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[New structures] Mooring and docking features

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Author
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#281 - 2015-03-28 12:14:37 UTC  |  Edited by: xttz
For this thread to go much further, we're going to need some input from CCP devs on the following points:


  • What do you expect the general role of (super)caps to be in the future?

  • What are the overall goal(s) of a mooring mechanic? Is it simply to provide an equivalent to docking for ships that you don't want to be able benefit from docking normally (such as by trading or reprocessing hulls)?

  • Should there be some advantage in the use of a mooring mechanic to encourage its use over simply logging off in space?

  • What level of risk do you think is appropriate for (super)caps that are logged on but haven't made an explicit decision to enter a fight? (in the same way as docked characters)
  • For example; should a supercap pilot who logs on to change skills always be vulnerable in some form? Should one who hasn't logged on for a week due to real life still be vulnerable?


My personal take on this is simple; raise the risk threshold too high and the net result will be a bunch of supercap alts that never log on (or even resub) again. There will also be an undoubted knock-on effect from this, as despite being fairly ubiquitous these days supercaps are still a motivating target for content. Very few people pass up on a chance to blow them up, and I've seen more than a few people resub accounts for the opportunity to do so.

If the risk involved in day-to-day use of supercaps (outside of regular combat) is too high, this valuable avenue of content and subscriptions will be lost. That will be a shame for everyone, not just the owners. EVE works best when people have room to misjudge their own safety, not when they simply assume they have none at all.
Phoenix Jones
Small-Arms Fire
#282 - 2015-03-28 13:25:44 UTC
xttz wrote:
For this thread to go much further, we're going to need some input from CCP devs on the following points:


  • What do you expect the general role of (super)caps to be in the future?

  • What are the overall goal(s) of a mooring mechanic? Is it simply to provide an equivalent to docking for ships that you don't want to be able benefit from docking normally (such as by trading or reprocessing hulls)?

  • Should there be some advantage in the use of a mooring mechanic to encourage its use over simply logging off in space?

  • What level of risk do you think is appropriate for (super)caps that are logged on but haven't made an explicit decision to enter a fight? (in the same way as docked characters)
  • For example; should a supercap pilot who logs on to change skills always be vulnerable in some form? Should one who hasn't logged on for a week due to real life still be vulnerable?


My personal take on this is simple; raise the risk threshold too high and the net result will be a bunch of supercap alts that never log on (or even resub) again. There will also be an undoubted knock-on effect from this, as despite being fairly ubiquitous these days supercaps are still a motivating target for content. Very few people pass up on a chance to blow them up, and I've seen more than a few people resub accounts for the opportunity to do so.

If the risk involved in day-to-day use of supercaps (outside of regular combat) is too high, this valuable avenue of content and subscriptions will be lost. That will be a shame for everyone, not just the owners. EVE works best when people have room to misjudge their own safety, not when they simply assume they have none at all.



Well many MANY supercap pilots have been asking for years to not make the Supercap a coffin even though they can park the ship in a pos or a CSMA. To the capital pilot, security does not work in a pos with a asset that is 20 billion + (you stage out of it, you use the shields to screw with people, you never park it there un-piloted or store it in a array).

CCP cannot allow Supers to simply dock in a station because then the super becomes invincible. The builder will become the escallating force in the game (whoever amasses as many supers as possible, wins). Now this was the standing order for the past two years, but allowing docking rights escalates that 100 fold (because the super becomes the station gaming megablob that cannot be killed because nothing short of several doomsday titans of a dozen blap dreads can grind through the hitpoints with enough speed to kill it before it docks in 1 minute). Basically Everybody Turtles (and we love fighting against people who turtle). Basically you swap one grind for another, except you now have to have such a force to basically alpha a POS in a 1 minute timespan)

The above goes against CCP's intention with the new Sov, which is to get people to defend their space, and to kill off the concept of weaponizing boredom and tedious grinding.

The pos shield is going with that same concept above. The capital, super, fleet, is immune while inside it. There is nothing you can do but **** cage it and camp the pos for what could be 48 hours straight. With mooring, you are putting a finite amount that can be staged at one Hub before the rest of the fleet will be at risk for staging at that hub. Obviously the rules will have to change with it, such as better security, lockdowns, cap limits on each hub, etc.

They are trying to create the new version of a pos, which supers can actually use, and feel secure in leaving their ship there for a 4 hour subcap roam without having to use a sitter alt, and feel secure that at least, for the extreme short term (a few hours to a day or two), there super can be moored, left, and not worried about it being stolen, bumped, or doomsdayed because of the current flawed pos mechanics.

