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[Scylla] Beta Map Release - feedback wanted!

First post
Author
FistyMcBumBardier
State War Academy
Caldari State
#61 - 2015-04-03 11:16:38 UTC
Zappity wrote:
I tested probing - much better but not there yet:

  • The circle pointer is irritating. It makes me think the map is waiting to load something and there is no precision. Please give us back the old crosshairs.
  • The little probe icons get in the way of the middle probe white square that you use to drag the arrangement around the map. It is really hard to grab that white square at the moment. The white square needs to be on top all the time since it is what is used most of the time. Sometimes this disappears altogether when you get a scan result - bad.
  • Finally, I would love to be able to adjust the position of the probes with hotkeys…



In short, please concentrate on function over form for the probing map. It needs to be fast, precise and easy to rapidly use.


Circle pointer is extremely irritating.

You can turn off the probe icons in one of the drop down menu's.

Yes Please! Being able to map hotkeys for different presets/positions of probes would be mint.
FistyMcBumBardier
State War Academy
Caldari State
#62 - 2015-04-05 13:11:34 UTC
Sorry for spamming, but I have been using the new beta map exclusively and it is starting to grow on me.

Would it be possible to get an option to highlight a faction warfare zone or alliances sovereignty and check for example the 'average pilots in space last 30 minutes' and 'ships destroyed last hour'? Similar to: http://evemaps.dotlan.net/map/Amarr_VS_Minmatar#kills or http://evemaps.dotlan.net/map/Caldari_VS_Gallente#kills or http://dl.eve-files.com/media/corp/verite/influence.png

That would make it much easier using the map to plan out roams through low-sec FW zones or sovereign space while keeping the boundaries clear cut.

So for example if we accepted a contract to harass CFC or N3 space then we can check one box to look at an alliances sovereignty, then another to find un-docked pilots. The same applies if we are planning a roam to faction warfare low-sec, check the borders of the individual factions, and then click another box to see number of un-docked pilots, pilots killed in last 30 minutes, as well as contestation levels.

Thanks again.
Corrinus Amarras
PIE Inc.
Khimi Harar
#63 - 2015-04-05 20:05:34 UTC
the map should remember the orientation every time i open it. i'm used to having paragon soul at the south tip for example and now every time i open the map i have to rotate the whole thing to get the orientation right first. takes to much time...
Nova alt
Zebra Corp
Goonswarm Federation
#64 - 2015-04-05 20:54:56 UTC  |  Edited by: Nova alt
So just started playing around with using the dock left or right fetcher as i have just figured out how to put eve on 2 monitors \0/. and so the two things that i notice that stand out the most

1) is the probes are a tad hard to move about. This gets much better when using dock left ie a second moniter.

2) It would be really nice if you could some how work out a probe interface to go with the map.

3) Also plus one for removing the inersha.

Bugs

1) The map does not show when you get a double hit off of your probes pics incoming
the first is of the new map http://prntscr.com/6q0kkh the second is of the old map http://prntscr.com/6q0l3a the red arrow is the same hit shown on the first pic the green arrow is the missing hit form the beta map
CCP Turtlepower
C C P
C C P Alliance
#65 - 2015-04-07 10:23:27 UTC
FistyMcBumBardier wrote:
Is there any chance we can get a list of what to expect from the map in the next update? Or do we have to go onto Sisi to find out for ourselves?

Sorry, we do not yet know what will be in the next release for sure. We will try to put things onto Sisi ahead of the release, but that is not always a necessity since the new map is still a beta feature.

Nova alt wrote:

Bugs

1) The map does not show when you get a double hit off of your probes pics incoming
the first is of the new map http://prntscr.com/6q0kkh the second is of the old map http://prntscr.com/6q0l3a the red arrow is the same hit shown on the first pic the green arrow is the missing hit form the beta map

Could you please submit an in-game bug report for this? Thanks!
FistyMcBumBardier
State War Academy
Caldari State
#66 - 2015-04-07 16:47:11 UTC
Thanks for the reply.

The most used feature for finding targets was the ''Average pilots in space in last 30 minutes'' option. Here is the option from the old map: http://i.imgur.com/FFhgWUL.png

Here it is from the new map: http://i.imgur.com/6x1KrKn.jpg

Those pictures were taken at the same time, so as you can clearly see the new map is less usable since the variation of the colours is simply not there. If there is anything you could do to make it easier to find clusters of pilots then myself and my corporation would be eternally grateful.

