes ages?
Or is rage rolling still a thing? Fozzie said no though...
Lloyd Roses
Artificial Memories
#11 - 2015-04-02 10:41:44 UTC  |  Edited by: Lloyd Roses
Personally running 2 Higgs BS around 200m holes.

It's usually jump both out light, jump both back heavy.
- Shrink: next trip out light, back heavy both
- no shrink: next trip heavy both ways both

Takes a bit longer, but if you got 5 open holes you're just making a round trip anyways.

umnikar wrote:
Or is rage rolling still a thing? Fozzie said no though...


The faster you're done with rolling the faster you get new targets.
Betti Betty
Doomheim
#12 - 2015-04-02 12:11:41 UTC
why Reinforced Bulkheads II on BS?
Lloyd Roses
Artificial Memories
#13 - 2015-04-02 12:14:42 UTC
Betti Betty wrote:
why Reinforced Bulkheads II on BS?


It's a lot of tank without increasing mass as plates would. Plated you can't do the heavy jump being over 300mil shipmass.
If you're on the outside just wanting to get back, you do so scrammed and webbed at 20m/s with AB, so it might take a while. Given you're most likely to be shot at by just one to a handful to T3s/Strats that decloaked, it's enough buffer to come back without dying on the way.
Maxx Ibanez
Neurotoxin Control
IIIIIIIIIIIIIIIIIIIIIIIII
#14 - 2015-04-02 12:38:39 UTC  |  Edited by: Maxx Ibanez
if you use 1 higgs + naglfar on c5/c6, you have chance of it critting. for these 1 higgs + 1 non-higgs + naglfar will close a hole. jump both BS + nag out at once, jump both BS + scout back, then dread.

also rage rolling is still very much a thing and is done almost as fast as before the jump changes.
Scott Ormands
Federal Navy Academy
Gallente Federation
#15 - 2015-04-02 13:34:53 UTC
2 higgs Battleships +1 speed/align fit carrier + defensive bubble HIC and you can roll it faster and safer than with a dread. It's also cheaper if you do get dropped.
Stacy Lone
Nirakura Inc
Decisions of Truth
#16 - 2015-04-02 15:33:46 UTC
Lloyd Roses wrote:
Betti Betty wrote:
why Reinforced Bulkheads II on BS?


It's a lot of tank without increasing mass as plates would. Plated you can't do the heavy jump being over 300mil shipmass.
If you're on the outside just wanting to get back, you do so scrammed and webbed at 20m/s with AB, so it might take a while. Given you're most likely to be shot at by just one to a handful to T3s/Strats that decloaked, it's enough buffer to come back without dying on the way.

That why you take Geddons, possibly mixed with Domis (2 Geddons, 2 Domis) and jump them through the whole all at once.

If someone tries to get a drop on you, simply neut the tacklers and drop drones with the domis and shoot at the tacklers.

If it's a normal sized gang (not a 30 man t3 blob) they'll have a hard time keeping you from jumping back. And if they come through with you they are trapped inside your home system and you can escalate the fight as needed.



If you want to roll a hole solo, don't fit tank into the lows. Fit warp core stabs and a cloak. I've sucessfully evaded numerous attempts to kill my closing BS by simply either cloaking or warping away. Take a raven and add some brick shield tank and this kind of closing BS is hard to get. If cloaked, simply slow boat away and go do something else for an hour. if you think enemies are gone, drop probes (always fit a probe scanner on closing BS or have a mobile depot ready).


But really, it is just safer not to roll holes solo and instead close as fast as possible with as many ppl as needed. Exposure is way lower, and you can defend yourself against small gangs.



But I'm curios, why do ppl use dreads to roll C5/C6 holes instead of carriers? If someone wants to get the drop on you, a carrier can keep a significant defense force alive and helps you stand your ground to kill the attackers. An unsupported dread will have a hard time hitting anything and is just lost (and is more expensive then a carrier).
Glyndi
Doom Generation
Best Intentions.
#17 - 2015-04-02 17:00:58 UTC
Do math, WH closes.
Ab'del Abu
Atlantis Ascendant
#18 - 2015-04-02 17:32:11 UTC
Stacy Lone wrote:


But I'm curios, why do ppl use dreads to roll C5/C6 holes instead of carriers? If someone wants to get the drop on you, a carrier can keep a significant defense force alive and helps you stand your ground to kill the attackers. An unsupported dread will have a hard time hitting anything and is just lost (and is more expensive then a carrier).


Dreads have more mass
Ghenghis Kralj
Big Johnson's
#19 - 2015-04-02 20:30:58 UTC  |  Edited by: Ghenghis Kralj
Jack Miton wrote:
tlr;dr: Jump fat ships through the WH till it's gone


Couple things:

1. Also works with an erection lasting 3 hours or longer
2. I didn't read all the comments so not sure this method was brought up yet *clearing throat* YOUR MOM
Qith Karrar
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#20 - 2015-04-03 00:59:04 UTC
I'm surprised no one has mentioned this, but with a Higgs and a 100 NM MWD you can get a reasonable (~125 M) mass on a T1 cruiser. Obviously you won't roll as fast as a Higgs BS, but you're risking essentially nothing and are much harder to catch.

It can also be done an a throwaway alt with cruiser I. Although you'll probably want to use cap rechargers since the 100 MWD will annihilate your poor cruiser's cap with no skills.
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