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Bye Bye AFK Cloaking

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#221 - 2015-03-29 20:14:05 UTC
Lucas Kell wrote:
baltec1 wrote:
You people pushed and this is the end result, local intel tool is getting nerfed so you can hunt down something that wasn't an issue to start with. Just like with the freighter nerf people are going to get what they asked for along with everything else required to balance out the change.I feel another round of I told you so coming soon.
I'd be very surprised if they did push forward the local change. Null sec would empty out. The bulk of the people crying about it will be the ones flying system to system for hours on end and finding no PvE players to kill. To be honest I don't really care if they kill null with a change like that, since it will prove a point to all of the idiots that think PvE players would just hand themselves over to be farmed if the mechanics changed.

Why will null sec empty out? If anything the change will encourage PvE. Problem with PvE in null is players can instantly see you in local. A quick d-scan and they know exactly what you're flying. With nerf to local, as long as you shoot your wrecks regularly you'll blend in with the ships floating in POS so only the real hunter rather than the person travelling from a to b and seeing a non-blue in local and calling some friends, will be hunting you.

Even if they see your ship on scan and realise its not in a pos (local knowledge), they're not instantly going to know you're neut or red and the majority of null sec players are lazy or in a rush to get somewhere so most won't bother.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Lucas Kell
Solitude Trading
S.N.O.T.
#222 - 2015-03-29 20:33:45 UTC  |  Edited by: Lucas Kell
baltec1 wrote:
CCP hinted at it as much as they hinted at a nerf to AFK cloaking. They also gave me what I have been asking for for years, sov null mission agents.
Yeah, and in both cases it's "take with a grain of salt", but realistically which is more likely to be something CCP pushes. I honestly can't see them nuking null even more my removing local. Forcing players to actually have to be active though, that's something I can see them doing.

Infinity Ziona wrote:
Why will null sec empty out? If anything the change will encourage PvE. Problem with PvE in null is players can instantly see you in local. A quick d-scan and they know exactly what you're flying. With nerf to local, as long as you shoot your wrecks regularly you'll blend in with the ships floating in POS so only the real hunter rather than the person travelling from a to b and seeing a non-blue in local and calling some friends, will be hunting you.

Even if they see your ship on scan and realise its not in a pos (local knowledge), they're not instantly going to know you're neut or red and the majority of null sec players are lazy or in a rush to get somewhere so most won't bother.
Without local people still know where you are. Spies aside, it's not a difficult task to figure out where in k space activity is occuring, especially when there is sov. If null didn't have local, it would effectively be wormhole space that's easy to navigate, with worse income, chance of escalation, no ability to be sealed and no ship class restrictions. Anyone that chose to PvE in null instead of just moving to a wormhole would be on crack. Why would you choose to be at more risk and earn less?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#223 - 2015-03-29 21:37:00 UTC
Infinity Ziona wrote:
Lucas Kell wrote:
baltec1 wrote:
You people pushed and this is the end result, local intel tool is getting nerfed so you can hunt down something that wasn't an issue to start with. Just like with the freighter nerf people are going to get what they asked for along with everything else required to balance out the change.I feel another round of I told you so coming soon.
I'd be very surprised if they did push forward the local change. Null sec would empty out. The bulk of the people crying about it will be the ones flying system to system for hours on end and finding no PvE players to kill. To be honest I don't really care if they kill null with a change like that, since it will prove a point to all of the idiots that think PvE players would just hand themselves over to be farmed if the mechanics changed.

Why will null sec empty out? If anything the change will encourage PvE. Problem with PvE in null is players can instantly see you in local. A quick d-scan and they know exactly what you're flying. With nerf to local, as long as you shoot your wrecks regularly you'll blend in with the ships floating in POS so only the real hunter rather than the person travelling from a to b and seeing a non-blue in local and calling some friends, will be hunting you.

Even if they see your ship on scan and realise its not in a pos (local knowledge), they're not instantly going to know you're neut or red and the majority of null sec players are lazy or in a rush to get somewhere so most won't bother.


Shoot your wrecks? Are you actually being serious, nullsec will empty out because there is too much power in the hands of hotdroppers, removing local is nothing more than a huge buff to hotdroppers, as said wormholes make more isk and are safer because you cant cyno in blops and capitals, wormholes can be secured easily by rolling the hole before running sites, it wont encourage pve at all

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

baltec1
Bat Country
Pandemic Horde
#224 - 2015-03-30 03:49:35 UTC
Lucas Kell wrote:
Yeah, and in both cases it's "take with a grain of salt", but realistically which is more likely to be something CCP pushes. I honestly can't see them nuking null even more my removing local. Forcing players to actually have to be active though, that's something I can see them doing.



