These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Will CCP be hiring Marmites ?

First post
Author
Masao Kurata
Perkone
Caldari State
#61 - 2015-03-24 04:37:41 UTC
Veers Belvar wrote:
The problem with Eve retention is the fact that new players drift into the game without any sense of direction or opportunity. No one leads them to incursions, L4s, manufacturing, etc... Their main experience is trying to make a mining corp, getting curbstomped by marmite, and quitting the game.


Getting curbstomped gives you a sense of direction, either you want to do that too or you want revenge.
Veers Belvar
Swordmasters of New Eden
#62 - 2015-03-24 04:41:21 UTC
Masao Kurata wrote:
Veers Belvar wrote:
The problem with Eve retention is the fact that new players drift into the game without any sense of direction or opportunity. No one leads them to incursions, L4s, manufacturing, etc... Their main experience is trying to make a mining corp, getting curbstomped by marmite, and quitting the game.


Getting curbstomped gives you a sense of direction, either you want to do that too or you want revenge.


Or you say this game is **** where rich and skilled vets get their giggles by blowing up helpless new players in wildly unfair fights, and quit the game.
Kaarous Aldurald
Black Hydra Consortium.
#63 - 2015-03-24 04:42:19 UTC
Veers Belvar wrote:

Or you say this game is **** where rich and skilled vets get their giggles by blowing up helpless new players in wildly unfair fights, and quit the game.


Except for the part where being curbstomped gives people a much higher retention rate.

Clearly, highsec needs to be much, much less safe.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Veers Belvar
Swordmasters of New Eden
#64 - 2015-03-24 04:48:50 UTC
Kaarous Aldurald wrote:
Veers Belvar wrote:

Or you say this game is **** where rich and skilled vets get their giggles by blowing up helpless new players in wildly unfair fights, and quit the game.


Except for the part where being curbstomped gives people a much higher retention rate.

Clearly, highsec needs to be much, much less safe.


No, it's the fact that the people willing to get curbstomped are the only ones willing to stay. The ones who want a collaborative highsec can't get it, because their noob corp gets wardecced by marmite. So they say "game sucks - I quit."
Omar Alharazaad
New Eden Tech Support
#65 - 2015-03-24 05:23:48 UTC
Just sitting here, nomming on my popcorn with this running through my head....
https://www.youtube.com/watch?v=PANVSt8-M2M

I'm gonna assume, based off the repeated usage of the word "collaborative", that Veers believes that high sec pvp is not.
Do go on.

Come hell or high water, this sick world will know I was here.

Danalee
A Blessed Bean
Pandemic Horde
#66 - 2015-03-24 07:12:47 UTC  |  Edited by: Danalee
Veers Belvar wrote:
The problem with Eve retention is the fact that new players drift into the game without any sense of direction or opportunity. No one leads them to incursions, L4s, manufacturing, etc... Their main experience is trying to make a mining corp, getting curbstomped by marmite, and quitting the game.


Your experiences <> NPE nor every other (normal) person's experiences.
I'm sorry I have to point this out, it's when I assume things I make an ass out of U and ME.

Find me a noob corp. Just ONE. wardecced by Marmites resulting in all your assumptions.
Provide some form of proof. If not possible, please stop you whining.
Also: A noob corp = a corp for and run by players younger than... what? A month should do the trick? 3 months? Go wild!

Another edit: with Collaborative hisec, you mean like when a friend of mine gets wardecced and one of his poco's get's reinforced. He asks me what to do, so I go on a diplomatic mission for him. Aggressors(let's call them team B) turn out to be mostly industrial players that had a nice setup somewhere but were in the process of loosing it to yet another (mostly lowsec) group.
Team B is friendly and communicative. We talk for a bit resulting in Team B dropping the war against my friend's corp and we going after the low sec guys and their newly stolen infrastructure. The low sec guys turn out to be also quite friendly, their losses always followed by gf's. Ships are destroyed, friendships are formed, PVE and PVP merged to a beautiful unique cocktail of awesome. It's the end game to end all other games and YOU mister Veers should better stop destroying it.
Griefer.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Noragen Neirfallas
Emotional Net Loss
#67 - 2015-03-24 07:17:19 UTC
Losing a ship kept me in this game. Just saying

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#68 - 2015-03-24 07:29:40 UTC
You know what made me quit eve the first time? Being in a corp that told me I wasn't allowed to lose ships. I had to stay docked and ship spin until other people came on line. I didn't know any better so I did just that. Then I played skill queue online for three months and left.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#69 - 2015-03-24 08:15:23 UTC
Mobadder Thworst wrote:
Most of the guys I've flown with are a little protective of new players. We laugh about popping their ships, but we usually reimburse if they're new enough... or teach them. I know they love it because I made a lot of friends doing it.
Ohhh noo, you broke the 'be very evil looking' code ! Now people will know we are nice guys. There go's our evil griefer image Pirate

