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So, what do you guys think about watch lists?

First post First post First post
Author
Domania
NOMADS.
#181 - 2015-04-13 16:55:34 UTC  |  Edited by: Domania
It's a OP mechanic. You should only be able to see if someone is online if they have you added with positive standings too. You know, like what friends do, not possible targets. Seriously you shouldn't be able to see hostiles online whenever.
Iyokus Patrouette
University of Caille
Gallente Federation
#182 - 2015-04-13 22:12:20 UTC
Iowa Banshee wrote:
Pissfat wrote:
Iyokus Patrouette wrote:
We must also remove Killmails and loss mails.

They get free intel on what i fly and how many people i usually roam with, all that Free intel... everyone should pay isk to see all kill/loss mails.

Corporation information shouldn't be viewable either... you can see how many people are in the corp.. More free intel. IT'S SO UNFAIR GUYS.

Overview should be removed.. free intel on anything on grid.

also, all ships should look the same, so cloaky people can't look at my ship and see what guns i have... free intel after all.

actually the only way to really make everything fair is for us all to play with a black screen. problem solved.


This guy gets it.

I would add though you shouldn't be able to click on a character at all. Look at all that free intel on a person and his history, add to that you shouldn't even have an option to find his toon in this overpowered local chat that exists everywhere.

You should only have on grid intel right?


Reductio ad absurdum - As none of the items above are in fact a "watchlist" then this does nothing to further the discussion


Granted i skimmed over most of the QQing in the previous 8 or so pages, But i don't think this thread has had a discussion going for a good while now. or we've started a new discussion, I believe it was Trinkets for CSM.

That seemed to be the most discussed thing so far.

---- Advocate for the initiation of purple coloured wormholes----

Streya Jormagdnir
Alexylva Paradox
#183 - 2015-04-15 10:08:30 UTC
Watchlisting is fine as is.

Now please give us more labels! I'm starting to reach the max limit, and I like using labels to quickly add and clear targets as holes roll.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

blue coeur
Chicka Chicka Boom Boom
#184 - 2015-04-15 20:04:18 UTC
WL is fine.
Phoenix Jones
Small-Arms Fire
#185 - 2015-04-16 23:58:56 UTC
Domania wrote:
It's a OP mechanic. You should only be able to see if someone is online if they have you added with positive standings too. You know, like what friends do, not possible targets. Seriously you shouldn't be able to see hostiles online whenever.



Nice troll, but partially true too.

I'd put a price on it if you want to watchlist people anonymously. As it's more of a stalking tactic, similar to how locator agents work. They aren't free. Why should this be?

Yaay!!!!

Tylus Lemmont
University of Caille
Gallente Federation
#186 - 2015-04-18 19:29:44 UTC
Could always require mutual good standing or mutual bad standing to watchlist someone.
Araikas Rhal
Hair-Trigger
#187 - 2015-04-19 11:01:44 UTC
Chance Ravinne wrote:
Serendipity Lost wrote:
Chance Ravinne wrote:
I love watch lists as much as the next guy, but sometimes it feels overpowered as an intelligence source. Especially in w space where the lack of local adds to the mystery and shroud, but watch lists kind of undermine that. Any thoughts?



How do you feel about local. If there we ever overpowered free intel... local chat would be it.

Since you're a CSM and since you brought it up could you do us a favor and give your views as to the differences as you see them between the watchlist and local.

Local - intant free intel you only have to be logged in for. Used costantly to avoid conflict. Allows risk free game play in all but WH.

Watchlist - instant, but at least you have to do some up front work and add the dude for it to work (so not exactly 100% free). It's primarily used as an aid in creating conflict - not in avoiding it.


Well, the Intel of local is mutual. Everyone in local can see everyone else in local. I can by counter watch list everyone in a corp that's my target, and use that info unbeknownst to them to figure out when to run locator agents. Or for instance a corp I am camping can watch list me and know when not to run sites, or when to. Kind of detracts from the mystery of it for me.



