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(Ghost) Fitting Window; More relevant stats, less gumpf

First post First post
Author
Malthraz
Malthraz.
#101 - 2015-04-13 10:18:10 UTC
TrouserDeagle wrote:
this is pretty much a waste of time next to making a multi-buy/assemble/fit tool.


The amount of time and effort it takes developing an in game tool that is superior to EFT would be much better spent adding a multi-buy/assemble/fit tool.

What I would like to see would be:

1. Go to the internet (kill boards, corp forums, etc) to get a fit.
2. Paste fit into Eve client.
3. Go to Jita 4.4
4. Hit the "buy fit" button. (Or buy "missing items", or "buy ship and fitting").
5. Tool produces total cost for all items, hit "accept" button.
6. Assemble ship.
7. Hit "fit ship" button. (Or "fit ship, place rigs in cargo")

Go get blown up.

Or:

4. Hit the "buy ship and fitting" button, enter "20".
5. Tool produces total cost for all items, hit "accept" button.
6. Create courier contract to send 20 ships to desired location.


Maybe the tool could assemble the ships as well, that would be super handy.


Why should it take 5 minutes to buy the items and fit a ship when it could take 10 seconds?


Also, EFT is awesome, an in game equivalent would be nice, but should not be a priority.
Seamus Donohue
EVE University
Ivy League
#102 - 2015-04-14 02:23:37 UTC
Adding the Align Time value would be nice, but don't remove the Inertia Modifier. Some people, myself included, do want to be aware of the underlying numbers.

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#103 - 2015-04-21 19:49:25 UTC
Can't wait. Will calibration and rigs in general preview more easily?

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

d0cTeR9
Caldari Provisions
Caldari State
#104 - 2015-04-22 05:26:36 UTC
Chance Ravinne wrote:
Can't wait. Will calibration and rigs in general preview more easily?


We'll look at your fancy icon!


Hope ghost fitting comes soon!

Been around since the beginning.

Rek Seven
University of Caille
Gallente Federation
#105 - 2015-04-24 11:43:16 UTC
Just make proper fitting tool ffs. How hard can it be?

Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool.
Cade Windstalker
#106 - 2015-04-24 19:37:34 UTC
Rek Seven wrote:
Just make proper fitting tool ffs. How hard can it be?

Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool.


That's what this is.

It's never going to have the same feature set as EFT though because that would be extremely costly in terms of dev time (EFT took years to get to its current state of feature completeness) and there will always be one more feature that a player tool can add and if CCP adds that one more feature that's one less piece of gameplay or code fix.
Ele Rebellion
Vertex Armada
The Initiative.
#107 - 2015-04-27 01:19:04 UTC
CCP Sharq

Might I make a minor request?

In the new fitting window/tool could we correct the DPS of Rapid Lights when in a Wolf-Rayet Class system? Currently that mechanic is broken. Even when you hover the mouse of the module at the bottom of the screen the DPS is not correct (however the volley amount is)

Currently the Cerberus is only showing about 600dps when in reality it is dealing out about 1,800 in a C6. The volley amount is showing up correctly at roughly 3,600.
Staysin Jita
#108 - 2015-04-27 10:26:55 UTC  |  Edited by: Staysin Jita
The ability to fit items from station containers.

Its a pain in the neck when you try to fit something and cant because your ammo is in a station container, and your drones in another...

Also, when fitting a new fit, PLEASE empty the cargo hold and drone bay before applying the new fit.
Do the fit exactly as you have it set up.
The amount of times I have swapped between different fits only to find that I run out of room because there are 12 different types of ammo and cap charge in the hold that I no longer need for the final fit...

Also, the ability to swap 2 module positions rather than have to remove them both and refit due to getting the 'you already have something in that location' or 'you cannot fit 2 DCUs' error messages
Arkumord Churhee
Nice Try.
#109 - 2015-05-02 11:43:46 UTC
I think calculating the effects of Boosters (both kinds), WH Effects, Implants and so on is way beyond the scope of the fitting window. While nice to know, i think it's just a vocal minority wishing for these features in this thread. I think it'd clutter the fitting window too much. Maybe in a seperate "character fitting" window? The ship fitting window would let you choose the "character" you're fitting it for.

Keep it simple and stupid.
- Relevant and easy to read stats
- Module states (offline / idle / active / heated)
- red/green preview then hovering over a module in my item hangar to see which stats improve or get worse
- Tooltips showing relevant skills for each module / ship attribute (e.g. Fitting skills shown when hovering over CPU/PG bar)

On another note, warfare links' effects are currently not displayed in the client, so it's hard to see which bonuses are applied. Just the green checkmark telling you that bonuses are being applied.
Xercodo
Cruor Angelicus
#110 - 2015-05-05 17:01:08 UTC
Could you guys maybe throw punkturis at letting us view a fitting out of a kill report?

If you could then import said fittings into the ghost fitting tool you could then see what sorts of stats that person might have had (but with your skills instead of theirs)

The Drake is a Lie

elitatwo
Zansha Expansion
#111 - 2015-05-06 02:14:58 UTC
An option to 'pin' the fitting window so it will stay at a position you like.

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Praal
Bearded BattleBears
#112 - 2015-05-08 02:05:01 UTC
Be able to select "All Vs", "My current char", "Alt 1", "Alt 2" "Minimal Skills" and see the stats. This is a critical part of designing fits in Pyfa/EFT.

