These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

CCP Rise newbie stats

First post
Author
Jenshae Chiroptera
#1 - 2015-03-21 14:07:43 UTC  |  Edited by: Jenshae Chiroptera
For newbies about
86% - don't die
13% - die legally
1% - die to ganks.

Two things not analysed:

- How many died in Low Sec?
- How many died in their first battleship?



The issue with player loss to ganking was always those that were 7 months to a year old

Basically, you all are inventing results from a study, and would get laughed out of any scientific establishment with your reaching for straws.

Casting a wide net means most will be unsuitable

I have one beef with Rise's assumption that a ganked person is one who doesn't shoot back.

I think you guys have hit the nail on the head.



Benny Ohu wrote:
/\/\/\ i, uh, couldn't help but notice that wikipedia link is completely irrelevant

for reference www.twitch.tv/ccp/b/639617004?t=197m00s




Reislier:

I can reach through a hole in wall in dark and feel something warm, furry, and it moves.

What can be?

Maybe elephant.. or wolf.. a kitty.. my strange neighbor?

A few statistics and perceptions mean nothing.. turn on light.




Nexus Day wrote:
Yay, stats with no background. I love them because you can interpret them any way you want!

Here we go!

The stats are bad news. If newbies aren't dying to gankers one can surmise that they are not leaving stations or exploring much of EvE. This would mean the new player experience is extremely lacking to the point a new player doesn't stick around long enough to die to a ganker. They die to Concord in hi-sec, but never leave hi-sec.

All of these are as supportable as any other guess as to what the stats mean.

Lies, statistics and lies.




Ned Thomas wrote:
Luca Lure wrote:
Ned Thomas wrote:
.Also, what was the timeframe for "newbie" here?
15 days.
Hmm....would be more interesting to see stats on a 3 or 6 month timeframe.
Yes, I consider a newbie as someone that flies T1 frigates up to cruisers out of necessity and lack of skills.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#2 - 2015-03-21 14:16:55 UTC
It's pretty clear from the stats presented that anti-gankers are killing Eve and CONCORD needs to be nerfed into the ground.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#3 - 2015-03-21 14:22:49 UTC  |  Edited by: Ned Thomas
Wonder how many of that 14% that die wind up quitting? (I'd bet the number is hilariously low)

Also, what was the timeframe for "newbie" here?
Jenshae Chiroptera
#4 - 2015-03-21 14:22:53 UTC
Sipphakta en Gravonere wrote:
It's pretty clear from the stats presented that anti-gankers are killing Eve and CONCORD needs to be nerfed into the ground.
Concord is retribution, not protection.

Tangent:
I really, really, oh so love the weekend tourists in Null. What?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Benny Ohu
Chaotic Tranquility
#5 - 2015-03-21 14:41:04 UTC
woopwoop posting alert
reactors to power turbines to speed
fire up the argument calibrators
set phasers to outraged
overheat keyboards
reinforce the thread we got ten pages of bitter back and forth heading in
ganking-related general discussion topic red posting alert initiated woopwoopwoopwoop IdeaIdeaIdea
Luca Lure
Obertura
#6 - 2015-03-21 14:43:16 UTC
Ned Thomas wrote:
.....

Also, what was the timeframe for "newbie" here?


15 days.

――――――――――――――――――――――――――――――――――――――――――

The essence of the independent mind lies not in what it thinks, but in how it thinks.

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#7 - 2015-03-21 14:49:23 UTC
Luca Lure wrote:
Ned Thomas wrote:
.....

Also, what was the timeframe for "newbie" here?


15 days.


Hmm....would be more interesting to see stats on a 3 or 6 month timeframe.
Sibyyl
Garoun Investment Bank
Gallente Federation
#8 - 2015-03-21 14:51:06 UTC

Apparently there's this huge problem of newbies being griefed out of the game.

If you read the NPC corp thread people are equating this 1% ganked statistic to the 90% that drops out of game.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Unsuccessful At Everything
The Troll Bridge
#9 - 2015-03-21 15:22:10 UTC
Sibyyl wrote:

Apparently there's this huge problem of newbies being griefed out of the game.

If you read the NPC corp thread people are equating this 1% ganked statistic to the 90% that drops out of game.



So..1% of the time, they are griefed out every time?

Wait.... so... does this mean that CCP is catering to the 1%? Shocked

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Serene Repose
#10 - 2015-03-21 15:59:43 UTC  |  Edited by: Serene Repose
Look. To do noob stats you have to consider - We get WoW refugees who think they're God's gift to gaming. They're gonna be real smart and head right off into null sec and show them "wannabees" what a real gamer can do! Why, all this talk about EVE being hard is the whining of people who suck at gaming. I'm a BIG DOG in WoW. I'll be one HERE, TOO. They click that warning pop up, jump into that system and last all of about five seconds. THEN, back they come to the starter system begging for ISK.

There's a lot of these ... people. Counting their losses is more of a mental health issue than a state of our game issue.

Just thought I'd mention this.Big smile

I'd add also you have to consider people doing the free trial are doing just that - trying out the game. If at the end of it they don't sub, that's not the same as losing a player. You can tell by Rookie Chat chatter most of them are in over their heads. The game requires way more thought than they planned on giving their new game. Another feature of EVE that makes it what it is - it requires commitment, and folks doing a free trial aren't as a rule committed to anything...yet.

