These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP Rise newbie stats

First post
Author
Jenshae Chiroptera
#481 - 2015-04-03 19:23:19 UTC  |  Edited by: Jenshae Chiroptera
Mr Epeen wrote:
Doesn't mean CCP should stop trying. Casting a wide net means most will be unsuitable, but that's just the price to be paid for finding the small percentage that will stick around.
Hence why I advocate some targetted marketing. (Also quoted to the OP)
Dracvlad wrote:
Quote that now!
Done
bonkerss wrote:
Eve is a game that is only addictive for a very special breed of people. (probably sociopaths with a evil tendency:=)
PersonallyRoll
I play EVE because it is a tad bit more challenging that most of the other online games and I find solo games a bit lacking in depth with the AI.
I was under what is more and more becoming apparent, a misconception that the EVE community was of a calibre above average.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Eli Stan
Center for Advanced Studies
Gallente Federation
#482 - 2015-04-03 19:27:35 UTC  |  Edited by: Eli Stan
Jenn aSide wrote:
People have been saying it for years.


And CCP's data indicating otherwise came out a couple (?) weeks ago. So why are you concerned about what was said years ago? P Worry about the now, which as far as I can tell from skimming this thread recently, doesn't have many, if any, people claiming that ganking prevents trial accounts from subbing.

Plenty of supposition and anecdotes about what happens after a trial turns into a sub, yes, but we don't have any CCP-provided data on those situations, so just get used to such in the meantime. Cool
Kaarous Aldurald
Black Hydra Consortium.
#483 - 2015-04-03 20:38:58 UTC
Eli Stan wrote:

And CCP's data indicating otherwise came out a couple (?) weeks ago. So why are you concerned about what was said years ago?


Because now that it's been conclusively disproved, that particular narrative needs stomped on until it's dead, then a little while afterward for good measure. People are still lying to newbies all across the game with this same nonsense.

The only people who don't want the truth repeated are those who have dedicated themselves to a lie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#484 - 2015-04-03 20:43:08 UTC
Is this still going on?



I would like to vote for the honourable ISDs to declare the topic a dead horse ...

... so they finally stop beating it.


Who's for it?
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Mia Keldarin
Republic University
Minmatar Republic
#485 - 2015-04-03 20:52:41 UTC  |  Edited by: Mia Keldarin
So this is like a personal small scale poll i've come to note with a few friends of mine starting the game as fresh newbies. 8 entries, which is ridiculous compared to CCP data, but it matches perfectly what is described here. So i'll probably won't teach you anything, except maybe reasons why they subbed or not. My friends started playing between 2012 and 2015. I've personally been ganked a few times and here I am still playing Eve, though none of my friends have experienced that.

Out of 8 new players :
62.5% = 5 were sponsored with buddy program thanks to one of my accounts.
25% = 2 bought the game via Steam platform, with ships addons.
12.5% = 1 started the game on his own.

25% = 2 are still playing.
25% = 2 more have subbed for a few months and quit.
50% = 4 couldn't stand more than the trial.

One of my buddy invites and my friend who started on his own are still playing. So it's a 80% fail for my buddy invites, and a 100% fail for Steam, i'm sure that's irrelevant based on such few numbers.

Now reasons people quit from trials :
- Too complicated, too much rules that only experienced players know about.
- There's NOTHING in tutorial that makes you ready for pvp (maybe that's why 40% of new players play solo/missions).
- There's no reward to improve your ship or business doing missions except for tutorial (which is misleading people to think they're gonna earn stuff doing missions like in any mmo), just a few and useless amount of standing, isk, lp ... it's repetitive and broken.
- How do i warp to something ????? (yep, one dude didn't even try more than 2 hours and made his decision already cause he thought this was like Freelancer).

... and from subbed accounts :
- It takes too much time to be good at something, learning game mechanics faster than the SP is going. Vets SP advantage was also a problem.
- Death is one hell of an experience, and can be frustrating when you start the game. But because anyone can acess infos on how i died, i clearly don't want to be part of it anymore as i'm ashamed to be a noob.
- Highsec is too large, too big to jump from gates to gates. It is not enjoyable and time consumming. There should be intertwined connections between regions to ease transport. And then far away from these populated areas, outland it is ! Where only sovs can embark on easy transportation.
- I like the game, but it's boring, maybe i didn't find the right corp. Remind me later, when there's new things coming in the game.

Why the last 2 friends still play Eve Online :
- There's so much i can do, so much profit to make. I am in an awesome corp and I play for free. What else ?
- Not like any of those stupid mmo's like WoW where your stuff rules over everything.
- Economy, politics, industry, management, piracy, war ... Eve is real.
Mr Epeen
It's All About Me
#486 - 2015-04-03 20:59:47 UTC
Kaarous Aldurald wrote:
Eli Stan wrote:

And CCP's data indicating otherwise came out a couple (?) weeks ago. So why are you concerned about what was said years ago?


