These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Bye Bye AFK Cloaking

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#161 - 2015-03-26 04:11:09 UTC
Jenshae Chiroptera wrote:
kitsune Sabre wrote:
somebody using cloaking device no big deal if I get attacked by that person then one of my friends could come over and help me deal with them I'm not going to be a coward over one person
How about this scenario that I have seen:

- The covert hot dropper has alts in every system.
- Knows how many you have and how many can respond.
- Drops a force that wipes out you and any of your friends that can respond in time.

Sits there for weeks.

Slow strangling death for an alliance. While him?
He gets to pick exactly when he plays those alts while all the others have play denial.
"Fun" game. Roll



That's pretty much what is meant when referring to game mechanics that favor the playstyle of denying the game of being played.
It's one of the causes of the great Malaise of 2014.

The end of AFK cloaking is a fix for this problem. If a highsec miner or hauler can't be AFK, then the nullsec hot dropper can't be AFK either. It's time for the griefing community to stop trying to gaslight the rest of us on this. Everybody who plays across the spectrum knows exactly what the arguments against a nerf to AFK cloaking really say.

Bring back DEEEEP Space!

Kaarous Aldurald
Black Hydra Consortium.
#162 - 2015-03-26 04:52:43 UTC
Herzog Wolfhammer wrote:
If a highsec miner or hauler can't be AFK, then the nullsec hot dropper can't be AFK either.


The "AFK" cloaker is not earning personal income via that mechanic.

They're two totally different things. But hey, if you want to start that ball rolling, I'll go ahead.

Mining lasers should not auto cycle.


Quote:

It's time for the griefing community to stop trying to gaslight the rest of us on this. Everybody who plays across the spectrum knows exactly what the arguments against a nerf to AFK cloaking really say.


That comparing apples and oranges isn't appropriate, no matter how times people like you try?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#163 - 2015-03-26 08:23:36 UTC
Kaarous Aldurald wrote:
Herzog Wolfhammer wrote:
If a highsec miner or hauler can't be AFK, then the nullsec hot dropper can't be AFK either.
The "AFK" cloaker is not earning personal income via that mechanic.

They're two totally different things. But hey, if you want to start that ball rolling, I'll go ahead.

Mining lasers should not auto cycle.
A hauler doesn't earn personal income by doing that. A miner makes as most ~8 million isk if they manage to live. A cloaker has the same effect indefinitely and without risk, and while they don't make isk from it, they obviously benefit or they wouldn't do it. You know this, nobody can be as oblivious to the facts as you claim to be.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Baneken
Arctic Light Inc.
Arctic Light
#164 - 2015-03-26 08:24:01 UTC
Best solution would be a POS module that simply allows probing cloaked targets while you sit uncloaked on grid with it
and with the purposed removal of POS shields from future structures this solution would put equal risk to both sides especially if the device would actually work without it's probes being seen from a d-scan so that the purposed cloaker has to actually work for his meal.
Obviously this device would otherwise work identical to current probing mechanics so you would still need to warp to 0 to actually de-cloak after 100% ping and yes you could still afk-cloak as usual but now with some actual risks from the defenders factored in.
Lucas Kell
Solitude Trading
S.N.O.T.
#165 - 2015-03-26 08:49:53 UTC
Baneken wrote:
Best solution would be a POS module that simply allows probing cloaked targets while you sit uncloaked on grid with it
and with the purposed removal of POS shields from future structures this solution would put equal risk to both sides especially if the device would actually work without it's probes being seen from a d-scan so that the purposed cloaker has to actually work for his meal.
Obviously this device would otherwise work identical to current probing mechanics so you would still need to warp to 0 to actually de-cloak after 100% ping and yes you could still afk-cloak as usual but now with some actual risks from the defenders factored in.
The problem with that is that you'd never decloak a cloaker who is in motion, which and AFKer can do too. You'd not know whether someone is actively avoiding you or just in motion, so you're back to the same issue.

