These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP Rise newbie stats

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#101 - 2015-03-23 01:50:17 UTC
Jenn aSide wrote:
Dude, do you see the anti ganking types on here reacting like Vampires who just won an all expenses paid vaction....to the Sun Twisted
Some of them have spent so much time on their knees praying at the altar of "think of the children" that they see CCP Rise shattering their illusions as heresy of the worst kind.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Kaarous Aldurald
Black Hydra Consortium.
#102 - 2015-03-23 02:00:52 UTC
Jonah Gravenstein wrote:
Jenn aSide wrote:
Dude, do you see the anti ganking types on here reacting like Vampires who just won an all expenses paid vaction....to the Sun Twisted
Some of them have spent so much time on their knees praying at the altar of "think of the children" that they see CCP Rise shattering their illusions as heresy of the worst kind.


I clicked on that fully expecting a 40k heresy reference.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#103 - 2015-03-23 02:05:05 UTC
Jonah Gravenstein wrote:
Jenn aSide wrote:
Dude, do you see the anti ganking types on here reacting like Vampires who just won an all expenses paid vaction....to the Sun Twisted
Some of them have spent so much time on their knees praying at the altar of "think of the children" that they see CCP Rise shattering their illusions as heresy of the worst kind.
I don't think I have ever been suicide ganked.
I have been in High Sec corps under war decs.
People jumping, leaving, logging off, quitting because they can't fight back.
People getting into their first battleships then getting ganked in horrible T1 fits.

So, yeah, the 15 days scope does not cover enough of the "newbie" stage for me to accept what they are saying.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenn aSide
Soul Machines
The Initiative.
#104 - 2015-03-23 02:10:10 UTC
Jenshae Chiroptera wrote:
Jonah Gravenstein wrote:
Jenn aSide wrote:
Dude, do you see the anti ganking types on here reacting like Vampires who just won an all expenses paid vaction....to the Sun Twisted
Some of them have spent so much time on their knees praying at the altar of "think of the children" that they see CCP Rise shattering their illusions as heresy of the worst kind.
I don't think I have ever been suicide ganked.
I have been in High Sec corps under war decs.
People jumping, leaving, logging off, quitting because they can't fight back.
People getting into their first battleships then getting ganked in horrible T1 fits.

So, yeah, the 15 days scope does not cover enough of the "newbie" stage for me to accept what they are saying.



Translation: My anecdotal evidence (where I don't understand that what I remember is shaded by my own personal biases) doesn't mesh with the actual evidence presented by CCP Rise, so he must be wrong.

Did I miss anything? My Denial-ese is a bit rusty.
Steppa Musana
Doomheim
#105 - 2015-03-23 02:14:08 UTC  |  Edited by: Steppa Musana
Scipio Artelius wrote:
flakeys wrote:
I did not say the data was incorrect or not , i did say twice now that it is incomplete.

It's not incomplete at all. It's perfectly useful for the limited conditions it was used by Rise.

Broadening beyond it's limited scope is the problem, not the data.

Its not broadening it beyond its limited scope when the community here has made that connection. Theres even a thread in C&P with all the usual sperges using the data to claim new players don't quit the game due to non-consensual PVP or harassment. The whole thing just reaks of a response to the cries of players about new player retention in general, which was never about 15 day old players that are flying a Dragoon doing level 2s.

Thats why its important to point out how terrible this "study" really is. It doesnt even mention how they took into account player alts, new players that barely played, and new players that came from autistlands like Reddit or SA.

It ignores the cries about highsec wardec griefing and post-gank convo harassment hurting retention, something which tends to affect players worst that are 2-6 months old.

And then to top it all off, he goes and cites a lack of player reports stating that they've quit because of this as a reason to believe it doesn't happen. Because when you rage quit a game, the first thing you do is fill out a survey for them. Roll

Its a bad study, with bad conclusions, and even worse connections being made by the community. You have to be willfully blind or just stupid to not think consistent wardecs on carebear corps doesnt hurt retention of those members, or that someone being humiliated on a blog due to a convo after a gank doesnt ruin their motivation to keep playing.