I roll three rookie toons once a year and do time in Rookie Chat answering questions and offering assistance. Most recently I did this two weeks ago. The telling comments are:

"This is harder than I thought it was going to be."
"This is going to take more time than I thought it would."
And, we can't leave out, "This game is GREAT! I LOVE IT!"

These THREE things one must take into consideration if one intends to interpret statistics with regard to new players staying, or going.

We must accommodate the idiocracy.

Elenahina
No.Mercy
Triumvirate.
#11 - 2015-03-21 16:32:10 UTC
Here's the problem in a nutshell.

Eve is not a game - it's a hobby. That requires a real shift in how you think about Eve itself, and how you approach your time investment in it. Not everyone can get over that hump.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Nexus Day
Lustrevik Trade and Travel Bureau
#12 - 2015-03-21 16:43:30 UTC
Yay, stats with no background. I love them because you can interpret them any way you want!

Here we go!

The stats are bad news. If newbies aren't dying to gankers one can surmise that they are not leaving stations or exploring much of EvE. This would mean the new player experience is extremely lacking to the point a new player doesn't stick around long enough to die to a ganker. They die to Concord in hi-sec, but never leave hi-sec.

All of these are as supportable as any other guess as to what the stats mean.

Lies, statistics and lies.
Jenshae Chiroptera
#13 - 2015-03-21 17:00:27 UTC  |  Edited by: Jenshae Chiroptera
Serene Repose wrote:
The telling comments are:

"This is harder than I thought it was going to be."
"This is going to take more time than I thought it would."
And, we can't leave out, "This game is GREAT! I LOVE IT!".
I like these.
In Anarchy Online I used to log into the tutorial area and watch people:

To exit the tutorial area you needed to use a teleport tower to the main land.
To activate it you speak to an NPC outside, get a key card and use the key on the terminal panel next to the teleport door.

I would see people bumping into the door, over and over again, then probably presuming that is as far as the free game goes they would sit down and log off forever.

I loved it.Big smile

I was standing right there. All they had to do was ask me, in local chat in private message or on the newbie channel. If I had seen them trying in another language I would have fired up Google translate.

They wouldn't read up about it
They wouldn't ask about it.

I call these sort of mechanics "Darwin steps" and they help shape communities that I like playing games with when I am online.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

d0cTeR9
Caldari Provisions
Caldari State
#14 - 2015-03-21 17:07:58 UTC
Those stats clearly show's that carriers and supercarriers are ruining the game.

Also, the forums should be nerfed, too many people spend too much time on it, instead of in-game.

Been around since the beginning.

Marsha Mallow
#15 - 2015-03-21 17:09:55 UTC
Jenshae Chiroptera wrote:
For newbies about
86% - don't die
13% - die legally
1% - die to ganks.

Two things not analysed:

- How many died in Low Sec?
- How many died in their first battleship?

What relevance do these last two statistics have?

You do realise that newbro alliances like Hero/Gewns who pull members straight out to null will skew statistics of where rookies die first, right?

Also, testing my new sig. Thanks for making me inhale coffee Benny, tyvm

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Herzog Wolfhammer
Sigma Special Tactics Group
#16 - 2015-03-21 17:10:53 UTC
Sipphakta en Gravonere wrote:
It's pretty clear from the stats presented that anti-gankers are killing Eve and CONCORD needs to be nerfed into the ground.

Anti gankers are merely protecting highsec commerce from null interdiction efforts. Perfectly in line with the concepts of the game.

Bring back DEEEEP Space!

Ekaterina 'Ghetto' Thurn
Department 10
#17 - 2015-03-21 17:28:41 UTC
I only caught the tail end of that talk on the HD stream. But I doubt those statistics are correct.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Mr Epeen
It's All About Me
#18 - 2015-03-21 17:40:32 UTC
Nexus Day wrote:
Yay, stats with no background. I love them because you can interpret them any way you want!


For the purposes of this soon-to-be threadnaught, it doesn't matter. CCP could tell us exactly what they mean down to the tiniest detail and there will still be arguments for days. You'll still have the usual suspects in here making it all about NPC corps, ganking, bumping, bluesec, wardecs, etc, etc, etc.

I suspect this is a CCP troll.

Anyway, I'm off to get the popper out of the cupboard. Shall I make a little extra?

Mr Epeen Cool
sabre906
The Scope
Gallente Federation
#19 - 2015-03-21 17:50:03 UTC
Ned Thomas wrote:
Luca Lure wrote:
Ned Thomas wrote:
.....

Also, what was the timeframe for "newbie" here?


15 days.


Hmm....would be more interesting to see stats on a 3 or 6 month timeframe.


On average, Eve player quits after 6 month. So there's some indirect stats.
Rowells
Blackwater USA Inc.
Pandemic Horde
#20 - 2015-03-21 18:12:57 UTC
Unsuccessful At Everything wrote:
Sibyyl wrote:

Apparently there's this huge problem of newbies being griefed out of the game.

If you read the NPC corp thread people are equating this 1% ganked statistic to the 90% that drops out of game.



So..1% of the time, they are griefed out every time?

Wait.... so... does this mean that CCP is catering to the 1%? Shocked

if my math is correct, that means in reality, 9000% percent of players are quitting because of grieving.
123Next pageLast page