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The Shrinking Sandbox - Eve by numbers

First post First post First post
Author
Nicolai Serkanner
Incredible.
Brave Collective
#401 - 2015-04-28 10:38:42 UTC
Carrie-Anne Moss wrote:
Sgt Ocker wrote:
Malcanis wrote:


Not to mention that you're just addinging another specialised ship role like eg: Combat Recons (which everyone brings anyway) with a sig amp or 2 to take them up to the maximum of 12 locakable targets.

I don't see how having 12 ships locked at once would help you.. You can only engage the primary (1st one locked or selected target) all other locks don't count until the 1st one is dead or the lock broken in some other way. Then you select your next target, in a large fleet pre-locking 12 targets would in many situations hurt, not help you .


Every hear of TiDi? Probably not cuz your not in a badass nullsec allaince like myself npc corps dont need lots of target locks but elite nullsec alliances do dude


Please stop posting. Your behaviour here on the forums is an embarrassment for our Alliance.
Ma'Baker McCandless
The McCandless Clan
#402 - 2015-04-28 10:48:11 UTC
OP is upset that Australians wont have to get up in the middle of the night to play with the Brits/Yanks/Sovs/Greeks?
Sgt Ocker
What Corp is it
#403 - 2015-04-28 22:46:42 UTC
Ma'Baker McCandless wrote:
OP is upset that Australians wont have to get up in the middle of the night to play with the Brits/Yanks/Sovs/Greeks?

Actually on that line. OP could be more upset there will be no content WITHOUT getting up in the middle of the night.
What time do you think alliances will set their respective "Prime Time" to? One that coincides with them having most members online or mine (AU), when they are likely to have next to no-one online?

Think a little about how player selected "Prime Time" might work.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#404 - 2015-04-28 23:20:01 UTC
Malcanis wrote:
Making sov "easy to flip" advantages people who actually want to live in the space, as opposed to just owning it.


How?
The power bloks can remove anyone not aligned to them (or just don't want there) with far less effort than ever before.
Power bloks no longer need to "just own" space to control it, all they need is numbers in fleet to ensure control.

It actually benefits the large groups, they aren't forced to pay for infrastructure and sov bills on systems they never use but still want to control.

Sure if the large groups don't hold sov someone can move in and plant a flag, which will remain until the large group/s nearby want you out.
Large group destroys all your assets, leaving the systems unclaimed (they don't want the upkeep, just you not there), so you start over and over and over - and how many times do you start over and replace your destroyed assets before it becomes a costly, pointless, exercise - and just give up.

Am I being pessimistic?
I sure bloody am because i have been around long enough to know how easily players find it to screw others over, for no other reason than "because we can".

When a new game mechanic is centered on little more than a greifing tool, you can be sure, that is exactly how it will be used.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Crimsons Storm
Viziam
Amarr Empire
#405 - 2015-04-29 01:35:23 UTC
Lol that's some real CCP logic right there:

"EVE is designed to be harsh, it's designed to be challenging"

yet as each year passes you make it easier and easier.

TBH i find the statement that "eve is a sandbox" to be an egregious misrepresentation of reality.

Sure for a good 5-6 years pre 2010-2011 it sort of was.

But the eve of today is a bunch of stacked mechanics which encourage/enable predictability ....a far far cry from a sandbox, even within the context of "gaming"

xxxTRUSTxxx
Galactic Rangers
Already Replaced.
#406 - 2015-04-29 08:37:22 UTC
Sgt Ocker wrote:


Am I being pessimistic?



yes very.

xxxTRUSTxxx
Galactic Rangers
Already Replaced.
#407 - 2015-04-29 09:01:23 UTC
Crimsons Storm wrote:
Lol that's some real CCP logic right there:

"EVE is designed to be harsh, it's designed to be challenging"

yet as each year passes you make it easier and easier.

TBH i find the statement that "eve is a sandbox" to be an egregious misrepresentation of reality.

Sure for a good 5-6 years pre 2010-2011 it sort of was.