People can feel reassured that a super pilot that decides to use the HUB as some sort of FU pos, can be attacked for trying it (following the rules that CCP will have to implement regarding that).

More detail is needed,but ccp is listening to this thread as its bringing up every issue people can think of, so that CCP can address it.

the TLDR version of this., get out of your head that you can dock your super with impunity, its never going to happen.

Yaay!!!!

Odin Shadow
ZC Industries
Dark Stripes
#283 - 2015-03-28 16:24:31 UTC
Phoenix Jones wrote:
xttz wrote:
For this thread to go much further, we're going to need some input from CCP devs on the following points:


  • What do you expect the general role of (super)caps to be in the future?

  • What are the overall goal(s) of a mooring mechanic? Is it simply to provide an equivalent to docking for ships that you don't want to be able benefit from docking normally (such as by trading or reprocessing hulls)?

  • Should there be some advantage in the use of a mooring mechanic to encourage its use over simply logging off in space?

  • What level of risk do you think is appropriate for (super)caps that are logged on but haven't made an explicit decision to enter a fight? (in the same way as docked characters)
  • For example; should a supercap pilot who logs on to change skills always be vulnerable in some form? Should one who hasn't logged on for a week due to real life still be vulnerable?


My personal take on this is simple; raise the risk threshold too high and the net result will be a bunch of supercap alts that never log on (or even resub) again. There will also be an undoubted knock-on effect from this, as despite being fairly ubiquitous these days supercaps are still a motivating target for content. Very few people pass up on a chance to blow them up, and I've seen more than a few people resub accounts for the opportunity to do so.

If the risk involved in day-to-day use of supercaps (outside of regular combat) is too high, this valuable avenue of content and subscriptions will be lost. That will be a shame for everyone, not just the owners. EVE works best when people have room to misjudge their own safety, not when they simply assume they have none at all.



Well many MANY supercap pilots have been asking for years to not make the Supercap a coffin even though they can park the ship in a pos or a CSMA. To the capital pilot, security does not work in a pos with a asset that is 20 billion + (you stage out of it, you use the shields to screw with people, you never park it there un-piloted or store it in a array).

CCP cannot allow Supers to simply dock in a station because then the super becomes invincible. The builder will become the escallating force in the game (whoever amasses as many supers as possible, wins). Now this was the standing order for the past two years, but allowing docking rights escalates that 100 fold (because the super becomes the station gaming megablob that cannot be killed because nothing short of several doomsday titans of a dozen blap dreads can grind through the hitpoints with enough speed to kill it before it docks in 1 minute). Basically Everybody Turtles (and we love fighting against people who turtle). Basically you swap one grind for another, except you now have to have such a force to basically alpha a POS in a 1 minute timespan)

The above goes against CCP's intention with the new Sov, which is to get people to defend their space, and to kill off the concept of weaponizing boredom and tedious grinding.

The pos shield is going with that same concept above. The capital, super, fleet, is immune while inside it. There is nothing you can do but **** cage it and camp the pos for what could be 48 hours straight. With mooring, you are putting a finite amount that can be staged at one Hub before the rest of the fleet will be at risk for staging at that hub. Obviously the rules will have to change with it, such as better security, lockdowns, cap limits on each hub, etc.

They are trying to create the new version of a pos, which supers can actually use, and feel secure in leaving their ship there for a 4 hour subcap roam without having to use a sitter alt, and feel secure that at least, for the extreme short term (a few hours to a day or two), there super can be moored, left, and not worried about it being stolen, bumped, or doomsdayed because of the current flawed pos mechanics.

People can feel reassured that a super pilot that decides to use the HUB as some sort of FU pos, can be attacked for trying it (following the rules that CCP will have to implement regarding that).

More detail is needed,but ccp is listening to this thread as its bringing up every issue people can think of, so that CCP can address it.

the TLDR version of this., get out of your head that you can dock your super with impunity, its never going to happen.



I have a number of supers, I don't want to leave them at a CSMA and I wouldn't want to moore them anywhere either.
they log in to pew or add skills and they safe log out when im done with them. as long as I can do that at these new structures in the same way I can at a pos I don't care. not happy with the idea i will be forced to use these structure while im away from the game for extended periods of time, leaving assets ive worked for at risk because of real life. if that is what is forced upon me those accounts will unsub.
d0cTeR9
Caldari Provisions
Caldari State
#284 - 2015-03-28 21:21:34 UTC  |  Edited by: d0cTeR9
Odin Shadow wrote:
Phoenix Jones wrote:
xttz wrote:
/


/



I have a number of supers, I don't want to leave them at a CSMA and I wouldn't want to moore them anywhere either.
they log in to pew or add skills and they safe log out when im done with them. as long as I can do that at these new structures in the same way I can at a pos I don't care. not happy with the idea i will be forced to use these structure while im away from the game for extended periods of time, leaving assets ive worked for at risk because of real life. if that is what is forced upon me those accounts will unsub.