If Rise did not intend to make this about new player retention on a larger scope, he needs to come out and clarify that, because right now the hive mind of the griefer community has attached this study to thinking there antics dont cause players to quit. Bullshit.

Jenn aSide wrote:
Translation: My anecdotal evidence (where I don't understand that what I remember is shaded by my own personal biases) doesn't mesh with the actual evidence presented by CCP Rise, so he must be wrong.

Did I miss anything? My Denial-ese is a bit rusty.

Translation: Even though nearly everyone in the carebear community agrees that endless wardecs and post-gank humiliation hurt player retention, they're all wrong and I'm right, because Rise posted a terrible study that doesn't address the players actually affected by wardecs and post-gank humiliation. Also, anecdotal evidence doesnt matter unless its when players fill out a survey about why they quit, and only then if it supports my initial bias.
Jonah Gravenstein
Machiavellian Space Bastards
#106 - 2015-03-23 02:20:04 UTC  |  Edited by: Jonah Gravenstein
Jenshae Chiroptera wrote:
I don't think I have ever been suicide ganked.
I have been in High Sec corps under war decs.
Likewise on both counts.
Quote:
People jumping, leaving, logging off, quitting because they can't fight back.
Can't, or won't? There's a big difference, I got my first kill assist (with a character that has since been sold) within 4 weeks of playing. Our Newbie corp got wardecced, because we were newbies some of our opponents thought that they'd be fine doing some PvE, we caught one of them doing so and blobbed his Domi in frigates, he got all kinds of butthurt about it.
Quote:
People getting into their first battleships then getting ganked in horrible T1 fits.
Which proves the point that bigger isn't always better, especially if the player is clueless about fits and game mechanics.
Quote:
So, yeah, the 15 days scope does not cover enough of the "newbie" stage for me to accept what they are saying.
I must admit I'd be interested to see the same study done over 30, 60 and 90 days at a minimum, just to see if the stats change significantly. Some people would claim that the contrary to the results is true, regardless of how long CCP ran such a study for though.

Kaarous Aldurald wrote:
I clicked on that fully expecting a 40k heresy reference.
Happy now? (Not actually from 40k but the aesthetic fits)

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Seven Koskanaiken
Shadow Legions.
Insidious.
#107 - 2015-03-23 02:20:44 UTC
Time to bring back high sec awoxing.
Jonah Gravenstein
Machiavellian Space Bastards
#108 - 2015-03-23 02:28:01 UTC  |  Edited by: Jonah Gravenstein
Steppa Musana wrote:
The usual derogatory claptrap and denigration of people that you don't agree with
If you want to be taken seriously try posting something that doesn't label people as autistic simply because they are from external gaming communities. The only thing you're succeeding in doing is making yourself look like a prejudiced fool.

You use entirely too many words to say nothing of any value.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mr Epeen
It's All About Me
#109 - 2015-03-23 02:32:56 UTC
Seven Koskanaiken wrote:
Time to bring back high sec awoxing.


Oddly enough, it never actually left. It's just that the risk averse all moved in to CODE corps once CCP deemed Awoxing should have some mild consequences along with a little effort to accomplish.

Mr Epeen Cool
Jenn aSide
Soul Machines
The Initiative.
#110 - 2015-03-23 02:42:43 UTC  |  Edited by: Jenn aSide
Steppa Musana wrote:

Its a bad study, with bad conclusions,


Ok, Prove it. Post a single piece of evidence of support what you believe. Show us the proof you used to come to your conclusions.

The real truth is that this is what you are experiencing:

Quote:
The backfire effect occurs when, in the face of contradictory evidence, established beliefs do not change but actually get stronger. The effect has been demonstrated experimentally in psychological tests, where subjects are given data that either reinforces or goes against their existing biases - and in most cases people can be shown to increase their confidence in their prior position regardless of the evidence they were faced with.



