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Removal of Local Chat

Author
Yarda Black
The Black Redemption
#21 - 2015-03-22 10:06:24 UTC
oh. look at this super original thread!

I would love to make an in-depth response, but I'm not sure it would have the same level of originality....

If you can be bothered, you can search the forum for one of my replies tho. oh wait...
Tipa Riot
Federal Navy Academy
Gallente Federation
#22 - 2015-03-22 10:11:31 UTC  |  Edited by: Tipa Riot
Infinity Ziona wrote:
Tipa Riot wrote:
Sean Parisi wrote:
I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE.

This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point?

If you lack fights because of no local, talk, tell them where you are and stuff. They'll come.

Sure, but then the fights are on their terms only, I reveal myself and the opponents can decide to engage or not. Nobody would ever again talk in local, unless it's a well prepared trap. Like in wormholes today.

I'm my own NPC alt.

Gimme Sake
State War Academy
Caldari State
#23 - 2015-03-22 10:11:54 UTC
Yarda Black wrote:
oh. look at this super original thread!

I would love to make an in-depth response, but I'm not sure it would have the same level of originality....

If you can be bothered, you can search the forum for one of my replies tho. oh wait...



Well, in the light of the new uncloaking device presented at the fan-fest I thought it is appropriate to open an old, crusty wound.

"Never not blob!" ~ Plato

Chopper Rollins
Brave Newbies Inc.
Brave Collective
#24 - 2015-03-22 10:18:48 UTC
HAY OP YOU CAN MINIMISE LOCAL
THANK ME LATER


Goggles. Making me look good. Making you look good.

Yarda Black
The Black Redemption
#25 - 2015-03-22 10:21:43 UTC
Gimme Sake wrote:
Yarda Black wrote:
oh. look at this super original thread!

I would love to make an in-depth response, but I'm not sure it would have the same level of originality....

If you can be bothered, you can search the forum for one of my replies tho. oh wait...



Well, in the light of the new uncloaking device presented at the fan-fest I thought it is appropriate to open an old, crusty wound.


Fine. I don't think this will lead to anything not said already, but its your thread, not mine. Here's my opinion:

https://forums.eveonline.com/default.aspx?g=posts&m=5559482#post5559482



Lucretia DeWinter
Sebiestor Tribe
Minmatar Republic
#26 - 2015-03-22 10:24:20 UTC
Removal of local won't make anything more stealthy. You'll still be spotted and flagged in intel channels way before you can gank something.

All you will do is mandate that poor newbros will be tasked to sit in cloaky ships watching stargates. Thanks for ruining their gaming time. And all the soft targets will be stabbed up, so you still won't catch them.

Local is fine, somehow people still manage to sneak blobs up on folks and kick their face in.


Blaming local is easy. You need to explain what the problem you have with local is rather than just reopening a generic whine that local is bad.
Gimme Sake
State War Academy
Caldari State
#27 - 2015-03-22 10:25:58 UTC
Yarda Black wrote:
Gimme Sake wrote:
Yarda Black wrote:
oh. look at this super original thread!

I would love to make an in-depth response, but I'm not sure it would have the same level of originality....

If you can be bothered, you can search the forum for one of my replies tho. oh wait...



Well, in the light of the new uncloaking device presented at the fan-fest I thought it is appropriate to open an old, crusty wound.


Fine. I don't think this will lead to anything not said already, but its your thread, not mine. Here's my opinion:

https://forums.eveonline.com/default.aspx?g=posts&m=5559482#post5559482






Thanks for posting the link.

You do, however, have corp chat and any other chat channel.

"Never not blob!" ~ Plato

Gimme Sake
State War Academy
Caldari State
#28 - 2015-03-22 10:28:50 UTC  |  Edited by: Gimme Sake
Lucretia DeWinter wrote:
Removal of local won't make anything more stealthy. You'll still be spotted and flagged in intel channels way before you can gank something.

All you will do is mandate that poor newbros will be tasked to sit in cloaky ships watching stargates. Thanks for ruining their gaming time. And all the soft targets will be stabbed up, so you still won't catch them.

Local is fine, somehow people still manage to sneak blobs up on folks and kick their face in.


Blaming local is easy. You need to explain what the problem you have with local is rather than just reopening a generic whine that local is bad.



I haven't said it is bad I, said it is instant information about the whole system.

P.S.
I sure don't want to ruin anybody's game and yours a very succinct answer of why local removal would be bad for gameplay.