Because now that it's been conclusively disproved, that particular narrative needs stomped on until it's dead, then a little while afterward for good measure. People are still lying to newbies all across the game with this same nonsense.

The only people who don't want the truth repeated are those who have dedicated themselves to a lie.


It must be hard to type with how slippery your keyboard must be from all the froth spewing on it.

Mr Epeen Cool
Kaarous Aldurald
Black Hydra Consortium.
#487 - 2015-04-03 21:02:03 UTC
Mr Epeen wrote:

It must be hard to type with how slippery your keyboard must be from all the froth spewing on it.


Case in point.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Eli Stan
Center for Advanced Studies
Gallente Federation
#488 - 2015-04-03 21:03:13 UTC
Kaarous Aldurald wrote:
Because now that it's been conclusively disproved, that particular narrative needs stomped on until it's dead, then a little while afterward for good measure.


The horse is dead. Has been for a little while. Feel free to continue beating it if that makes you happy, though. :)

Quote:
People are still lying to newbies all across the game with this same nonsense.


They are? I hadn't noticed. Have any data to illustrate where and how this is happening?

Quote:
The only people who don't want the truth repeated are those who have dedicated themselves to a lie.


Or those interested in an engagine conversation that's not cluttered with comments beating a dead horse that's been laid to rest a while ago.
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#489 - 2015-04-03 21:04:43 UTC  |  Edited by: Eve Solecist
Mia wrote:
...
Yeah but these people could be idiots, you know?


Too complicated. What do they expect?
An easy game, that lacks any depth of gameplay?


There's no tutorial for PvP, because that makes no sense.
To learn how to PvP, you go and PvP.


Why should there be a reward for fitting a ship?


lol Freelancer.
All he had needed to do was point the mousecursor at one of the symbols in space ... and click.


If they think they are learning the game faster than their SP are going up,
then they do not really know what there is everything to learn.
There's not enough information behind this.
Unless, of course, he's a mindless instant gratification zombie.


If he's ashamed of dieing, then he wants to come across big and strong.
"Go back to WoW" on this one. It makes no rational sense to be afraid of dieing as a noob.
He's a noob. What does he expect? (exactly .....)


TL;DR:


I'm sorry, but we wouldn't have wanted them anyway. These people need instant gratification,
or a serious wakeup call and a dive into 80s and 90s gaming history.


Edit:
Thanks Hengle, I missed this.

The SP-argument.... nope.

.) All skills have a levelcap.
.) The amount of SP does not matter when you're an idiot.


Thank you, that was interesting. ^_^
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Hengle Teron
Red Sky Morning
The Amarr Militia.
#490 - 2015-04-03 21:05:26 UTC
Mia Keldarin wrote:

- It takes too much time to be good at something, learning game mechanics faster than the SP is going. Vets SP advantage was also a problem.

Is it really, or did you just dismiss your loss as a matter of SP?

When in reality that player with more SP did also know more about what he was doing and how to better fit his ship?
Jenn aSide
Soul Machines
The Initiative.
#491 - 2015-04-03 21:06:01 UTC
Mia Keldarin wrote:
So this is like a personal small scale poll i've come to note with a few friends of mine starting the game as fresh newbies. 8 entries, which is ridiculous compared to CCP data, but it matches perfectly what is described here. So i'll probably won't teach you anything, except maybe reasons why they subbed or not. My friends started playing between 2012 and 2015. I've personally been ganked a few times and here I am still playing Eve, though none of my friends have experienced that.

Out of 8 new players :
62.5% = 5 were sponsored with buddy program thanks to one of my accounts.
25% = 2 bought the game via Steam platform, with ships addons.
12.5% = 1 started the game on his own.

25% = 2 are still playing.
25% = 2 more have subbed for a few months and quit.
50% = 4 couldn't stand more than the trial.

One of my buddy invites and my friend who started on his own are still playing. So it's a 80% fail for my buddy invites, and a 100% fail for Steam, i'm sure that's irrelevant based on such few numbers.

Now reasons people quit from trials :
- Too complicated, too much rules that only experienced players know about.
- There's NOTHING in tutorial that makes you ready for pvp (maybe that's why 40% of new players play solo/missions).
- There's no reward to improve your ship or business doing missions except for tutorial (which is misleading people to think they're gonna earn stuff doing missions like in any mmo), just a few and useless amount of standing, isk, lp ... it's repetitive and broken.
- How do i warp to something ????? (yep, one dude didn't even try more than 2 hours and made his decision already cause he thought this was like Freelancer).

