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Dev blog: Back Into the Structure

First post First post
Author
Pounerin
Sound and Fury
#581 - 2015-04-05 19:27:13 UTC
Concerning management of folks who can use structure capabilities:

Do ensure that one can specify Titles, and not just individuals for access! That way corporate management can assign people a title and have them automatically have the intended access.

Consider some way to identify a group of Alliance members (or other members) by some group name, and then use that group name to specify access to structures and capabilities.

Ioci
Bad Girl Posse
#582 - 2015-04-06 04:26:11 UTC
All I can do at this point is react to scenario like angles and one such scenario I see is, CCP want us to essentially throw 10 years of sandbox out the window and do it all again, Shiny edition.
I'm not seeing the reason or logic in saying Outpost A must go for this new system to be put in place, or Large Tower 21,851 needs to be worthless trash for this system to be in place. Just like you gave the Apocalypse battleship a new design and just made all Apocalypse Battleships look like the new one, you have not given me a reason why structures and other such assets now in the game can't simply be made new. Other than to facilitate fake content at the expense of player progress.

If you want to reset EVE, it's your game. Just don't be surprised when people catch on and laugh at you.

R.I.P. Vile Rat

Cade Windstalker
#583 - 2015-04-06 05:10:07 UTC
Ioci wrote:
All I can do at this point is react to scenario like angles and one such scenario I see is, CCP want us to essentially throw 10 years of sandbox out the window and do it all again, Shiny edition.
I'm not seeing the reason or logic in saying Outpost A must go for this new system to be put in place, or Large Tower 21,851 needs to be worthless trash for this system to be in place. Just like you gave the Apocalypse battleship a new design and just made all Apocalypse Battleships look like the new one, you have not given me a reason why structures and other such assets now in the game can't simply be made new. Other than to facilitate fake content at the expense of player progress.

If you want to reset EVE, it's your game. Just don't be surprised when people catch on and laugh at you.


Because the new structures don't correspond to the old ones one anything like a 1:1 basis, and in the case of the POSes the difference in implementation is such that there's not really anything salvageable there. The point of the transition period is so people can get the new structures online and functioning while shifting over to them without yanking the rug (in the form of the old structures) out from under everyone.
Tejoe Nightstar
The Scope
Gallente Federation
#584 - 2015-04-06 20:18:37 UTC
Webster Carr wrote:
Tejoe Nightstar wrote:
I have found three ways to generate datacores.


  1. Research Agents
  2. drops from data anomilies
  3. LP stores of a few (FW?) corporations


This does not need to be increased.


If done as I would suggest Data Cores from a Research Structure slot would use one of your 'Research Project Management' Agent slots and would simply be an alternative (though perhaps more productive) method of acquisition rather than an increase.

-Web


At most, make it the equivalent of a level 3 agent; 40 ~ 50 research parts per day possibly modified by the sov indices. But no daily mission to balance the fact that you can select the research to make up for what you aren't finding at the data anom site drops.
Webster Carr
Carr Consolidated Corporation
#585 - 2015-04-06 21:15:51 UTC
Tejoe Nightstar wrote:
Webster Carr wrote:
Tejoe Nightstar wrote:
I have found three ways to generate datacores.


  1. Research Agents
  2. drops from data anomilies
  3. LP stores of a few (FW?) corporations


This does not need to be increased.


If done as I would suggest Data Cores from a Research Structure slot would use one of your 'Research Project Management' Agent slots and would simply be an alternative (though perhaps more productive) method of acquisition rather than an increase.

-Web


At most, make it the equivalent of a level 3 agent; 40 ~ 50 research parts per day possibly modified by the sov indices. But no daily mission to balance the fact that you can select the research to make up for what you aren't finding at the data anom site drops.


Running Data Core Research/Production though a slot in a structure would also have the additional cost (and danger, even in high sec there could be war-decs) of the structure itself so having it produce at a rate equal to an NPC agent of your relevant science skill would not be a problem IMHO.