I asked my fellow corp mates to test out the probe function, here is their feedback:

''It doesn't show me where in the system I am''
''Handling probes is very buggy, it's like before they fixed the handling on the old map, where you can't grab sides of the cube and stuff''
There's a bug with the placement of the probing ui when opening/closing the map, seeing symbols for the actual probes seems to do more harm than good, and clicking results in the probe window needs to filter out the rest, like it does on system map''
''It is irritating that the zoom changes when I double click to focus''
''There needs to be a tracking camera for the map while probing, I don't want to click shift after every single jump. That feels like the most pressing issue right now. Other than that it just needs more functionality.''
Quintessen
The Scope
Gallente Federation
#67 - 2015-04-07 17:07:47 UTC
Huge problem for me. I can't warp to sun in the new map. When I right click, it's just not an option.

Secondly, the radial menu doesn't work in the new menu either. And that's a deal breaker for me.
Mira Stargazer
Epic Warfare
#68 - 2015-04-07 19:58:09 UTC  |  Edited by: Mira Stargazer
Sven Viko VIkolander wrote:

2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design.
Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1
And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1
The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)


- Very much this issue above! ^^

- Also it starts 180 degrees shifted, Tenal should be in the "north". Of course, there are no such things in space as north and south, so I guess I can get used to it :)

- Jump distance "bubble" is missing.

- And please can we get a full-screen mode as the old map?

Otherwise I really like it!.

I have feelings, I can smile - and murder while!

FistyMcBumBardier
State War Academy
Caldari State
#69 - 2015-04-09 17:39:27 UTC  |  Edited by: FistyMcBumBardier
I got on Sisi to test today. Great progress!

The double clicking on probes no longer zooming out is nice.

The jumps, pilots in space, ships killed, and pilots docked all look much better. But that might have been because fewer people were present.

It seems a lot less clunky, and is easier to move.

I found some new things that would be nice to have.

A small dot for our actual ship, so we can see where we are located in space. With that, have a little bit of range so we can get a good idea of how far a celestial/ship is from our current location. In the old probing map it was possible with the tactical overlay.

Is it possible to make a hotkey so that we can hold control, shift, or alt down and mousewheel up or down to resize probes?

All in all Iook forward to seeing this next version on TQ and will gladly test out whatever features you guys want.

Edit: Also a minimize option for the windowed mode.
Xe'Cara'eos
A Big Enough Lever
#70 - 2015-04-09 17:49:24 UTC
at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Lachra
Lachra Corporation
#71 - 2015-04-13 17:49:24 UTC
With the old solar system map, looking in the direction of the scan result with current the player's current location centred allows the player to perform a dscan to see what is in the locality of the signature. Please can this feature be translated to the new beta starmap also? As an experienced and active salvager / explorer, I find this feature very useful. I love love love how the beta starmap is coming along!
maxx unlimited
Deep Axion
Honorable Third Party
#72 - 2015-04-14 19:11:05 UTC
I have a suggestion for future releases of the map that does not seem to have been suggested in here before.

The ability to drag and drop systems, constellations, and regions (as you would do to link them in chat) onto the starmap and have the map move focus to the system/const/region that was dropped onto it. I feel this would help with ease of use and convenience for the new map.
Mercer Nen
Summicron Holdings
#73 - 2015-04-19 20:49:52 UTC
Haven't read through all the feedback, but thought I would just chime in.

Visually I think it looks awesome. However, from a functional standpoint, I think the old map is actually easier to use. The glowing stars, starry background, and thin jump lines all make the current map less clear and harder to read. It would be interesting to see the map without the distraction of the background. Also, does the glowing of the stars serve any functional purpose? Indicate size of system?

I absolutely love being able to zoom into an actual system, but even in that view it's not as readable as it should be. For starters it should be immediately obvious where I am in the system at all times. Currently it's a little too difficult to see that unless I click on the "find me" button.

The great thing about the old map for me is how clear and relatively simple it looks. The beta map is stylistically nice, but needs more work from a usability standpoint.
McChicken Combo HalfMayo
The Happy Meal
#74 - 2015-04-21 04:52:45 UTC  |  Edited by: McChicken Combo HalfMayo
There is a lot of information the map provides but it's cumbersome to put it all together. Expanded search and filter tools would be useful. Take all the variables offered in the map and make them adjustable, searchable and filterable with multiple layers.

- Average pilots in space in the last 30 minutes [lowsec only]
- Manufacturing Index [highsec only, Metropolis region]
- Barren planets [lowsec only, Metropolis region, station count = 0]

If you have a list of specifications you are looking for in a system the in-game map should be the ideal place to locate it. Third party websites are the best choice at the moment because it's too difficult to string together all the information from the in-game map.

Filter all things.

