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Wardec matters once again

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Author
afkalt
Republic Military School
Minmatar Republic
#281 - 2015-04-07 07:44:05 UTC
McChicken Combo HalfMayo wrote:
Station industry is barely less profitable because of fuel costs and the thoughtless rebalance to slots and job costs. That's why most corps just wait out the week in an NPC corp or using an NPC alt. There isn't much to lose in most cases


Hang on, people are saying in this very thread they're making loads of isk, having dramatic effects on the economy...which is it? I'm not an indy so I don't know.

McChicken Combo HalfMayo wrote:
If corps get changed to provide real benefits though the N+1 shell corporation method could become a problem. I don't think it's just creative use of game mechanics. You'd be receiving all the benefits of being in a corporation without the risk. It's like getting L5s in highsec because of some trick you did with corp mechanics.


Iiiish. If they do pre-emptively make shells up front and tower up that is an up front cost, those are assets gathering dust "just in case" whilst burning fuel (it is assumed that the main corp can facilitate all members otherwise what is the point), those corps are also vulnerable to wardecs, potentially before the "primary" is attacked thus ruining the protection. It can be burned through by simply rolling the dec further up the tree.

I feel like people putting in isk, time and effort to create a one time ablative layer should reap those rewards, however even as I type this I know in myself no-one will ever do it, not unless there are huge (and I mean HUGE) changes to industry and POS mechanics. And this would be for a one time only option. Risk mitigation to be sure, but not invulnerability. Mind you, so would be a freighter runner paying a few guardian pilots to follow him about, ain't no-one gonna be able to gank in any realistic scenario that so equally "risk free". Plus the attacker can just roll the dec along, certainly costs a bit more but then if people have set up this level of (frankly pointless) paranoia then more power to them.

Today it's a case of pay some isk, shut down ops for at least a week - pretty decent bargain (I'd not be adverse to people getting a pro-rata refund if a decced corp folds in the first week, that seems entirely fair.). Sure, stuff doesn't blow up but as we all know that is not the be all and end all of PvP. Folk moan about it, but I don't think it's broken nearly as badly as a lot of other things out there needing fixed. I suspect if more people (not aimed at yourself) could embrace that explosions are not the final word in PvP it would be more apparent.
McChicken Combo HalfMayo
The Happy Meal
#282 - 2015-04-07 22:42:25 UTC  |  Edited by: McChicken Combo HalfMayo
afkalt wrote:
McChicken Combo HalfMayo wrote:
Station industry is barely less profitable because of fuel costs and the thoughtless rebalance to slots and job costs. That's why most corps just wait out the week in an NPC corp or using an NPC alt. There isn't much to lose in most cases


Hang on, people are saying in this very thread they're making loads of isk, having dramatic effects on the economy...which is it? I'm not an indy so I don't know.

It's a comparison between industry income in stations versus industry income in starbases. I've crunched the numbers though and I'm wrong. There are certain items where starbases are totally worth it. If you can stop someone who knows what they're doing from using their starbase you've cost them dearly.

afkalt wrote:
Iiiish. If they do pre-emptively make shells up front and tower up that is an up front cost, those are assets gathering dust "just in case" whilst burning fuel (it is assumed that the main corp can facilitate all members otherwise what is the point), those corps are also vulnerable to wardecs, potentially before the "primary" is attacked thus ruining the protection. It can be burned through by simply rolling the dec further up the tree.

They don't have to be online until the members join the shell corp so it wouldn't cost fuel. Just an upfront cost for each tower. You can already have multiple towers in different systems on the one corp so that's not the problem.

afkalt wrote:
Plus the attacker can just roll the dec along, certainly costs a bit more but then if people have set up this level of (frankly pointless) paranoia then more power to them.

That's the problem. Why should attackers have to pay multiple times for what is really a single wardec? There is also the problem of intel and time. If the attackers do not know the names of their shell corps a determined group could continue industry in a POS through a string of shell corps for days or longer. Hundreds of millions in wardecs, days or longer pass, only to get blueballed when the defenders eventually tear everything down.

It might seem unlikely that anyone would do this but in EVE as long as it's possible it will usually eventually happen. There are groups like Astral Sanctuary that have a dozen or more shell corps to evade wardecs. Don't underestimate what players will do to evade wardecs without penalty.

All that aside and more importantly, it would make it impossible to introduce things like wardec cost scaling, wardec points, or any system that attempts to hurdle the amount of wardecs one group can perform. I'd rather see "wardec everything that moves" alliances scaled back then have this trick available.

afkalt wrote:
Sure, stuff doesn't blow up but as we all know that is not the be all and end all of PvP.

