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Fanfest 2015 - Wormhole Roundtables

Author
Ariete
Aliastra
Gallente Federation
#1 - 2015-03-24 14:26:53 UTC
Ok these are my notes that i took at the wormhole meetings. Hopefully they will give you an idea of what was talked about.

These things may or may not happen sometime in the future


Wormhole Round Table 1 (Pre Keynote)

Could we get to change clones in wormholes?
I would suggest to go to the Keynote.

Do you think that the mass limits need changing?
Everyone thought it's OK as is.
How about Minimum mass holes as a counterparts to frigs?
Dev's and players thought to was a interesting idea.

Could you look at showing polarisation timers?
A timer for a could be on your UI, but with multiple wormholes it would be confusing or it could appear on WH or as a timer when on grid. Best people to talk to is the UI team.

Could you speed up wormhole propagation?
Bookmark propagation is a problem in terms of server load, the bigger the corp the longer it takes. So no easy fix and prefer it to stay in for now.

A player who lives in Thera would like more K-Space connections?
One Player said they would like less J-space connections to Thera, Fozzie talked about dreams of making wormhole highways, players groans.

Making wormholes so you can target a system or last longer?
The players didn’t like the idea

Could you get covert cynos to work in a wormhole system?
The dev's liked the idea of been able to use both cynos in a system as a tactic.

Shattered Frig holes with ice that we cant mine due to mass limits?
Fozzie said he put them in knowing we couldn't mine them with the idea of using the in the possible future as a progression of venture series to mine ice..

Could we get POS's, SMA's, CHA's etc looked at to make them more usable and secure?
You need to watch the Keynote.

Talking about PVE and Escalations came up.
The dev's talked about how they didn’t like use farming the same site over and over again. They wanted use to use our statics more as well as our sites. They talked about changing the escalations and spawns, maybe having the spawn at once rather than in wave or making it you don’t get the rewards till you complete the site.

Ariete
Aliastra
Gallente Federation
#2 - 2015-03-24 14:27:05 UTC  |  Edited by: Ariete
Wormhole Round Table 2 (Post Keynote)

We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.?
The devs asked to see if others are having problems with too many and majority said yes. They said they wasn’t a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.

Could you improve scanning, rigs don't do a huge amount, how about reducing the limit for getting the sig group information down from 60% to speed things up?
The dev's was quite happy to do it and would look to reduce the level, you would still need to get it to a high % to get type and 100% to get it warp to it. Also tools like alliance bookmarks would make it easier.

Have you ever thought of making a in game wormhole mapper system?
We could do it but not anytime soon, in any case third party system would do a much better job anyway. We want to be moving away from the use of in game browser. Use of the CREST API would make it so you could use a external browser just as well or even better.

Could you get it so our scan results are saved when we jump out of a system and jump back so we don’t have to rescan?
We could look at getting sigs been persistent if you scanned them at 100%, they would go after time like, say an hour.

Could we have a way to warp back to a hole, if we forgot to save it. It's more help to a new player?
We could look at that it would solve the problem of lost players been able to warp back to the last spot they warped from. However it could be a possible problem as a tactic.

Could we get a drugs for scanning?
There's potential for that, Booster Drugs are been looked at in terms of the drawback and illegality different types of boosters could be added.

Wormhole visuals now make it hard to see what class of wormhole it is since the changes in Oceanus. There are 3 colours for c1/2 c3/4 c5/6.?
We could look at making them clearer but that would be something for the future.

What is the plans for capital escalations in wormhole?
We have been thinking about them, it would be best to go to the PVE presentation.

Could you make it so you can give scanners a fleet role so when you have people scanning we can see that sigs have been scanned. Also could you add sig info to bookmarks ie XXX-123?
That sounds a good idea, however it might be hard to do so it depends on how easy it would be to do. Adding the Sig ID to bookmarks would be a good idea and should be straight forward to do.

Would it be possible to have bookmarks happen automatically when you jump though a wormhole?
The problem is everyone uses a different system for bookmarking and it could be hard to do.

Could we swap implants in w-space?
Implants are been looked at by another team.

Could you have the new structures in Wormholes?

Yes, they will be some restrictions.


Could we have sovereignty in wormhole space but just to get the name?
A lot of people like to plant flags in wormhole space. New structures like the propaganda towers would let you do that instead of TCU's and containers at the sun. We also know a lot of you give your wormholes names.

Could we get more help with industry in wormhole space like building caps?
The new structures will help as you could fit them to get better bonuses to a specific area like building caps.