-Web

Milla Goodpussy
Garoun Investment Bank
#586 - 2015-04-06 21:26:25 UTC
Cade Windstalker wrote:
Ioci wrote:
All I can do at this point is react to scenario like angles and one such scenario I see is, CCP want us to essentially throw 10 years of sandbox out the window and do it all again, Shiny edition.
I'm not seeing the reason or logic in saying Outpost A must go for this new system to be put in place, or Large Tower 21,851 needs to be worthless trash for this system to be in place. Just like you gave the Apocalypse battleship a new design and just made all Apocalypse Battleships look like the new one, you have not given me a reason why structures and other such assets now in the game can't simply be made new. Other than to facilitate fake content at the expense of player progress.

If you want to reset EVE, it's your game. Just don't be surprised when people catch on and laugh at you.


Because the new structures don't correspond to the old ones one anything like a 1:1 basis, and in the case of the POSes the difference in implementation is such that there's not really anything salvageable there. The point of the transition period is so people can get the new structures online and functioning while shifting over to them without yanking the rug (in the form of the old structures) out from under everyone.



in reality they are pulling the rug from under everyone by incredibly mismatching skills and materials required to build the new structures. at the same time they still have not fixed the "removal of teams" fiasco impacting job cost in industry.
Ioci
Bad Girl Posse
#587 - 2015-04-06 21:59:35 UTC
Milla Goodpussy wrote:
Cade Windstalker wrote:
Ioci wrote:
All I can do at this point is react to scenario like angles and one such scenario I see is, CCP want us to essentially throw 10 years of sandbox out the window and do it all again, Shiny edition.
I'm not seeing the reason or logic in saying Outpost A must go for this new system to be put in place, or Large Tower 21,851 needs to be worthless trash for this system to be in place. Just like you gave the Apocalypse battleship a new design and just made all Apocalypse Battleships look like the new one, you have not given me a reason why structures and other such assets now in the game can't simply be made new. Other than to facilitate fake content at the expense of player progress.

If you want to reset EVE, it's your game. Just don't be surprised when people catch on and laugh at you.


Because the new structures don't correspond to the old ones one anything like a 1:1 basis, and in the case of the POSes the difference in implementation is such that there's not really anything salvageable there. The point of the transition period is so people can get the new structures online and functioning while shifting over to them without yanking the rug (in the form of the old structures) out from under everyone.



in reality they are pulling the rug from under everyone by incredibly mismatching skills and materials required to build the new structures. at the same time they still have not fixed the "removal of teams" fiasco impacting job cost in industry.


And if I am going to continue dropping candor, this has nothing to do with EVE revamp. Just like moving Sov from moons to planets was all about Dust514, this is all about integrating Valkyrie in to the EVE universe. I'll wager, part of the battle plans involving larger structures is going to be about deploying Valkyrie squads to handle smaller targets.

That in itself isn't an issue but 90% of all the grand delusion of Dust514 and New Eden never came to pass. If Valkyrie falls on its face like Dust514 did, we will be stuck with a half finished edition of EVE where great things might have happened but never came to fruition.

I will be as blunt as I can. I can't absorb the asset loss they are asking me to absorb. I need those items to be re-purposed. I don't and never have obtained assets on the base that I could roll in to Jita and become uber rich. I collect assets with the intent to one day use those assets and this proposal takes 40% of my useable assets and certifies them as eternal garbage. I don't want to spend another ten years building up a useable asset list. It wasn't fun the first time, it was a necessary evil. I'm not seeing the 'gud-fights' here. I'm seeing a grind wall in to the sunset and beyond and a promise of 'gud-fights' somewhere a decade down the road.

R.I.P. Vile Rat

Cade Windstalker
#588 - 2015-04-06 22:48:53 UTC
Milla Goodpussy wrote:
in reality they are pulling the rug from under everyone by incredibly mismatching skills and materials required to build the new structures. at the same time they still have not fixed the "removal of teams" fiasco impacting job cost in industry.