"Never not blob!" ~ Plato

S'Way
State War Academy
Caldari State
#29 - 2015-03-22 10:43:52 UTC
If they add a module to find afk cloakers then local should be removed (at least outside empire space).
Would prefer a system where local is delayed the lower the sec status goes from instant in 1.0 systems to removed in 0.0.

Can't see local ever being removed though sadly (even if wormholes are proof people can get by fine without it), so maybe using this new anti-cloaking module could have a drawback of jamming system signals so local doesn't update while it's active.
Garnoo
Eternity INC.
Goonswarm Federation
#30 - 2015-03-22 10:54:20 UTC
a single wardec will completly paralyze a hisec corp :D
i would love that idea only if it comes with enabling covert cyno in hisec too

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

bonkerss
The Scope
Gallente Federation
#31 - 2015-03-22 11:05:13 UTC
the problem im seeing with removing local is that we regulary form fleets based on intel we are getting. if we dont get intel we dont know what out there then we won't form up and have a fight.

on the other hand it will probably be very nice for hunting ratters:)
Dani Maulerant
The Scope
Gallente Federation
#32 - 2015-03-22 11:09:29 UTC
Only portion i could see anything like this extended to is Sov Null with particular new structures. But Empire Space (which included lowsec obviously) nope. Wouldn't even make sense since Empire stargates handle the traffic and info.
Flamespar
WarRavens
#33 - 2015-03-22 11:11:25 UTC
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?


As long as they create other ways for new players to meet established ones, I'm all for it.

Removal of local might not work that well from a new player point of view.
Gimme Sake
State War Academy
Caldari State
#34 - 2015-03-22 11:28:37 UTC
Garnoo wrote:
a single wardec will completly paralyze a hisec corp :D
i would love that idea only if it comes with enabling covert cyno in hisec too



I wonder if the device used for pin pointing cloakies also reveals covert cynos.

"Never not blob!" ~ Plato

Vixel
Deep Core Mining Inc.
Caldari State
#35 - 2015-03-22 11:39:44 UTC  |  Edited by: Vixel
whole post dedicated to the topic of sector scanning can be found here: https://forums.eveonline.com/default.aspx?g=posts&t=413956&find=unread

WARNING: WALL OF TEXT BELOW

Local cannot and will not be removed from EVE-Online, ever. It has shaped the way this game has been played to its core since the game was created.

Now should CCP change the mechanics to better balance the meta? In most people's opinion, and mine as well, YES they should.

The most effective way to change local mechanics, not **** people off too much and still make things fair? That one is a doozy.

This idea may have been suggested before, but I haven't seen it around recently. Local should lose it's member list settings and just be a chat window with TOTAL PLAYER COUNT displayed and no member list (immediate updating, read below to see why)

The real fix: CHANGE DSCAN...


Firstly, the directional scanner and scanning menus all need a serious art/graphics/UI overhaul... If you change DSCAN to show 1) name of each player in the current system (could be in a completely separate dscan tab) and BOOM, you have just solved the first issue of local, free intel. Now players have to ACTUALLY press a button to receive information about their surroundings. Just one button press and essentially the same information is available to you.

2) Change from DSCAN to SECTOR SCAN. Some of the current limitations of the current scan system are a) its directional, meaning if you're trying to pinpoint a target, if you're off by a slight bit you'll lose him. This adds in more meta, as you have to familiarize yourself with the system layout and then focus on angles between celestial to pinpoint targets. B) Distance: DSCAN's current distance limit keeps it from being the powerful info tool it should be. This also adds more meta. C) Current UI for the scanner is GOD AWFUL. It needs serious work...

3) Change local chat window to simply reflect TOTAL PLAYER COUNT (immediate), and leave it at that.

In walks DSCANs new replacement, SECTOR SCAN...


SECTOR SCAN:

1: GRID: Map solar systems into a 16 sector grid. Break down each individual grid square into 4 sub-squares (for accuracy and precision) for a total of 64 sectors in each solarsystem (Sector 1A-D, 2A-D, etc..). Overlay onto Solar system map.

2: ICON Filtering: Icons for ships, structures, probes, drones, etc to differentiate them. (SECTOR SCAN FILTER instead of using active Overview Settings)

3: Display: Icon, Ship/Structure Make (harbinger/medium caldari tower, etc...), SECTOR Location


WORKFLOW

Hunter:
- Pilot X enters system and presses SCAN. Up comes a nicely filtered list result of everything he wants to have displayed to him.
First tab shows the SYSTEM SCAN result. (Total Player Count, Total Players Docked, Player Name, and Picture). Second tab shows SECTOR SCAN results (Icon, Ship/Structure Make, Sector). Third tab becomes DSCAN, as to not completely remove its functionality for locational pinging.