Quote:

Translation: Even though nearly everyone in the carebear community agrees that endless wardecs and post-gank humiliation hurt player retention, they're all wrong and I'm right, because Rise posted a terrible study that doesn't address the players actually affected by wardecs and post-gank humiliation. Also, anecdotal evidence doesnt matter unless its when players fill out a survey about why they quit, and only then if it supports my initial bias.


The bolded part isn't just a mistake, its a LIE. Me, Jonah, Sybill and many others are PVE players and we don't agree with what you say at all, in fact, what Rise said confirms what many of us *real* pve jocks knew all along: The gankers and such are CONTENT that actually keeps good pve players in the game, they are the thing we use to make stuffing our wallets that much more enjoyable, they are part of what keeps us playing this game that doesn't have the best PVE, because besting people who are trying to stop US WHILE WE GET SPACE RICH IS THE GAMEfor real EVE pve players.

So you take that weak minded BS and do something unpleasant with it, because now you know the truth, no matter how much you backfire on it.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#111 - 2015-03-23 02:49:17 UTC  |  Edited by: Scipio Artelius
Steppa Musana wrote:
Scipio Artelius wrote:
Broadening beyond it's limited scope is the problem, not the data.

Its not broadening it beyond its limited scope when the community here has made that connection.

Extrapolation is extrapolation, no matter who does it.

Unless there is a validated basis to extrapolate, doing so is always dangerous.

Saying extrapolation is not happening doesn't make any sense.

Steppa Musana wrote:
You have to be willfully blind or just stupid to not think consistent wardecs on carebear corps doesnt hurt retention of those members, or that someone being humiliated on a blog due to a convo after a gank doesnt ruin their motivation to keep playing.

Wrong.

In the absence of the supporting data, it doesn't matter what I think. I can think whatever I like and imagine it to be true, but that doesn't make it true.

So you can think someone else is willfully blind or stupid because they don't share your view on things. Again, just because that's what you think, it doesn't make it true.

Steppa Musana wrote:
If Rise did not intend to make this about new player retention on a larger scope, he needs to come out and clarify that

BS he does. He isn't the one that has tried to imagine that this is somehow wrong because it doesn't reinforce and confirm someone else's bias, no matter which side of this endless debate they sit on.
Jonah Gravenstein
Machiavellian Space Bastards
#112 - 2015-03-23 02:52:55 UTC
Scipio Artelius wrote:
BS he does. He isn't the one that has tried to imagine that this is somehow wrong because it doesn't reinforce and confirm someone else's bias, no matter which side of this endless debate they sit on.
I think that CCP Rise knew exactly what reaction his presentation would get, hence his questions to the audience at the start and the overall tone of it.

As a CCP employee he has to be impartial, and I think he did that admirably.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Serene Repose
#113 - 2015-03-23 03:01:51 UTC  |  Edited by: Serene Repose
Look who's taking scanty information and running with it like it's a revelation from on high. The most salient point made was (and of course you yourself say you missed this part) there is no conclusive information either way. There is no concrete evidence that "people" (as a category) who quit quit for a reason anyone can state. WHY? (That's just a three letter word, there.) Why? Because they didn't tell anybody and nobody asked them - as a category. Not enough data to claim there's a sample.

YES, SOME of these players who quit have said why. Thousands of people have quit this game. Thousands of people were not asked why they quit. There is no sampling. There is no data. There is no conclusion.

We must accommodate the idiocracy.

Jenshae Chiroptera
#114 - 2015-03-23 03:04:33 UTC
Jonah Gravenstein wrote:
Quote:
People jumping, leaving, logging off, quitting because they can't fight back.
Can't, or won't?
I am unsure how current mechanics work but you would think you are fighting a corp back then and suddenly it was an alliance.
The corp would hop alliances and bait wars.