Um, are you privy to information I'm not? Because as far as I'm aware there's no details, at all, about skill, material, or other requirements for these new structures. None, nothing, and nada.

Ioci wrote:
And if I am going to continue dropping candor, this has nothing to do with EVE revamp. Just like moving Sov from moons to planets was all about Dust514, this is all about integrating Valkyrie in to the EVE universe. I'll wager, part of the battle plans involving larger structures is going to be about deploying Valkyrie squads to handle smaller targets.

That in itself isn't an issue but 90% of all the grand delusion of Dust514 and New Eden never came to pass. If Valkyrie falls on its face like Dust514 did, we will be stuck with a half finished edition of EVE where great things might have happened but never came to fruition.

I will be as blunt as I can. I can't absorb the asset loss they are asking me to absorb. I need those items to be re-purposed. I don't and never have obtained assets on the base that I could roll in to Jita and become uber rich. I collect assets with the intent to one day use those assets and this proposal takes 40% of my useable assets and certifies them as eternal garbage. I don't want to spend another ten years building up a useable asset list. It wasn't fun the first time, it was a necessary evil. I'm not seeing the 'gud-fights' here. I'm seeing a grind wall in to the sunset and beyond and a promise of 'gud-fights' somewhere a decade down the road.


IMO this is kind of unwarranted speculation. There's been no announcement of a tie in between Eve and Valkyrie, and all indications point to CCP having learned their lesson with Dust514 and the problems that integration ran into. Given the complete lack of any available info to back up your claims here this isn't so much candor as rumor mongering and ranting.

As for the assets you do realize they're talking about *reimbursing* the cost of the POS, right?

Is your concern that that reimbursement won't happen until after functionality is transferred or is it that you're worried about it not covering the cost of whatever you have to put up to replace your POS?

Whatever your concern that's what this thread is for. There's no hard details yet, just a grand plan and a request for feedback.
Ioci
Bad Girl Posse
#589 - 2015-04-06 23:34:37 UTC
Cade Windstalker wrote:
Milla Goodpussy wrote:
in reality they are pulling the rug from under everyone by incredibly mismatching skills and materials required to build the new structures. at the same time they still have not fixed the "removal of teams" fiasco impacting job cost in industry.


Um, are you privy to information I'm not? Because as far as I'm aware there's no details, at all, about skill, material, or other requirements for these new structures. None, nothing, and nada.

Ioci wrote:
And if I am going to continue dropping candor, this has nothing to do with EVE revamp. Just like moving Sov from moons to planets was all about Dust514, this is all about integrating Valkyrie in to the EVE universe. I'll wager, part of the battle plans involving larger structures is going to be about deploying Valkyrie squads to handle smaller targets.

That in itself isn't an issue but 90% of all the grand delusion of Dust514 and New Eden never came to pass. If Valkyrie falls on its face like Dust514 did, we will be stuck with a half finished edition of EVE where great things might have happened but never came to fruition.

I will be as blunt as I can. I can't absorb the asset loss they are asking me to absorb. I need those items to be re-purposed. I don't and never have obtained assets on the base that I could roll in to Jita and become uber rich. I collect assets with the intent to one day use those assets and this proposal takes 40% of my useable assets and certifies them as eternal garbage. I don't want to spend another ten years building up a useable asset list. It wasn't fun the first time, it was a necessary evil. I'm not seeing the 'gud-fights' here. I'm seeing a grind wall in to the sunset and beyond and a promise of 'gud-fights' somewhere a decade down the road.


IMO this is kind of unwarranted speculation. There's been no announcement of a tie in between Eve and Valkyrie, and all indications point to CCP having learned their lesson with Dust514 and the problems that integration ran into. Given the complete lack of any available info to back up your claims here this isn't so much candor as rumor mongering and ranting.

As for the assets you do realize they're talking about *reimbursing* the cost of the POS, right?