No, but utilizing the benefits of a corp is supposed to make you attackable through wardec. Players shouldn't have to spend half a billion ISK and pull out their hair in the process to finally impede your operations .

I don't mind ISK, logistics and effort making it harder to be attacked but it has to be reasonable. Escorting a freighter is reasonable. Putting attackers through that cost and time sink only to blue ball them is not.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Kaarous Aldurald
Black Hydra Consortium.
#283 - 2015-04-07 22:49:48 UTC
McChicken Combo HalfMayo wrote:

No, but utilizing the benefits of a corp is supposed to make you attackable through wardec. Players shouldn't have to spend half a billion ISK and pull out their hair in the process to finally impede your operations .


And this is the crux of it.

Some people want, against both the design and intent of the game, to be immune.

They quite simply should not be.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#284 - 2015-04-07 23:28:16 UTC  |  Edited by: Kaldi Tsukaya
Kaarous Aldurald wrote:
McChicken Combo HalfMayo wrote:

No, but utilizing the benefits of a corp is supposed to make you attackable through wardec. Players shouldn't have to spend half a billion ISK and pull out their hair in the process to finally impede your operations .


And this is the crux of it.

Some people want, against both the design and intent of the game, to be immune.

They quite simply should not be.


No matter what you change, someone determined to avoid combat will just dock up and/or logoff. What are you going to do, start ejecting ppl from stations? Logging them in without their creds?

The balance is always in economics, not military.

Edit: The CEO of a corp should not be able to roll it without penalties. No way should you be able to just re-roll a corp without a week delay, or else make the war immediately transfer with them to whatever corp they land in.
afkalt
Republic Military School
Minmatar Republic
#285 - 2015-04-07 23:49:56 UTC
@McChicken Combo HalfMayo. Too much to quote.

It's a well reasoned discussion however in my book because these are one time burns (the towers go down and the corp folds) it is not without penalty - they just pay it up front (towers aren't free).

If people are perpared to spend hundreds upon hundreds of millions putting up exposed and vestigial towers (72m a pop for a naked small in jita) "just in case", should that level of preparation not pay dividends?



>>>>Players shouldn't have to spend half a billion ISK and pull out their hair in the process to finally impede your operations .

>>>>I don't mind ISK, logistics and effort making it harder to be attacked but it has to be reasonable

The counterpoint is: Why should an exceptional well organised, pre-orchestrated, layered defence be rendered worthless with a mere 50 million isk?

I would wholeheartedly agree if war was the only way to bring PvP, however it is not and as such I feel that should people be going to supreme effort to insulate themselves from a SINGLE PvP vector deserve reward for their efforts (or perhaps the attackers deserve to fail for not doing their research/picking a poor attack vector either way the result is the same). After all, all that prep and isk counts for exactly nothing against a suicide gank.

You see it comes down to the "point" of the war - if you want to disrupt an industrial corp for economic reasons for example a competitor, then a series of war decs is chump change. However, if you're looking to farm easy kills, maybe it's not the best tool for that job. There can be no doubt this "free immunity" involves significant upheaval, asset relocation, time and lost isk potential hauling and onlining new mods on each tower, delays or flat out cancelled projects...these things are non trivial, they very much prove a disruption - and that is before a single shot is fired.

I get that some people just want to shoot ducks and that's fine, knock yourself out - but let's not pretend it is under the guise of "there's nothing else I can of to harm an indy corp", because there are other avenues. If people chose not to pursue these avenues then such is their choice.
Kaarous Aldurald
Black Hydra Consortium.
#286 - 2015-04-08 00:13:33 UTC
Kaldi Tsukaya wrote:

No matter what you change, someone determined to avoid combat will just dock up and/or logoff. What are you going to do, start ejecting ppl from stations? Logging them in without their creds?


Do you even know what you're arguing against, or just wildly conjecturing?


Quote:

The balance is always in economics, not military.


And, if you look at the thread, that is exactly what I am suggesting.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#287 - 2015-04-08 00:17:50 UTC
afkalt wrote:

The counterpoint is: Why should an exceptional well organised, pre-orchestrated, layered defence be rendered worthless with a mere 50 million isk?


Because that is not a "defense", that's still just playing with the corp creation mechanics.

Which, as has already been established, is what needs to be gotten rid of in the first place.


Quote:
and as such I feel that should people be going to supreme effort to insulate themselves from a SINGLE PvP vector deserve reward for their efforts


Those people belong in an NPC corp, taking NPC corp penalties.