Cant have one without the other. Remove AFK cloaking without dealing with local and you wind up with the perfect intel tool that you cannot counter. If you want AFK cloaking nerfed then you have to deal with the other balance changes that would be needed.
Caleb Seremshur
Commando Guri
Guristas Pirates
#225 - 2015-03-30 03:55:04 UTC
baltec1 wrote:
Lucas Kell wrote:
Yeah, and in both cases it's "take with a grain of salt", but realistically which is more likely to be something CCP pushes. I honestly can't see them nuking null even more my removing local. Forcing players to actually have to be active though, that's something I can see them doing.



Cant have one without the other. Remove AFK cloaking without dealing with local and you wind up with the perfect intel tool that you cannot counter. If you want AFK cloaking nerfed then you have to deal with the other balance changes that would be needed.


It is nice to see them dealing with map intel such as average players in space etc.

Nullsec intel should be a benefit for the space owners not merely anyone in the region.
Lucas Kell
Solitude Trading
S.N.O.T.
#226 - 2015-03-30 07:18:50 UTC
baltec1 wrote:
Lucas Kell wrote:
Yeah, and in both cases it's "take with a grain of salt", but realistically which is more likely to be something CCP pushes. I honestly can't see them nuking null even more my removing local. Forcing players to actually have to be active though, that's something I can see them doing.
Cant have one without the other. Remove AFK cloaking without dealing with local and you wind up with the perfect intel tool that you cannot counter. If you want AFK cloaking nerfed then you have to deal with the other balance changes that would be needed.
Of course you can have one without the other. Not only did local exist pre AFK cloaking, but AFK cloaking isn't even a counter to local intel. That's something a random came up with a couple of years ago as an excuse for why local should be removed. If anything AFK cloaking is a counter to sov holding alliances who small groups can't fight - something which is already being dealt with. I can't see them puttign all this effort into changing null then going "oh and we're going to take away local too, just so noone bothers using our new system because all other space is better than null now". I doubt they'd put in the local change into null unless it came hand in hand with the removal of jumping and a massive increasing in the amount of rewards in null - two things I can't see happening also.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#227 - 2015-03-30 07:20:31 UTC
Caleb Seremshur wrote:
It is nice to see them dealing with map intel such as average players in space etc.

Nullsec intel should be a benefit for the space owners not merely anyone in the region.
So intel should only be available to defenders, making it easier for defenders, harder for aggressors? That's pretty much the opposite of what CCP are pushing for with their sov changes.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#228 - 2015-03-30 08:05:50 UTC  |  Edited by: baltec1
Lucas Kell wrote:
baltec1 wrote:
Lucas Kell wrote:
Yeah, and in both cases it's "take with a grain of salt", but realistically which is more likely to be something CCP pushes. I honestly can't see them nuking null even more my removing local. Forcing players to actually have to be active though, that's something I can see them doing.
Cant have one without the other. Remove AFK cloaking without dealing with local and you wind up with the perfect intel tool that you cannot counter. If you want AFK cloaking nerfed then you have to deal with the other balance changes that would be needed.
Of course you can have one without the other. Not only did local exist pre AFK cloaking, but AFK cloaking isn't even a counter to local intel. That's something a random came up with a couple of years ago as an excuse for why local should be removed. If anything AFK cloaking is a counter to sov holding alliances who small groups can't fight - something which is already being dealt with. I can't see them puttign all this effort into changing null then going "oh and we're going to take away local too, just so noone bothers using our new system because all other space is better than null now". I doubt they'd put in the local change into null unless it came hand in hand with the removal of jumping and a massive increasing in the amount of rewards in null - two things I can't see happening also.


