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[Scylla] Beta Map Release - feedback wanted!

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Author
CCP Turtlepower
C C P
C C P Alliance
#1 - 2015-03-23 15:22:58 UTC
Hello all map users!

First of all, a link to the old beta map forum feedback thread.

In the Scylla release (coming to TQ on Tuesday March 24th), we have reached NEAR feature parity with the old map! The one glaring map feature that the new map is still missing is filters to show sovereignty. This is being held back on purpose until we have completed the upcoming changes to how sovereignty fundamentally works (for more info see CCP Fozzie's dev blog).

Panning is now back in the map (yay!), and we have added full support for both probe scanning and bookmarks. We would of course like to hear your feedback on these features, but also on the new map on the whole. Is there something that is strictly worse here than it is in the old map? Is there something (other than sovereignty) we have forgotten to port from the old map?

Cheers,
CCP Turtlepower // Team Pirate Unicorns
Phoenix Jones
Small-Arms Fire
#2 - 2015-03-23 15:31:15 UTC
Moving probes around the map and moving the map is still a little clunky.

If probing the next system, have a easier way of moving the probes over to it. Trying to realign a set of probes over to another system in a 3D map is annoying at best

Yaay!!!!

Harvey James
The Sengoku Legacy
#3 - 2015-03-23 16:14:43 UTC  |  Edited by: Harvey James
on d-scan and probing, will we finally have ship direction synchronized and pointed out?

i.e. when i d-scan and know where a ship is in order too then probe it, when i go into probe window its then very difficult too align it to exactly where i was in the d-scan.

- probe mode position too be the same as d-scan with an arrow indicator of where my ship is pointing towards please.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Altrue
Exploration Frontier inc
Tactical-Retreat
#4 - 2015-03-23 17:10:39 UTC  |  Edited by: Altrue
Alright so first of all, thank you for the work done so far, the new starmap is definitely an improvement compared to the old one, and it looks good, the ability to have it as a separate window or to dock it is pure gold, so good job!

That being said, I need to point out a few things that you should really look into:

  • Zoom animations! When zooming in and out, there is a notable inertia that is much less pronounced in the old map. I know that you want things to feel smooth, but in practice its horrible to be unable to click on anything for 1 full second after every zoom, because stars are still moving a bit. Its even worse when going from starmap to system map, as the camera stops moving a full 2 seconds after the last scroll-wheel input. Sorry but its highly annoying.
  • I disagree with the color scheme of most filters. Lets take "jumps in the last hour" for instance. It starts as almost white, and ends dark orange. The problem is, the golden color that is representing the middle of the range is much more attractive to the eye than the dark orange one. See example as opposed to incursions, where the lighter color means more importance. Which is what you should do for all things. Just like in the old map where things are bright when stuff happens. Don't flip the color code like that please Sad.
  • Same for the color of "my assets". It stays dark orange regardless of the amount of assets you got, as only the "circle" grows to indicate the number of items. If you choose to pick only one color for a filter, it should be a bright one! :)
  • Where are the options to color the lines? I like to be able to see region lines, I like to be able to see green lines that indicate space owned by a blue alliance. (they could even be colored in blue/dark blue/orange/red to match standing colors)
  • I hope most of the probing stuff is still work in progress, as there is almost no indication when scanning: No color, no circle, no sphere... Estimated anomaly position is black which is too hard to see.
  • In the system view, the stacking of celestials is bad. Just allow us to zoom more (and don't forget to reduce the zoom inertia!). In the old map, there is no stacking and its much more readable.


Thanks for reading my frenglish, and keep up the good work!

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

1Robert McNamara1
Ministry of War
Amarr Empire
#5 - 2015-03-23 17:59:16 UTC
Following up from fan-fest:

Scout reports integrated to the map. An FC, or even wing commanders could have their map open, showing up to date scout reports. Every time a scout hits 'Enemy Spotted' in their fleet broadcasts whatever is in their overview appears on the map in the form of icons and either a bar to show amount or the actual number. The idea being that a scout could report the arrival of a cruiser gang with a handful of frigates. The FC sees each scout report in the fleet as a group of icons, matching the overview icons, with either colors or tags for standings/war targets. Blue, neutral, and red all show up. Zooming out to see the whole cluster shows each system's total reports grouped together, zooming in shows where those reports were generated within the solar system (approximate to grid position). Perhaps reports fade out with time, say every 10 minutes or so.

With new sov, the ability to aggregate intel to the map is going to be very important. Also it'll look bad ass and use some broadcast features currently homeless in the fleet experience. Broadcast 'direction' becomes important in that case as well, everyone that receives the 'enemy spotted' broadcast could likely see the report on their map. some groups would share that openly others would want it passed only up the chain.
1Robert McNamara1
Ministry of War
Amarr Empire
#6 - 2015-03-23 18:02:25 UTC
Map annotation.