Miners and mission runners tend to die like flies during the first war and they lose so badly they never want to PVP again. There is and always has been a lot of corps and alliances that haven't left the paddling pool and go around looking for easy kills with new, weak corps.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vyl Vit
#115 - 2015-03-23 03:05:24 UTC  |  Edited by: Vyl Vit
Let that be a lesson to you! Never release a report where no conclusion was reached unless you state right up front, NO CONCLUSION WAS REACHED. It's there in the fine print, but selective reading sort of made it disappear for some,
I guess.

Paradise is like where you are right now, only much, much better.

Pok Nibin
Doomheim
#116 - 2015-03-23 03:08:40 UTC  |  Edited by: Pok Nibin
Jonah Gravenstein wrote:
Jenn aSide wrote:
Dude, do you see the anti ganking types on here reacting like Vampires who just won an all expenses paid vaction....to the Sun Twisted
Some of them have spent so much time on their knees praying at the altar of "think of the children" that they see CCP Rise shattering their illusions as heresy of the worst kind.
What are you two on about? I know one of you insists he's operating with nothing but spotless integrity in this discussion, but reading that person's posts you see stuff like this. The report said they looked at the data and couldn't reach a conclusion. I think CCP should think twice before issuing another "report" like this.

Tell us how the war against lag is working out....I mean, besides monkeying with the mechanics
so "that many ships" don't gather in one spot again.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Jenn aSide
Soul Machines
The Initiative.
#117 - 2015-03-23 03:15:10 UTC  |  Edited by: Jenn aSide
Serene Repose wrote:
Look who's taking scanty information and running with it like it's a revelation from on high. The most salient point made was (and of course you yourself say you missed this part) there is no conclusive information either way. There is no concrete evidence that "people" (as a category) who quit quit for a reason anyone can state. WHY? (That's just a three letter word, there.) Why? Because they didn't tell anybody and nobody asked them - as a category. Not enough data to claim there's a sample.

YES, SOME of these players who quit have said why. Thousands of people have quit this game. Thousands of people were not asked why they quit. There is no sampling. There is no data. There is no conclusion.


And yet folks have been stating a conclusion ("griefing makes players quit!") for years on this forum. Those of us without the "think of the children" agenda have been saying that for years do, telling people "you have no proof of that". And yet they (erm, YOU) persisted.

So the end result is that their is not enough evidence to draw a conclusion, but the evidence that does exist points in the direction of "griefing/ganking does not cause people to quit".

You can stay in denial all you like, it's your life to waste as you please, but one day you will come to realize that not only where you lying to yourself, but you were lying to yourself over a video game (and if you'll do that over a trivial matter, what does that portend for the rest of your like experiences?).
Jenn aSide
Soul Machines
The Initiative.
#118 - 2015-03-23 03:22:52 UTC
Pok Nibin wrote:
I know one of you insists he's operating with nothing but spotless integrity in this discussion, but reading that person's posts you see stuff like this. The report said they looked at the data and couldn't reach a conclusion. I think CCP should think twice before issuing another "report" like this.


The report did exactly what it should have, proved that the people who were so sure about the effects of something they personally disliked were wrong. If greifing/ganking were as bad as the 'think of the children' crowd says, there would be conclusive evidence of the fact.

As for 'spotless integrity', yes that's how I operate, because the day the need to lie about what happens in a video game (that matters not one bit in the grand scheme of things) is the day I stop playing all video games. I've said this before and I'll say it again, It's not my fault if some posters don't care for the truth in what we are discussing.
Veers Belvar
Swordmasters of New Eden
#119 - 2015-03-23 03:24:02 UTC
The report shows nothing about the value of ganking/wardeccs/awoxxing, etc... All these things do is encourage social isolation and boredom in highsec.
Mr Epeen
It's All About Me
#120 - 2015-03-23 03:40:45 UTC
Jenn aSide wrote:

And yet folks have been stating a conclusion ("griefing makes players quit!") for years on this forum.


Griefing very well may make players quit. Just not in the first fifteen days according to that presentation. Extrapolating anything more from that data is just speculation.

And boy-o-boy, there's a lot of both pointless extrapolation and pointless speculation in this thread. Much as I predicted would happen way back on the first page.

Mr Epeen Cool