AFK cloaking is the only way to mess with the intel from local. Yes, they will have to nerf local as there would be zero counters to it if they nerf afk cloacking. CCP are doing a total overhaul of everything including intel gained from local. Rewards are being improved and with the evidence that will live in space with no local its clear to see the argument for keeping local intel chat is a hollow one. I look forwards to posting I told you so in many whine threads from the null bears.
Herzog Wolfhammer
Sigma Special Tactics Group
#229 - 2015-03-30 15:49:21 UTC
Infinity Ziona wrote:
Lucas Kell wrote:
baltec1 wrote:
You people pushed and this is the end result, local intel tool is getting nerfed so you can hunt down something that wasn't an issue to start with. Just like with the freighter nerf people are going to get what they asked for along with everything else required to balance out the change.I feel another round of I told you so coming soon.
I'd be very surprised if they did push forward the local change. Null sec would empty out. The bulk of the people crying about it will be the ones flying system to system for hours on end and finding no PvE players to kill. To be honest I don't really care if they kill null with a change like that, since it will prove a point to all of the idiots that think PvE players would just hand themselves over to be farmed if the mechanics changed.

Why will null sec empty out? If anything the change will encourage PvE. Problem with PvE in null is players can instantly see you in local. A quick d-scan and they know exactly what you're flying. With nerf to local, as long as you shoot your wrecks regularly you'll blend in with the ships floating in POS so only the real hunter rather than the person travelling from a to b and seeing a non-blue in local and calling some friends, will be hunting you.

Even if they see your ship on scan and realise its not in a pos (local knowledge), they're not instantly going to know you're neut or red and the majority of null sec players are lazy or in a rush to get somewhere so most won't bother.




This is why I say local cuts both ways. Sure there's no way of instantly knowing who is in the system but an aggressor entering the system is not getting free and easy intel either.

The removal of local also means that intel channels will have to actually be undocked and watching the gates.

And I don't believe for a minute that the one player who is always logged into a system, alone, and never a ship to be found, is not running some bot program that simply monitors and responds to local.

Bring back DEEEEP Space!

Jenn aSide
Worthless Carebears
The Initiative.
#230 - 2015-03-30 16:00:56 UTC
Herzog Wolfhammer wrote:
Infinity Ziona wrote:
Lucas Kell wrote:
baltec1 wrote:
You people pushed and this is the end result, local intel tool is getting nerfed so you can hunt down something that wasn't an issue to start with. Just like with the freighter nerf people are going to get what they asked for along with everything else required to balance out the change.I feel another round of I told you so coming soon.
I'd be very surprised if they did push forward the local change. Null sec would empty out. The bulk of the people crying about it will be the ones flying system to system for hours on end and finding no PvE players to kill. To be honest I don't really care if they kill null with a change like that, since it will prove a point to all of the idiots that think PvE players would just hand themselves over to be farmed if the mechanics changed.

Why will null sec empty out? If anything the change will encourage PvE. Problem with PvE in null is players can instantly see you in local. A quick d-scan and they know exactly what you're flying. With nerf to local, as long as you shoot your wrecks regularly you'll blend in with the ships floating in POS so only the real hunter rather than the person travelling from a to b and seeing a non-blue in local and calling some friends, will be hunting you.

Even if they see your ship on scan and realise its not in a pos (local knowledge), they're not instantly going to know you're neut or red and the majority of null sec players are lazy or in a rush to get somewhere so most won't bother.




This is why I say local cuts both ways. Sure there's no way of instantly knowing who is in the system but an aggressor entering the system is not getting free and easy intel either.

The removal of local also means that intel channels will have to actually be undocked and watching the gates.

And I don't believe for a minute that the one player who is always logged into a system, alone, and never a ship to be found, is not running some bot program that simply monitors and responds to local.


The problem with this line of thinking is that:

A) as it stands right now, anomalies and belts (the main attractions of null sec pve) are warpable (no scanning required)

And

B) only a few of those sites or belts will hold anything worth killing, so the hunter knows that all he has to do is guess right or be swift on the d-scan and boom, kill

And

C) You can make just a good a living elsewhere in the game, so you don't NEED to be in null in the 1st place.

End result, fewer people in null doing anoms (people would do signature sites but those are VERY limited). So this change that has the idea of making more fighting ends up making much less. Meanwhile people like me are making everyone loyalty points and 'blue loot made ships' less and else valuable as we farm that stuff to death.

This discussion demonstrates that people never learn, even from their own history. Here is a perfect historical example of what happens when you make the null sec juice not worth a player's squeeze (and this was a change far below 'removing local' in magnitude.

The incursion communities got real full real fast (as people shift pve alts to high sec) and wait lists looked like depression era bread lines.


