These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Lemming Reduction plan (Gate is Red)

Author
Eglise
Imperial Academy
Amarr Empire
#1 - 2015-03-23 12:27:05 UTC
Was out in a fleet the other day, and of course as is the norm, there were loads of lemmings, FC would call gate is red, and some one would still jump through. Naturally there would be a dozen others that would follow. Lemmings love that stuff!.

A suggestion that might be of interest to alot of eve players is the ability for the FC and fleet boss, to turn a specific gate to red. Hence giving the fleet a more visual approach to the fact that the gate they are sitting at is in fact not safe/or not time to jump through.

I am sure that most people would agree that comms can get a bit crazy especially with 200 people in fleet and when it isn't a important fleet, people tend to just burn to destinations linked into fleets.
This idea would allow even the person with the least interest in listening to the some times screaming fc, the ability to know, "hey im not suppose to go in there yet"
Also would allow for easier communication with members for corporations that are either deaf, or hearing impaired.
Jenn aSide
Worthless Carebears
The Initiative.
#2 - 2015-03-23 12:31:20 UTC  |  Edited by: Jenn aSide
Eglise wrote:
Was out in a fleet the other day, and of course as is the norm, there were loads of lemmings, FC would call gate is red, and some one would still jump through. Naturally there would be a dozen others that would follow. Lemmings love that stuff!.

A suggestion that might be of interest to alot of eve players is the ability for the FC and fleet boss, to turn a specific gate to red. Hence giving the fleet a more visual approach to the fact that the gate they are sitting at is in fact not safe/or not time to jump through.

I am sure that most people would agree that comms can get a bit crazy especially with 200 people in fleet and when it isn't a important fleet, people tend to just burn to destinations linked into fleets.
This idea would allow even the person with the least interest in listening to the some times screaming fc, the ability to know, "hey im not suppose to go in there yet"
Also would allow for easier communication with members for corporations that are either deaf, or hearing impaired.


Of all the non-issues ever talked about, this is the non-issuey-est lol.

If an FC doesn't want people jumping through a gate, he should tell them on comms and enforce discipline on his comms. Or warp his or her fleet to pings above the gate 1st and then and only then give the order to jump. CCP should NEVER do for players what players should do for themselves and can easily do with a little thinking.

If CCP wastes a single second of DEV time on this I'd buy extra accounts just to solo shoot some monuments with noob ships. That'll teach em...(...how to make more money off me...).
Pak Narhoo
Splinter Foundation
#3 - 2015-03-23 12:38:06 UTC
Talk bout 'holding hands'.

To be honest I did end up on the wrong side of the gate once. Was fun, filled to the brim with reds. Oops


Anyway, even if the gate is visually red you'll always have people who jump anyway and others thinking, "did I miss something? Better be safe and jump too". Lol
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#4 - 2015-03-23 12:38:30 UTC
yeah the game doesn't need to be made easier for stupidity reasons, I run incursions from time to time and this happens a lot.
On comms only people with a damn job should be talking unless someone else sees something the rest of the fleet didnt

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Elenahina
Federal Navy Academy
Gallente Federation
#5 - 2015-03-23 12:40:00 UTC
Or you could stop filling your fleets with lemmings.

That seems simpler, in the long run.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Mr Epeen
It's All About Me
#6 - 2015-03-23 12:46:53 UTC
Eglise wrote:
lemmings


You know that whole lemming thing is a myth, right? It's sheep that are legitimately known for the behavior attributed to lemmings.

Just sayin'

Mr Epeen Cool
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2015-03-23 12:55:17 UTC
Mr Epeen wrote:
Eglise wrote:
lemmings


You know that whole lemming thing is a myth, right? It's sheep that are legitimately known for the behavior attributed to lemmings.

Just sayin'

Mr Epeen Cool

well, i guess its still ok, since culturally we use the terms sheep and lemming almost interchangeably as synonyms for a guy that would jump off a bridge just because their buddy was at the bottom
Pak Narhoo
Splinter Foundation
#8 - 2015-03-23 12:56:07 UTC
Mr Epeen wrote:
Eglise wrote:
lemmings


You know that whole lemming thing is a myth, right? It's sheep that are legitimately known for the behavior attributed to lemmings.

Just sayin'

Mr Epeen Cool



Hmmm:

Quote:
Lemmings have become the subject of a widely popular misconception that they commit mass suicide when they migrate, by jumping off cliffs. It is in fact not a mass suicide but the result of their migratory behavior. Driven by strong biological urges, some species of lemmings may migrate in large groups when population density becomes too great. Lemmings can swim and may choose to cross a body of water in search of a new habitat. In such cases, many may drown if the body of water is so wide as to stretch their physical capability to the limit. This fact, combined with the unexplained fluctuations in the population of Norwegian lemmings, gave rise to the misconception



Ok. Smile
Serene Repose
#9 - 2015-03-23 13:27:05 UTC
Yeah, but Norwegian lemmings have a higher rate of alcoholism; migrating under the influence. Shocked

We must accommodate the idiocracy.

Yarda Black
The Black Redemption
#10 - 2015-03-23 13:33:47 UTC
I feel you pain. Lemmings giving away your intentions when trying to "sneak up" on people is.... disappointing.