Yes, watchlists are indeed overpowered, far more so then local because both pilots can use it...... wait.... nvm.
Local is too OP, someone might not see it after all, making it unfair, i would also like to see a local chat that cant be minimized, and reaches two systems out. Gee, on that line of though, i think aggression style PvP is overpowered as well! We should only be able to violence each others ships if both people have added each other as blue's to friends list and agree on a place and time. Also, they must have equal skill points. Then all of Eve can be fair finally!
Chance my man, you are a genius!
This fair and balanced Eve is exactly where i want to play. Also, it would be cool if we could add a place called Crossroads and i could be a Paladin?

I played other games in my past life. I must have done something wrong to be re-incarnated as an Eve player.

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#188 - 2015-04-20 03:48:48 UTC
Araikas Rhal wrote:
Chance Ravinne wrote:
Serendipity Lost wrote:
Chance Ravinne wrote:
I love watch lists as much as the next guy, but sometimes it feels overpowered as an intelligence source. Especially in w space where the lack of local adds to the mystery and shroud, but watch lists kind of undermine that. Any thoughts?



How do you feel about local. If there we ever overpowered free intel... local chat would be it.

Since you're a CSM and since you brought it up could you do us a favor and give your views as to the differences as you see them between the watchlist and local.

Local - intant free intel you only have to be logged in for. Used costantly to avoid conflict. Allows risk free game play in all but WH.

Watchlist - instant, but at least you have to do some up front work and add the dude for it to work (so not exactly 100% free). It's primarily used as an aid in creating conflict - not in avoiding it.


Well, the Intel of local is mutual. Everyone in local can see everyone else in local. I can by counter watch list everyone in a corp that's my target, and use that info unbeknownst to them to figure out when to run locator agents. Or for instance a corp I am camping can watch list me and know when not to run sites, or when to. Kind of detracts from the mystery of it for me.



Yes, watchlists are indeed overpowered, far more so then local because both pilots can use it...... wait.... nvm.
Local is too OP, someone might not see it after all, making it unfair, i would also like to see a local chat that cant be minimized, and reaches two systems out. Gee, on that line of though, i think aggression style PvP is overpowered as well! We should only be able to violence each others ships if both people have added each other as blue's to friends list and agree on a place and time. Also, they must have equal skill points. Then all of Eve can be fair finally!
Chance my man, you are a genius!
This fair and balanced Eve is exactly where i want to play. Also, it would be cool if we could add a place called Crossroads and i could be a Paladin?


Local is actually instantaneously mutual. If your cloaky spots someone entering a WH and you watchlist them, it's not actually mutual. Just saying!

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Apex Bex
Princess Aiko Hold My Hand
Safety. Net
#189 - 2015-04-20 04:44:29 UTC
Chance Ravinne wrote:
Local is actually instantaneously mutual. If your cloaky spots someone entering a WH and you watchlist them, it's not actually mutual. Just saying!


Only if you use it, somehow you completely missed the point of his post.
Iyokus Patrouette
University of Caille
Gallente Federation
#190 - 2015-04-20 04:53:59 UTC
Chance Ravinne wrote:


Local is actually instantaneously mutual. If your cloaky spots someone entering a WH and you watchlist them, it's not actually mutual. Just saying!


Not in Thera it isn't.

---- Advocate for the initiation of purple coloured wormholes----

Angus MacDoom
Caldari Provisions
Caldari State
#191 - 2015-04-20 05:07:33 UTC
Chance Ravinne wrote:


Local is actually instantaneously mutual. If your cloaky spots someone entering a WH and you watchlist them, it's not actually mutual. Just saying!


And why should it be mutual in wormholes? Wormholes are not supposed to be easy, it's the "unknown", and has always meant to be a vicious environment to enter into, and we the people like it that way.


