These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Removal of Local Chat

Author
Gimme Sake
State War Academy
Caldari State
#1 - 2015-03-22 09:03:19 UTC

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?

"Never not blob!" ~ Plato

Dr Prometheus
Gears of Construction
Gears Confederation
#2 - 2015-03-22 09:06:15 UTC
Go to a WH.

Dude, where is my Quafe Megathron?

Sean Parisi
Blackrise Vanguard
#3 - 2015-03-22 09:10:18 UTC
I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#4 - 2015-03-22 09:10:54 UTC
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?

Absolutely Not even a removal. Something as simple as a delayed update. Like scanner but with refresh of a minute or two. Or at least require a module. Way too powerful in its current form for an accidental feature they put in in 2003.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Vicky Somers
Rusty Anchor
#5 - 2015-03-22 09:15:36 UTC
It's rude to enter a system and not greet the locals in chat.
Harrison Tato
Yamato Holdings
#6 - 2015-03-22 09:18:25 UTC
Vicky Somers wrote:
It's rude to enter a system and not greet the locals in chat.



I be a rude boy mon.
Tipa Riot
Federal Navy Academy
Gallente Federation
#7 - 2015-03-22 09:31:23 UTC
Sean Parisi wrote:
I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE.

This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point?

I'm my own NPC alt.

Xayder
The Green Machine
Shadow Cartel
#8 - 2015-03-22 09:34:24 UTC
I like Jita local

I don't always post, But when i post I do it with my main

Gimme Sake
State War Academy
Caldari State
#9 - 2015-03-22 09:37:33 UTC
Tipa Riot wrote:
Sean Parisi wrote:
I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE.

This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point?


Well, there is D-scan, there is stealth, there are scouts, there recons. I feel recons are played at half their value because of the reasons you listed above.

Also the whole local chat system makes space feel extremely small. You enter a system and instantly you know 95% about what's going on over there.

"Never not blob!" ~ Plato

Aivo Dresden
Caldari Provisions
Caldari State
#10 - 2015-03-22 09:38:01 UTC
Local I can somehow understand. What needs to go is that abomination of a watch list though. That has no place in game and can't be justified.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#11 - 2015-03-22 09:39:01 UTC
Seriously the only place a lack of local should be allowed is Wormholes, and even Sov Null once a module exsists for controlling communications.

In Empire space (ie highsec) the empires and Concord control communitcations and there fore as public entitiies Local should remain the same, and that goes as well for losec.
Gimme Sake
State War Academy
Caldari State
#12 - 2015-03-22 09:39:08 UTC
Xayder wrote:
I like Jita local



Then you can dock in the station and have a chat. I see no reason why station chat should be removed.

"Never not blob!" ~ Plato

Gimme Sake
State War Academy
Caldari State
#13 - 2015-03-22 09:45:18 UTC
Max Deveron wrote:
Seriously the only place a lack of local should be allowed is Wormholes, and even Sov Null once a module exsists for controlling communications.

In Empire space (ie highsec) the empires and Concord control communitcations and there fore as public entitiies Local should remain the same, and that goes as well for losec.



If you have a device allowing to pin point a cloaked ship shouldn't the logical extent be another device jamming outsiders/ not sov owners from using local comm channels? I feel information is too easily if not effortlessly obtained simply because of "the local".

"Never not blob!" ~ Plato

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#14 - 2015-03-22 09:47:25 UTC
Tipa Riot wrote:
Sean Parisi wrote:
I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE.

This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point?

If you lack fights because of no local, talk, tell them where you are and stuff. They'll come.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sean Parisi
Blackrise Vanguard
#15 - 2015-03-22 09:49:37 UTC
Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.
Vyl Vit
#16 - 2015-03-22 09:56:14 UTC
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.)

I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships.

"Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair.

Paradise is like where you are right now, only much, much better.

Gimme Sake
State War Academy
Caldari State
#17 - 2015-03-22 09:56:36 UTC
Sean Parisi wrote:
Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.


FW plexes already allow for quick combat. Besides it's enough to have a few people scouting the gates to figure out a fleet is comming.

Null is not empire space but sov so I don't see why Concord would share any capsuleer info.

"Never not blob!" ~ Plato

Serene Repose
#18 - 2015-03-22 09:58:16 UTC
Vyl Vit wrote:
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.)

I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships.

"Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair.
Ever notice how dodgy these people are?

We must accommodate the idiocracy.

Gimme Sake
State War Academy
Caldari State
#19 - 2015-03-22 10:00:15 UTC  |  Edited by: Gimme Sake
Vyl Vit wrote:
Gimme Sake wrote:

How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.

Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.)

I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships.

"Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair.



And how much of effective game-play is nothing else than check local chat?

"Never not blob!" ~ Plato

Madd Adda
#20 - 2015-03-22 10:05:50 UTC
face it, you want local gone because you can then war dec and sneak up on the afk miners without them knowing.

Carebear extraordinaire

123Next pageLast page