Could we have a module to help destabilise wormholes rather than having than capitals to do it?
Well the way you do it now has risk and we want to keep that risk.
Well maybe a module that you need to have on 2 ships on each side of the hole that keeps adding mass to the hole?
Hmm we could do something like that in
Ariete
Aliastra
Gallente Federation
#3 - 2015-03-24 14:27:53 UTC
Reserved if needed
calaretu
Honestly We didnt know
#4 - 2015-03-24 15:26:55 UTC  |  Edited by: calaretu
Thank you for bringing this on :)

Sounds like many dont know how to make proper use of current mechanics and tools.
Ariete
Aliastra
Gallente Federation
#5 - 2015-03-24 15:37:08 UTC
calaretu wrote:
Thank you for bringing this on :)

Sounds like many dont know how to make proper use of current mechanics and tools.


Well it wasn't as bad as the Fleet PVP roundtable.
Ab'del Abu
Atlantis Ascendant
#6 - 2015-03-24 15:44:51 UTC
Ariete wrote:


We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.?
The devs asked to see if others are having problems with too many and majority said yes. They said they wasn’t a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.



Imho there shouldn't be a hard limit for #of holes. CCP should def. dial down the number of frig holes and connections to those shattered holes, but other than that I see no problem.
Phoenix Jones
Small-Arms Fire
#7 - 2015-03-24 15:51:41 UTC  |  Edited by: Phoenix Jones
Deleted as this doesn't need to exist.

Cynos referred to within system.

Yaay!!!!

Ariete
Aliastra
Gallente Federation
#8 - 2015-03-24 16:08:52 UTC
Phoenix Jones wrote:
Cyno's :-(.

Fine if they want to do cynos that fking badly, make it black ops only, make it line of site.

Basically only black ops and ships that can fit t2 cloaks can jump a black ops cyno. And that cyno must be in the next door system.

You see a massed hole (verge of collapse), send in a scout, have your crew get into cloaky ships or black ops battleships, on the masses hole, light covert cyno, bridge your black ops fleet across the massed wormhole without affecting or killing its mass.

Line of sight, next door jumps only (no jumping 15 holes down the chain). If the hole is rolled you can't blackops into it.

I hate cynos with a passion, but if they have such a hardon for it, do that. You deal with two things. 1) you get passed people who crit their holes everyday. 2) you have a alternative tactic for dropping on fleets besides doing a login attack. 3) black ops battleships become a thing in wspace.

You create the following issues.

1) fleets doing nothing but waiting at a ops and rolling holes until you find a target and drop them (basically you sit on your ass aka nullsec.

2) cloak everything fkery

3) lack of repairers and logi to keep the black ops fleet alive if they get dropped (fine with that).

there you go. Blackops now have a new function and role in wspace.


I'd rather not have cynos at all in wspace personally


They was talking about in system cyno's so been able to cyno from one spot to another in the same system. Not been able to cyno from one hole to another.
Phoenix Jones
Small-Arms Fire
#9 - 2015-03-24 16:12:40 UTC  |  Edited by: Phoenix Jones
Explained by Ariete. Pitchfork put away.

Yaay!!!!

Ariete
Aliastra
Gallente Federation
#10 - 2015-03-24 16:19:40 UTC
Phoenix Jones wrote:
Explained by Ariete. Pitchfork put away.


Hehe, the devs thought it was a nice tactic to use. You could have a fleet in a deep safe and use a suicide cyno to drop the fleet on to a fight, rather than warping. Which for big ships would be a quite a difference,
Witchway
Federal Navy Academy
Gallente Federation
#11 - 2015-03-24 17:43:55 UTC
I like the idea of a capital that can generate a random wormhole connection to another class 5 or above - perhaps even taking the fleet on grid with it when it generates and jumps. Perhaps even tied to jump cool down effects.

Official Shit Talking Captain, Bastard of Hard Knocks Inc.

Ridvanson
#12 - 2015-03-24 17:49:21 UTC
Witchway wrote:
I like the idea of a capital that can generate a random wormhole connection to another class 5 or above - perhaps even taking the fleet on grid with it when it generates and jumps. Perhaps even tied to jump cool down effects.


Even better, when said capital looks at sleepers they just roll over and die.
Iowa Banshee
Fenrir Vangard
#13 - 2015-03-24 17:58:35 UTC
Ab'del Abu wrote:
Ariete wrote:


We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.?
The devs asked to see if others are having problems with too many and majority said yes. They said they wasn’t a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.



Imho there shouldn't be a hard limit for #of holes. CCP should def. dial down the number of frig holes and connections to those shattered holes, but other than that I see no problem.



It would help small corps if they dialed them back in C1 - Its not too bad if you get a rash of holes in C2/3/4 as you can always throw an Orca through them half a dozen times but 24 trips in a Retriever is a PITA
umnikar
Fishbone Industries
#14 - 2015-03-24 18:10:20 UTC
Ariete wrote:
Phoenix Jones wrote:
Explained by Ariete. Pitchfork put away.