Player corps, and the rewards of them, are for those willing to deal with wars. Not for cringing cowards. Any mechanic that lets people completely avoid wars while still being in a player corp should be removed outright or highly punished.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#288 - 2015-04-08 01:04:36 UTC
Quote:
Any mechanic that lets people completely avoid wars while still being in a player corp should be removed outright or highly punished.


says you. you have no authority to dictate what other people do, only CCP can do that. Forcing people to war is no different than those that strive to avoid it.

Carebear extraordinaire

Kaarous Aldurald
Black Hydra Consortium.
#289 - 2015-04-08 01:26:54 UTC
Madd Adda wrote:

says you.


Yes, we've been over that. Do you actually have anything to say, or are you just here to bite ankles?


Quote:
Forcing people to war is no different than those that strive to avoid it.


No, there is no moral equivalency here. One side wants the mechanic to not be trivial, and one wants it to be as worthless as possible so they can profit from it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#290 - 2015-04-08 01:35:54 UTC  |  Edited by: Madd Adda
Quote:
One side wants the mechanic to not be trivial, and one wants it to be as worthless as possible so they can profit from it.


funny i thought it was the other way around.

"one side wants the wants the mechanic to not be abused to no end, and one wants it to be so useful so they can profit from mass war decs with ease"

Carebear extraordinaire

Kaarous Aldurald
Black Hydra Consortium.
#291 - 2015-04-08 01:41:28 UTC
Madd Adda wrote:

"one side wants the wants the mechanic to not be abused to no end, and one wants it to be so useful so they can profit from mass war decs with ease"


Nope. The ones currently abusing the mechanic are you and your side.

You want the status quo to continue out of nothing but selfishness. And, as we have recently discovered, at the expense of the health of the game as well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#292 - 2015-04-08 01:44:31 UTC
But hey, keep on talking about how bloated with safety you lot are, how complacent you have become, that you think the mechanic working at all is "abuse".

Yeah, not being 100% immune to wars is "abuse", right?

Disgraceful.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Donnachadh
United Allegiance of Undesirables
#293 - 2015-04-08 01:45:52 UTC
Kaarous Aldurald wrote:
Kaldi Tsukaya wrote:

No matter what you change, someone determined to avoid combat will just dock up and/or logoff. What are you going to do, start ejecting ppl from stations? Logging them in without their creds?


Do you even know what you're arguing against, or just wildly conjecturing?

One could ask you the same thing. Many of us have been telling you from the very beginning that you cannot force people into a war they do not want, or into fights they do not want to be a part of yet you refuse to accept this as fact.

Logging off for the duration is, was and always will be the ultimate path taken to avoid a war. Make wars any more unpalatable for those who want no part of them and that is exactly what you will find happening and then what are you going to do?

After pages of reading all the crap about how wars are about denying access to this, or restricting someones ability to do that and at the end we still come down to the same end. A vast majority of the WD in high sec are filed simply as a license to kill and nothing more. As I have stated many times before I have no problem with this fact as long as those who file these WD stop hiding behind all these lame excuses that high sec wars are about denying people the right to do this, or the access to that. Because in the end you cannot deny anyone access to anything in high sec and that includes a POS. You might be able to WD and restrict access to POS owned by that corp but dedicated players simply do what we did in an indy corp of times past on another of my characters. You simply move everything to another corp on another set of characters and as the old saying goes "keep on truckin" laughing in the face of those who WD you all the while.
Kaarous Aldurald
Black Hydra Consortium.
#294 - 2015-04-08 01:54:02 UTC
Donnachadh wrote:

One could ask you the same thing. Many of us have been telling you from the very beginning that you cannot force people into a war they do not want, or into fights they do not want to be a part of yet you refuse to accept this as fact.


That's because you're all broken records who can't step outside your narrative and your talking points.

I do not care about the disgustingly risk averse who won't undock. They belong in an NPC corp being crushed by taxes, they do not deserve a player corp. They can all go jump in a wormhole for the Russians to eat, for all I care.

But the people who are willing to accept the risk that is implicit in a player corp should reap commensurate rewards for their accepting a greater level of risk. My whole bloody point is about economic incentive, you freaks haven't even bothered paying attention to it to find out, though.

It's about getting risk vs reward back in balance, simple as that. If you don't want to fight, good, get out of the way of the real players.


Quote:
A vast majority of the WD in high sec are filed simply as a license to kill and nothing more.


That is literally what they are for.

You see, Concord should not exist at all. CCP knows this, and to balance that out, they offer the ability to get rid of Concord's loathsome presence for a fee to help contribute to an isk sink.

Wars exist solely as a mechanism to drive loss.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#295 - 2015-04-08 01:56:00 UTC
Kaarous Aldurald wrote:
Madd Adda wrote:

"one side wants the wants the mechanic to not be abused to no end, and one wants it to be so useful so they can profit from mass war decs with ease"


Nope. The ones currently abusing the mechanic are you and your side.