... and from subbed accounts :
- It takes too much time to be good at something, learning game mechanics faster than the SP is going. Vets SP advantage was also a problem.
- Death is one hell of an experience, and can be frustrating when you start the game. But because anyone can acess infos on how i died, i clearly don't want to be part of it anymore as i'm ashamed to be a noob.
- Highsec is too large, too big to jump from gates to gates. It is not enjoyable and time consumming. There should be intertwined connections between regions to ease transport. And then far away from these populated areas, outland it is ! Where only sovs can embark on easy transportation.
- I like the game, but it's boring, maybe i didn't find the right corp. Remind me later, when there's new things coming in the game.

Why the last 2 friends still play Eve Online :
- There's so much i can do, so much profit to make. I am in an awesome corp and I play for free. What else ?
- Not like any of those stupid mmo's like WoW where your stuff rules over everything.
- Economy, politics, industry, management, piracy, war ... Eve is real.


TL;DR EVE chased away non-self reliant, overly casual (for EVE) impatient people who don't like complexity, need to be hand held and 'given things like in other mmos' to keep playing.

In other words EVE is working as intended? Big smile
Mia Keldarin
Republic University
Minmatar Republic
#492 - 2015-04-03 21:20:08 UTC  |  Edited by: Mia Keldarin
Eve Solecist wrote:
Mia wrote:
...
Yeah but these people could be idiots, you know?


Too complicated. What do they expect?
An easy game, that lacks any depth of gameplay?


There's no tutorial for PvP, because that makes no sense.
To learn how to PvP, you go and PvP.


Why should there be a reward for fitting a ship?


lol Freelancer.
All he had needed to do was point the mousecursor at one of the symbols in space ... and click.


If they think they are learning the game faster than their SP are going up,
then they do not really know what there is everything to learn.
There's not enough information behind this.
Unless, of course, he's a mindless instant gratification zombie.


If he's ashamed of dieing, then he wants to come across big and strong.
"Go back to WoW" on this one. It makes no rational sense to be afraid of dieing as a noob.
He's a noob. What does he expect? (exactly .....)


TL;DR:


I'm sorry, but we wouldn't have wanted them anyway. These people need instant gratification,
or a serious wakeup call and a dive into 80s and 90s gaming history.




Thank you, that was interesting. ^_^


I understand that. But beyond saying they're just idiots, maybe we should start listening to the reasons why they quit and focus on what the other players like about the game. You may think that the game is doing just fine right now, but it's not. 50% is too much, if CCP wants more subscribers, then changes are to be made.

EDIT: i'm not saying they are right with such ideas, just pointing the fact that actual players are not the ones to be asked what changes can be made to lower that high percentage of CCP failure.
Eli Stan
Center for Advanced Studies
Gallente Federation
#493 - 2015-04-03 21:49:53 UTC
Eve Solecist wrote:
There's no tutorial for PvP, because that makes no sense.
To learn how to PvP, you go and PvP.


This is something CAS focuses on - helping newbies try PvP, I mean.
(But it only happens every six weeks or so. So while it might help retain newly subscribed accounts, it's unlikely we're doing much to facilitate engaging trial accounts, unfortunately. Some, perhaps, if the timing is right, but not a whole lot I bet.)
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#494 - 2015-04-03 21:50:59 UTC
Mia Keldarin wrote:
I understand that. But beyond saying they're just idiots, maybe we should start listening to the reasons why they quit and focus on what the other players like about the game. You may think that the game is doing just fine right now, but it's not. 50% is too much, if CCP wants more subscribers, then changes are to be made.

EDIT: i'm not saying they are right with such ideas, just pointing the fact that actual players are not the ones to be asked what changes can be made to lower that high percentage of CCP failure.


The issue with this ...
... is that ...
... if CCP gave them what they wanted ...
... it would be a completely different game!


Hey, that's EXACTLY what CCP is doing .....


They have DUST!
Maybe they'll have LEGION as well!
They will definitely LOVE Valkyrie!

But you can be damn sure that they won't get EVE ONLINE .....
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#495 - 2015-04-03 21:52:01 UTC  |  Edited by: Eve Solecist
Eli Stan wrote:
Eve Solecist wrote:
There's no tutorial for PvP, because that makes no sense.
To learn how to PvP, you go and PvP.


This is something CAS focuses on - helping newbies try PvP, I mean.
(But it only happens every six weeks or so. So while it might help retain newly subscribed accounts, it's unlikely we're doing much to facilitate engaging trial accounts, unfortunately. Some, perhaps, if the timing is right, but not a whole lot I bet.)

Only happens every six weeks?

Can you elaborate on that?


Oh CAS ... and how's the Scope Project going? ^_^
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Niobe Song
Center for Advanced Studies
Gallente Federation
#496 - 2015-04-03 21:58:24 UTC
Eve Solecist wrote:
Eli Stan wrote:
Eve Solecist wrote:
There's no tutorial for PvP, because that makes no sense.
To learn how to PvP, you go and PvP.