Watchlists are fine, leave them alone.
Mimiko Severovski
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#192 - 2015-04-20 05:21:25 UTC
Chance Ravinne wrote:


Local is actually instantaneously mutual. If your cloaky spots someone entering a WH and you watchlist them, it's not actually mutual. Just saying!


Then maybe your cloaky should have been there sooner, to spot the cloaky who is spotting the cloaky that came to cloaky afk camp the cloaky's friends/corporation/t1 hauler.

Removing watchlists doesn't help anyone except a select few people that wait a few days to kill a hauler, and blame it onto the game mechanics.
If you are looking for broken things, maybe take a look at bombers for example.(sorry for the derail)
Erica Dusette
Division 13
#193 - 2015-04-20 11:17:05 UTC
Mimiko Severovski wrote:
(sorry for the derail)

No, please, continue.

You're doing Bob's work.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Pissfat
Tactically Challenged
The Initiative.
#194 - 2015-04-20 11:56:24 UTC
Mimiko Severovski wrote:

If you are looking for broken things, maybe take a look at bombers for example.


Quoting for truth and posterity.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

Gipsy K1ng
STORM Squad
#195 - 2015-04-29 12:20:27 UTC
WL is good as it is ,and yeas this topic serves only Chance agenda ..invisible,untraceable Thanks but no....this is a game and I am not going to waste 2-3 hrs play time to track somebody rush 20-30 jumps to find him, just to realise he logged off 1 hr ago.I would rather go for no local out of HS.
Krops Vont
#196 - 2015-04-29 14:38:21 UTC
Gipsy K1ng wrote:
WL is good as it is ,and yeas this topic serves only Chance agenda ..invisible,untraceable Thanks but no....this is a game and I am not going to waste 2-3 hrs play time to track somebody rush 20-30 jumps to find him, just to realise he logged off 1 hr ago.I would rather go for no local out of HS.


The one thing most game changes or "defining ideas" always neglect. The time & or effort required into an act or the consequences that will follow.

Imagine if there were no more stargates and you could finally warp from A to B just takes you know, an hour and a half. To some people, this is all they have time for in a week. Watchlist helps save time and also helps identify if someone DC'd with their crappy router connection.

--==Services==--

Propaganda/Art/Media

Wormhole Finding & Selling

o/ Play for fun

Lloyd Roses
Artificial Memories
#197 - 2015-04-29 15:17:20 UTC
Angus MacDoom wrote:
And why should it be mutual in wormholes? Wormholes are not supposed to be easy, it's the "unknown", and has always meant to be a vicious environment to enter into, and we the people like it that way.

Watchlists are fine, leave them alone.


Jump wormhole, look up zkill for inhabitants, WL potential FCs and obvious scanners. Intel gathering complete. Afterwards press dscan and look around for offline towers with SMAs, bm wormhole. Much unknown.
Neckbeard Nolyfe
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#198 - 2015-04-29 15:41:14 UTC
Lloyd Roses wrote:

Jump wormhole, look up zkill for inhabitants, WL potential FCs and obvious scanners. Intel gathering complete. Afterwards press dscan and look around for offline towers with SMAs, bm wormhole. Much unknown.


So killboards are the problem then?
Seeing as they give you instant intel on who lives in a wh, how many people they get in fleets, what ships they use, what tz they are ect.
Should killmails be removed from wh space now?

~lvl 60 paladin~

B0T0
Dzieci we mgle
#199 - 2015-04-29 18:03:55 UTC
Neckbeard Nolyfe wrote:

So killboards are the problem then?


Killboard is next big problem.
Option to disable exporting kills would be quite nice.

01010111 00101101 01110011 01110000 01100001 01100011 01100101 00101100 00100000 01100010 01100101 01110011 01110100 00100000 01110011 01110000 01100001 01100011 01100101 00100001

FNPD
Doomheim
#200 - 2015-04-29 20:05:33 UTC
Watchlist should require the person to accept you watching them. In a game that intel is very important and must be worked for, a watchlist makes ZERO sense.