But the eve of today is a bunch of stacked mechanics which encourage/enable predictability ....a far far cry from a sandbox, even within the context of "gaming"



The eve of yesterday was a bunch of stacked mechanics which encourage/enable predictability once learned.Roll

so now that CCP are trying to change things up a little to deal with things becoming predictable you guys jump on the forums and scream the END is coming,, dig a hole, sell everything gather food,, the sky is falling..

no sorry, the sandbox is not shrinking,,, it's growing. you guys would restrict that growth if you could because it changes the way you personally play the game.
if it's not fun anymore then it's time to move along.
i will never understand people who play a game they don't like anymore.
that's torture and shows a weakness to change.

grow a spine and stop paying for something you don't enjoy anymore. the second EVE becomes boring for me is the day i retire my pod and go play something else that i enjoy.

but i'm in no way anyway close to that Lol so you're not getting rid of me anytime soon.tm




Seven Koskanaiken
Sons Of Saints
Sanctus Cor
#408 - 2015-04-29 09:04:52 UTC  |  Edited by: Seven Koskanaiken
Jenshae Chiroptera wrote:
corebloodbrothers wrote:
Eve is a game we all love and sometimes maybe hate. Everyone goign trough the trouble of posting here loves it. Players and groups in it have evolved, reaching into rl politics and agreements that stretch the sandbox. Sometimes breaking it

Its exemplary for a sandbox that it even allows that, what can u do if all players decide suddenly to never shoot eahcother anymore? There is plenty conflict drivers, and building. Ccp effort atm try to counter certain trends, but in the end issue is that the trend if enated by players, is goign to come through anyway. Restraint never works well to motivate people .

I love eve and i promote it, any player can put a link to eve in his facebook and be a recruiter for a epic game we love. Ratehr then breake it, make it!
Do you think that with the time that has gone into EVE, that people now have too much to lose, to really fight?
Is play denial and stomping the small groups to prevent them growing and challenging others the best way forward?
How does CCP code counters to shenanigans? Blink


They don't have too much to lose, just nothing to gain (apart from "tears") hence these contrived wars over nothing against newbie alliances and small fish. There's now a lack of substantive high end content in eve, with nothing to fight over no one will take serious risk. See the big yawn in Fountain for why relying purely on grudges and whatnot for conflict is a bad idea.
Sgt Ocker
What Corp is it
#409 - 2015-04-29 09:49:48 UTC
xxxTRUSTxxx wrote:
Crimsons Storm wrote:
Lol that's some real CCP logic right there:

"EVE is designed to be harsh, it's designed to be challenging"

yet as each year passes you make it easier and easier.

TBH i find the statement that "eve is a sandbox" to be an egregious misrepresentation of reality.

Sure for a good 5-6 years pre 2010-2011 it sort of was.

But the eve of today is a bunch of stacked mechanics which encourage/enable predictability ....a far far cry from a sandbox, even within the context of "gaming"



The eve of yesterday was a bunch of stacked mechanics which encourage/enable predictability once learned.Roll

so now that CCP are trying to change things up a little to deal with things becoming predictable you guys jump on the forums and scream the END is coming,, dig a hole, sell everything gather food,, the sky is falling..

no sorry, the sandbox is not shrinking,,, it's growing. you guys would restrict that growth if you could because it changes the way you personally play the game.
if it's not fun anymore then it's time to move along.
i will never understand people who play a game they don't like anymore.
that's torture and shows a weakness to change.

grow a spine and stop paying for something you don't enjoy anymore. the second EVE becomes boring for me is the day i retire my pod and go play something else that i enjoy.

but i'm in no way anyway close to that Lol so you're not getting rid of me anytime soon.tm


I'm not sure we have read the same information provided by CCP thus far.

What they have proposed isn't changing anything up, it is simply making it easier and cheaper for the large coalitions to maintain control. Why bring and risk 500 supers when 500 subcaps can do the job in less time than it takes to order your Friday night pizza.

Grow a spine blah blah - You would be surprised how hard it can be to just walk away from something you have so much of your life invested in.
Saying, the second eve becomes boring xxxx - Shows either, you have nothing of yourself invested in the game (in which case i feel sorry for you) or you just didn't think before you wrote.

I don't hate eve, although I am not happy with the direction certain parts of the game are taking. There are solutions other than dumbing things down and making it easier. I continue to play in the hope someone at CCP has the nuts to do what is required and force life back into nulsec. Not just initiate change with little to no actual change.

Painting your old Holden red, won't make it go faster. The same as making change that doesn't address the fundamental problems with sov, won't bring nul back to life.




My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Isis Dea
Vixxen Inc.
#410 - 2015-04-29 15:16:59 UTC  |  Edited by: Isis Dea
Funny thing is back in 2011, the role-players in EVE met the same inspiration-crushing force that CCP has become in regards to the lore how up to then we'd have an important role within it (especially when/after Empyrean Age came out).

Since that time, all means of making a difference has died off. Character immersion is lost in favor of sov grinds and alliances trolling; IRL politics as opposed to fun immersive escape.

I miss the older days... Sad

More Character Customization :: Especially compared to what we had in 2003...

Jenshae Chiroptera
#411 - 2015-04-29 17:04:08 UTC
xxxTRUSTxxx wrote:
but i'm in no way anyway close to that Lol so you're not getting rid of me anytime soon.tm
Not you we are worried about.
Click through and see the average for 3 months, 6 months, year and 5 years - http://eve-offline.net/?server=tranquility

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

xxxTRUSTxxx
Galactic Rangers
Already Replaced.
#412 - 2015-04-29 21:45:01 UTC
Jenshae Chiroptera wrote:
xxxTRUSTxxx wrote:
but i'm in no way anyway close to that Lol so you're not getting rid of me anytime soon.tm
Not you we are worried about.
Click through and see the average for 3 months, 6 months, year and 5 years - http://eve-offline.net/?server=tranquility


average 50k peaking to 60k now 40k peaking to 45k or so.

drop of say 5 to 7k players is something to panic about? i don't think so.
how long you playing? not being smart, it's an honest question. curious i guess.
Jenshae Chiroptera
#413 - 2015-04-30 02:19:12 UTC
Averages:
5 years - 49K
1 year - 39K
6 months - 36K
3 months - 25K

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Dots
State Protectorate
Caldari State
#414 - 2015-04-30 02:35:24 UTC

Jenshae Chiroptera wrote:
Averages:
5 years - 49K
1 year - 39K
6 months - 36K
3 months - 25K


Nice apples and oranges.

1 year: 39k. Same period a year ago: 43k.
6 months: 36k. Same period last year average: 42k
3 months: 25k. Same period last year average: 29k

You also haven't accounted for 'infinite' skill queue, or Multiple Character Training or any contributing factors.

everything is better with ᵈᵒᵗˢ on it

New Player Opportunities: a gallery

Wanda Fayne
#415 - 2015-04-30 03:08:49 UTC
Dots wrote:

Jenshae Chiroptera wrote:
Averages:
5 years - 49K
1 year - 39K
6 months - 36K
3 months - 25K


Nice apples and oranges.

1 year: 39k. Same period a year ago: 43k.
6 months: 36k. Same period last year average: 42k
3 months: 25k. Same period last year average: 29k

You also haven't accounted for 'infinite' skill queue, or Multiple Character Training or any contributing factors.



I think this is the "eve is still dying" thread, you probably want the "new eve trends" thread -->

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Wanda Fayne
#416 - 2015-04-30 05:10:52 UTC
And for you, Sgt Ocker.
Whenever you can get out of that hole you seem to find yourself in right now,
come and play the game with the rest of us.
We'll still be here when you do.
Big smile

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
xxxTRUSTxxx
Galactic Rangers
Already Replaced.
#417 - 2015-04-30 12:46:30 UTC
Wanda Fayne wrote:
And for you, Sgt Ocker.
Whenever you can get out of that hole you seem to find yourself in right now,
come and play the game with the rest of us.
We'll still be here when you do.
Big smile


well said.
Jenshae Chiroptera
#418 - 2015-04-30 12:55:28 UTC
Dots wrote:
Nice apples and oranges.
Do you recognise this shape?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ma'Baker McCandless
The McCandless Clan
#419 - 2015-04-30 13:11:18 UTC
Sgt Ocker wrote:


Think a little


I will if you will
Sgt Ocker
What Corp is it
#420 - 2015-04-30 23:20:29 UTC
Wanda Fayne wrote:
And for you, Sgt Ocker.
Whenever you can get out of that hole you seem to find yourself in right now,
come and play the game with the rest of us.
We'll still be here when you do.
Big smile

Thanks for the invite but ganking is not my cup of tea, I find it quite tedious and disdainful. (personal opinion only, never been ganked but seen many newer players quit due to it)
What with my preferred style of game play being slowly eroded away, turned into something resembling a game for 12 year old's and controlled by a few empire builders, I'm really not sure what to do next.

I love Eve and have made many friends over the years but the lack of any real content is beginning to out way the reasons I play.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.