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(Ghost) Fitting Window; More relevant stats, less gumpf

First post First post
Author
Darkblad
Doomheim
#141 - 2015-07-27 10:17:02 UTC
2015 Blink

NPEISDRIP

Max Kolonko
Caldari Provisions
Caldari State
#142 - 2015-07-27 13:55:34 UTC
Desert Ice78
Gryphons of the Western Wind
#143 - 2015-07-27 14:05:24 UTC
soon

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Sean Crees
Sean's Safe Haven
#144 - 2015-07-27 23:51:16 UTC
CCP Sharq wrote:
Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.


Scheduled for release.. like the new Domi remodel?

or

Scheduled for release.. in the next patch?
Jeaile
Brutor Tribe
Minmatar Republic
#145 - 2015-07-28 04:57:41 UTC
Sean Crees wrote:
CCP Sharq wrote:
Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.


Scheduled for release.. like the new Domi remodel?

or

Scheduled for release.. in the next patch?

you do realise they are now one and the same
Sabriz Adoudel
Move along there is nothing here
#146 - 2015-07-28 07:40:50 UTC
Repeating my suggestion (post 82 of this thread) for "Accuracy" and "Elusiveness" derived statistics, with a logarithmic scale.

Accuracy would be calculated by

c1* log(Tracking/signature resolution) + c2

for some constants c1 and c2.

Elusiveness at 10km would be

c1*log((max angular at 10km)/sigrad) +c2

(max angular at 10km) = max speed divided by 10km/s

and c1 and c2 would be chosen so that capital ships have an elusiveness around 1, and frigates around 1000.


While the calculations are complex, it's a much more straightforward way to understand accuracy of turrets. I can do the math to work out 'can my Vexor's blasters hit this frigate or not?' but that's because I'm one of those 'special snowflakes' with a maths background. I'd be fine with losing that advantage for a better game overall.

I support the New Order and CODE. alliance. www.minerbumping.com

Sean Crees
Sean's Safe Haven
#147 - 2015-07-29 01:26:11 UTC
Jeaile wrote:
Sean Crees wrote:
CCP Sharq wrote:
Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.


Scheduled for release.. like the new Domi remodel?

or

Scheduled for release.. in the next patch?

you do realise they are now one and the same


Yea, and they said they were going to do it not last fanfest, but the fanfest before that.
Anoexia
Fr33 Banking and Trade
#148 - 2015-07-31 19:33:02 UTC
Another helpful stat to add to the fitting window would be to list the specialty bay sizes without having to also open any additional windows. Like the Ore, mineral and ammo bays on the modified industrials
Falos Kumamato
State War Academy
Caldari State
#149 - 2015-07-31 20:55:41 UTC
Arla Sarain wrote:
CCP Sharq wrote:
It is scheduled for release

Finish the sentence

in

Bed.
Ralph King-Griffin
New Eden Tech Support
#150 - 2015-07-31 21:05:45 UTC
Arla Sarain wrote:
CCP Sharq wrote:
It is scheduled for release

Finish the sentence

in

Rome!

Yeah I bet its in Rome.
Xe'Cara'eos
A Big Enough Lever
#151 - 2015-08-02 20:31:36 UTC
is this out yet - because it's been stuck here for ages - even an alpha version would be something to test drive!

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Raven Pirkibo
Jameco Industries
#152 - 2015-08-03 05:55:24 UTC
Arla Sarain wrote:
CCP Sharq wrote:
It is scheduled for release

Finish the sentence

in



Soon ™
Pheynix Enoch
Federal Navy Academy
Gallente Federation
#153 - 2015-08-05 12:38:41 UTC
Perhaps a "compare fitting" tool, where one could see the differences across the stats between the currently active ship and a saved ship fitting.