If certain FC's suffer more from this than others with the same fleetmembers involved, ask them to speak a little slower and more articulated. If the FC isnt a native English speaker something simple like that can do wonders.

In big fight situations: Let them die.
If I lemming a gate for example, I'll run into 400 of your friends. Problem/Yarda solved in seconds :)

People who make mistakes like that generally don't pull their weight once the real stuff starts. I mean they can't pay proper attention when there's no stress involved at all. Guess what happens when orders start coming in rapidly, sometimes contradicting etc.
Them being there isn't a problem ofc, but if you still count on them doing their thing its gonna get bloody.





Kiandoshia
Pator Tech School
Minmatar Republic
#11 - 2015-03-23 13:39:26 UTC
Doesn't CCP wanna get rid of fleet warps? I doubt they'll make anything that makes moving a fleet around easier at this point.
War Kitten
Panda McLegion
#12 - 2015-03-23 13:58:48 UTC
A good FC would build discipline within his fleet, and coincidentally provide content to the non-lemmings, by making examples of the early-jumpers and call them primary.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

CompleteFailure
DAWGS Corp.
Deepwater Hooligans
#13 - 2015-03-23 15:12:39 UTC
Completely removes the player error factor from an engagement, which IMO is a pretty important part of the equation. Being able to capitalize on your opponents mistakes and lack of discipline is just as important as being skilled and disciplined.

tl;dr - No.
Unsuccessful At Everything
The Troll Bridge
#14 - 2015-03-23 17:36:39 UTC
FC calls to hold gate.

Lemmings jump though.

FC tells lemmings to jump back though.

FC calls for bubble and calls primary on anyone who spawns.

No lemming ships are SRP'd.

Lemming problem stops after 2 fleets.

The solution isn't more hand holding, its awe inspiring amounts of tough love.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

d0cTeR9
Caldari Provisions
Caldari State
#15 - 2015-03-23 17:41:03 UTC
Eglise wrote:
Was out in a fleet the other day, and of course as is the norm, there were loads of lemmings, FC would call gate is red, and some one would still jump through. Naturally there would be a dozen others that would follow. Lemmings love that stuff!.

A suggestion that might be of interest to alot of eve players is the ability for the FC and fleet boss, to turn a specific gate to red. Hence giving the fleet a more visual approach to the fact that the gate they are sitting at is in fact not safe/or not time to jump through.

I am sure that most people would agree that comms can get a bit crazy especially with 200 people in fleet and when it isn't a important fleet, people tend to just burn to destinations linked into fleets.
This idea would allow even the person with the least interest in listening to the some times screaming fc, the ability to know, "hey im not suppose to go in there yet"
Also would allow for easier communication with members for corporations that are either deaf, or hearing impaired.


Train your fleet members. Punish the idiots that don't listen/pay attention (How hard is it to understand, gate is red, gate is green?).

Been around since the beginning.

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#16 - 2015-03-23 17:46:01 UTC
Yeah no!! For all of the reasons already posted above.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Eglise
Imperial Academy
Amarr Empire
#17 - 2015-03-23 17:50:10 UTC
d0cTeR9 wrote:
Eglise wrote:
Was out in a fleet the other day, and of course as is the norm, there were loads of lemmings, FC would call gate is red, and some one would still jump through. Naturally there would be a dozen others that would follow. Lemmings love that stuff!.

A suggestion that might be of interest to alot of eve players is the ability for the FC and fleet boss, to turn a specific gate to red. Hence giving the fleet a more visual approach to the fact that the gate they are sitting at is in fact not safe/or not time to jump through.

I am sure that most people would agree that comms can get a bit crazy especially with 200 people in fleet and when it isn't a important fleet, people tend to just burn to destinations linked into fleets.
This idea would allow even the person with the least interest in listening to the some times screaming fc, the ability to know, "hey im not suppose to go in there yet"
Also would allow for easier communication with members for corporations that are either deaf, or hearing impaired.


Train your fleet members. Punish the idiots that don't listen/pay attention (How hard is it to understand, gate is red, gate is green?).


hard to hear that coming from SMA. but it was an idea to help make the game more noob friendly. i personally am not a lemming thus it doesn't effect me other then losing the surprise element in combat.
Hal Morsh
Doomheim
#18 - 2015-03-23 20:58:57 UTC

Obligatory lemming gif.


http://i.imgur.com/YFZoKa5.gif

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Petre en Thielles
Doomheim
#19 - 2015-03-23 21:03:00 UTC
Unsuccessful At Everything wrote:
FC calls to hold gate.

Lemmings jump though.

FC tells lemmings to jump back though.

FC calls for bubble and calls primary on anyone who spawns.

No lemming ships are SRP'd.

Lemming problem stops after 2 fleets.

The solution isn't more hand holding, its awe inspiring amounts of tough love.


This...ISK lost/not SRPed speaks louder than most things...
Memphis Baas
#20 - 2015-03-23 21:06:05 UTC
It's been suggested in the Features and Ideas Discussion forum, which is, you know, the place for suggesting things to the devs. They even watch that forum, and not this one, for suggestions.

This forum is mostly for trolls to tell you that your idea sucks. All ideas suck, here, according to them.
12Next page