Same here and for hundreds (if not thousands) of other super pilots.

Been around since the beginning.

WarFireV
The Scope
Gallente Federation
#285 - 2015-03-29 00:16:08 UTC
We have reached the point where the idea of super pilots using their characters for other things has passed. That boat set sail about 3 years ago. Every super character is more or less dedicated to that super.
Cade Windstalker
#286 - 2015-03-29 00:19:15 UTC  |  Edited by: Cade Windstalker
d0cTeR9 wrote:
Odin Shadow wrote:
I have a number of supers, I don't want to leave them at a CSMA and I wouldn't want to moore them anywhere either.
they log in to pew or add skills and they safe log out when im done with them. as long as I can do that at these new structures in the same way I can at a pos I don't care. not happy with the idea i will be forced to use these structure while im away from the game for extended periods of time, leaving assets ive worked for at risk because of real life. if that is what is forced upon me those accounts will unsub.


Same here and for hundreds (if not thousands) of other super pilots.


Question for both of you. If you could dock up a Super and be guaranteed that nothing would happen directly to it in the time you were gone from the game, be that eight hours or eight months, would you be fine with that?

Phoenix Jones wrote:
CCP cannot allow Supers to simply dock in a station because then the super becomes invincible. The builder will become the escallating force in the game (whoever amasses as many supers as possible, wins). Now this was the standing order for the past two years, but allowing docking rights escalates that 100 fold (because the super becomes the station gaming megablob that cannot be killed because nothing short of several doomsday titans of a dozen blap dreads can grind through the hitpoints with enough speed to kill it before it docks in 1 minute). Basically Everybody Turtles (and we love fighting against people who turtle). Basically you swap one grind for another, except you now have to have such a force to basically alpha a POS in a 1 minute timespan)


It seems to me you've sort of countered your own argument here. Super's can't dock because they can't be killed in dock, but you yourself point out that logging out has roughly the same effect. If someone wants to play docking games with a Titan then as far as I'm concerned they're welcome to do so. I look forward to someone anchoring a fleet of Dreadnaughts on the undock in Siege Mode so when the idiot undocks he goes flying off the docking ring the moment he moves.

Heck, if the specific mechanics of docking are an issue then have special docking mechanics for Supers that mirror the current log-off mechanics.

Basically I'm not seeing Docking as being too significant of a departure from current gameplay, at least as far as Super Capital safety goes, and docking games aren't much of a concern when it takes you 20-30 seconds to lock up something anyway.

WarFireV wrote:
We have reached the point where the idea of super pilots using their characters for other things has passed. That boat set sail about 3 years ago. Every super character is more or less dedicated to that super.


That's the case for current Supers pilots but there's no reason that has to be the case going forward. Especially with a big rebalance of Super Capital ships on the horizon.
d0cTeR9
Caldari Provisions
Caldari State
#287 - 2015-03-29 01:20:00 UTC
Cade Windstalker wrote:


Question for both of you. If you could dock up a Super and be guaranteed that nothing would happen directly to it in the time you were gone from the game, be that eight hours or eight months, would you be fine with ?


You mean they are treated the same as capitals? Yes I am fine with that, especially with supercarriers (they are barely bigger than a dread).

With Titans, unsure, they are much much much bigger.

Been around since the beginning.

G'host Warrot
Doomheim
#288 - 2015-03-29 08:03:48 UTC
I like the crying.

But lets think about. Atm we do not know if XL-Structures will allow docking for Caps in general.
Maybe all Capitals had to moore to a structure (Wich one ever... I suggest that with the most guns *hrhr*)

And do not tell us Industrials sth. about risks. Many guys had to take the bullet with these changes. No more safehavens like an outpost, no more Bubbels to save the Indu taking care about Reactions, Prodd.lines or whatever.
Also their stuff could then also get blown up.


Greetings!
Odin Shadow
ZC Industries
Dark Stripes
#289 - 2015-03-29 08:48:07 UTC
Cade Windstalker wrote:
d0cTeR9 wrote:
Odin Shadow wrote:
I have a number of supers, I don't want to leave them at a CSMA and I wouldn't want to moore them anywhere either.
they log in to pew or add skills and they safe log out when im done with them. as long as I can do that at these new structures in the same way I can at a pos I don't care. not happy with the idea i will be forced to use these structure while im away from the game for extended periods of time, leaving assets ive worked for at risk because of real life. if that is what is forced upon me those accounts will unsub.


