These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Dev blog: Back Into the Structure

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2015-03-21 11:48:23 UTC  |  Edited by: CCP Phantom
A totally new system of structures in space is under development with plans to already release first parts in 2015. This will change the face of the game world and massively enhance the options for all players!

The new structure system will cover everything that can be deployed in space and should incorporate at least the following features:
* Completely new fitting systems for structures (somewhat similar to ship fitting with slots)
* Intuitive and easy to use UI
* Meaningful structure progression system (think of a Interbus Identification System for structures and not only for ships)
* Graphical enhancements and improved visuals (the biggest entities should be much larger than they are now)
* Proper housing/storing of items and ships according to the structure size - from mooring to docking up
* Destructible structures and a meaningful retrieval mechanic of items that have been in those structures when they got destroyed
* Much easier and better management of structures
* A proper transition plan to the new structures
* Much expanded functionality and capabilities of structures (read the blog!)

We want to discuss those ideas in depth and on a high level with you before we continue.

Please read CCP Ytterbium's dev blog Back Into the Structure and come back with your opinions and feedback!

CCP Phantom - Senior Community Developer

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#2 - 2015-03-21 15:05:18 UTC  |  Edited by: Ned Thomas
God this concept looks cool!

EDIT: I am most curious how frozen corpses will be tied into advertising.
Delekon
Lethal Devotion
#3 - 2015-03-21 15:07:11 UTC
Do we get them in whspace too?

Can we get at least 1 before summer so activity stays high?
Omega Tron
Edge Dancers
Pan-Intergalatic Business Community
#4 - 2015-03-21 15:11:12 UTC
I watched the TWITCH channel presentations about these new structures and their designs and functions. The one thought I had was that it seems that there is a trend to over analyze how these will be used. My suggestion is to push out on SISI and let it be tested for an extended period of time.

CCP's sand box is EVE Online.  The sand is owned by CCP.  We pay them a monthly fee to throw the sand at each other.  That is all that is here, so move along. Nothing more to be seen.

Princess Cherista
Doomheim
#5 - 2015-03-21 15:12:13 UTC
Can you just remove the ESS since nobody uses it anymore because its too much of a hassle, it doesnt generate any fights or meaningful gameplay.
Querns
Science and Trade Institute
Caldari State
#6 - 2015-03-21 15:12:21 UTC
The scope of this devblog is so massive... we are nearly besides ourselves thinking of the possibilities. One thing is for certain -- this type of gameplay is extremely interesting; it's what we've wanted for years, but didn't really think was possible to bring about. We have high expectations for this new system.

Something that occurred to us immediately:

* Currently outpost upgrades are responsible for affording the manufacturing/research/reprocessing advantages that nullsec currently enjoys. These upgrades are very expensive and are part of outposts, which seem to be being phased out in the new system. Will these upgrades be refunded? They are purchased directly from NPC sell orders, so there is no risk of manufacturing materials being flooded into the game.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Aryth
University of Caille
Gallente Federation
#7 - 2015-03-21 15:12:53 UTC
With the newest system introduced last year, a great many alliances invested trillions in improvements. Are stations going to be rebated/refunded/changed when they are phased out of the industrial process?

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Walextheone
The Scope
Gallente Federation
#8 - 2015-03-21 15:18:42 UTC
Princess Cherista wrote:
Can you just remove the ESS since nobody uses it anymore because its too much of a hassle, it doesnt generate any fights or meaningful gameplay.


I don't know man. We roam nullsec every day and we manage to get some fights from it. It could be tweaked but it still seems to deliver.
June Blindbird
Flying Blacksmiths
#9 - 2015-03-21 15:21:07 UTC
Starbase defence (with guns control) and flying ships inside the forcefield (because cannot dock) don't seem to have replacement since Mooring means no pilot inside and docking means ship spinning and no view of space.

What are the plans for these ?
Chribba
Otherworld Enterprises
Otherworld Empire
#10 - 2015-03-21 15:23:20 UTC
Very interesting, I foresee a major logistics effort to replace all structures though, if I understood it correctly we would have to replace them with the new things?

