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Wardec matters once again

First post First post
Author
Ni'adee Stormcould
The Scope
Gallente Federation
#1 - 2015-03-26 00:33:22 UTC  |  Edited by: Ni'adee Stormcould
Lot of people complain about wardecs, risk aversion, how cheap it is and how easy to hop away and so on. Then some comments that go to nullsec.. its safer for these who are being called as "carebears". Nullsec have only room for those who are willing to pay few billion to rent a system.. or those who join to existing corproations there. But either way that same thing could be asked from these people who love to dec. why you don't go to nullsec? there is fights and targets and no need to pay :P

That being said here is just some of my viewpoints how things could be upgraded in hisec wardecs:

1) the problem: people can just leave corp when it doesn't please them without consequences.

1A) you can't leave corporation during wardec. Applies both on attacer and defender (of course this is prone to never ending wars).

1B) you can leave corporation during wardec but you can't join on new one or create new one within 1 week from moment you leave.

1C) one who want to leave corp that is in war have to pay certain sum of isk for the right to flee

These might be some sort of solution for corp hopping.

2) the problem: Defender and war luck. Defender who is actually gaining upper hand on war have very few options to handle the situation. Attacker can just stop paying for war and the war comes to an end and then needs defender to declear war. If defender calls war "mutual", attacker can just retract war.

2A) If war is deemed as mutual and attacker decides to retract war: defender have 24h time to pay wardec cost and if pays war will continue now without break defender as attacker. Otherwise war ends as usually.

2B) now we have issue as defender may have some called in allies. As war is decleared mutual and attacker withdraws war: the defender and his allies each get the option to pay now wardec cost to keep war going them as attackers. Each of them now becomes as separate attacker with their own fee to pay. (defender allies could be automatically allies for all wars)

What we achieve now is the thing that war can be started when you like but its end isn't neccessarily certain to happen when you want.

No solution is so perfect that would suit both parties but that doesn't mean we shouldn't try to improve things.
Arthur Aihaken
CODE.d
#2 - 2015-03-26 00:44:07 UTC
WarDec mechanics could be changed to disallow WarDecs against smaller corporations or alliances. Smaller corporations or alliances would still be free to WarDec larger alliances or corporations.

I am currently away, traveling through time and will be returning last week.

Anhenka
Native Freshfood
Minmatar Republic
#3 - 2015-03-26 00:53:20 UTC
1A: No. There's no such thing as a "Highsec war". There is just war. Having a wardec lock people into a corp as long as a war is on is pants on head ********. Especially when a 1 man corp could wardec a 10k man alliance and prevent anyone from leaving it as long as they are willing to pay the wardec fee.

1B: No. Hurts people who want to move chars around for legit reasons (say moving from a corp in one alliance that is at war to another corp) without effecting war dodgers who drop to avoid a highsec war by wardeccers. Why should I have a one week cooling period to move from one permadecced nullsec alliance to another?

1C: No. Rich would ignore it, poor couldn't afford it, would only impact the lowest end of the player food chain.

2A/B/C: I dgaf. They are all actions which can already be done or nearly so through current mechanics. But I don't really see a reason to implement them. If a defender gaining the upper hand wants to continue a war, they ca just declare war themselves. Same option goes to their allies. Special changes for the one in a blue moon occurrence of the defenders winning but wanting to continue a war without interruption don't really merit special mechanics in my opinion.

And even if the system was added, the new war would need to convert from an A vs B to a B vs A war anyway. B paying concord to sustain an A vs B war would be silly, and it would need to show the previous defenders as the new aggressors, and for them to pay all the fee's that they would ordinarily pay for the privilege of wardweccing their new targets.
Donnachadh
United Allegiance of Undesirables
#4 - 2015-03-26 00:58:33 UTC
-1 to most of this.

War dec mechanics are broken in a lot of ways and need attention but your ideas solve nothing.

If people do not want to be a part of a war dec(defenders) and they are REQUIRED to stay in a corp that has been war deced this can only end badly for CCP and the game as a whole as they will quit forever. As long as a corp in high sec can be war deced at random by whoever chooses to do so there will always have to be a way for the member of that corp to escape the war dec.

I find myself in basic agreement with you about making it harder for those who left a corp under war dec to start another corp.
Zan Shiro
Doomheim
#5 - 2015-03-26 01:26:12 UTC  |  Edited by: Zan Shiro
You have issues with your section 1.


You are penalizing players leaving because they just don't dig their current corp/alliance leadership. Not all leaving corps during a war are dodging a war per se. They could could just really be tired of leadership doing stupid crap to get them in yet another war again....and the latest one is the straw that broke the camel's back.