Is your concern that that reimbursement won't happen until after functionality is transferred or is it that you're worried about it not covering the cost of whatever you have to put up to replace your POS?

Whatever your concern that's what this thread is for. There's no hard details yet, just a grand plan and a request for feedback.


The thing is, we have seen them add slots, take slots, add stats, take stats. They can make a frigate a titan, they do it. It's called a Polaris. There is no valid excuse to not convert all existing structure to the new one, throw in a month of immunity while we fit them out. If all goes to plan, existing structures will die in a fire anyway. If they don't, this is what I called it in the first place. Buying 5 more years of asset build up by removing existing asset.

Finally, there is no indication of reimbursement.
http://cdn1.eveonline.com/www/newssystem/media/67008/1/Transition2.png

I'm certain BPOs will have buy back (though they said that about TCU's and I still have mine) but my stuff is mostly faction and kind of like my Meta 4 stacks that are now worth 15% of what they were and are essentially meta 1, I don't see that happening.

R.I.P. Vile Rat

Milla Goodpussy
Garoun Investment Bank
#590 - 2015-04-07 01:11:00 UTC
Cade Windstalker wrote:
[quote=Milla Goodpussy]in reality they are pulling the rug from under everyone by incredibly mismatching skills and materials required to build the new structures. at the same time they still have not fixed the "removal of teams" fiasco impacting job cost in industry.


Um, are you privy to information I'm not? Because as far as I'm aware there's no details, at all, about skill, material, or other requirements for these new structures. None, nothing, and nada.



dude, they have an example listing of skills required to build these structures. although its an example it basically says "goodbye outpost construction skills".. it list beginning with anchoring 3 onward to platform operation, hub operation, assembly operation, etc..

meaning you WILL have to train up new skills and have them each at lvl 5 for the XL structure.. which going by their plans.. NO ONE has or will have time to build these things right off the bat.. unless they do something like say.. ok you have outpost construction 5 then that will be removed and you'll get ALL operation skills at 5..

good luck on day 1.

as for materials.. its pretty obvious it cant be much different from the current station mat requirements.. of course fozzie will tamper with it and double up here and there.. or even worse they throw in new parts (which also means time to research the bpo and BUY IT).. which has been indicated thru the "transition" phases where we'll get reimbursed for the old BPO's (station/towers/sov structures) that are being removed.

the intention of the reimbursement plan is to make the punch to the gut not hit so hard however it will STILL hit hard cause there are no longer "teams" which help reduce the ME/TE productions of said items...


Cade Windstalker
#591 - 2015-04-07 03:45:24 UTC
Ioci wrote:
The thing is, we have seen them add slots, take slots, add stats, take stats. They can make a frigate a titan, they do it. It's called a Polaris. There is no valid excuse to not convert all existing structure to the new one, throw in a month of immunity while we fit them out. If all goes to plan, existing structures will die in a fire anyway. If they don't, this is what I called it in the first place. Buying 5 more years of asset build up by removing existing asset.

Finally, there is no indication of reimbursement.
http://cdn1.eveonline.com/www/newssystem/media/67008/1/Transition2.png

I'm certain BPOs will have buy back (though they said that about TCU's and I still have mine) but my stuff is mostly faction and kind of like my Meta 4 stacks that are now worth 15% of what they were and are essentially meta 1, I don't see that happening.


This dev post, third one in this thread, specifies that there will be some kind of reimbursement.

Also, yes there are perfectly valid reasons not to turn the old structures into the new ones. Just from a code standpoint it would be a huge mess, since you're talking about structures that go from being a single tower with anchorables 'attached' to a variety of different station types with modules and services. This isn't turning a Frigate into a Titan, or even changing the stats on something around. What you're asking is simply impossible because there's no way for CCP to know which structure you want your POS turned into, and the various modules don't do anything like corresponding to the new structures in value, function, or a dozen other things.

