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(Ghost) Fitting Window; More relevant stats, less gumpf

First post First post
Author
Jeaile
Brutor Tribe
Minmatar Republic
#201 - 2016-02-28 13:21:31 UTC
Yeah.

It's not like they are working on some massive release that will require both significant art and programming/development time.

Oh, wait, that's right they are
Kasia en Tilavine
School of Applied Knowledge
Caldari State
#202 - 2016-02-28 16:26:28 UTC
Jeaile wrote:
Yeah.

It's not like they are working on some massive release that will require both significant art and programming/development time.

Oh, wait, that's right they are



A list of potentially team/personel relevant updates that were proposed, developed, and released AFTER Karkar DEMO'd a version of the new fitting system at the last fanfest. Now quickly approaching a year ago...

-15(?) new ships
-New overview ICONS
-The sensor overlay and in space brackets overhaul
-Camera redesign
-Star map
-Probe window, d-scan window updates
-PBR/VFX and lighting improvements throughout EVE
-Kill marks and ship rust, damage effects
-A nearly uncountable number of faction and designer skins
-Multi-buy / Multi-sell
-Timer wheels for various modules and ship effects
-The faction story events (harvest and frost line) and their item/skin drops
-New launcher design

Now we are going to get capital redesign, citadels, a host of new modules, the whole project discovery system, etc....


I don't want anyone to misunderstand me. Every one of these things have been great. And i would give free hugs to any devs responsible for anything on these things. But to be so enthusiastic about a project you have apparently sunk significant time into, so much in fact that you have a buggy demo of it to show off with glee.... then to disappear for a whole year is....

disheartening.
Adroc Legoose
The Mjolnir Bloc
Templis CALSF
#203 - 2016-03-08 01:11:47 UTC  |  Edited by: Adroc Legoose
CCP devs busy with other projects seeing this thread

What using Ghostfit would feel like

What I am actually doing when fitting ships for my crappy welp fleets:

Please bump the finalization and release of this project above say, more skins for the chinese server, so that we can perfect our doctrines! Arnold is getting impatient. I wouldn't make arnold impatient.

I had a few more gifs bookmarked and am to lazy to work them into this begging post sooo http://i.imgur.com/9dNkgm1.gif

Pew

Pew

Pew
Feledain
Elmsfeuer
#204 - 2016-03-17 01:00:00 UTC
o/

It would be nice to be able to set a fixed amount of ammo for a ship to be able to refill with one click.
In your hangar
with multiple ammo types, like cap boosters and paste
safed in fitting layouts

bigbillthaboss3
Amok.
Goonswarm Federation
#205 - 2016-03-20 19:51:01 UTC
You should include a damage vs. "x" ship. Example would be choosing a hurricane as the opponent and it would factor in the base resists vs. your damage output.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#206 - 2016-03-26 02:56:01 UTC  |  Edited by: Trinkets friend
CCP Sharq wrote:
Hey pilots.

It would be nice to get some feedback on what would be useful for you guys to have in the fitting stats and if we see some recurring patterns in your feedback we might implement your suggestions as a part of the feature set.



Can we have a lameness stat what shows zero except when warp core stabs are fitted alongside guns or scrams, and then it goes to 100%?
OverlordY
Interspan
#207 - 2016-03-31 18:03:49 UTC
Nearly a year old, yet still not added..
Gary Webb
Sebiestor Tribe
Minmatar Republic
#208 - 2016-04-03 20:04:54 UTC
I know CCP has been extremely busy with the upcoming CItadel release but can any Dev confirm or deny wheter any of these features will be implimented in the release? any type of feedback at all or has this thread been abandoned??
Trespasser
S0utherN Comfort
Test Alliance Please Ignore
#209 - 2016-04-04 09:57:46 UTC
EHP for an editable incoming damage profile, also since ccp have the exact numbers on each npc's ratting damage having them in the game as default would also be nice.

the ability to pick your target for DPS application would also be stellar
Lugh Crow-Slave
#210 - 2016-04-13 11:11:01 UTC
Gary Webb wrote:
I know CCP has been extremely busy with the upcoming CItadel release but can any Dev confirm or deny wheter any of these features will be implimented in the release? any type of feedback at all or has this thread been abandoned??


Lol you are assuming it hasn't been all br abandoned
Lugh Crow-Slave
#211 - 2016-04-13 11:12:45 UTC
Trespasser wrote:
EHP for an editable incoming damage profile, also since ccp have the exact numbers on each npc's ratting damage having them in the game as default would also be nice.

the ability to pick your target for DPS application would also be stellar


I would go one step further and let us pick another fit as the target

That way speed and sig affecting mods can be easily taken into effect along with hardeners
Aydan Talvanen
Deep Core Mining Inc.
Caldari State
#212 - 2016-04-13 11:28:25 UTC
Now this is something worth our monthly fees, unlike frickin daily missions.
Sophia Electra
Doomheim
#213 - 2016-04-13 13:13:18 UTC
Can anyone update us with the Ghost fitting idea? Nothing became of it after it being announced Fan fest 2015
Lugh Crow-Slave
#214 - 2016-04-16 10:20:30 UTC
Aydan Talvanen wrote:
Now this is something worth our monthly fees, unlike frickin daily missions.


what you dont think ccp know how best you should play the game you pay for?
Frillo Teslar
Advanced Resource Acquisition and Exploration
Cyno.Up
#215 - 2016-05-15 18:58:35 UTC
CCPlease don't scrap this amazing new thing.
Dispex
Aliastra
Gallente Federation
#216 - 2016-05-19 11:55:51 UTC
Please CCP make EFT unnecessary after you implemented this feature. I don't like to export/import data files. I'd like to have it instantly in the client.

Thanks Bear
Darkblad
#217 - 2016-05-20 18:14:35 UTC
Jeaile wrote:
Yeah.

It's not like they are working on some massive release that will require both significant art and programming/development time.

Oh, wait, that's right they are
Yeah. They did so since (before) FF 2015 as well. Working on citadels, that is.

One could assume that confidently made promises are based on good plans. Could.

Also: It's May
Ligraph
The Scope
Gallente Federation
#218 - 2016-05-21 05:04:27 UTC
A rad/s turning stat would be awesome.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#219 - 2016-05-21 05:09:37 UTC
is active tank per second (instead of xxx hp per 5.2 sec) an option?
Lugh Crow-Slave
#220 - 2016-05-21 06:44:59 UTC
Ligraph wrote:
A rad/s turning stat would be awesome.


nah ccp decided that was a useless and confusing state with no usable barring on gameplay.

-.- if there has ever been anything that shows they don't play their own game this was it