Kind of harsh to punish a player for doing the right thing. Home they re in sucked, not changing anytime soon...so they left it to not hate logging in. You are kind making eve like rl military here. I had the displeasure of being stuck in unit that was utter ****. You can't quit it obviously...so you just wake up every day not liking it more and more and counting days till you rotate out of it. I signed a contract and was paid (albeit poorly lol) to deal with this crap. Eve is a game, why they hell you going to bring this crap in it




That and please allow me to whip out the broken record....you dec the corp not the players. For the 1000th time for the empire people....when you dec an entity and they shut down because people leave it you have won the war. Push a crew till they faliscade. This is a win. This is how 0.0 does it. Force the failscade, post in caod, beat chest and move on to something else.

You aren't getting warfare till the enemy is broken. At some point even 0.0 most times just shatters and does their own thing. Goons imploded years back, became many fractured crews, french alliance gave them a couch to crash on as it were....now its 2015 and well goons are goons again. Moral to this story....no crew as much as they despise goons has ever wiped them off the server. Best we got was post kartoon there were no goons in the sense of an alliance for a few months (or weeks?, can't recall). They were however alive and kicking as solodrakbansolodrakbansolo.... and such.


Empire pvp wants total warfare...leave empire. NBSI....gets you as many targets as your ammo allows you to kill (just don't join a blue ball from hell that has blued or NAP'd more than half the server).
Juan Mileghere
The Corporate Raiders
#6 - 2015-03-26 02:30:18 UTC
Arthur Aihaken wrote:
WarDec mechanics could be changed to disallow WarDecs against smaller corporations or alliances. Smaller corporations or alliances would still be free to WarDec larger alliances or corporations.

Biggest issue there is to define small in a way that can't be manipulated...
joecuster
Adversity.
Psychotic Tendencies.
#7 - 2015-03-26 04:00:37 UTC
Is this a troll post
McChicken Combo HalfMayo
The Happy Meal
#8 - 2015-03-26 09:12:45 UTC  |  Edited by: McChicken Combo HalfMayo
There is no forcing people to fight. Mechanics that try to do so are futile in nature. What wars need are incentives for the players that use highsec to fight amongst each other. Make them want to fight.

Today's wardecs are mercenary corporation vs industrial corporation. Industrial corporations are the lambs, mercenary corporations are the slaughter.
Tomorrow's wardecs should be about space and assets. Industrial corporations fighting amongst each other over profit in the space. Mercenary corporations as assistance, hired guns, extortion rackets and landlords.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Zappity
New Eden Tank Testing Services
#9 - 2015-03-26 09:54:56 UTC  |  Edited by: Zappity
Arthur Aihaken wrote:
WarDec mechanics could be changed to disallow WarDecs against smaller corporations or alliances. Smaller corporations or alliances would still be free to WarDec larger alliances or corporations.

And suddenly you have thousands of entirely invulnerable POSes scattered about highsec. Might want to rethink that - risk vs reward and all that.

Zappity's Adventures for a taste of lowsec and nullsec.

Ix Method
Doomheim
#10 - 2015-03-26 10:29:06 UTC
All wars needed were assets or collaborative projects worth defending that couldn't be shuffled out of corps. It rather looks like we're about to get them.

Travelling at the speed of love.

afkalt
Republic Military School
Minmatar Republic
#11 - 2015-03-26 11:17:57 UTC
Actually they could do with a way for the defender to "win", i.e. force a resolution. They can never create a situation where the attacker must fight either. The deck is wholly and completely stacked in the attackers favour, unless they are complete idiots.
Black Pedro
Mine.
#12 - 2015-03-26 11:39:09 UTC  |  Edited by: Black Pedro
Ix Method wrote:
All wars needed were assets or collaborative projects worth defending that couldn't be shuffled out of corps. It rather looks like we're about to get them.

Yup. Tie more corp functions and give more persistent corp bonus to in-space structures. And make it so those structures cannot be taken down like POCOs currently are. Add perhaps a cooldown to prevent joining another corp (or at least receiving the bonuses for being in that corp right away) and you have an incentive to defend your corporation.

You want to drop corp to dodge a dec? Fine, but you loose your 10% bonus to mining yield (or whatever) for a week and your expensive station is forfeit.
afkalt
Republic Military School
Minmatar Republic
#13 - 2015-03-26 12:11:42 UTC
So what's the penalty to aggressors with no assets who decide they won't fight unless it's to shoot haulers? "Defenders" cannot, ever (assuming attacker is not a moron), force a resolution if they are superior.

It's well and good forcing/penalising "defenders" who do not fight - but balance demands the same onus be placed on attackers.
Gully Alex Foyle
The Scope
Gallente Federation
#14 - 2015-03-26 12:38:25 UTC
Regarding OP's 'problem #1', I recently heard a better idea from Sabriz Adoudel:


give corp members corp bonuses depending on corp age and member history - e.g. mining yield


it's much better to create incentives to make a corp and not drop it, then to punish or hinder people from dropping corp.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Kaarous Aldurald
Black Hydra Consortium.
#15 - 2015-03-26 12:45:59 UTC
afkalt wrote:
So what's the penalty to aggressors with no assets who decide they won't fight unless it's to shoot haulers? "Defenders" cannot, ever (assuming attacker is not a moron), force a resolution if they are superior.