Same here and for hundreds (if not thousands) of other super pilots.


Question for both of you. If you could dock up a Super and be guaranteed that nothing would happen directly to it in the time you were gone from the game, be that eight hours or eight months, would you be fine with that?



if that involves docking at low sec stations in addition to the new destructible xxxl structures, yeh id be good with that. if it was just limited to the new structures not so happy, but that would depend on the mechanics for what gets blown up on there destruction and how long you get to recover it.
WhyYouHeffToBeMad IsOnlyGame
#290 - 2015-03-29 11:43:16 UTC
Liam Inkuras wrote:
Somatic Neuron wrote:


So, are we going to get assignable fighters again once this comes in?

No, Skynet is kill

kek

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Reaver Glitterstim
The Scope
Gallente Federation
#291 - 2015-03-29 17:23:59 UTC
I like this mooring idea a lot.

I'm thinking:
X-Large outposts could moor supercapitals, and all other ships can dock inside.
Large outposts could moor capitals or supercapitals, and subcapitals can dock.
Medium outposts would have mooring room for subcapital ships but no docking room.
Small outposts would only serve as fitting service and item storage.


I don't see a problem with forcing very large ships to be visible from the outside. When the structure goes into reinforcement, the owner(s) of moored ships get to know when to show up to haul the ships away, or they could perhaps un-moor during the reinforcement timer and whisk the ships to safety before it runs out. Capital ships have somewhat of an advantage here, too, since they can jump out of a completely blockaded solar system and land in a safe spot nearby. The effectiveness of these strategies will depend largely on support from players working together.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nevyn Auscent
Broke Sauce
#292 - 2015-03-29 21:51:44 UTC
Phoenix Jones wrote:

the TLDR version of this., get out of your head that you can dock your super with impunity, its never going to happen.

Actually I'd suggest getting it into your head that it might be possible. Because there are strong arguments why as well linked into the RL demands and gameplay accepting them. I.E. same reason we have timers etc. CCP will have to make a decision one way or the other, but the short version is that if mooring allows your ship to be looted just because you went on holiday for a weekend, no-one will bother using it and they will continue in their current play style of logging off and unsubbing titan alts till they are needed.
Because there already is a playstyle people need to want to change that play style for anything different to happen.
Serendipity Lost
Repo Industries
#293 - 2015-03-30 14:27:29 UTC
Nevyn Auscent wrote:
Phoenix Jones wrote:

the TLDR version of this., get out of your head that you can dock your super with impunity, its never going to happen.

Actually I'd suggest getting it into your head that it might be possible. Because there are strong arguments why as well linked into the RL demands and gameplay accepting them. I.E. same reason we have timers etc. CCP will have to make a decision one way or the other, but the short version is that if mooring allows your ship to be looted just because you went on holiday for a weekend, no-one will bother using it and they will continue in their current play style of logging off and unsubbing titan alts till they are needed.
Because there already is a playstyle people need to want to change that play style for anything different to happen.



Everyone that buys supers knows the deal. I think it's a group case of buyer regret.

You guys thought it would be super cool to fly a super and that being super cool would make the whole "can't dock evah" thing OK. Now you're finding it's not ok.

I won't tell you how many 'super sitters' I've rolled up and sold to chooches that didn't think it through. (thanks for the isk by the way - you keep my HS afk mining acounts free) Giggle
Scuzzy Logic
Space Spuds
#294 - 2015-03-30 14:32:00 UTC
Just wondering, has it been considered that some structures would have different mooring/docking tresholds?

For example, a ''medium'' structure would allow docking of cruiser and below, but mooring of BC and BS ships?

I would love for it to be a ''only build as big as you need it'' mentality, especially if it becomes pssible to settle in frigate-hole shattered systems.
Odin Shadow
ZC Industries
Dark Stripes
#295 - 2015-03-30 15:43:15 UTC
Serendipity Lost wrote:
Nevyn Auscent wrote:
Phoenix Jones wrote:

the TLDR version of this., get out of your head that you can dock your super with impunity, its never going to happen.

Actually I'd suggest getting it into your head that it might be possible. Because there are strong arguments why as well linked into the RL demands and gameplay accepting them. I.E. same reason we have timers etc. CCP will have to make a decision one way or the other, but the short version is that if mooring allows your ship to be looted just because you went on holiday for a weekend, no-one will bother using it and they will continue in their current play style of logging off and unsubbing titan alts till they are needed.
Because there already is a playstyle people need to want to change that play style for anything different to happen.



