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Warfare & Tactics

 
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FW PVP questions

First post
Author
Bienator II
madmen of the skies
#41 - 2015-03-31 23:32:46 UTC
Moglarr wrote:
In regard to timer rolls backs... it already exists.

nope they don't

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Fourteen Maken
Karma and Causality
#42 - 2015-04-03 01:48:37 UTC  |  Edited by: Fourteen Maken
Bienator II wrote:
if you don't want stabbed farmers, support the threads which mention plex timer resets whenever they periodically come up.

since they fix the problem at its core. The only way to fix it is to make running away less profitable than fighting and attempting to hold the grid.


That would be the end of solo plexing and most of the solo pvp in fw. Millitia's would have small gangs in cheap frigs just roaming around a huge area systematically kicking out solo plexers and resetting all the clocks until the only way to win a plex would be in gangs. there's little enough solo pvp as it is, this would kill whats left of it and reduce faction warfare to pure blobbery.

EDIT: If he spends ten minutes of his time running the clock down, why shouldn't you spend ten minutes of your time running it back up?
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#43 - 2015-04-03 11:03:44 UTC
Fourteen Maken wrote:
Bienator II wrote:
if you don't want stabbed farmers, support the threads which mention plex timer resets whenever they periodically come up.

since they fix the problem at its core. The only way to fix it is to make running away less profitable than fighting and attempting to hold the grid.


That would be the end of solo plexing and most of the solo pvp in fw. Millitia's would have small gangs in cheap frigs just roaming around a huge area systematically kicking out solo plexers and resetting all the clocks until the only way to win a plex would be in gangs. there's little enough solo pvp as it is, this would kill whats left of it and reduce faction warfare to pure blobbery.

EDIT: If he spends ten minutes of his time running the clock down, why shouldn't you spend ten minutes of your time running it back up?


Instant timer reset I do not support.

Timer rollbacks towards status uncontested in empty plex's I do support.
Double speed timer rollback towards uncontested when someone has "won" the plex from an enemy that contested it I also support.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

X Gallentius
Black Eagle1
#44 - 2015-04-03 16:55:28 UTC
Conflict has been reduced quite a bit already. Implement timer rollbacks on top of the high "dps check" rats and you'll make it so hard to win a system that nobody will try - which will lead to back to the old days of nobody living in FW low sec.


Demerius Xenocratus
The Scope
Gallente Federation
#45 - 2015-04-04 07:25:41 UTC
Timer resets would be a real **** you for people like me who solo plex to pay for ships. Nonsensical that I should lose 10-15 minutes of my time because a blob or a WT in a worm warps into my plex.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#46 - 2015-04-04 11:02:27 UTC
Demerius Xenocratus wrote:
Timer resets would be a real **** you for people like me who solo plex to pay for ships. Nonsensical that I should lose 10-15 minutes of my time because a blob or a WT in a worm warps into my plex.


It is also nonsense if a pilot (ok eg: in a Worm) warps into the novice you were in and drives you out. Starts to reverse your work only to see you open another novice in the same system. It will take him 15 mins or so to capture the one you have worked on or 10 mins+ to capture the one you have opened. In the mean time you can capture either plex faster than he can capture to prevent you.

He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).

I hope you can see the poor design in this kind of common place scenario?

He can try and be sneaky and set a trap or call a friend for the other plex. Even less chance of any proper interaction if the pilot is a farmer with warp core stabs only interested in the LP from a plex.

Rollbacks (I agree timer resets are not appropriate) should be implemented for this very reason. No it would not be fair for you to lose 10-15 mins work instantly. It would be fair for you to lose 2 mins for every 1 mins the pilot held the plex after he force you out - up to and only up to "uncontested" point. Then he would have to earn his plex at the rate you had to.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Demerius Xenocratus
The Scope
Gallente Federation
#47 - 2015-04-05 05:52:37 UTC
Master Sergeant MacRobert wrote:
Demerius Xenocratus wrote:
Timer resets would be a real **** you for people like me who solo plex to pay for ships. Nonsensical that I should lose 10-15 minutes of my time because a blob or a WT in a worm warps into my plex.