As long as dec dodging exists, the answer will and should be nothing.

Either give up the broken exploit, or deal with it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Black Pedro
Mine.
#16 - 2015-03-26 12:48:05 UTC
afkalt wrote:
So what's the penalty to aggressors with no assets who decide they won't fight unless it's to shoot haulers? "Defenders" cannot, ever (assuming attacker is not a moron), force a resolution if they are superior.

It's well and good forcing/penalising "defenders" who do not fight - but balance demands the same onus be placed on attackers.

No penalty other than loss of the wardec fee. If an attacker is too scared to attack, then the defender hasn't lost a thing. Perhaps an increasing wardec fee would be in order so that a "troll dec" like this where an attacker had no intention of actually attacking could not be kept up indefinitely.

Of course attackers would be at the same risk. Their ships and structures would equally be attackable and the defenders could still have access to free allies. They would have all the same risk, plus the big unknown risk of who the defenders are going to invite to join them.

Risk in this game is on those earning a reward. If you are making ISK with an industrial operation, you are the ones that have to defend it.

Ix Method
Doomheim
#17 - 2015-03-26 12:53:30 UTC  |  Edited by: Ix Method
afkalt wrote:
Actually they could do with a way for the defender to "win", i.e. force a resolution. They can never create a situation where the attacker must fight either. The deck is wholly and completely stacked in the attackers favour, unless they are complete idiots.

afkalt wrote:
It's well and good forcing/penalising "defenders" who do not fight - but balance demands the same onus be placed on attackers.

Depends how you look at it really. While a narrow scope for ending the war quicker might be worthwhile, Defenders 'win' by maintaining the advantages they have, whether it be a POS that does x better, the ability to shove out shiny ships for missions or whatever it is that gets them decced.

There seems to be a general sentiment that wardecs are broken because 90% of them are simply grief wars, which is a bollocks argument because the answer to such wars is nothing more than basic competence. If a defending corp zergs 20 Thrashers into shiny Proteus it will bag a killmail and such deccers will quickly **** off. That many corps choose to dock up and whine or fly defenceless ships alone instead does not mean the mechanic is broken.

That leaves you with merc wars and/or bigger, more organised corps coming and kicking over your sandcastle. In a game where everyone competes with someone to a certain extent, both are justified and neither would particularly benefit from a way for the defenders (or aggressors) to win decisively.

Travelling at the speed of love.

afkalt
Republic Military School
Minmatar Republic
#18 - 2015-03-26 13:31:05 UTC  |  Edited by: afkalt
No, what happens is the prot wouldnt engage in the first place, or would have comedy neutral RR (suspect or not, trying to bring the firepower to break (an unknown number of) chained guardians lol). You cant assume decs are evenly balanced on the basis that the aggressors are utterly braindead*.

You see, a remotely competent attacker will ensure it is stacked in their favour and has ZERO problems docking up or not engaging if that situation is not presented. What's a defender to do? Have all their logistics flying about with a target on their heads until such time as the attacks dictate a fight can happen?

If defenders are pushed to engage - attackers must be subject to the same pressures. It is simple balance. Besides, if wars are not mainly used as a griefing tool then this won't matter a hoot, will it? If they are, it simply balances the scales. It's win/win really.


In general, competent aggressors will have the following lined up:
Already neutral haulers to move assets
No attackable assets in space
Neutral spies in place
Neutral RR available

If they dont not have these things, they don't rate as competent. Exceptions exist but simply server to prove the rule.

See, the attackers do the equivalent of "dropping corp" before the dec. They can dictate the engageements, the can flee and dock up if it doesnt suit and there is NOTHING a defender can do to pressure them to fight. Currently this situation goes both ways, if we alter that, we should alter it for both parties.
Ix Method
Doomheim
#19 - 2015-03-26 13:40:00 UTC  |  Edited by: Ix Method
Well of course. Neither side has an advantage by default under the current system, its simply the bigger retards who put the shinier stuff at risk who come out of it the worse. That attackers can pick their target is useful but doesn't really give them an advantage nor prevent the defenders from acting competently. Most tears come from people who just don't grasp things like opportunity cost and that is not a symptom of a broken mechanic.

Highsec wars are rarely the peak of elite pvp, it doesn't take a mastermind to make the vast majority of corps decide you're not worth the effort very quickly. If you do come up against someone you can't reasonably defeat, well, that's kinda the game.

Travelling at the speed of love.

afkalt
Republic Military School
Minmatar Republic
#20 - 2015-03-26 13:41:33 UTC
Ix Method wrote:
Well of course. Neither side has an advantage by default under the current system


Precisely - what I'm saying here is that if we slant it so the defenders have an onus to undock and fight we must also apply that to the attackers.
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