Either with a "side-by-side" view like
         Fit 1     Fit 2
EHP      20k       23k
DPS      305       256



Or a simple "delta" view like
Fit 1 (Delta from Fit 2)
EHP 20'153 (-3'101)
DPS 305 (+49)
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#154 - 2015-08-07 02:53:58 UTC
Can I haz capacitor simulation with / without MWD in pretty much the same way I do it now (eg: by disabling the module) YET still taking my -15% total capacity into account? If I want a simulation of what would happen if the module wasn't there, I'll simply drag the MWD out of the fitting window.

This ONLY for modules that modify total cap; for example disabling a sensor dampener would not only show the relevant decrease in sensor strength but also the effect it has on your capacitor.

Don't know if I explained it properly, but I hope you get the general idea. With MWD, there is a difference between having the module Active, Not active but fitted, or not installed at all. That's three states, whilst the current fitting window only allows simulation of either installed & running, or not installed at all.



Second remark. Some ships (Tornado, Stealth Bomber) offer fitting bonuses such as -95% CPU / PG usage. When hovering over a torpedo launcher, I see I'm 800 PG short; although when I drag the module in my ship turns out it only uses 80 PG so I'm good after all.



Third remark. Can I see the effect of a rig (for example, the added hitpoints, the effect on velocity, Powergrid which may or may not be sufficient) by dragging it into a rig slot, and then be presented a choice if I want to go through with installing it yes or no? (as you can tell, I cook up my fits in-game, not using EFT Big smile)



Another one; though certainly not a deal breaker... some weapons have godawful reload times (rapid launchers come to mind) that severely impact DPS in any combat lasting longer than 30 seconds. I would propose we get a pull-down menu selecting a few options on HOW calculations are performed; for example Heat Yes/No (including point range, propmods, guns, boosters ... ALL DEM HEAT!) Reload time Yes/No? Doesn't have to be too elaborate (don't need to know the effect warfare links might have etc) just a few simple toggles (Overheat, Weapon Reloading) would go a long way. But, as I said, I can live without if it's too much of a hassle.



And finally, to emphasis what someone else mentioned before: can we have Shield/Armour recharge rates expressed in hitpoints / second? It doesn't have to take resists into account (just raw hitpoints is peachy) but I do not want to calculate what 392 hitp / 4.5 seconds means in tankable DPS. Please make it 87/sec. Knowing I have 66% resists I can figure out for myself I can tank 261 DPS and hovering over the module will tell me what the cycle time is and how many charges I have. All I ask is that it's expressed PER SECOND.



Oh by the way, didn't read the whole thing so maybe it was brought up. Or maybe not. But .... drone bandwidth? Would fit nicely next to drone control range. Thank you CCP Santa.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#155 - 2015-08-07 07:58:29 UTC
I have no idea whether this is within the scope of this specific feature or even within this team's remit, but what I'd really like to be able to do is tell EVE "here is a fit. Go to the market and buy me all the components for this fit, assemble the ship, and put all the things you just bought for me on it." Obviously you might want to have options to set it to only buy from the current station or solar system.

Something like this would be a massive timesaver.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Tyranis Marcus
Bloody Heathens
#156 - 2015-08-07 12:24:32 UTC
CCP Sharq wrote:
Update: Ghost fitting is still being worked on, now by CCP Karkur and team Pirate Unicorns. It is scheduled for release.


Sweet!

Do not run. We are your friends.

Jacob Gault
Doomheim
#157 - 2015-08-07 21:20:00 UTC
any updates? with ghosting ?
Amakish
Snipes Incorporated UK
#158 - 2015-08-15 23:00:01 UTC
add your turret tracking somewhere that is easier to acces than it is currently, maybe on the popup when you hover over your guns or somewhere in the dps section of the fitting screen

add drone control range to the fitting screen where it is easy to see, maybe add it to the drone control window?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#159 - 2015-08-16 09:10:05 UTC
...I just wish this thing would have at least as much functionality as existing fitting tools.
Riela Tanal
Science and Trade Institute
Caldari State
#160 - 2015-08-18 13:16:12 UTC
Can it be added that when you save your fits, it can pre-load modules with cap charges or nanite paste such as cap boosters, ancillary rep mods?