Also given past changes it's likely the will reimburse any now un-used skills as well. Also TCU's haven't gone away yet so of course you still have yours.

If you have concerns then bring them up, if you're still not happy when they announce the reimbursement plan (whatever it's going to be) then bring it up then. In the meantime I don't see how you think predicting doom and incompetence is going to be a productive addition to this discussion...

Milla Goodpussy wrote:
dude, they have an example listing of skills required to build these structures. although its an example it basically says "goodbye outpost construction skills".. it list beginning with anchoring 3 onward to platform operation, hub operation, assembly operation, etc..

meaning you WILL have to train up new skills and have them each at lvl 5 for the XL structure.. which going by their plans.. NO ONE has or will have time to build these things right off the bat.. unless they do something like say.. ok you have outpost construction 5 then that will be removed and you'll get ALL operation skills at 5..

good luck on day 1.

as for materials.. its pretty obvious it cant be much different from the current station mat requirements.. of course fozzie will tamper with it and double up here and there.. or even worse they throw in new parts (which also means time to research the bpo and BUY IT).. which has been indicated thru the "transition" phases where we'll get reimbursed for the old BPO's (station/towers/sov structures) that are being removed.

the intention of the reimbursement plan is to make the punch to the gut not hit so hard however it will STILL hit hard cause there are no longer "teams" which help reduce the ME/TE productions of said items...


You're correct, it appears to be hidden in the example progression images.

Given how they've done these transitions historically they'll probably refund SP for any skills that get removed, or give people the new skills equivalent to whatever the old level was. They'll also seed the Skill Books for this stuff well before they're actually usable to give people time to train the new skills, the same way they're seeding Entosis Link BPs well before they make any changes to Sov.

The XL structures won't be much of a concern either, at least for the average player, because those are largely for Sov and won't be touched by the majority of players. They probably won't even be anchorable in High Security Space in most cases. Anyone with access to Sov has the time and other resources to have people with the relevant skills at level 5 the day these structures go live, even if they don't actually do anything.

Teams were a thing that were around for... about six months? They also provided fairly small bonuses and Eve industry existed just fine for a decade before they came along. It's hard to think that their removal is going to have any impact what so ever on the rollout of these structures.
Milla Goodpussy
Garoun Investment Bank
#592 - 2015-04-07 05:03:10 UTC


You're correct, it appears to be hidden in the example progression images.

Given how they've done these transitions historically they'll probably refund SP for any skills that get removed, or give people the new skills equivalent to whatever the old level was. They'll also seed the Skill Books for this stuff well before they're actually usable to give people time to train the new skills, the same way they're seeding Entosis Link BPs well before they make any changes to Sov.

The XL structures won't be much of a concern either, at least for the average player, because those are largely for Sov and won't be touched by the majority of players. They probably won't even be anchorable in High Security Space in most cases. Anyone with access to Sov has the time and other resources to have people with the relevant skills at level 5 the day these structures go live, even if they don't actually do anything.

Teams were a thing that were around for... about six months? They also provided fairly small bonuses and Eve industry existed just fine for a decade before they came along. It's hard to think that their removal is going to have any impact what so ever on the rollout of these structures.[/quote]



not exactly, if they stick to their plan.. effective THIS JUNE, you will have an incredible short amount of time to get the training done.. and further although they removed teams, they did not change the job cost and TIME for also which teams offered.. meaning for an XL or even Large the build time is actually LONGER than one can expect.

not only that they're shutting off services of the old structure for them to be then added to the new structure..(remember if you're just starting out you better have your skill at 5 in order to even submit the darn job).. the entire "cooking" process would take a few days.. once again they're not thinking of industry and the changes impacted from crius regarding the structure transition phases.... this begins soon as they begin seeding. that's

and about the link....its already tied to skills which many have already trained and can use from day 1.. building the new platforms on the other hand pending on the sov holder and his/her talents would be a serious issue deploying the new "egg"

in addition to the final "egg" you're going to need time to build its other parts..no confirmation if this is able to/will be able to build in an outpost or pos. it is a mess! furthermore although he's no longer with ccp... greyscale once stated "ccp will do anything besides SP reimbursement and are moving away from that stance".. so either at 5 we get all the operation skills and have no need of buying new skill books to train up if we've already reached max sp level for outbust construction or they get rid of the stance altogether.

so umm?? yeah ccp and fozzie better get their heads out of their behinds and think this plan over..