(I have not fiddled with the new map for a while so apologies if this has already been implemented Blink)

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Dominous Nolen
The Graduates
The Initiative.
#75 - 2015-04-22 16:13:54 UTC
Xe'Cara'eos wrote:
at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen


This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig.

Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

CCP Turtlepower
C C P
C C P Alliance
#76 - 2015-04-22 16:31:07 UTC
Dominous Nolen wrote:
Xe'Cara'eos wrote:
at the moment, if I double click on a scan result, in the old window, my solar system view focuses on that scan result, in the new beta map, it doesn't happen


This is one of my pet peeves with the new map. If you click on the sig in space it will auto center on the sig.

Also noticing some issues with the map in full screen when going to the local system view, the map appears to display as a windowed box with the remainder of start map hanging out in the back ground. Would like the ability to maximiize or close this easily to go back to star map (Currently the X is hidden behind the overview), currently I have to ESC out and go back in or minimize everything to get to the X to close it.


Double clicking on scan results in the probe window to focus the map on that signature - this will be released on Tuesday next week.

Regarding your fullscreen map issue, could you perhaps submit a bug report for this with some screenshots?
Dominous Nolen
The Graduates
The Initiative.
#77 - 2015-04-22 16:35:48 UTC  |  Edited by: Dominous Nolen
CCP Turtlepower wrote:

Double clicking on scan results in the probe window to focus the map on that signature - this will be released on Tuesday next week.

Regarding your fullscreen map issue, could you perhaps submit a bug report for this with some screenshots?


Sure I'll fire that off when I get home tonight.

Thanks for the confirmation Turtlepower

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Ransu Asanari
Perkone
Caldari State
#78 - 2015-04-22 17:13:32 UTC
Since it was just announced this feature is going out of beta in Mosaic, I thought I'd hop on Singularity and see how it was coming along. Here is some feedback:


Absolutely Necessary:

  • If this new feature is going to be used for dscan, we absolutely need a "My Position" object that we can click a button and go back to. In the old map, after warping or moving I'd fast hit F10 twice to reload the map and get back to the "You are Here" position icon as my center point, so I could narrow my dscan angle/range and move the camera manually around that to find someone. Currently the new map has no functions to make dscan usable for hunting.
  • Even in fullscreen mode, the scanning window doesn't scale to take up the entire screen up - there is blank space all around it on the sides and bottom. I've uploaded a screenshot to illustrate. Bug logged: EBR-36465
  • The universe map needs the ability to search for individual wormhole system J-Code/Locus and bring up the basic solar system orientation map. Not necessary to show signatures; just planets, moons, so we can see distances between and the orientation. We can actually do this with Thera since the search window will find the stations, but not the system name (screenshot). Logged EBR-36467



Needs Improvement:

  • Need a setting to be able to adjust or completely turn off the inertia when panning and zooming. Experienced probers need the ability to "snap to" very quickly, when adjusting probes or camera angle for dscan.
  • Once probes are down to a very short range, and you complete scanning a signature, you zoom out and move the group to another signature. On the old map, you could easily click and hold next to the cube, and drag out to bring all of the probes back out to a larger radius to start scanning the new signature. With the new map, you have to zoom BACK in on the cluster, and drag them out; or reset from the probe window. This is a minor annoyance, but it wastes time.
  • The circular mouse icon needs to be changed to a pointer, as it isn't fine enough to grab a probe cube face or arrows easily for movement.



Would Be Nice

  • The map needs a way to have the probe scanner window/menu inside of it, or the ability to pin the probe scanner in front of the map window. With the old map, it was always in the background, so you could still look at your overview, dscan window, probe window etc. With the new map, if you aren't in fullscreen mode, all of your probe window tools get pushed behind, and every time you want to probe again you have to click it to bring it to the foreground.
  • As mentioned before, being able to see your DSCAN radius as a sphere, or cone on the map around your location would be a nice feature, so you can be sure that you are hitting proper ranges. Experienced dcanners know how to do this blind, without visuals and just range numbers, but it would definitely make dscanning easier for new players to have a visual aid. Sounds like this is being planned as a future feature.
Dominous Nolen
The Graduates
The Initiative.
#79 - 2015-04-22 17:34:12 UTC  |  Edited by: Dominous Nolen
Dominous Nolen wrote:
Ransu Asanari wrote:
Since it was just announced this feature is going out of beta in Mosaic, I thought I'd hop on Singularity and see how it was coming along. Here is some feedback:
TRUNCATED


Good Summary, that's the exact issue I was going to log. Thanks Ransu!

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
The Graduates
The Initiative.
#80 - 2015-04-22 17:35:23 UTC  |  Edited by: Dominous Nolen
Removing Derplicate

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood