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speed up traveling

Author
Liafcipe9000
Critically Preposterous
#21 - 2015-04-02 11:29:22 UTC
Ben Ishikela wrote:
catched

caught*
Donnachadh
United Allegiance of Undesirables
#22 - 2015-04-02 13:41:38 UTC
bonkerss wrote:
Rawketsled wrote:
Why are you travelling so much?

I'm not sure there's a problem with the game, but rather your play style.


you dont seem to do any pvp roams:)

Been there and done that, but you are missing the point.
The gate animation plays during the time period required to load the solar system and all of the information about it into your client from the servers. Removing the gate animation will not change the time required to download this information since the gate jump animation is likely coded into the client.

-1 to reducing the time it takes to cross eve by adding new gates that jump you over greater distances.
One possible reason not to add the requested long distance jump gates. Power projection in the nul sec part of the game is a very large problem, one that CCP has addressed in part by the addition of jump fatigue and jump range limits. Adding these new gates opens up another possible way that these newly added and badly needed limits could be circumvented.

Adding more gates that jump you over longer distances would remove a portion of the game play mechanics and reduce the areas in which player interaction could take place. While many would like this as it would make their autopilot trips less dangerous that is precisely why it should not happen.

Wenda M'mbala wrote:
The game is actually losing players because of this, I've seen it with my own eyes. A friend of mine tried the game and stopped after a day, he told me he liked it but he just couldn't stand have to jump around for minutes at a time, that it was boring as **** and just wasting his precious game time.He was quite right too.

Sounds more like this person was not compatible with EvE and that is not a valid reason to change the game. Every game company gains or loses players because of the features in game and in some circumstances the lack of a specific feature or set of features. Siince the gate jump mechanic is a central part of the lore of the game and how we as people were able to spread out in the universe I say it needs to stay. See above for why the longer range gates are a bad idea.
FireFrenzy
Cynosural Samurai
#23 - 2015-04-02 13:48:42 UTC
Not sure if this idea has been used before but i've thought something like this might be cool, some sort of cap booster powered warp drive (or something simular) It fires a cap booster charge on warp initiation (or something) and then speeds up the warp...

Maybe remove the acceleration and deceleration times or it could just flat out up the warp speed or something... I'd vote to make it a battleship only module or something that requires a madly gimped fit to fit on anything smaller...
Ben Ishikela
#24 - 2015-04-02 13:58:01 UTC
Wenda M'mbala wrote:
me is actually losing players because of this, I've seen it with my own eyes. A friend of mine tried the game and stopped after a day, he told me he liked it but he just couldn't stand have to jump around for minutes at a time, that it was boring as **** and just wasting his precious game time.He was quite right too.

I have seen it too. => +1 for autopilot zero. (although automation issues. i like automation of things that do not need to be in game. its like clone upgrades: one could say they upgrade automatically now (without cost ofc))

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Rawketsled
Generic Corp Name
#25 - 2015-04-02 22:48:53 UTC
bonkerss wrote:
Rawketsled wrote:
Why are you travelling so much?

I'm not sure there's a problem with the game, but rather your play style.


you dont seem to do any pvp roams:)

I do plenty. Just never on this alt.

I do plenty of hauling spare fits and ammo on this one. Still have no problem with travel.
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#26 - 2015-04-02 22:56:00 UTC
Honestly, I think the eve universe is too small as it is. It is silly that one can travel across the galaxy so quickly. Limiting travel or making it more difficult makes more interesting content and allows regions to develop their own personality. As it is, at least in empire space, everything is the same everywhere and if I need to I can travel to every major trade hub in a single night. Not cool.
elitatwo
Zansha Expansion
#27 - 2015-04-03 00:53:35 UTC
Wenda M'mbala wrote:
...The game is actually losing players because of this, I've seen it with my own eyes. A friend of mine tried the game and stopped after a day, he told me he liked it but he just couldn't stand have to jump around for minutes at a time, that it was boring as **** and just wasting his precious game time.He was quite right too.


Honey, when I started with my 50.000 skillpoints it took me one hour to travel from Isaziwa to Autaris, all in 3-4AU warp jumps because I would cap out and had to wait until my capacitor was recharged until I could warp the next 3-4AU to the next 3-4AU.

So a system like Vellaine with 100AU across would take some time to get across.

The first time I traveled there, my thought's were 'OMG EVE is gigantic!!!!1111eleven' and the population on prime time EVE was like 5000-7000 people.

EVE was much better back than.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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