It is also nonsense if a pilot (ok eg: in a Worm) warps into the novice you were in and drives you out. Starts to reverse your work only to see you open another novice in the same system. It will take him 15 mins or so to capture the one you have worked on or 10 mins+ to capture the one you have opened. In the mean time you can capture either plex faster than he can capture to prevent you.

He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).

I hope you can see the poor design in this kind of common place scenario?

He can try and be sneaky and set a trap or call a friend for the other plex. Even less chance of any proper interaction if the pilot is a farmer with warp core stabs only interested in the LP from a plex.

Rollbacks (I agree timer resets are not appropriate) should be implemented for this very reason. No it would not be fair for you to lose 10-15 mins work instantly. It would be fair for you to lose 2 mins for every 1 mins the pilot held the plex after he force you out - up to and only up to "uncontested" point. Then he would have to earn his plex at the rate you had to.



I don't understand your point. Do you actually think this is an issue for system fights? Because it's not, unless it's a system no one really cares about contesting.
Ashlar Vellum
Esquire Armaments
#48 - 2015-04-05 16:00:28 UTC
Demerius Xenocratus wrote:
Master Sergeant MacRobert wrote:
Demerius Xenocratus wrote:
Timer resets would be a real **** you for people like me who solo plex to pay for ships. Nonsensical that I should lose 10-15 minutes of my time because a blob or a WT in a worm warps into my plex.


It is also nonsense if a pilot (ok eg: in a Worm) warps into the novice you were in and drives you out. Starts to reverse your work only to see you open another novice in the same system. It will take him 15 mins or so to capture the one you have worked on or 10 mins+ to capture the one you have opened. In the mean time you can capture either plex faster than he can capture to prevent you.

He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).

I hope you can see the poor design in this kind of common place scenario?

He can try and be sneaky and set a trap or call a friend for the other plex. Even less chance of any proper interaction if the pilot is a farmer with warp core stabs only interested in the LP from a plex.

Rollbacks (I agree timer resets are not appropriate) should be implemented for this very reason. No it would not be fair for you to lose 10-15 mins work instantly. It would be fair for you to lose 2 mins for every 1 mins the pilot held the plex after he force you out - up to and only up to "uncontested" point. Then he would have to earn his plex at the rate you had to.



I don't understand your point. Do you actually think this is an issue for system fights? Because it's not, unless it's a system no one really cares about contesting.

The main idea behind timer rollbacks is to discourage farming even more.
X Gallentius
Black Eagle1
#49 - 2015-04-05 19:12:15 UTC
Master Sergeant MacRobert wrote:

He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).

So basically if both sides are willing to run back and forth, then nothing will happen to system contested level?

The other option is that timer rollbacks happen, and still nothing happens until one of you leave the system.

That right there is a revolutionary change in Occupancy Warfare.


Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#50 - 2015-04-05 20:43:44 UTC
X Gallentius wrote:
Master Sergeant MacRobert wrote:

He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).

So basically if both sides are willing to run back and forth, then nothing will happen to system contested level?

The other option is that timer rollbacks happen, and still nothing happens until one of you leave the system.

That right there is a revolutionary change in Occupancy Warfare.




There is a subtle change to the circumstances that promotes combat and the intention for combat.

In most cases players will not "back n forth" but will decide to run a plex as counter to the other or one will leave (let's be practical). This means two novices cancel each other out.

However, this changes when the only plex's are of different sizes. Now the one with "control" (ie superior force) can stabilise the plex's in a system and then run the smaller. This says get out of my system to the weaker force or bring more.

Reward of the "evasion farmer" is removed when an active enemy is present in system.

Two solo pilots: one weaker can try to ship up or bait with a mate.
Fleets: the weaker force must try to engineer a situation to gain control. Sometimes that will just be savvy tactics and flying whilst holding position inside a plex or splitting off a force and sometimes it is up ship, reship or get friends.