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#70 - 2015-03-24 08:24:12 UTC
Masao Kurata wrote:
Getting curbstomped gives you a sense of direction, either you want to do that too or you want revenge.
This was exactly why Marmites was formed. I had some grief issues with Grr....Goons (scams etc) and decided to fight back. One of the reasons I do not hate Goons, but love what they do. Imagine how boring Eve would be without 'evil' players in game. And at Fanfest we all forget the in-game stuff and have a beer together while laughing about ****.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Gimme Sake
State War Academy
Caldari State
#71 - 2015-03-24 08:26:45 UTC
BeBopAReBop RhubarbPie wrote:
You know what made me quit eve the first time? Being in a corp that told me I wasn't allowed to lose ships. I had to stay docked and ship spin until other people came on line. I didn't know any better so I did just that. Then I played skill queue online for three months and left.



Those player imposed restrictions damage the game experience more than anything else.

"Never not blob!" ~ Plato

Omar Alharazaad
New Eden Tech Support
#72 - 2015-03-24 09:01:35 UTC  |  Edited by: Omar Alharazaad
I sometimes feel a bit conflicted about the whole good vs evil thing in games, as I've seen other online games die due to one side getting an upper hand that becomes overwhelming. Hell, I've personally killed at least one MUD by actually playing 'evil'. It happens... With EVE's various regions and types of space it's not a realistic outcome however, as tides will continually shift.

EVE NEEDS villains for the white knights and other do gooders to have some tangible opposition that isn't NPC in nature. Thinking opponents make for meaningful accomplishments when defeated. It's more than 'oh hey guyz, I figured out the strat we need to use on the raid boss!'. Groups on both sides of the law keep things interesting and a little bit dangerous in the game, and I think that's one of the factors that has kept it alive for so long. Likewise, white knights, rebels, cat herders and whatnot are all just as necessary to keep things active.

The funny thing is that I've found that the evil guys tend to be more social, but not always. I ran into some spunky miners the other day when I was dinking around with a venture, when I returned in an Enyo I learned just how much pain a pair of skiffs with t2 drones could bring to the table. After scampering off with my ass on fire we got to chatting, they then sicced me on another batch of miners in a different system, that got me chuckling.

Point being, that some folks just need the bars of their cages rattled now and then to remind them that they aren't alone, and that playing with others isn't a terrible thing.

Come hell or high water, this sick world will know I was here.

Mobadder Thworst
Doomheim
#73 - 2015-03-24 10:50:13 UTC  |  Edited by: Mobadder Thworst
In the question of "how does getting curb stomped affect having fun?", I would like to reference the case study I posted earlier.

I would use exact quotes, but I'm on my phone. So I won't.

The guy who wrote that blog got curb stomped. We obliterated about two waves of everything his corp could muster.

Then they contacted me and got further exploited for isk.

Then they got to curb stomp someone else...they dusted that other fleet without losing a ship.



They had so much fun they didn't know what to do with themselves. I remember how happy they were... Cloud 9. The whole experience was good.


If CCP will put a rep with me in game, I'll buy enough plex to run war decs until he understands what we are talking about. These new rules destroyed the most beautiful thing in eve.

Current day... These guys would never have had this experience... Which affected one player so strongly he wrote about it 3 years after the fact.

High sec PVP is all about interaction. PVE does encourage people to work together, but the outcomes are never surprising or interesting.

Imagine how ultimately boring this game would be if you joined up, set your goals, and then hit them all without a hitch for the next 6 months. For noobs of today, that's very nearly a reality.

People don't blog about a PVE experience 3 years after the fact.
Mike Adoulin
Happys Happy Hamster Hunting Club
#74 - 2015-03-24 12:03:07 UTC
Veers Belvar wrote:
lies and more tears



Still upset that CCP broke your heart?

Awwwwww.



I believe the 'cancel account' button is over yonderArrow

Be sure to biomass your toons on the way out the door.

kthnxcyabye

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Noragen Neirfallas
Emotional Net Loss
#75 - 2015-03-24 12:40:20 UTC  |  Edited by: Noragen Neirfallas
Mike Adoulin wrote:
Veers Belvar wrote:
lies and more tears



Still upset that CCP broke your heart?

Awwwwww.



I believe the 'cancel account' button is over yonderArrow

Be sure to biomass your toons on the way out the door.

kthnxcyabye

Don't be so mean. Without Veers who would we all laugh at?

I mean I don't wanna become the punching bag around here Blink

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Ro Fenrios
Armilies Corporation
Domain Research and Mining Inst.
#76 - 2015-03-24 12:40:31 UTC
Veers Belvar wrote:
The problem with Eve retention is the fact that new players drift into the game without any sense of direction or opportunity. No one leads them to incursions, L4s, manufacturing, etc... Their main experience is trying to make a mining corp, getting curbstomped by marmite, and quitting the game.