Ideally it would just be a module that you can trigger once in a while which decloaks the entire system. You can then cloak them as normal. If they aren't AFK, they'll be back cloaked and warped away by the time you get to them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#166 - 2015-03-26 09:17:27 UTC  |  Edited by: Lan Wang
something similar to core/combat scanner probes might work well but instead of scanning they emit a pulse which will decloak anything within the range of the probes (10km range?), instead of hitting scan the function will be activate a pulse once you have placed the probes, an afker would be found eventually and if your at your keyboard, much harder as you can be moving to pings when the probes get close. decloaking someone who is legitimately at the keyboard via a pos mod isnt really very well thought out and doesnt add any effort to gameplay (kinda ruins cloaking as a feature), would this cloak friendly cloakies too?, requiring someone to scan out a cloaked ship i feel would be more suitable.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#167 - 2015-03-26 09:30:05 UTC
Kaarous Aldurald wrote:
Herzog Wolfhammer wrote:
If a highsec miner or hauler can't be AFK, then the nullsec hot dropper can't be AFK either.


The "AFK" cloaker is not earning personal income via that mechanic.

They're two totally different things. But hey, if you want to start that ball rolling, I'll go ahead.

Mining lasers should not auto cycle.


Quote:

It's time for the griefing community to stop trying to gaslight the rest of us on this. Everybody who plays across the spectrum knows exactly what the arguments against a nerf to AFK cloaking really say.


That comparing apples and oranges isn't appropriate, no matter how times people like you try?


is an afk hauler making income being afk? no he doesnt make income till he gets to his destination just like and afk cloaker is not making any income till he decides to hotdrop something, it comes down to risk, haulers (afk or not) have more risk than an afk cloaker does

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Baneken
Arctic Light Inc.
Arctic Light
#168 - 2015-03-26 09:33:34 UTC
Or just simply "a cloak scanner probe" that only finds ships that are cloaked, might be used with PvE as well now that we know that there are cloaked structures around.

if the cloaker is not afk he immediately sees the probes on d-scan and drops cloak / runs if not, well ...

Might be even better then a new structure.
Kagura Nikon
Native Freshfood
Minmatar Republic
#169 - 2015-03-26 10:04:57 UTC
Adriana Nolen wrote:
Quote:
E. Observatory arrays

Dedicated to intelligence gathering.
...... be able to affect or pinpoint cloak users. ....



Speechless



You need to remember probably this will require a certain level of development onthe system. So only some of the systems will have that protection.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#170 - 2015-03-26 10:10:44 UTC
Lucas Kell wrote:
Josef Djugashvilis wrote:
Sorry, but your response is your, well, Iogic, not mine.

If a miner is afk and gets ganked it is his fault for being afk, if the same player is afk in a cloaked ship he is now a threat?

Weird.
Dude, it's real simple. A cloaked pilot who is not AFK is definitely a threat, as he can come and kill you. There is no way to tell whether a pilot is AFK or not, thus an AFK pilot cloaked shhould be considered as much of a potential threat as a non-AFK one.

And for what you said, why doesn't that work both ways?
A miner is AFK - he gets ganked. Why then if a cloaker is AFK should he not get the exact same treatment? Why can a cloaker go AFK indefinitely and retain 100% safety?



People are still too scared like little childreen.

Just rat in pairs.. or BE ON COMMS LIKE YOU ALL SHOULD, and the chance of dieing to a single cloak ship is small. The only real risk is that cloak ships opening a cyno/covert cyno. If the AFK ship is not from a large corp, just put that corp into your watch list and you will know when there is a chance of something like that happening. But if your group is not organized enough and on comms enough to listen to a call and arrive with 2-3 ships on the belt before anyone died, then the problem is on your group. The only ones that might die fast enough are miners, but just change to the tanky version of your mining ship and you will take a while to die as well to a single ship.

Still some risk? YES, but not enourmous risk. When I lived in 0.0 I never stopped my activities because of an AFK cloaky ship, jsut made small adjustments, and NEVER EVER lost a ship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jenshae Chiroptera
#171 - 2015-03-26 10:21:31 UTC  |  Edited by: Jenshae Chiroptera
Kagura Nikon wrote:
Just rat in pairs.. or be on comms like you should and the chance of dieing to a single cloak ship is small.
The only real risk is that cloak ships opening a cyno/covert cyno. .
That needs the emphasis.
They also work as effective warp to points and can pin a target while the others are in warp (for other types of space)



Recons with:
- ineffectual probes that give a general location
- D-scan that works if others are cloaked or not
- slow activating "sonar" module that allows them to see through a cloak that is on grid.
(Slow because it allows others like industrials to get away before it activates)

They can target but only ways for them to de-cloak them is 2km proximity or neut the cloak off them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Janeway84
Insane's Asylum
#172 - 2015-03-26 10:40:19 UTC
We could all make alts and go out to nullsec and afk cloak even more then yes? Pirate
baltec1
Bat Country
Pandemic Horde
#173 - 2015-03-26 10:47:05 UTC
Cant wait to hear the screams out outrage when CCP changes local chat in null to the same as WH space.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#174 - 2015-03-26 10:56:55 UTC
baltec1 wrote:
Cant wait to hear the screams out outrage when CCP changes local chat in null to the same as WH space.


people will just leave nullsec, rather go to a wormhole if they ever done that, more money and safer

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#175 - 2015-03-26 14:38:50 UTC
Kagura Nikon wrote:
People are still too scared like little childreen.