It would be cool if we could annotate the map while in a fleet. I'd want to set access levels to those annotations as well. share with the whole fleet, just to WCs, or to a certain group of players or my watchlist.
Sir Livingston
Doomheim
#7 - 2015-03-23 20:44:56 UTC  |  Edited by: Sir Livingston
Problems

- I can't double-click on the probe list in the scanner window to recenter the screen on my probes.
- I can't double-click on the signature list in the scanner window to recenter the screen on the signature.
- The framerate drops when I resize probes.
- The cosmic signature continually disappears from solar system view when interacting between the beta map and the scanner window. This requires me to reselect the signature from the scanner window to make it reappear in the solar system view.

These problems don't exist in the old solar system view we use for probing.

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Bienator II
madmen of the skies
#8 - 2015-03-23 22:28:58 UTC
feature request:
- button to link the camera on the map with the ship camera. Will make the map rotate to the things you are actually looking at, and vise versa

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Baali Tekitsu
AQUILA INC
Verge of Collapse
#9 - 2015-03-23 23:09:13 UTC
Its too hard to distinguish activity in the statistics tab as the colors are too similar and the sphere radia aswell.

RATE LIKE SUBSCRIBE

Saede Riordan
Alexylva Paradox
#10 - 2015-03-24 00:26:40 UTC
would be nice if you guys improved wormhole space functionality in the map. I know we're not 'supposed' to be able to see the systems around us but come on, we're in a sci-fi universe and we have telescopes.

Jenshae Chiroptera
#11 - 2015-03-24 01:54:43 UTC
My machine really cranks up when I run it.
(Gave me dread vibes of here goes another graphics card like with Incarna)
Very pretty but I turned it off to stick with better performance.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Rowells
Blackwater USA Inc.
Pandemic Horde
#12 - 2015-03-24 05:09:28 UTC  |  Edited by: Rowells
wow, i never realized how many bookmarks i had until they showed on the map.

btw, the bookmarks still show the specific location even when stars are grouped by constellation/region. Intended or no?
CCP Turtlepower
C C P
C C P Alliance
#13 - 2015-03-24 10:19:30 UTC
Thanks for the posts everyone Big smile. Here are replies to some of your questions:

Probing - the version today is a first iteration, it is still a work in progress and we do have a few un-fixed defects on the feature.
D-scan - this is something we still hope to add in the future (some kind of cone animation).
Various frame rate and jittering issues are known and being worked on.

Other suggestions have been (and will continue to be) forwarded to the team. Keep the feedback coming please!
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2015-03-24 12:34:00 UTC  |  Edited by: Rivr Luzade
The inertia mentioned by Altrue is the single most annoying thing on the map. It is utterly inconvenient, it serves no practical purpose whatsoever except for irritating me when ever I open the map and it makes the map navigation an immensely cumbersome, straining and unappealing chore - not an experience, not an activity, an irritating chore.
Oh, this inertia is particularly frustrating when I probe scan things. This utterly slowly fading zoom hinders the proper scanning, panning and zooming necessary to probe stuff.

Furthermore, I find it irritating that the drop down menus close when I move my mouse out of the menu area, for instance, to check some stats. I then have to go back to the top, extend the menu again, scroll again and repeat the checking steps. This is also utterly irritating and impractical.

That locations in space are shown regardless of what other option I select can only be a bug; one that should not be there anymore given how old that feature is by now. Are there really people who want to see their locations in space constantly regardless what other information they seek and then have the locations, or any other of the things under the pin-drop-down, block the mouse from revealing the actually sought information?

When I launch my probes and click on the Formation button, the sphere of the signal disappears. I have to click on the signal again to make it show up again. This is also the case when I reduce the radius of the probe's scan range by drag and dropping the probe sphere.
Furthermore, the signal dot (when you got a successful scan on a signature and the huge ball/sphere reduces to the red dot) is black now.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arla Sarain
#15 - 2015-03-24 12:41:14 UTC  |  Edited by: Arla Sarain
When double clicking something in the map it zooms out, super annoying when you are probing and need to recenter on the probes.

Probe cube is scaling with window size - kinda defeats the purpose of having a non full screen map cos its difficult to interact with the probes when the window is small.

Tactical overlay isn't in the new map - old map would show AU distances from observer if tac overlay is turned on.

It's clunky and difficult to navigate.

The black blobs that mark features in space are very obtrusive when you zoom in. These need to scale somehow, or have lighter version to them. I think you should consider having a generic blob, and a magnifying corner in the corner of the cursor - when you hover over the blob it shows you more details.
Ound
Brutor Tribe
Minmatar Republic
#16 - 2015-03-24 13:11:34 UTC  |  Edited by: Ound
The map is looking better and better by every update, great work!

Some things that I find that could be improved upon

* Ability to center on sun. You should totally add sun as an object that can be selected and focused on.
* Increase update frequency/FPS when in solar system view ( both for probes and your current location ) if possible. Kind of miss that part from the old map.
* Odd behaviour with probes when you have Abstract layer turned on (2D map), i.e. they are either oval or straight out flat.