Also looking forward on more details about the mooring system, the radius things and of course if this might mean we will be seeing supercaps for sale on the market.

Imagining an outpost gets destroyed, and all the content and stuff gets ejected into space for the owner to scoop within the time, could a massive amount of canisters affect lag or similar with many thousands of new objects in space?

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#11 - 2015-03-21 15:26:30 UTC  |  Edited by: xttz
Have you decided how ownership will work on an ongoing basis?

For example, if we launch a new structure and set it for corporation/alliance use, can a spy with the appropriate roles then come along and set it for personal or public use? If set for public use who can change it back again; anyone?

How would unanchoring structures work? I'm especially thinking for structures where players and dock or moor ships.
Querns
Science and Trade Institute
Caldari State
#12 - 2015-03-21 15:29:14 UTC
Chribba wrote:

Imagining an outpost gets destroyed, and all the content and stuff gets ejected into space for the owner to scoop within the time, could a massive amount of canisters affect lag or similar with many thousands of new objects in space?

/c

Most likely, it'd work like escalations do currently -- your assets don't actually exist in space until you go into the system while having an entry in your journal.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Centurax
CSR Engineering Solutions
Citizen's Star Republic
#13 - 2015-03-21 15:33:05 UTC  |  Edited by: Centurax
Really excited about the proposed changes, really happy good work!!

Some questions:

Arrow How fuel will be used and which types used with which structure?

Arrow The size of ships needed to deploy the XL Stations?

edit: Arrow Will it be possible to transfer the new structures, in a similar way to POCO's?

I think this direction is a vast improvement and I am looking forward to its development.
JTK Fotheringham
Ducks in Outer Space
#14 - 2015-03-21 15:33:09 UTC  |  Edited by: JTK Fotheringham
WH space needs - at the very minimum - ship and stuff storage, and some sort of manufacturing.

Can you please confirm such structures will be useable in WH space before these changes drop? If that's not made clear, I foresee a time of great rage.

Otherwise - this looks great, love the vision... seems to be made of #win
Rabhin Usha
Science and Trade Institute
Caldari State
#15 - 2015-03-21 15:34:27 UTC
With these changes, what is happening to the BPOs that we have invested in for POS and other structures? They are not cheap and researching them is quite the investment.
Gilbaron
The Scope
Gallente Federation
#16 - 2015-03-21 15:36:43 UTC
Three things I'm worried about:

1. What is my extensive pos blueprint collection going to be good for?

2. The datacore thing. I don't really see the point. Why do you think it needs change?

3. How am I supposed to deal with the fact that a french accent is going to trigger a sizeable nerdboner for the foreseeable future?

Don't **** this up please, the implications on many other game systems are massive
hackerus
Angelus.Mortis
ISK.Net
#17 - 2015-03-21 15:42:40 UTC
Im posting this on one of my indy toons cause they are the one affected.

I have 30 carriers on market and 10 in build.
Most of them I cant fly.
Ive also got 33 million m3 in my hanger

How exactly do I rescue the carriers I have built that are up for sale and 33 million m3 in cargo from a container?

Are indy toons goign to need to fly what they built to rescue it?
Why would I build in zero if im going from not risking losing my minerals and stuff for sale if the station is captured to being totally screwed.

Are you trying to prevent people building in zero to encourage it?
Unsuccessful At Everything
The Troll Bridge
#18 - 2015-03-21 15:42:49 UTC
I am liking what I'm seeing, and for the first time ever am getting genuinely interested in the POSsibilities!





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Amber Kurvora
#19 - 2015-03-21 15:49:10 UTC
Making POS UI's match ship fitting is a brilliant idea, making it a lot of a head scratch for newbies to set them up. I'd like to see more information come out about the arrays, and pray to Bob that they don't make it harder to scoot around Null for us independent types.
VonKolroth
Anarchist's Anonymous
#20 - 2015-03-21 15:50:05 UTC
Shocked It's,.. full of structures.

Sent from my Gallente Erabus Titan on -FA- SRP

123Next pageLast page