Just rat in pairs.. or BE ON COMMS LIKE YOU ALL SHOULD, and the chance of dieing to a single cloak ship is small. The only real risk is that cloak ships opening a cyno/covert cyno. If the AFK ship is not from a large corp, just put that corp into your watch list and you will know when there is a chance of something like that happening. But if your group is not organized enough and on comms enough to listen to a call and arrive with 2-3 ships on the belt before anyone died, then the problem is on your group. The only ones that might die fast enough are miners, but just change to the tanky version of your mining ship and you will take a while to die as well to a single ship.

Still some risk? YES, but not enourmous risk. When I lived in 0.0 I never stopped my activities because of an AFK cloaky ship, jsut made small adjustments, and NEVER EVER lost a ship.
Dude, you are still missing the point entirely. Even if you are mitigating the risk, the fact that you have to take specific action due to the presence of another player is an effect they are having. IF they are to have that effect, they should not be able to be impervious to being attacked, and if they are AFK, they should find themselves rapidly getting dunked. How someone reacts to their presence, whether or not activities stop, and whether or not you want to insult them because you think you're somehow superior is irrelevant.

At the end of the day, it's simple. If you are in space and you **** off to bed you should expect to wake up podded, no matter what activity you are taking part in.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#176 - 2015-03-26 14:42:18 UTC
Lucas Kell wrote:
Even if you are mitigating the risk, the fact that you have to take specific action due to the presence of another player is an effect they are having.


The fact that you admit the behavior would be totally different if they didn't know the other guy was there thanks to local is really pretty damning.

You know, unlike wormholers, who have to act like that all the time.

That alone just goes to show what the true motivation behind all this is, and it's about as selfish as it could be. I can't wait until CCP disappoints you again.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#177 - 2015-03-26 14:43:55 UTC
Lan Wang wrote:
baltec1 wrote:
Cant wait to hear the screams out outrage when CCP changes local chat in null to the same as WH space.
people will just leave nullsec, rather go to a wormhole if they ever done that, more money and safer
This. The majority of screams would be from the PvP players who would suddenly find there's no ratters to kill, since wormholes would be both safer and more lucrative, and anyone who wasn't interested in that would move to highsec.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#178 - 2015-03-26 14:43:57 UTC
Here, I'll go ahead and counter your emphatic statement with one of my own.

If you are out in space generating income, you should HAVE to act like there is always another player out to get you. There should not be any other option, no matter what part of space you live in.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#179 - 2015-03-26 14:49:29 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
Even if you are mitigating the risk, the fact that you have to take specific action due to the presence of another player is an effect they are having.
The fact that you admit the behavior would be totally different if they didn't know the other guy was there thanks to local is really pretty damning.

You know, unlike wormholers, who have to act like that all the time.
I've never said that removing local wouldn't resolve this issue too, it would simply add other, more serious issues. Wormholes have mass limits, are difficult to locate specifically and have no force projection. Nullsec doesn't. The removal of local would fix afk cloaking but kill off null PvE and in turn null PvP. It's like suggesting a server wipe as a fix for RMT. Sure, it works as it removes the masses of gathered isk, but it causes other problems.

Kaarous Aldurald wrote:
That alone just goes to show what the true motivation behind all this is, and it's about as selfish as it could be. I can't wait until CCP disappoints you again.
And what exactly is this selfish motivation? I selfishly want other players to have to interact with the game in order to play it? Such selfish.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#180 - 2015-03-26 14:51:56 UTC
Kaarous Aldurald wrote:
Here, I'll go ahead and counter your emphatic statement with one of my own.

If you are out in space generating income, you should HAVE to act like there is always another player out to get you. There should not be any other option, no matter what part of space you live in.
I don't disagree, and currently there is no other option. The only players that can be undocked and mechanically safe are cloakers. Every other player has to act like there could be an incoming tackler at any minute and take precautions against that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.