This all promotes players to "bring it". To bring combat ships and intentions to fight. It attracts back the pilots who gave up on FW coz the farmers have more of an impact on occupancy than they do and they cannot do anything about it. It encourages pilots to undock in a combat capable ship. There will still be system changes if timer rollbacks are implemented. It could mean more systems roll over as deplexing cannot be so easily farmed (I believe GalMil like their depleting alts? - sorry).

Amarr dragged itself up from tier 1 after the dps check changes to tier 3 with coordinated concerted effort w/o farmers. It was not til tier 3 that the farmers jumped in and deplexing became a synch so that the combat forces could focus on key systems (a failure of the current status quo). Then major Minmatar players left, Kourmonen fell and CTRL Q were the last bastion to quit. Amarr got a medal.

Being able to prevent capture of complex's (by presence of force) promotes combat.

This along with a narrowing of the Tier 1 - Tier 5 LP bonus's/penalties come high on my recommendations for FW (Less militia jumping).

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Ashlar Vellum
Esquire Armaments
#51 - 2015-04-05 21:48:35 UTC
Also pretty much the same results could be achieved with Crosi's idea about 2 different fw npcs locked in a constant fight.
Moglarr
Operation Meatshield
#52 - 2015-04-06 00:52:43 UTC
Master Sergeant MacRobert wrote:


Being able to prevent capture of complex's (by presence of force) promotes combat.



If the presence of force promotes combat and running a plex timer requires some kind of force to be present then why do we need a timer roll back?
Crosi Wesdo
War and Order
#53 - 2015-04-06 01:39:11 UTC
Aye, timer rollbacks were a suggested solution to the immense farming pressure of evasion farmers. Other, more extreme steps were taken meaning that the problem timer rollbacks were meant to fix is no longer a real issue.
Samiac
Viziam
Amarr Empire
#54 - 2015-04-06 04:59:51 UTC
make it so when you upgrade a system to a certain level it makes scram/disruptors infinate warp scram strength in range of the beacon. Upgrade your system and farmers go bye bye. /thread
Thanatos Marathon
Moira.
#55 - 2015-04-06 14:58:10 UTC  |  Edited by: Thanatos Marathon
Samiac wrote:
make it so when you upgrade a system to a certain level it makes scram/disruptors infinate warp scram strength in range of the beacon. Upgrade your system and farmers go bye bye. /thread


huh, I think I actually like this idea, make it within 100k of the capture point.
Samiac
Viziam
Amarr Empire
#56 - 2015-04-06 15:20:45 UTC
Thanatos Marathon wrote:
Samiac wrote:
make it so when you upgrade a system to a certain level it makes scram/disruptors infinate warp scram strength in range of the beacon. Upgrade your system and farmers go bye bye. /thread


huh, I think I actually like this idea, make it within 100k of the capture point.



It wouldn't hurt us lot that are fighting because if you point me I don't have stabs anyways. And it would let people donate again without it being pulled straight out by farmers. I don't mind one bit if X gallentius or yuri or crosi or any of the Bebop guys or other combat corps go and pull it out of my IHUBs if they are there I know they want to fight. It's the farmers that pull it out with no chance of fighting that make it very costly for a losing side to hold tier 2 and then more and more newbros will join the other side.

With this change you could allow farmers to still have systems to go to where they could stab themselves around but to take a plex in a system anyone cares about you have to hold your ground. Let's stop talking about timer decay it's a terrible idea.
X Gallentius
Black Eagle1
#57 - 2015-04-06 15:51:22 UTC  |  Edited by: X Gallentius
Master Sergeant MacRobert wrote:
X Gallentius wrote:
Master Sergeant MacRobert wrote:

He can chase you back and forth until one of you decides it is pointless to carry on "rince and repeat" and one pilot quits or he stays and completes one to cancel the effect of your VP (almost no affect on your attempt to capture a plex).

So basically if both sides are willing to run back and forth, then nothing will happen to system contested level?

The other option is that timer rollbacks happen, and still nothing happens until one of you leave the system.

That right there is a revolutionary change in Occupancy Warfare.




There is a subtle change to the circumstances that promotes combat and the intention for combat.

In most cases players will not "back n forth" but will decide to run a plex as counter to the other or one will leave (let's be practical). This means two novices cancel each other out.