- Pilot X spots a hulk in sector 4. He then uses his solarsystem map to pinpoint what exactly is in that sector. He notices a planet y, multiple moons, asteroid belts, and a ore field. From here, Pilot X decides to take a closer look. He selects Sector 4 as his area of interest, and performs a SUBSCAN, this time giving him sub-sector results. Pilot X observes the Hulk is in Sector 4B, and there just so happens to be two belts surrounding planet y in Sector 4B. Pilot warps into DSCAN range of Sector 4 to further pinpoint his target between belt 1 and 2.

Prey:
- Pilot Y notices a fluctuation in the total player count from his local chat window. Since the system is usually pretty quiet and this value doesn't change very often, he decides to perform a SCAN to make sure no one is sneaking up on him.

- He notices a new face among the typical crowd of people in his system (Pilot X). He has neutral standing. Pilot Y decides that since this new character doesn't seem like an immediate threat, to simply start pre-aligning out from the asteroid field just in case.

- Pilot Y then checks the sector scan results and looks for unidentified Pilot X by filtering just to ships, and notices a new ship that has just appeared in sector 13. Stargate Z to the adjacent system in located in sector 13, so Pilot Y can immediately identify where Pilot X came from.

etc...

TL;DR

As I hope you can see, fixing local chat or removing it really isn't the problem here. CCP has interesting choice on there hands. They can fix simple gameplay mechanics and meta with a change to the DSCAN system without really needing to touch local. This would solve LOCAL's free intel problem, but would still keep the scouting meta fair for both sides of any engagement. Lastly, CCP could finally update and fix a very broken system and UI screen and update it with something fresh, new and much more user friendly. Along with the upcoming changes to sov and structures, I believe this could be something CCP could look at as a step in the right direction

LVXE

Gimme Sake
State War Academy
Caldari State
#36 - 2015-03-22 11:41:48 UTC
Flamespar wrote:
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?


As long as they create other ways for new players to meet established ones, I'm all for it.

Removal of local might not work that well from a new player point of view.



Yes, the new players would be at a great disadvantage, especially miners. That's why it will probably never be removed from high sec. In low sec however there aren't new players, or at least not for long.

"Never not blob!" ~ Plato

Gimme Sake
State War Academy
Caldari State
#37 - 2015-03-22 11:47:09 UTC
Vixel wrote:


It has shaped the way this game has been played to its core since the game was created.



That's exactly the point of this thread. A huge part of gameplay mechanics revolves around the local chat.

"Never not blob!" ~ Plato

Vixel
Deep Core Mining Inc.
Caldari State
#38 - 2015-03-22 11:50:01 UTC
They shouldn't remove it, but as I mentioned in my above post, change some of the other mechanics.

LVXE

Gimme Sake
State War Academy
Caldari State
#39 - 2015-03-22 11:58:40 UTC
Vixel wrote:
They shouldn't remove it, but as I mentioned in my above post, change some of the other mechanics.



I think d-scan is fine as it is. I'm pretty sure there can be found a less cumbersome solution for the already rather lengthy learning curve.

Like the scanning array device presented in the fan fest.

"Never not blob!" ~ Plato

Vixel
Deep Core Mining Inc.
Caldari State
#40 - 2015-03-22 12:10:13 UTC
Gimme Sake wrote:
Vixel wrote:
They shouldn't remove it, but as I mentioned in my above post, change some of the other mechanics.



I think d-scan is fine as it is. I'm pretty sure there can be found a less cumbersome solution for the already rather lengthy learning curve.

Like the scanning array device presented in the fan fest.



I've been playing this game a long time. I've lived in WH's, 0.0, hi sec, etc. My current gameplay revolves on scanning day to day, hours upon hours, and dscan is one of the tools I use the most for hunting down prey. The user interface for the DSCAN mechanic is awful. If you think it's fine, you must not use it much. I checked my DSCAN stats for this past year, I scanned like on average over 92 times per hour (multiply that over a typical 4 hour time session, 5 days a week, for 3 months = I dscanned around 60,000 times.)

For something as useful as dscan, it needs a facelift, and expanded functionality. You could allow for better accuracy and precision for using scan probes by simply dividing the space up and giving a visual representation of that division.

LVXE