Hehe, the devs thought it was a nice tactic to use. You could have a fleet in a deep safe and use a suicide cyno to drop the fleet on to a fight, rather than warping. Which for big ships would be a quite a difference,


Didn't we get rid of deep safes?
Other than that, there are far too many questions about easier scanning and bookmarking. Wtf?

Anyway, thx for the info!
Ariete
Aliastra
Gallente Federation
#15 - 2015-03-24 18:12:01 UTC
Iowa Banshee wrote:
Ab'del Abu wrote:
Ariete wrote:


We get too many wormholes, there's much more wormholes than they was and when you start getting a chain going you can end up with loads.?
The devs asked to see if others are having problems with too many and majority said yes. They said they wasn’t a limit on wormholes per system which some thought they was. They said they would have a look to see if they can put a limit in to make things more manageable.



Imho there shouldn't be a hard limit for #of holes. CCP should def. dial down the number of frig holes and connections to those shattered holes, but other than that I see no problem.



It would help small corps if they dialed them back in C1 - Its not too bad if you get a rash of holes in C2/3/4 as you can always throw an Orca through them half a dozen times but 24 trips in a Retriever is a PITA


The problem is that you have a wormhole it has 4 wormholes, you scan each one they have 2, 5, 1, 6 wormholes each, you scan each of those and you a 12, 2, 4, 2,.....

4212
2
54
2
1
5
2
1
62
3
4
6
12

3 layers in to the chain and you have we have 75 wormholes in chain.

Now the corp that im in have no problem with this, we've had hundreds in chain before. But some corps and people do.
Phoenix Jones
Small-Arms Fire
#16 - 2015-03-24 18:17:53 UTC  |  Edited by: Phoenix Jones
It's mostly because we all use out of game mappers to track this stuff and have working bookmark setups to helps us go back and forth.

Before siggy, tripwire, pirates, it was much harder with chains. Heck ran into a c2 whose 7 sigs were all wormholes.

I didn't see it as a big issue, just more options for possible pew.

Ccp can increase the mass of c1's to allow hulks and the Nestor in, but continue to deny battleships. That would help with c1 rolling a bit and make those c2, c3's, c5's and c6 wormholes with c1 statics a bit less of a pain in the @ss.

Yaay!!!!

Jack Miton
School of Applied Knowledge
Caldari State
#17 - 2015-03-25 01:35:37 UTC
Jesus christ wspace is full of slack jawed pansies now...

Quote:
Could you improve scanning, rigs don't do a huge amount, how about reducing the limit for getting the sig group information down from 60% to speed things up?
The dev's was quite happy to do it and would look to reduce the level, you would still need to get it to a high % to get type and 100% to get it warp to it. Also tools like alliance bookmarks would make it easier.

You people a so fkn lazy! probing is WAY too easy as it is now and you want it even easier?!?! grow. a. pair.
PS: rigs do a TON

Quote:
Could we have a way to warp back to a hole, if we forgot to save it. It's more help to a new player?
We could look at that it would solve the problem of lost players been able to warp back to the last spot they warped from. However it could be a possible problem as a tactic.

how about... NO scott? fkn BM the hole, not hard.

Quote:
Would it be possible to have bookmarks happen automatically when you jump though a wormhole?
The problem is everyone uses a different system for bookmarking and it could be hard to do.

oh COME ON!! no one is THAT lazy.... right? RIGHT? fml, kids these days...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Trinkets friend
Sudden Buggery
Sending Thots And Players
#18 - 2015-03-25 04:35:34 UTC
^ what he ranted

A wormhole roundtable and all people could ask about was lame crap like bookmarks and huming sites?

Did no one even pipe up about the structures after the keynote? Did no one ask about the corpse silo? I mean come on, people, priorities!
calaretu
Honestly We didnt know
#19 - 2015-03-25 06:22:22 UTC
Trinkets friend wrote:
^ what he ranted

A wormhole roundtable and all people could ask about was lame crap like bookmarks and huming sites?

Did no one even pipe up about the structures after the keynote? Did no one ask about the corpse silo? I mean come on, people, priorities!


Your looking for the structure roundtable on that
tl:dr PL wasted it complaining about their supers
Pissfat
Tactically Challenged
The Initiative.
#20 - 2015-03-25 08:22:17 UTC
Thanks for doing this thread.

Wow some very interesting answers to those questions, i don't even know where to begin my raging.

I am Winthorp you might remember me from such films as i got CCP to make signature ID's persistent through DT for their love of AU bros.

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