Everyone that buys supers knows the deal. I think it's a group case of buyer regret.

You guys thought it would be super cool to fly a super and that being super cool would make the whole "can't dock evah" thing OK. Now you're finding it's not ok.

I won't tell you how many 'super sitters' I've rolled up and sold to chooches that didn't think it through. (thanks for the isk by the way - you keep my HS afk mining acounts free) Giggle


the bulk of super owners have characters dedicated for them. and most would be happy to forget about mooring and docking them and keep the same functionality and interaction we have with structures now. that is log in, land in what is effectively super cap docking mode at a large control tower inside a shield, decide what we want to do (add skill, jump out, pew pew, bridge, log off again as no one escalated ) and then do what we want to do.
if we are replacing all structures we have to be looking at how they are used, id bet the bulk of super pilots don't care a rats arse about docking, they just want to interact with the new same as the old.
d0cTeR9
Caldari Provisions
Caldari State
#296 - 2015-03-31 00:48:43 UTC  |  Edited by: d0cTeR9
Serendipity Lost wrote:
Nevyn Auscent wrote:
Phoenix Jones wrote:

the TLDR version of this., get out of your head that you can dock your super with impunity, its never going to happen.

Actually I'd suggest getting it into your head that it might be possible. Because there are strong arguments why as well linked into the RL demands and gameplay accepting them. I.E. same reason we have timers etc. CCP will have to make a decision one way or the other, but the short version is that if mooring allows your ship to be looted just because you went on holiday for a weekend, no-one will bother using it and they will continue in their current play style of logging off and unsubbing titan alts till they are needed.
Because there already is a playstyle people need to want to change that play style for anything different to happen.



Everyone that buys supers knows the deal. I think it's a group case of buyer regret.

You guys thought it would be super cool to fly a super and that being super cool would make the whole "can't dock evah" thing OK. Now you're finding it's not ok.

I won't tell you how many 'super sitters' I've rolled up and sold to chooches that didn't think it through. (thanks for the isk by the way - you keep my HS afk mining acounts free) Giggle


You are completely clueless...

A lot of us dedicate a LOT of time and isk into training for supers, to help our fellow corp/alliance. We also run dedicated alts for them, to further make it easier to use them.

Buyers regret? What are you even talking about??? If anyone has an issue, they can simply sell their supers and alts. We are talking about STILL being able to use them (for the LITTLE amount we use them).

I'm pretty sure anyone that enjoys flying a ship, and is told it's probably getting a complete change of gameplay, would be worried. So far CCP has been bending over backward to accommodate all those noobs that can't deal with carriers, supercarriers and titans, and now we are told the ONLY safe way to 'store' them is being taken away (sit inside POS shield, use safe log off) and our ONLY standby option that is safe (sit in POS shield, wait for orders, bridging people, etc) is ALSO being taken away! Of course we want answers and we want to be sure we can still use our ships, wouldn't you???

Been around since the beginning.

Chribba
Otherworld Enterprises
Otherworld Empire
#297 - 2015-03-31 12:12:29 UTC
If moored/docked/whatever you wish to call it. Will the pilot be able to hand the ship over to another pilot?

Essentially, asking as a thought of my own business if 3rd partying of supercaps is dead then. Also removal of POS shields poses the safety of such a trade to be much less as you'd have to conduct such a trade in plain space to be probed. What about refitting?

Removal of POS'es will kill any smaller groups that wishes to fly supercaps as they may not be able to store them anywhere, but this might be the purpose...

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Kon Kre8r
#298 - 2015-03-31 19:12:57 UTC
Just allow us to do Safe Logoff Faster -- You can your structure for other stuff tho -- I'm sure it will look cool.

Black Ops ships using Covert Jump Portals with Covert Cynos are NOT allowed to use Covert Cloaks. That makes sense.

Gevlin
Pator Tech School
Minmatar Republic
#299 - 2015-04-01 02:38:04 UTC
I would recommend to allow us to install "Decoy" Supers on the moores. Making the station look more popular than it really is and give fake intel.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Reaver Glitterstim
The Scope
Gallente Federation
#300 - 2015-04-01 03:37:24 UTC
Gevlin wrote:
I would recommend to allow us to install "Decoy" Supers on the moores. Making the station look more popular than it really is and give fake intel.

Sure, but naturally they should cost almost as much tritanium as a real super because, well, it's a big hunk of metal that's as big as a super. I don't know if people would bother spending that much tritanium just for a decoy though, when they could just have a real super there.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."