When I joined this game, I had no previous experience or knowledge about it at all. I wanted to do things however and one of those things was your very own corporation. Thus Armilies was born. Starting literally from two ventures in high sec belt, me and my new best buddy in game visioned that some day we have mighty industrial corporation in high sec. When we finally got enough isk (via mining) to get our first retriever (and that was like WOW its so huge compared to venture!!) we were really exited. But then came our first wardec. Barely two weeks into game and some random as corporation wardecs us. What is war? Why were we wardecced? Who are these guys?

Our best combat ships were destroyers while enemy had multiple T3s and (GASP) Drake. You can make guess how our first battle went. Now, here is the crucial part. Pay attention, Veers.

-We could have dropped the corp, quit the game, throw our hands up and surrender.

-Or we could find a way to fight this or least survive the wardec.

We chose to survive. Even though it seemed that high sec was now inpossible place for us to live in (Holy ****, we cannot mine!) and somehow our wardeccers always found us where ever we chose to hide in, we vowed one thing; our corp would not disband. We discovered soon that our deccers were avoiding that dark place called low sec. They never followed us there. Now, for two weeks old newb low sec felt intimidating place, judging from the stories that carebears in high used to tell us. If even our impossibly powerful wardeccers avoided that place, what kind of monsters dwelled in low sec then?

I was so scared. I kept warping around the system cause in low anyone could shoot you. What do people do in low sec? Do they just shoot each other? While I was scared to death any ship I saw on grid, I also felt proud for flying in low. I told my care bear friends what I am doing. (I find this truly amusing now)


And then! PIRATE shows up. I'm destroyed. In panic I warp to station in pod and dock up. What I'm going to do now? He is outside the station. I'm gaged in! This was probably scariest moment of my eve life although now looking back all I can do is laugh. The pirate dude convoes me and asks if I am new. He explains to me what happened and even returns me the stuff that dropped from my ship! I find it so bizarre that he can be so kind even when he just blew up my ship.

We become friends, he starts to teach me, he drives away our wardeccers and offers us protection. Suddenly eve becomes more exiting. I realize that there is so much more to do than just mining and mission running. At this point I start to see what eve as a sandbox means.

Had I never went into low sec. Had I never lost the ships I did, met people through that way. Had I just stayed in high and done mission running and mining - I would not be playing anymore. Mining and ratting is boring, even our industrial guys in corp say that.

These days Armil has grown into active small corporation, with good number of dedicated players. We do things together, succeed together or share our losses in bad days, but most of all appreciate the the support we give to one another and the fun and laughter we have when flying together.

And that industrial corp dream? We can build capitals these days or pretty much anything below supers, so that goal has been met. But since then we have reached so much further, beyond our original dreams and visions. Not alone, but together.

But difference is Veers, we chose to survive, to hold onto what little we had. I wont go as far as to say that I would thank our wardeccers, but I recognize that had we never been wardecced and thus forced to adapt, we would have never progressed to where we are now. I personally would not be playing anymore.

Now, tell me how wardecs are not a good thing? How shooting red crosses and fattening wallet only to fly more blingy ship to shoot red crosses will keep players interested in eve? Are you going to do that next 5 years?
Omar Alharazaad
New Eden Tech Support
#77 - 2015-03-24 12:43:13 UTC  |  Edited by: Omar Alharazaad
I regret that I have only one like to give.
Faxing bacon now.

Edit: Stupid fax machine at work not functioning. I will neither confirm nor deny as to whether or not attempting to fax bacon has had any impact on this sad state of affairs.

Also, stuck here for 12 hours instead of the usual eight. Coherency degrading.

Come hell or high water, this sick world will know I was here.

Noragen Neirfallas
Emotional Net Loss
#78 - 2015-03-24 12:49:34 UTC
Omar Alharazaad wrote:
I regret that I have only one like to give.
Faxing bacon now.

Edit: Stupid fax machine at work not functioning. I will neither confirm nor deny as to whether or not attempting to fax bacon has had any impact on this sad state of affairs.

Also, stuck here for 12 hours instead of the usual eight. Coherency degrading.

Wait what... you can FAX BACON???
mind blownShockedShockedShocked

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Ming Tso
Perkone
Caldari State
#79 - 2015-03-24 12:57:33 UTC
Ro Fenrios wrote:


But difference is Veers, we chose to survive, to hold onto what little we had. I wont go as far as to say that I would thank our wardeccers, but I recognize that had we never been wardecced and thus forced to adapt, we would have never progressed to where we are now. I personally would not be playing anymore.


This man understands what the Code is all about.

Some people get it early on. Some people are resistant to it and it takes them years to finally embrace the Code.

All will eventually.
Mortlake
Republic Military School
#80 - 2015-03-24 13:06:40 UTC
Veers Belvar wrote:


No, it's the fact that the people willing to get curbstomped are the only ones willing to stay. The ones who want a collaborative highsec can't get it, because their noob corp gets wardecced by marmite. So they say "game sucks - I quit."



Apparently this has been available from all good Concord LP stores for some time. Why did nobody tell me?

Sometimes you hit the bar and sometimes the bar hits you...