However, this changes when the only plex's are of different sizes. Now the one with "control" (ie superior force) can stabilise the plex's in a system and then run the smaller. This says get out of my system to the weaker force or bring more.

Reward of the "evasion farmer" is removed when an active enemy is present in system.

Two solo pilots: one weaker can try to ship up or bait with a mate.
Fleets: the weaker force must try to engineer a situation to gain control. Sometimes that will just be savvy tactics and flying whilst holding position inside a plex or splitting off a force and sometimes it is up ship, reship or get friends.

This all promotes players to "bring it". To bring combat ships and intentions to fight. It attracts back the pilots who gave up on FW coz the farmers have more of an impact on occupancy than they do and they cannot do anything about it. It encourages pilots to undock in a combat capable ship. There will still be system changes if timer rollbacks are implemented. It could mean more systems roll over as deplexing cannot be so easily farmed (I believe GalMil like their depleting alts? - sorry).

Amarr dragged itself up from tier 1 after the dps check changes to tier 3 with coordinated concerted effort w/o farmers. It was not til tier 3 that the farmers jumped in and deplexing became a synch so that the combat forces could focus on key systems (a failure of the current status quo). Then major Minmatar players left, Kourmonen fell and CTRL Q were the last bastion to quit. Amarr got a medal.

Being able to prevent capture of complex's (by presence of force) promotes combat.

This along with a narrowing of the Tier 1 - Tier 5 LP bonus's/penalties come high on my recommendations for FW (Less militia jumping).
1. Your paragraph above blames Tier levels and not lack of timer rollbacks for the Minmatar loss of Huola. 2. The Minmatar would have fail-cascaded anyways - with or without timer rollbacks (IMO).

As my deplexing alt will tell you, timer rollbacks mean nothing to it. It's not in it for the isk/hour, and it only succeeds when no WTs are active in system (it really is afk and supports itself on killrights from pirates who are more active than wts in these same backwater systems). Ask the Templis guys in Caldari militia and I'm sure they'll tell you the same thing.

The question I have for you is this: Are you going to spend your gaming time running around in backwater systems trying to kill/run off afk deplexing alts? I think your answer is going to be: "Probably Not." Only a very few dedicated guys I could name on one hand (without using my thumb) would find it enjoyable enough to do day in and day out.

So, in summary, implementation of timer rollbacks on top of the current dps check will make FW a very, very stagnant place.

If you're going to implement timer rollbacks, lower the level of the dps check. (Just don't have both at the current dps-check level at the same time)
IbanezLaney
The Church of Awesome
#58 - 2015-04-07 06:49:15 UTC
FW is in a good place at the moment.

No timer rollbacks needed.



I'm still not a fan of warp stabbed ships being able to activate plex gates but instead of fixing that CCP decided cloaks were a bigger issue. (And then made recons not appear on DScan !?!?!?- CCP really do some odd stuff)

Making stabbed ships not be able to run timers is too exploitable. (But would lead to some hilarious local smack)
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#59 - 2015-04-07 12:51:12 UTC
Moglarr wrote:
Master Sergeant MacRobert wrote:


Being able to prevent capture of complex's (by presence of force) promotes combat.



If the presence of force promotes combat and running a plex timer requires some kind of force to be present then why do we need a timer roll back?



The statement says "being able to prevent capture of complex's promotes combat" with emphasis on a force being a required element and reflecting on the paragraph's above. Your quote is spin.

There is no guarantee, currently, that a superior force can prevent capture of complex's within the same system. Some factors are player dependent (such as what type of superior force. eg: ship hull, numbers, does ship hull fit complex) and some are systemic flaws outside of player control.

Timer rollbacks would cover a current loophole for solo pilots wanting to control / protect a system contested level (whilst online). Be it a backwater system that "no one cares about" or not.

If one party brings weapons of force and a will to use them, surely the game design should provide opportunity for them to at least prevent their opponent from obtaining a victory?

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#60 - 2015-04-07 12:53:04 UTC
Samiac wrote:
Let's stop talking about timer decay it's a terrible idea.


Why?

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"