The overall point here is that for no local to work in null (and by work I mean "keep null a viable in game ecosystem that pvp and pve players want to play in"), you have to modify damn near everything else, cynos, the way sites work, the ways people keep themselves safe and the relative ease of wealth generation in places outside of null sec). In short, you'd be making a new game.
Lucas Kell
Solitude Trading
S.N.O.T.
#231 - 2015-03-30 20:31:37 UTC
baltec1 wrote:
AFK cloaking is the only way to mess with the intel from local. Yes, they will have to nerf local as there would be zero counters to it if they nerf afk cloacking. CCP are doing a total overhaul of everything including intel gained from local. Rewards are being improved and with the evidence that will live in space with no local its clear to see the argument for keeping local intel chat is a hollow one. I look forwards to posting I told you so in many whine threads from the null bears.
AFK cloaing isn't a way to mess with the intel. The intel remains clear - there's a player in system - and the response is the same regardless of whether or not he is active. Local is one of those long standing mechanics which a small group hates but most of the game relies on. The tried without it with wormholes and it ended up being underused because it's simply no fun to get randomly attacked and lose everything you've been working on. I'm sure if they removed it a tiny group of players would exist in null shooting each other much like there is in wormhole space, but for the most part CCP would be shooting themselves in the face to nuke null in that way. If local does go it will have to be replaced by another skill or module based mechanic which does exactly the same thing that everyone can do with ease, making it a completely pointless change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Baaldor
School of Applied Knowledge
Caldari State
#232 - 2015-03-30 20:41:43 UTC  |  Edited by: ISD Ezwal
Lucas Kell wrote:
baltec1 wrote:
AFK cloaking is the only way to mess with the intel from local. Yes, they will have to nerf local as there would be zero counters to it if they nerf afk cloacking. CCP are doing a total overhaul of everything including intel gained from local. Rewards are being improved and with the evidence that will live in space with no local its clear to see the argument for keeping local intel chat is a hollow one. I look forwards to posting I told you so in many whine threads from the null bears.
AFK cloaing isn't a way to mess with the intel. The intel remains clear - there's a player in system - and the response is the same regardless of whether or not he is active. Local is one of those long standing mechanics which a small group hates but most of the game relies on. The tried without it with wormholes and it ended up being underused because it's simply no fun to get randomly attacked and lose everything you've been working on. I'm sure if they removed it a tiny group of players would exist in null shooting each other much like there is in wormhole space, but for the most part CCP would be shooting themselves in the face to nuke null in that way. If local does go it will have to be replaced by another skill or module based mechanic which does exactly the same thing that everyone can do with ease, making it a completely pointless change.



Where do you get your information about a "tiny group" left in NULL.

if we are talking strictly anecdotal? I can too say I have read many large alliance forums with *Snip* Please refrain from posting racial remarks. ISD Ezwal.
cheering in unison for no local.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#233 - 2015-03-30 21:07:08 UTC
Adriana Nolen wrote:
Quote:
E. Observatory arrays

Dedicated to intelligence gathering.
...... be able to affect or pinpoint cloak users. ....



Speechless

extremely bad idea.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Lucas Kell
Solitude Trading
S.N.O.T.
#234 - 2015-03-30 21:33:24 UTC  |  Edited by: ISD Ezwal
Baaldor wrote:
Where do you get your information about a "tiny group" left in NULL.

if we are talking strictly anecdotal? I can too say I have read many large alliance forums with
*Snip* Please refrain from posting racial remarks. ISD Ezwal.
cheering in unison for no local.
Lol, yeah, I'm sure you have, in favour of a POS based mechanic giving almost exactly local but only to defenders. I've read those ones too. Blanket removing local and turning into "unsealable, unrestricted, easily navigated wormholes with force projection" I've not seen that much support for, especially since the combat recons changes.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Shodan Of Citadel
School of Applied Knowledge
Caldari State
#235 - 2015-03-30 23:10:55 UTC  |  Edited by: Shodan Of Citadel
Adriana Nolen wrote:
Quote:
E. Observatory arrays

Dedicated to intelligence gathering.
...... be able to affect or pinpoint cloak users. ....



Speechless



Good, afk ones will die for being stupid sods. those actually at their screen will likely live. CCP doesn't seem to be doing anything that prevents cloaking for a certain period of time so keep ******* moving and recloak. This system will likely decloak everything in system and give locations of cloak fields they can warp to. Again... keep moving muppets.