PS.. I used teams and they were a benefit to use.. their vision was blind and I guess many just didn't have the isk to get involved into it.. it helped me build on lots of things and also SHORTENED times... although I have greyscales TE vision skills at max.. but industry should get revamped again (rorqual fix anyone??) before they even think about this transition mess because they're about to break things left and right.
Ioci
Bad Girl Posse
#593 - 2015-04-07 06:41:49 UTC
Cade Windstalker wrote:


This dev post, third one in this thread, specifies that there will be some kind of reimbursement.

Also, yes there are perfectly valid reasons not to turn the old structures into the new ones. Just from a code standpoint it would be a huge mess, since you're talking about structures that go from being a single tower with anchorables 'attached' to a variety of different station types with modules and services. This isn't turning a Frigate into a Titan, or even changing the stats on something around. What you're asking is simply impossible because there's no way for CCP to know which structure you want your POS turned into, and the various modules don't do anything like corresponding to the new structures in value, function, or a dozen other things.

Also given past changes it's likely the will reimburse any now un-used skills as well. Also TCU's haven't gone away yet so of course you still have yours.

If you have concerns then bring them up, if you're still not happy when they announce the reimbursement plan (whatever it's going to be) then bring it up then. In the meantime I don't see how you think predicting doom and incompetence is going to be a productive addition to this discussion...



Under the new system if I have a POS it becomes a stand alone starbase with fittings and rigs options that define what it is going to be used for. There is no 'code mess' involved. If I have POS x 10 they become empty starbase x 10 and are completely re-written as such. Most of what we call POS mods now will be stand alone deployable structures under the new system and there is no code mess here either. Once it is repackaged, old becomes new. A battery will become a structure level starbase gun turet. If I have 600 Large True Sansha Beam laser Batteries, they become whatever new high slot module suits the Large Beam laser for a starbase. What they are doing is dragging out a grind process of arms build up by forcing us all to start on the ground again. They bring down the database for 6 hours and replace all our old stuff with new stuff. There is no code barrier. You are equating 'stuff' in a video game with tangible items rather than quantities of values. They still need to run duplicate systems as long as old versions are deployed but even in the phase out system they need to do that.

There is no 'doom and gloom' involved here. I indicated in the outset,
Ioci wrote:
All I can do at this point is react to scenario like angles and one such scenario I see is, CCP want us to essentially throw 10 years of sandbox out the window and do it all again, Shiny edition.


CCP doesn't have a development team. They have a nerf bat, police force. They have spent the past 5 years vigorously trying to undo everything we do and it doesn't work. I like the new system, it has great potential but the clear focus here is not result. It is in dragging out player implementation because when it's all up and running, we are back to where we are now. With a whole bunch of stuff, we don't need and don't use. Instead of having a Dark Blood tower and True Sansha Beam lasers sitting in a station, not getting used, I will have Starbase hurr durr durr sitting in a station, not getting used.

They can roll over inventory but they need to have a point in the new system to do it and right now? They don't. I want them to focus on that. I want this new system to be content and not a PITA to content, like it is now.

R.I.P. Vile Rat

RandomFlame
Gila Knights
#594 - 2015-04-07 08:08:08 UTC
I like the idea of drilling platforms mentioned in the "Back into the Structure" Dev Blog, I hope that these will be available for wh and high sec use though in the difficult to read caption accompanying drilling platforms it looks like only L (Extraction Centres) and XL (Extraction Headquarters) have been shown as the concept.
DINGDONG DING
Doomheim
#595 - 2015-04-07 08:23:15 UTC
small and medium belts in -1 systems should have same bonus as large and above. so people would use them at-least.. they seem to be just wasted..
DoToo Foo
Garoun Investment Bank
Gallente Federation
#596 - 2015-04-07 12:01:45 UTC
Large wall of text at http://foo-eve.blogspot.com.au/2015/04/fozziesov-my-perspective-and-confusion.html

TLDR version.