This is something CAS focuses on - helping newbies try PvP, I mean.
(But it only happens every six weeks or so. So while it might help retain newly subscribed accounts, it's unlikely we're doing much to facilitate engaging trial accounts, unfortunately. Some, perhaps, if the timing is right, but not a whole lot I bet.)

Only happens every six weeks?

Can you elaborate on that?


Oh CAS ... and how's the Scope Project going? ^_^


The organize large roams and encourage noobs to join but they only happen every 6 weeks or so.
Eli Stan
Center for Advanced Studies
Gallente Federation
#497 - 2015-04-03 22:01:54 UTC  |  Edited by: Eli Stan
Jenn aSide wrote:
TL;DR EVE chased away non-self reliant, overly casual (for EVE) impatient people who don't like complexity, need to be hand held and 'given things like in other mmos' to keep playing.

In other words EVE is working as intended? Big smile


Non-self reliant: Don't we *want* such players? The self-reliant player doesn't interact with others, right? CCP says such players are more likely to quit.

Casual and impatient: Yeah, not a good fit for EVE. There's a slower ebb and flow, hurry up and wait, to EVE that I'd prefer not change.

Complexity: Yep, complexity is a good thing. I hope CCP never makes an effort to simplify things. There's still stuff, over a year into the game, I am learning.

Need to be hand held: One person's hand-holding is another person's teaching. It might sound to you the players who quit wanted somebody to hold their hand, but it sounds to me like they needed the right sensei. Being taught by other players, rather than reading wikis and blogs, is a GOOD thing because it keeps the newbies engaged with the community. And EVE is so complex that we ALL need teaching. Which is a good thing that we like, right?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#498 - 2015-04-03 22:17:12 UTC  |  Edited by: Scipio Artelius
Eli Stan wrote:
Non-self reliant: Don't we *want* such players? The self-reliant player doesn't interact with others, right? CCP says such players are more likely to quit.

I don't think self-reliant also has to mean non-social.

It can just as easily refer to people that are self-motivated but very social. They don't require other people to generate content for them, but can easily be part of that, while also being the type of player that can generate things for others to do as well.

From everything I have ever read of Jenn's posts, I'd be inclined to think that what she was referring to was more the self-reliant player that doesn't whinge when they face a problem, but who goes out and attacks the problem themselves to find a solution; whether solo or as part of a social group.
Eli Stan
Center for Advanced Studies
Gallente Federation
#499 - 2015-04-03 22:20:20 UTC  |  Edited by: Eli Stan
Eve Solecist wrote:
Only happens every six weeks?

Can you elaborate on that?


It's the CAS Combat Day, aka CCD. Happens every six weeks or so, as I said, depending of how we're feeling. It's a PvP roam of low and null sec organized by the CAS veterans who live in Syndicate. We typically get 100+ people in fleet at the start, but by the 14 hours mark of the event we're often down to 30 or so. 17 hours is the longest event I've been part of. The participants include the null-sec residents, CAS vets that live elsewhere and only engage in PvP during these events, and new players who have never PvPed before. (Each CCD I've been on, there's been at least one person who has gotten their very first killmail by being the final blow. That usually results in a pretty exciting exclamation over coms by the pilot.) Looking over the more recent events, we kill about a 100 hostile ships worth a total of 7 to 10 billion ISK each event. Not much when compared to big wormhole or sov null fights, sure, but pretty entertaining for a fleet full of mostly T1 frigs and cruisers.

Oh, and the pipebombing. We almost always get pipebombed at least once. We whelp most of the fleet, blow up some of their battleships with what we have remaining, reship, then head out again. Great fun.

We mostly advertise the events in the CAS corp channel, and some mailing lists set up for it, and word of mouth.

Quote:
Oh CAS ... and how's the Scope Project going? ^_^


I don't know - what is it? (Is that Anslo's thing? Didn't they go join some SOV alliance? I don't recall which one. Haven't heard anything about them in quite a while.)
Eli Stan
Center for Advanced Studies
Gallente Federation
#500 - 2015-04-03 22:23:04 UTC  |  Edited by: Eli Stan
Scipio Artelius wrote:
Eli Stan wrote:
Non-self reliant: Don't we *want* such players? The self-reliant player doesn't interact with others, right? CCP says such players are more likely to quit.

I don't think self-reliant also has to mean non-social.

It can just as easily refer to people that are self-motivated but very social. They don't require other people to generate content for them, but can easily be part of that, while also being the type of player that can generate things for others to do as well.

From everything I have ever read of Jenn's posts, I'd be inclined to think that what she was referring to was more the self-reliant player that doesn't whinge when they face a problem, but who goes out and attacks the problem themselves to find a solution; whether solo or as part of a social group.


Ah, sure - I guess I was thinking more along the lines of "loner" when I read "self-reliant." My bad.

Edit - post #500 itt! Shocked