You want the status quo to continue out of nothing but selfishness. And, as we have recently discovered, at the expense of the health of the game as well.




oh yes the health of the game is dependent on the minority of the player base. What were those numbers? 50% pvp, but only 20% pve/miners/mission runners?

Those numbers are ambiguous and don't account for the learning curve, or the ease of access to the content they wanted to do. Activities like mining, which they probably felt was all they could do given their skills, didn't give them the fun they were looking for and quit. I am willing to bet quite a number of people quit because of the combat pvp in one form or another. So neither side isn't poison to the game.

Carebear extraordinaire

Kaarous Aldurald
Black Hydra Consortium.
#296 - 2015-04-08 01:59:00 UTC
Madd Adda wrote:

oh yes the health of the game is dependent on the minority of the player base.


No, the health of the game is dependent on player retention, which you are actively harming.

Keep arguing to keep the status quo that is hurting the game, we all saw how well that worked out for the ISBoxers.



Quote:
I am willing to bet quite a number of people quit because of the combat pvp in one form or another.


1% or less, according to CCP themselves.

Quote:

So neither side isn't poison to the game.


Nope. Your side is, pure and simple. You are absolutely poison to new player retention, you and your broken, bloated safety features clogging highsec with pointless boredom.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Madd Adda
#297 - 2015-04-08 02:08:39 UTC  |  Edited by: Madd Adda
Kaarous Aldurald wrote:
No, the health of the game is dependent on player retention, which you are actively harming.



how? by avoiding activities we don't want a part of? or just refusing to roll over and let people shoot us? you keep using player retention as a shield, but aren't subscriptions up for CCP? this is odd discrepancy.

Quote:
Keep arguing to keep the status quo that is hurting the game, we all saw how well that worked out for the ISBoxers.

the status quo changes update to update, you know that.



Quote:
1% or less, according to CCP themselves.

see, it happens regardless of how small.


Quote:
Nope. Your side is, pure and simple. You are absolutely poison to new player retention, you and your broken, bloated safety features clogging highsec with pointless boredom.


Whelp, we have come full circle. Neither side is going to yield, the tie breaking vote is none other than CCP. Let's let THEM decide what to do with the game that they own.

Carebear extraordinaire

Daichi Yamato
Jabbersnarks and Wonderglass
#298 - 2015-04-08 07:19:21 UTC
Madd Adda wrote:
Quote:
Any mechanic that lets people completely avoid wars while still being in a player corp should be removed outright or highly punished.


says you. you have no authority to dictate what other people do, only CCP can do that. Forcing people to war is no different than those that strive to avoid it.


And yet when gankers avoid concord its an exploit
When wardeccers join Corp in system its an exploit
When titans pos-bowl and cyno ontop of pos shields its an exploit
When you use the garage door cyno ma-thing its an exploit
When ninjas change ship in the middle of a fight its an exploit
When supers do logoffski shenanigans around down time its an exploit.


Why is it that war Dec Dodgers are the only ones allowed to circumvent intended mechanics?

(I know exactly why btw, but to question why anyone cries foul at war Dec dodging is to admit you dont appreciate war decs are a very intended part of being in a Corp)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#299 - 2015-04-08 07:27:36 UTC
Donnachadh wrote:
Kaarous Aldurald wrote:
Kaldi Tsukaya wrote:

No matter what you change, someone determined to avoid combat will just dock up and/or logoff. What are you going to do, start ejecting ppl from stations? Logging them in without their creds?


Do you even know what you're arguing against, or just wildly conjecturing?

One could ask you the same thing. Many of us have been telling you from the very beginning that you cannot force people into a war they do not want, or into fights they do not want to be a part of yet you refuse to accept this as fact


They choose to be vulnerable to wars by joining a player corp. Just like you choose to be vulnerable to ganking by undocking.

Don't want wardecs, get out of player corps. Back threads for 'social corps'

The very point of war decs is to allow any player Corp shoot another player Corp for a week for a fee. Ccp say themselves they dont have to have a reason or rhyme and grief decs are not rampant.

Complaining that wardecs are just excuses to shoot people is like complaining about how light is just used to illuminate things...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

afkalt
Republic Military School
Minmatar Republic
#300 - 2015-04-08 09:08:43 UTC
Daichi Yamato wrote:
Complaining that wardecs are just excuses to shoot people is like complaining about how light is just used to illuminate things...


Absolutely - but equally complaining that wardecs are not the panacea to any and all highsec conflict is equally foolish.

Complaining that your chosen method of conflict is crappy when there are others out there is like complaining that autopilot is too slow and you might get ganked.