Can't wait for next iteration on probing functionality.

Solar system map could be greatly improved. What I miss is that it feels kind of empty and lacks detail in comparison to the old solar system view. I really miss the ability to zoom in real close on a planet and see all the moons laid out and their orbits.

Pirate
Mhowatt
Tradors'R'us
IChooseYou Alliance
#17 - 2015-03-24 14:04:16 UTC

I opt'd in today after the scylla update .... I have a very big problem with it right from the start ... when probing down signatures the signature is a black circle and is VERY hard to see in the map. The old map has a very distinct red circle ... the new black one is very hard to find on the map.

I could not find anywhere to change the color, but at a minimum the default needs to be the old red color so it stands out.

I've turned the beta off.
Aivlis Eldelbar
State War Academy
Caldari State
#18 - 2015-03-24 16:24:16 UTC  |  Edited by: Aivlis Eldelbar
One thing that immediately put me off: the pan function is flawed in that the map has inertia and keeps moving after you've stopped dragging. This makes it extremely unsersponsive and unsuited for tasks that require accuracy of input like probing.

I cannot use it for my main need, which is exploration, while this remains unsolved.

EDIT: Also, the colors need fixing, I kept losing track of the signature as it's easy to confuse with the background
Vegare
Bitslix
Lolsec Fockel
#19 - 2015-03-24 16:51:11 UTC  |  Edited by: Vegare
Thanks for your continued effort improving the new map! Here is my feedback:

Issue with the map while d-scanning

  • Try to scan something at moon level. You can't zoom in far enough. It's just a mess of stacked icons.
  • You can't d-scan while using the map as it is possible with the old map. Simply center the camera on your position and swing the camera around to d-scan your environment. This is a very important feature to me.
  • The current distance to celestials/other objects is not displayed when moving the mouse over them. That means you can't use the range setting on the d-scan to narrow something down. Also you don't know how big a system is or if a celestial is still within d-scan range. This is made worse by:
  • The Tactical Overlay not being displayed

=> The lack of these features makes the map absolutely useless in regards to d-scanning in a combat environment. At least as far as my experience goes.


Issues with probing:

  • The inertia of camera movements, moving/resizing the probes seems to drop the framerate, it feels a if it was stuttering.
  • The selected scan result gets deselected all the time, eg. when moving probes.
  • Grabbing the probes feels clunky with the circled mouse pointer and many overlapping icons (eg. a centered probe, the result, celestials). This comes up especially because:
  • The cube to control the probes is scaled with map window size, but icons are not. When scanning in a small window the cube gets really, really tiny.
  • Double clicking the scan result in the probe scanner window does not center camera on the result.
  • Scan results with low signal strength are hard to see sometimes.
  • Grabbing the edge of a sphere to resize does not work in some cases.
  • The map's ambient sound stops and restarts every time you select and then deselect another window. As you do all the time with the probe scanner window.


General Issues:

  • Clicking a celestial on the map does not 'select item', which is incosistent. Also you can't use camera tracking, or otherwise interact with the celestial after leaving the map. I'd suggest to go back to double-click for centering the camera. Single click for selecting.
  • Bookmarks are displayed (or not displayed) no matter the zoom level. When zoomed out my map is cluttered with bookmarks. All other information is basically blotted out by a cloud of them. Turning them off is not an option though as being able to see their location in system is often crucial.
  • Tooltips come up to slowly for my needs. Is this setting bound to the general tooltip delay setting? If yes, it shouldn't be.
  • The size of the tooltip box seems unnecessary small.
  • When zoomed in to a solar system, the coloured circle indicating the live statistics gets blurry and can be obstrusive in some cases.
  • The orbital lines seem to be different in some cases from the old map. Bug? Example System Elore, orbit of planet seven. Not that it really matters gameplaywise...


Feature request:

  • It would be awesome if there was the option to have the map focus on my current position automatically after jumping. Think dotlan radar.


Thanks for considering my feedback!
Alexis Nightwish
#20 - 2015-03-24 17:10:16 UTC  |  Edited by: Alexis Nightwish
Going to reiterate what others have said regarding D-scanning with the new map, which is to say you can't.

I literally use the old solar system view to do focused D-scans 99% of the time. The solid black background with white objects and red sigs allows me to parse information quickly and without distraction. The lack of nebulae, suns, and other bright clutter allows me to easily see what I'm doing. Those, and the tighter responsiveness of the camera in solar system view are all reasons why.

My request is that you do one of two things:

1) Give the map a "Fullscreen Mode" toggle which will cause it to go fullscreen and behave just like the old map does, including assuming control of the camera orientation.

2) Keep the map windowed, but add a "Use map camera for D-scan" toggle. When active the orientation on the map is used for D-scan, rather than your local on-grid camera.

I personally prefer option 1 because option 2 introduces the annoyance of forgetting you have the toggle on and with your map minimized you'll get crazy wrong results from your D-scan.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

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