These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

FW PVP questions

First post
Author
Samiac
Viziam
Amarr Empire
#61 - 2015-04-07 16:11:14 UTC
timer decay hurts everyone who's plexing not just the people who are farming. The problem people are having is with stabbed AFK farmers. Any fix should counter them directly like in my idea about making points infinate around beacons on an upgraded system. Timer decay would mean if XYZ blob came into my system and i got killed in my plex, by the time I got back I'd lose LP/hour. This would be punishing people who are losing. Theres already enough punishment for losing in FW space we dont need more.
Syrilian
Doomheim
#62 - 2015-04-08 13:38:32 UTC
If stabbed farmers are the problem, the solution seems simple: don't allow stabbed ships in plexes or at least give them steep penalties. That is assuming stabbed pilots are actually a problem.
Moglarr
Operation Meatshield
#63 - 2015-04-08 14:58:48 UTC
Master Sergeant MacRobert wrote:
Moglarr wrote:
Master Sergeant MacRobert wrote:


Being able to prevent capture of complex's (by presence of force) promotes combat.



If the presence of force promotes combat and running a plex timer requires some kind of force to be present then why do we need a timer roll back?



The statement says "being able to prevent capture of complex's promotes combat" with emphasis on a force being a required element and reflecting on the paragraph's above. Your quote is spin.

There is no guarantee, currently, that a superior force can prevent capture of complex's within the same system. Some factors are player dependent (such as what type of superior force. eg: ship hull, numbers, does ship hull fit complex) and some are systemic flaws outside of player control.

Timer rollbacks would cover a current loophole for solo pilots wanting to control / protect a system contested level (whilst online). Be it a backwater system that "no one cares about" or not.

If one party brings weapons of force and a will to use them, surely the game design should provide opportunity for them to at least prevent their opponent from obtaining a victory?


A solo pilot can protect a system contested level. He merely needs to run a plex timer. At the very least he will trade even for contested level with his evasive opponent. If he is smart he will be able to close out all or most of the plexes before his opponent can by leveraging the fact that he does not need to run away whenever something shows up on dscan. If he is protecting a system then he has the bonus of not needed to kill the rat which gives him another edge as he knows his foe wont be able to run all the timers.

Thus, the armed pilots has the opportunity to, at least, prevent their opponent from obtaining a victory.

As I see it the timer roll backs would let you station spin all night, until you see a farmer in your system. Undock and shoo him away, then as soon as the plex is abandoned let you dock up again and the timer resets to zero. Where as with the current system I station spin all night, see a farmer in my system, undock and chase him away from his plex and then sit in the plex to close it because I don't want people farming my system (this literally happened to me last night and I ended up forming a small gang and flying around space with a few newbies in my corp. We even got some kills, fun was had and none of the work I was doing docked up got finished! Haha). It is a slight difference, yet the same goal is achieved with the added bonus of one scenario putting a combat pilot in space.

The reason that people bring up a system being a backwater that no one cares about is because if people cared about the system it would not be a back water as there would be activity there. If there is activity there it is unlikely there would be many farmers there, seeing as combat pilots are prone to harass and try to kill farming pilots. This doesn't even touch on the meta concept that if you're looking for a fight why are you patrolling places no one ever goes instead of trying to find higher trafficked areas, but I am willing to pass that off to the Amarr/Minmatar warzone being very different that the Caldari/Gallente one.
Ashlar Vellum
Esquire Armaments
#64 - 2015-04-08 17:11:17 UTC
Moglarr wrote:

A solo pilot can protect a system contested level. He merely needs to run a plex timer. At the very least he will trade even for contested level with his evasive opponent. If he is smart he will be able to close out all or most of the plexes before his opponent can by leveraging the fact that he does not need to run away whenever something shows up on dscan.

Can you explain the process a little bit more there, how a solo pilot can protect a system from a solo staby de-plexer?
Moglarr
Operation Meatshield
#65 - 2015-04-08 20:02:48 UTC  |  Edited by: Moglarr
Ashlar Vellum wrote:
Moglarr wrote:

A solo pilot can protect a system contested level. He merely needs to run a plex timer. At the very least he will trade even for contested level with his evasive opponent. If he is smart he will be able to close out all or most of the plexes before his opponent can by leveraging the fact that he does not need to run away whenever something shows up on dscan.

Can you explain the process a little bit more there, how a solo pilot can protect a system from a solo staby de-plexer?


Sure thing.

So, I am alone in Hasmijaala with a war target.

I undock and see he is in a novice. I don't like Hasmijaala being oplexed so I attack the novice he is in.

The war target bails.

He has been in the novice for 2 minutes. That means I will close the plex in 12.

I see he is trying to run the small.

If the small was already run a bit he might close his plex before I close mine. If that happens when I close mine the system will be where it was when he came in.

Or I close the novice and can then chase him out of the small, leaving him no other plex to run. My foe then has to decide if he wants to fight or move on. I take the small and spend the time to close it then the system is stable, and in fact lower than when the farmer first arrived.

I hope that makes sense to you Ashlar.
Ashlar Vellum
Esquire Armaments
#66 - 2015-04-09 20:57:01 UTC
It does when you yourself are de-plexing, but when you are there to o-plex and the farmer de-plexing it becomes whole other story.
Timer start instantly when you land (if you defensive-plexing) while for o-plexer it doesn't, so you have to run down default time (10 min for novice; 15 for small etc) plus what was de-plexed, plus how much it takes to kill fw npcs in the plex (locktime and actual dps) you probably see where I'm going with this here. On top of that you won't be able to complete some plexes without reshipping or it will take you insurmountable amount of time (but this imo is good).

That's why imo timer rollbacks is not such a bad idea or Crosi's idea is even better 'cause you can't de-plex in an empty ship anymore.
Moglarr
Operation Meatshield
#67 - 2015-04-09 21:47:01 UTC
Ashlar Vellum wrote:
It does when you yourself are de-plexing, but when you are there to o-plex and the farmer de-plexing it becomes whole other story.
Timer start instantly when you land (if you defensive-plexing) while for o-plexer it doesn't, so you have to run down default time (10 min for novice; 15 for small etc) plus what was de-plexed, plus how much it takes to kill fw npcs in the plex (locktime and actual dps) you probably see where I'm going with this here. On top of that you won't be able to complete some plexes without reshipping or it will take you insurmountable amount of time (but this imo is good).

That's why imo timer rollbacks is not such a bad idea or Crosi's idea is even better 'cause you can't de-plex in an empty ship anymore.


You raise a valid point in the difficulty to offensively contest a system by yourself. However, I don't believe that a timer roll back would do anything in that scenario either.

Yes, the dplexers might close one of their plexes before you, but it is unlikely he could close three before you close one and move on to the next. Thus a solo combat pilot, alone against a solo dplexer will be able to keep a system he is attacking at a stable contested level. If he wants to advance the contested level then he will need to leverage other tactics, most easily would be another pilot or two, to overwhelm the defender and force him to yield the plexes or stand and fight.
Syrilian
Doomheim
#68 - 2015-04-09 22:20:44 UTC
Another idea that is not a new idea at all but it seems encouraging fights in FW is pretty simple. Make the LP rewards for kills higher. See I look at it as risk vs reward. Right now the reward for getting into a fight is generally not worth it. The only times I get into a fight are when I want and when I don't care about making LP that day. The days I want to make LP, I generally avoid fights.

Make fights give significantly more LP and I would consider fighting more.
Hui hai
Alpha Clone Force 1
#69 - 2015-04-10 11:27:45 UTC  |  Edited by: Hui hai
I am FW stabbed alt and I run.
Why? Because I am here only to make money to my master so he can affort to loose his shiny ships at PVP.

Why this should not be like this? You can still cach me with correct fit and if you ask I can tell you where to go and get 1vs1 fights. My master loves to fight and have not denied any 1vs1 fights so far. He will not be there for a few days though as he has runned out of isk and is waiting me to make some more for new ships.

If you want to get fair fights, ask. If you want to get blobbed, annoy ppl and make sure he have friends near by. Learn to use your map. If you see FW system with lot of ship kills, there might be some action. If you see system with killed rats, there might be farmers o-plexing. And again.. If you want to fight, just ask. Is it that hard?

Or is it that you just want to kill em all and dont want them to have a change, if so, you dont even deserve to have any kills, coward!!!


Forgot...

(1) Chasing people around FW plexes is still a frustrating task for someone looking for PVP, with all the warp stabs and people unwilling to fight; --> jup.. But y, ask for a fight and you will get some. Most important thing.. Dont join the faction which one is winning. Join the opposite for more WT to shoot at.
(2) If there are any new FW mechanics I could use to find people to shoot somewhere else other than the plexes. --> nope.. just gate, plex, station and missions sites... ppl dont usually do ratting, but that can happen as well.

By the way.. to you all who complain that you cannot get fights blaablaa.. Go to take a look on killboard and you can find out who is willing to fight and where they fight at. In top 30 list have also lowsec roamers and FW pilots and they are not there because there is no fights duh....