I don't understand when a POS replacement is going to be destroyed and when it will be captured.

Small wormholes only support a few active players, but they are very good at that. Please allow a small group of players the ability to turtle up sufficiently so that a single bored troll cant reinforce a wormhole POS in 40 minutes just because we didn't log in that night.

http://foo-eve.blogspot.com.au/

Shalmon Aliatus
Bluestar Enterprises
The Craftsmen
#597 - 2015-04-07 15:17:30 UTC
If we can fit POS like ships, can we fit cloak pls ?

Same as with ships you can't do much with your structure when it's cloaked (maybe basic functionality like docking and moving items around)

Make it require fuel like the other station services.

This could also make it possible for small groups to hide their structures, if they can't be active for a longer time (holidays and stuff), but don't want to shutdown their structure. This would be a variant of the basic cloak, which requires less fuel but would shut down any active from the structure
Milla Goodpussy
Garoun Investment Bank
#598 - 2015-04-07 15:48:23 UTC
Shalmon Aliatus wrote:
If we can fit POS like ships, can we fit cloak pls ?

Same as with ships you can't do much with your structure when it's cloaked (maybe basic functionality like docking and moving items around)

Make it require fuel like the other station services.

This could also make it possible for small groups to hide their structures, if they can't be active for a longer time (holidays and stuff), but don't want to shutdown their structure. This would be a variant of the basic cloak, which requires less fuel but would shut down any active from the structure



looks at this!.. you want cloaky fawkin structures..

why don't ccp just scrap this entire "destructible" mess .. cause its easy to see that folks are not excited about losing their structures/possessions all due to not being logged in 23/7.

Arthmer
The Scope
Gallente Federation
#599 - 2015-04-07 18:04:57 UTC
CCP Nullarbor wrote:

Oh and for the wormholers, yes you will be able to anchor some (or maybe all of these structures). However there will be some activities / bonuses that remain tied to sovereignty. The exact details of this need to be discussed with the wormhole community to see what best fits their needs and play style.


Please let wormholers have the market-hub options! I really would like to be able to put up buy/sell orders for my corp mates so I can buy their salvage/relics/gas/etc and sell them ships/modules.

It wouldn't hurt to allow us to assemble t3 cruisers...
Webster Carr
Carr Consolidated Corporation
#600 - 2015-04-07 19:28:10 UTC
Shalmon Aliatus wrote:
If we can fit POS like ships, can we fit cloak pls ?

Same as with ships you can't do much with your structure when it's cloaked (maybe basic functionality like docking and moving items around)

Make it require fuel like the other station services.

This could also make it possible for small groups to hide their structures, if they can't be active for a longer time (holidays and stuff), but don't want to shutdown their structure. This would be a variant of the basic cloak, which requires less fuel but would shut down any active from the structure


This makes one think about other possible fitting options (other than the service slots) to interact with the space around it:

Could an observatory array fit a probe launcher (or equivalent) to be able to scan from the station?

Weapons have already been mentioned and also potentially Drones: How about Nos, Neut, Ewar, Web, Fighters, an ?illudium Q-36 explosive space modulator??

For non combat: Tractor Beams, Salvagers, Mining Lasers, Cloak?

With the ability to fit weapons (and it is said actively control them) that brings to mind that you will have the ability to actually see space and activity outside the station from within.

So Questions become: Will active command of a station work like making a ship active? Will one character control all defenses or will we have our first multi-character 'vessel' with a station. (And what does that bode for possible future ship design?)

Thoughts?

-Web