And ffs please, stop pretending to be "PVP ONLY" toons that hate "Carebears/NullBears" because you know for every pvp toon there are a small army of isk grinders out there supporting it. If you are one of those rare, filthy rich people who buy 10 billion a month for your PVP toon, you are the ultimate carebear and the cancerous genital wart on the sexiness of EVE.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#236 - 2015-03-31 00:42:16 UTC  |  Edited by: Infinity Ziona
Lan Wang wrote:
Infinity Ziona wrote:
Lucas Kell wrote:
baltec1 wrote:
You people pushed and this is the end result, local intel tool is getting nerfed so you can hunt down something that wasn't an issue to start with. Just like with the freighter nerf people are going to get what they asked for along with everything else required to balance out the change.I feel another round of I told you so coming soon.
I'd be very surprised if they did push forward the local change. Null sec would empty out. The bulk of the people crying about it will be the ones flying system to system for hours on end and finding no PvE players to kill. To be honest I don't really care if they kill null with a change like that, since it will prove a point to all of the idiots that think PvE players would just hand themselves over to be farmed if the mechanics changed.

Why will null sec empty out? If anything the change will encourage PvE. Problem with PvE in null is players can instantly see you in local. A quick d-scan and they know exactly what you're flying. With nerf to local, as long as you shoot your wrecks regularly you'll blend in with the ships floating in POS so only the real hunter rather than the person travelling from a to b and seeing a non-blue in local and calling some friends, will be hunting you.

Even if they see your ship on scan and realise its not in a pos (local knowledge), they're not instantly going to know you're neut or red and the majority of null sec players are lazy or in a rush to get somewhere so most won't bother.


Shoot your wrecks? Are you actually being serious, nullsec will empty out because there is too much power in the hands of hotdroppers, removing local is nothing more than a huge buff to hotdroppers, as said wormholes make more isk and are safer because you cant cyno in blops and capitals, wormholes can be secured easily by rolling the hole before running sites, it wont encourage pve at all

Of course you shoot your wrecks. Wrecks are instant intel to anyone with a dscan set to 360. They give away the following: Your location, what ship you're flying, what npc's you're killing, whether you're in an anom, combat site or a belt.

Sentries can one shot a wreck, only takes 30 seconds to clear them. Why would you give away all that intel? Want to survive in null as an independent, have to be smarter than the average null bear, a less lazy.


Lucas Kell wrote:
Without local people still know where you are. Spies aside, it's not a difficult task to figure out where in k space activity is occuring, especially when there is sov. If null didn't have local, it would effectively be wormhole space that's easy to navigate, with worse income, chance of escalation, no ability to be sealed and no ship class restrictions. Anyone that chose to PvE in null instead of just moving to a wormhole would be on crack. Why would you choose to be at more risk and earn less?

They know someone is ratting or in system with the map but that's all. Its unlikely alliance chat is going to be happy answering 100's of "is anyone in xxx system" every hour.

Null is different from WH's not just in its inclusion of local. The lowest truesec is all soloable, officers included, which is not the case with the highest class wormholes. There's no worrying about the next system to you suddenly changing from happy carebears to hardcore pvpr's (new wormholes) on a regular basis. There's a consistent and reliable navigation system that doesn't change or collapse suddenly.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenshae Chiroptera
#237 - 2015-03-31 02:01:55 UTC
Infinity Ziona wrote:
... so only the real hunter rather than the person travelling from a to b and seeing a non-blue in local and calling some friends, will be hunting you. ...
There is this thing called worm holes and they have ways around this. Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ilaister
Binary Aesthetics
#238 - 2015-03-31 02:21:24 UTC
Lan Wang wrote:
as said wormholes make more isk and are safer because you cant cyno in blops and capitals, wormholes can be secured easily by rolling the hole before running sites


Come on in and give it a try.

You seem like the kind of person who would whine the moment your rolling capital was caught and felt up by a T3 gang that rolling holes is too much of a risk... but you never know.
Ilaister
Binary Aesthetics
#239 - 2015-03-31 02:23:17 UTC
Jenshae Chiroptera wrote:
Infinity Ziona wrote:
... so only the real hunter rather than the person travelling from a to b and seeing a non-blue in local and calling some friends, will be hunting you. ...
There is this thing called worm holes and they have ways around this. Roll


What ways around this do we have nullbear?
Veers Belvar
Swordmasters of New Eden
#240 - 2015-03-31 04:36:45 UTC
Honestly the whining about AFK cloaking is absurd....just deal with it, the guy is probably at work playing minecraft.