Maybe one day we'll have some sort of account linkage so the game knows all my alt accounts are me and then be able to select any alt char across accounts.
Althalus Stenory
Flying Blacksmiths
#113 - 2015-05-08 13:42:04 UTC
Maybe allows us to see how good (or bad :P) is going to be our fit with our current skill queue taken into account. (just another type of "preset", like the "all V", "current skill")

For saved fits, maybe show the missing items in our cargo/hangar/wherever it should be, and on the contrary, tell us how much time we can use a saved fit (see example below)

Not enough modules: Let's say you have a industrial saved fit (let's do it simple, only with 3 cargo rigs, 3 cargo expanders) : if you only have 2 cargo rigs and 1 cargo expander, just display normally 2 rigs and 1 expander on the saved fit window, but add "gray" over the others ?

Enough modules for X times the fit : Same fit example, but this time you have 3 times the industrial ship, and 3 times the required modules in your hangar: the fitting windows (with the saved fit) will tell you something like "You have enough stuff to fit 3 times this fit".

This can be really useful, in case we want to "batch fit" ships for corps / alliance / friends.

EsiPy - Python 2.7 / 3.3+ Swagger Client based on pyswagger for ESI

Iroquoiss Pliskin
9B30FF Labs
#114 - 2015-05-08 14:28:12 UTC  |  Edited by: Iroquoiss Pliskin
Seamus Donohue wrote:
Adding the Align Time value would be nice, but don't remove the Inertia Modifier. Some people, myself included, do want to be aware of the underlying numbers.


Indeed. Smile

Also, as has been mentioned the ability to turn on hardeners and simulate OH in station conditions. Big smile

Oh, oh and custom damage profiles to calculate EHP against.
Pine Marten
Doomheim
#115 - 2015-05-11 10:57:11 UTC
Could you add damage profiles for npc's? So we can calculate how effective our tanks are against certain npc factions. Like a rigth klick resistants Box, select angels etc :)
d0cTeR9
Caldari Provisions
Caldari State
#116 - 2015-05-11 18:25:53 UTC
Staysin Jita wrote:
The ability to fit items from station containers.

Its a pain in the neck when you try to fit something and cant because your ammo is in a station container, and your drones in another...

Also, when fitting a new fit, PLEASE empty the cargo hold and drone bay before applying the new fit.
Do the fit exactly as you have it set up.
The amount of times I have swapped between different fits only to find that I run out of room because there are 12 different types of ammo and cap charge in the hold that I no longer need for the final fit...

Also, the ability to swap 2 module positions rather than have to remove them both and refit due to getting the 'you already have something in that location' or 'you cannot fit 2 DCUs' error messages


THAT!

Been around since the beginning.

Exe Om
The Grand Assembly
#117 - 2015-05-12 09:24:08 UTC


I want to be able to see:
-Modules' Active/Passive readouts while docked.
-Active display of Turret tracking..etc changes when adding/removing modules/ammo.
-From "Zero" to "in Warp" timer.
-Drone Control Range Display.
-how much more pg/cpu/damage or any affect I will receive when I plug in an implant/booster, not everyone is a math prof. No I'm not talking about percentages.

-If anything is damaged on the ship (including drones), a warning maybe?

Additionally:

-1 button click buyout option from the market if the fitting is saved under personal/corp/ally for doctrines.
-All groupped Drones Launch/Return radio button when in space.(End rightclick actions for anything tbh)

It is not enough that I succeed, all other must fail

Rek Seven
University of Caille
Gallente Federation
#118 - 2015-05-13 11:41:13 UTC  |  Edited by: Rek Seven
Cade Windstalker wrote:
Rek Seven wrote:
Just make proper fitting tool ffs. How hard can it be?

Sure it will supersede eft like programs but in the long run, nobody cares and it would be better for the game to have an inbuilt fitting tool.


That's what this is.

It's never going to have the same feature set as EFT...
You just contradicted yourself and proved that it isn't a proper fitting tool.

It wouldn't be hard to implement as the developers have immediate access to all the data they need. All they have to do is design a fitting UI that displays the information held in game.

A waste of time and resourses would be to design a fitting tool that is inferior to EFT. Blink
Ackwell
Tiera Javelin Ltd.
#119 - 2015-05-14 15:35:52 UTC
Currently when you save a fit it does not save ammo that is loaded into weapon systems. It should add the loaded ammo into the fittings cargo. There is no problem if you have extra ammo on cargo when saving on other weapon systems but the problem are the glorious Amarr ships where you might forget to take an important set of lenses because they are loaded when the fit is saved and therefore wont show in the saved fit at all.
Grorious Reader
Mongorian Horde
#120 - 2015-05-14 18:57:49 UTC  |  Edited by: Grorious Reader
Rek Seven wrote:
A waste of time and resourses would be to design a fitting tool that is inferior to EFT. Blink


This. The in-game tool should be better than the 3rd-party tool when it comes to something so fundamental to the game. Imagine if your car dealer told you to get a 3rd party steering wheel because Ford doesn't have time and resources to implement the whole 360 degrees. 3rd party tools are great, but they're not supposed to be an excuse for 1st party developers to produce half-finished tools. I would call what EFT does the minimum acceptable feature set for a fitting tool. If another 3rd party dev was going to create a fitting tool, and they wanted anyone to bother using it, they'd have to at least do what EFT does.

I'd really like to see a feature for filtering the market for modules that will fit in a selected empty slot given the remaining pwg and cpu, and optionally my current skills.

The best possible feature would be a multi-buy to automatically buy all components not currently in inventory from the cheapest seller within in a specified range.